List of Paranoia entities: Difference between revisions
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__NOTOC__ | [[Category:Entities by game]]__NOTOC__ | ||
{{paranoia}} This is a list of all {{paranoia|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}. | {{paranoia}} This is a list of all {{paranoia|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}. | ||
{{note|This list contains only FGD entities.}} | {{note|This list contains only FGD entities.}} | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
== aiscripted_* == | |||
* {{ent|aiscripted_sequence_(GoldSrc)|alt=aiscripted_sequence}} | * {{ent|aiscripted_sequence_(GoldSrc)|alt=aiscripted_sequence}} | ||
== ammo_* == | |||
* {{ent|ammo_aks_(GoldSrc)|alt=ammo_aks}} | * {{ent|ammo_aks_(GoldSrc)|alt=ammo_aks}} | ||
* {{ent|ammo_aksbox_(GoldSrc)|alt=ammo_aksbox}} | * {{ent|ammo_aksbox_(GoldSrc)|alt=ammo_aksbox}} | ||
* {{ent|ammo_ak74_(GoldSrc)|alt=ammo_ak74}} | * {{ent|ammo_ak74_(GoldSrc)|alt=ammo_ak74}} | ||
* {{ent| | * {{ent|ammo_ARgrenades_(GoldSrc)|alt=ammo_ARgrenades}} | ||
* {{ent|ammo_aps_(GoldSrc)|alt=ammo_aps}} | * {{ent|ammo_aps_(GoldSrc)|alt=ammo_aps}} | ||
* {{ent|ammo_apsbox_(GoldSrc)|alt=ammo_apsbox}} | * {{ent|ammo_apsbox_(GoldSrc)|alt=ammo_apsbox}} | ||
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* {{ent|ammo_valbox_(GoldSrc)|alt=ammo_valbox}} | * {{ent|ammo_valbox_(GoldSrc)|alt=ammo_valbox}} | ||
== ambient_* == | |||
* {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}} | * {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}} | ||
== button_* == | |||
* {{ent|button_target_(GoldSrc)|alt=button_target}} | * {{ent|button_target_(GoldSrc)|alt=button_target}} | ||
== calc_* == | |||
* {{ent|calc_position_(GoldSrc)|alt=calc_position}} | * {{ent|calc_position_(GoldSrc)|alt=calc_position}} | ||
* {{ent|calc_ratio_(GoldSrc)|alt=calc_ratio}} | * {{ent|calc_ratio_(GoldSrc)|alt=calc_ratio}} | ||
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* {{ent|calc_velocity_polar_(GoldSrc)|alt=calc_velocity_polar}} | * {{ent|calc_velocity_polar_(GoldSrc)|alt=calc_velocity_polar}} | ||
== cycler_* == | |||
* {{ent|cycler_(GoldSrc)|alt=cycler}} | * {{ent|cycler_(GoldSrc)|alt=cycler}} | ||
* {{ent|cycler_sprite_(GoldSrc)|alt=cycler_sprite}} | * {{ent|cycler_sprite_(GoldSrc)|alt=cycler_sprite}} | ||
* {{ent|cycler_weapon_(GoldSrc)|alt=cycler_weapon}} | * {{ent|cycler_weapon_(GoldSrc)|alt=cycler_weapon}} | ||
== env_* == | |||
* {{ent|env_beam_(GoldSrc)|alt=env_beam}} | * {{ent|env_beam_(GoldSrc)|alt=env_beam}} | ||
* {{ent|env_beamtrail_(GoldSrc)|alt=env_beamtrail}} | * {{ent|env_beamtrail_(GoldSrc)|alt=env_beamtrail}} | ||
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* {{ent|envpos_world_(GoldSrc)|alt=envpos_world}} | * {{ent|envpos_world_(GoldSrc)|alt=envpos_world}} | ||
== func_* == | |||
* {{ent|func_breakable_(GoldSrc)|alt=func_breakable}} | * {{ent|func_breakable_(GoldSrc)|alt=func_breakable}} | ||
* {{ent|func_button_(GoldSrc)|alt=func_button}} | * {{ent|func_button_(GoldSrc)|alt=func_button}} | ||
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* {{ent|func_water_(GoldSrc)|alt=func_water}} | * {{ent|func_water_(GoldSrc)|alt=func_water}} | ||
== game_* == | |||
* {{ent|game_counter_(GoldSrc)|alt=game_counter}} | * {{ent|game_counter_(GoldSrc)|alt=game_counter}} | ||
* {{ent|game_counter_set_(GoldSrc)|alt=game_counter_set}} | * {{ent|game_counter_set_(GoldSrc)|alt=game_counter_set}} | ||
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* {{ent|game_zone_player_(GoldSrc)|alt=game_zone_player}} | * {{ent|game_zone_player_(GoldSrc)|alt=game_zone_player}} | ||
== info_* == | |||
* {{ent|info_alias_(GoldSrc)|alt=info_alias}} | * {{ent|info_alias_(GoldSrc)|alt=info_alias}} | ||
* {{ent|info_bigmomma_(GoldSrc)|alt=info_bigmomma}} | * {{ent|info_bigmomma_(GoldSrc)|alt=info_bigmomma}} | ||
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* {{ent|info_texlights_(GoldSrc)|alt=info_texlights}} | * {{ent|info_texlights_(GoldSrc)|alt=info_texlights}} | ||
== item_* == | |||
* {{ent|item_airtank_(GoldSrc)|alt=item_airtank}} | * {{ent|item_airtank_(GoldSrc)|alt=item_airtank}} | ||
* {{ent|item_antidote_(GoldSrc)|alt=item_antidote}} | * {{ent|item_antidote_(GoldSrc)|alt=item_antidote}} | ||
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* {{ent|item_suit_(GoldSrc)|alt=item_suit}} | * {{ent|item_suit_(GoldSrc)|alt=item_suit}} | ||
== light_* == | |||
* {{ent|light_environment_(GoldSrc)|alt=light_environment}} | * {{ent|light_environment_(GoldSrc)|alt=light_environment}} | ||
* {{ent|light_glow_(GoldSrc)|alt=light_glow}} | * {{ent|light_glow_(GoldSrc)|alt=light_glow}} | ||
* {{ent|light_spot_(GoldSrc)|alt=light_spot}} | * {{ent|light_spot_(GoldSrc)|alt=light_spot}} | ||
== locus_* == | |||
* {{ent|locus_alias_(GoldSrc)|alt=locus_alias}} | * {{ent|locus_alias_(GoldSrc)|alt=locus_alias}} | ||
* {{ent|locus_beam_(GoldSrc)|alt=locus_beam}} | * {{ent|locus_beam_(GoldSrc)|alt=locus_beam}} | ||
* {{ent|locus_variable_(GoldSrc)|alt=locus_variable}} | * {{ent|locus_variable_(GoldSrc)|alt=locus_variable}} | ||
== monster_* == | |||
* {{ent|monster_alien_controller_(GoldSrc)|alt=monster_alien_controller}} | * {{ent|monster_alien_controller_(GoldSrc)|alt=monster_alien_controller}} | ||
* {{ent|monster_alien_grunt_(GoldSrc)|alt=monster_alien_grunt}} | * {{ent|monster_alien_grunt_(GoldSrc)|alt=monster_alien_grunt}} | ||
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* {{ent|monstermaker_(GoldSrc)|alt=monstermaker}} | * {{ent|monstermaker_(GoldSrc)|alt=monstermaker}} | ||
== multi_* == | |||
* {{ent|multi_alias_(GoldSrc)|alt=multi_alias}} | * {{ent|multi_alias_(GoldSrc)|alt=multi_alias}} | ||
* {{ent|multi_manager_(GoldSrc)|alt=multi_manager}} | * {{ent|multi_manager_(GoldSrc)|alt=multi_manager}} | ||
* {{ent|multi_watcher_(GoldSrc)|alt=multi_watcher}} | * {{ent|multi_watcher_(GoldSrc)|alt=multi_watcher}} | ||
== path_* == | |||
* {{ent|path_corner_(GoldSrc)|alt=path_corner}} | * {{ent|path_corner_(GoldSrc)|alt=path_corner}} | ||
* {{ent|path_track_(GoldSrc)|alt=path_track}} | * {{ent|path_track_(GoldSrc)|alt=path_track}} | ||
== player_* == | |||
* {{ent|player_freeze_(GoldSrc)|alt=player_freeze}} | * {{ent|player_freeze_(GoldSrc)|alt=player_freeze}} | ||
* {{ent|player_loadsaved_(GoldSrc)|alt=player_loadsaved}} | * {{ent|player_loadsaved_(GoldSrc)|alt=player_loadsaved}} | ||
* {{ent|player_weaponstrip_(GoldSrc)|alt=player_weaponstrip}} | * {{ent|player_weaponstrip_(GoldSrc)|alt=player_weaponstrip}} | ||
== rain_* == | |||
* {{ent|rain_settings_(GoldSrc)|alt=rain_settings}} | * {{ent|rain_settings_(GoldSrc)|alt=rain_settings}} | ||
* {{ent|rain_modify_(GoldSrc)|alt=rain_modify}} | * {{ent|rain_modify_(GoldSrc)|alt=rain_modify}} | ||
==scripted_*== | |||
* {{ent|scripted_action_(GoldSrc)|alt=scripted_action}} | * {{ent|scripted_action_(GoldSrc)|alt=scripted_action}} | ||
* {{ent|scripted_sequence_(GoldSrc)|alt=scripted_sequence}} | * {{ent|scripted_sequence_(GoldSrc)|alt=scripted_sequence}} | ||
* {{ent|scripted_sentence_(GoldSrc)|alt=scripted_sentence}} | * {{ent|scripted_sentence_(GoldSrc)|alt=scripted_sentence}} | ||
==target_*== | |||
* {{ent|target_cdaudio_(GoldSrc)|alt=target_cdaudio}} | * {{ent|target_cdaudio_(GoldSrc)|alt=target_cdaudio}} | ||
==trigger_*== | |||
* {{ent|trigger_auto_(GoldSrc)|alt=trigger_auto}} | * {{ent|trigger_auto_(GoldSrc)|alt=trigger_auto}} | ||
* {{ent|trigger_autosave_(GoldSrc)|alt=trigger_autosave}} | * {{ent|trigger_autosave_(GoldSrc)|alt=trigger_autosave}} | ||
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* {{ent|trigger_textwindow_(GoldSrc)|alt=trigger_textwindow}} | * {{ent|trigger_textwindow_(GoldSrc)|alt=trigger_textwindow}} | ||
==watcher_*== | |||
* {{ent|watcher_count_(GoldSrc)|alt=watcher_count}} | * {{ent|watcher_count_(GoldSrc)|alt=watcher_count}} | ||
==weapon_*== | |||
* {{ent|weapon_9mmAR_(GoldSrc)|alt=weapon_9mmAR}} | * {{ent|weapon_9mmAR_(GoldSrc)|alt=weapon_9mmAR}} | ||
* {{ent|weapon_9mmhandgun_(GoldSrc)|alt=weapon_9mmhandgun}} | * {{ent|weapon_9mmhandgun_(GoldSrc)|alt=weapon_9mmhandgun}} | ||
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* {{ent|weapon_shotgun_(GoldSrc)|alt=weapon_shotgun}} | * {{ent|weapon_shotgun_(GoldSrc)|alt=weapon_shotgun}} | ||
==world_*== | |||
* {{ent|world_items_(GoldSrc)|alt=world_items}} | * {{ent|world_items_(GoldSrc)|alt=world_items}} | ||
==xen_*== | |||
* {{ent|xen_hair_(GoldSrc)|alt=xen_hair}} | * {{ent|xen_hair_(GoldSrc)|alt=xen_hair}} | ||
* {{ent|xen_plantlight_(GoldSrc)|alt=xen_plantlight}} | * {{ent|xen_plantlight_(GoldSrc)|alt=xen_plantlight}} | ||
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* {{ent|xen_tree_(GoldSrc)|alt=xen_tree}} | * {{ent|xen_tree_(GoldSrc)|alt=xen_tree}} | ||
== Unincluded == | |||
* {{ent|radio_sentence_(GoldSrc)|alt=radio_sentence}} | * {{ent|radio_sentence_(GoldSrc)|alt=radio_sentence}} | ||
* {{ent|motion_manager_(GoldSrc)|alt=motion_manager}} | * {{ent|motion_manager_(GoldSrc)|alt=motion_manager}} |
Latest revision as of 11:01, 2 March 2024
This is a list of all Paranoia entities that can be placed through
Hammer or
J.A.C.K..

aiscripted_*
ammo_*
- ammo_aks
- ammo_aksbox
- ammo_ak74
- ammo_ARgrenades
- ammo_aps
- ammo_apsbox
- ammo_buckshot
- ammo_glock
- ammo_glockbox
- ammo_groza
- ammo_grozabox
- ammo_mp5
- ammo_mp5box
- ammo_rpk
- ammo_rpkbox
- ammo_val
- ammo_valbox
ambient_*
button_*
calc_*
cycler_*
env_*
- env_beam
- env_beamtrail
- env_beverage
- env_blood
- env_bubbles
- env_customize
- env_dlight
- env_dynlight
- env_elight
- env_explosion
- env_fade
- env_fog
- env_footsteps
- env_funnel
- env_global
- env_glow
- env_grass_sprite
- env_laser
- env_model
- env_particle
- env_quakefx
- env_rain
- env_render
- env_shake
- env_shockwave
- env_shooter
- env_sound
- env_spark
- env_sprite
- env_state
- env_static_decal
- env_warpball
- envpos_sky
- envpos_world
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_healthcharger
- func_illusionary
- func_ladder
- func_machinegun
- func_mortar_field
- func_monsterclip
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rot_button
- func_rotating
- func_shine
- func_tank
- func_tankcontrols
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_wall
- func_wall_toggle
- func_water
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
info_*
- info_alias
- info_bigmomma
- info_compile_parameters
- info_group
- info_intermission
- info_landmark
- info_movewith
- info_node
- info_node_air
- info_null
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
- info_texlights
item_*
- item_airtank
- item_antidote
- item_armour
- item_battery
- item_bighealthkit
- item_gasmask
- item_healthkit
- item_headshield
- item_longjump
- item_painkiller
- item_security
- item_suit
light_*
locus_*
monster_*
- monster_alien_controller
- monster_alien_grunt
- monster_alien_slave
- monster_alpha_pistol
- monster_apache
- monster_babycrab
- monster_barnacle
- monster_barney
- monster_barney_dead
- monster_bigmomma
- monster_bloater
- monster_bullchicken
- monster_cockroach
- monster_diversant
- monster_diversant_pistol
- monster_flyer_flock
- monster_furniture
- monster_gargantua
- monster_generic
- monster_generic_dead
- monster_gman
- monster_grunt_repel
- monster_military_repel
- monster_handgrenade
- monster_headcrab
- monster_hgrunt_dead
- monster_houndeye
- monster_human_assassin
- monster_human_military
- monster_human_alpha
- monster_human_mirror
- monster_humanrerolled
- monster_human_soldier
- monster_human_terror
- monster_soldier_clone
- monster_soldier_clone_heavy
- monster_human_military
- monster_ichthyosaurus
- monster_leech
- monster_miniturret
- monster_nihilanth
- monster_osprey
- monster_rat
- monster_satchelcharge
- monster_scientist
- monster_sentry
- monster_sitting_scientist
- monster_snark
- monster_target
- monster_tentacle
- monster_tripmine
- monster_turret
- monster_zombie
- monstermaker
multi_*
path_*
player_*
rain_*
scripted_*
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_bounce
- trigger_camera
- trigger_changealias
- trigger_changecvar
- trigger_changelevel
- trigger_changetarget
- trigger_changevalue
- trigger_command
- trigger_counter
- trigger_endsection
- trigger_followme
- trigger_goal
- trigger_gravity
- trigger_hevcharge
- trigger_hurt
- trigger_inout
- trigger_monsterjump
- trigger_motion
- trigger_multiple
- trigger_onsight
- trigger_push
- trigger_lightstyle
- trigger_relay
- trigger_rottest
- trigger_sound
- trigger_startpatrol
- trigger_teleport
- trigger_transition
- trigger_textwindow
watcher_*
weapon_*
- weapon_9mmAR
- weapon_9mmhandgun
- weapon_aks
- weapon_aps
- weapon_val
- weapon_rpk
- weapon_ak74
- weapon_groza
- weapon_crowbar
- weapon_glock
- weapon_handgrenade
- weapon_mp5
- weapon_shotgun
world_*
xen_*
Unincluded
- radio_sentence
- motion_manager
- multisource
- momentary_door
- light
- gibshooter
- hud_sprite
- infodecal
- speaker
- watcher
- weaponbox