List of Paranoia entities: Difference between revisions

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[[Category:Entities by game]]__NOTOC__
{{draft}}
{{paranoia}} This is a list of all {{paranoia|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}.
{{paranoia}} This is a list of all {{paranoia|4}} entities that can be placed through {{hammer|4}} or {{jack|4}}.
{{note|This list contains only FGD entities.}}
__NOTOC__
 
{{ColumnBox|count=4|
{{ColumnBox|count=4|
== aiscripted_* ==
* {{ent|aiscripted_sequence_(GoldSrc)|alt=aiscripted_sequence}}
== ammo_* ==
* {{ent|ammo_aks_(GoldSrc)|alt=ammo_aks}}
* {{ent|ammo_aksbox_(GoldSrc)|alt=ammo_aksbox}}
* {{ent|ammo_ak74_(GoldSrc)|alt=ammo_ak74}}
* {{ent|ammo_ARgrenades_(GoldSrc)|alt=ammo_ARgrenades}}
* {{ent|ammo_aps_(GoldSrc)|alt=ammo_aps}}
* {{ent|ammo_apsbox_(GoldSrc)|alt=ammo_apsbox}}
* {{ent|ammo_buckshot_(GoldSrc)|alt=ammo_buckshot}}
* {{ent|ammo_glock_(GoldSrc)|alt=ammo_glock}}
* {{ent|ammo_glockbox_(GoldSrc)|alt=ammo_glockbox}}
* {{ent|ammo_groza_(GoldSrc)|alt=ammo_groza}}
* {{ent|ammo_grozabox_(GoldSrc)|alt=ammo_grozabox}}
* {{ent|ammo_mp5_(GoldSrc)|alt=ammo_mp5}}
* {{ent|ammo_mp5box_(GoldSrc)|alt=ammo_mp5box}}
* {{ent|ammo_rpk_(GoldSrc)|alt=ammo_rpk}}
* {{ent|ammo_rpkbox_(GoldSrc)|alt=ammo_rpkbox}}
* {{ent|ammo_val_(GoldSrc)|alt=ammo_val}}
* {{ent|ammo_valbox_(GoldSrc)|alt=ammo_valbox}}
== ambient_* ==
* {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}}
== button_* ==
* {{ent|button_target_(GoldSrc)|alt=button_target}}
== calc_* ==
* {{ent|calc_position_(GoldSrc)|alt=calc_position}}
* {{ent|calc_ratio_(GoldSrc)|alt=calc_ratio}}
* {{ent|calc_subvelocity_(GoldSrc)|alt=calc_subvelocity}}
* {{ent|calc_velocity_path_(GoldSrc)|alt=calc_velocity_path}}
* {{ent|calc_velocity_polar_(GoldSrc)|alt=calc_velocity_polar}}
== cycler_* ==
* {{ent|cycler_(GoldSrc)|alt=cycler}}
* {{ent|cycler_sprite_(GoldSrc)|alt=cycler_sprite}}
* {{ent|cycler_weapon_(GoldSrc)|alt=cycler_weapon}}
== env_* ==
* {{ent|env_beam_(GoldSrc)|alt=env_beam}}
* {{ent|env_beamtrail_(GoldSrc)|alt=env_beamtrail}}
* {{ent|env_beverage_(GoldSrc)|alt=env_beverage}}
* {{ent|env_blood_(GoldSrc)|alt=env_blood}}
* {{ent|env_bubbles_(GoldSrc)|alt=env_bubbles}}
* {{ent|env_customize_(GoldSrc)|alt=env_customize}}
* {{ent|env_dlight_(GoldSrc)|alt=env_dlight}}
* {{ent|env_dynlight_(GoldSrc)|alt=env_dynlight}}
* {{ent|env_elight_(GoldSrc)|alt=env_elight}}
* {{ent|env_explosion_(GoldSrc)|alt=env_explosion}}
* {{ent|env_fade_(GoldSrc)|alt=env_fade}}
* {{ent|env_fog_(GoldSrc)|alt=env_fog}}
* {{ent|env_footsteps_(GoldSrc)|alt=env_footsteps}}
* {{ent|env_funnel_(GoldSrc)|alt=env_funnel}}
* {{ent|env_global_(GoldSrc)|alt=env_global}}
* {{ent|env_glow_(GoldSrc)|alt=env_glow}}
* {{ent|env_grass_sprite_(GoldSrc)|alt=env_grass_sprite}}
* {{ent|env_laser_(GoldSrc)|alt=env_laser}}
* {{ent|env_model_(GoldSrc)|alt=env_model}}
* {{ent|env_particle_(GoldSrc)|alt=env_particle}}
* {{ent|env_quakefx_(GoldSrc)|alt=env_quakefx}}
* {{ent|env_rain_(GoldSrc)|alt=env_rain}}
* {{ent|env_render_(GoldSrc)|alt=env_render}}
* {{ent|env_shake_(GoldSrc)|alt=env_shake}}
* {{ent|env_shockwave_(GoldSrc)|alt=env_shockwave}}
* {{ent|env_shooter_(GoldSrc)|alt=env_shooter}}
* {{ent|env_sound_(GoldSrc)|alt=env_sound}}
* {{ent|env_spark_(GoldSrc)|alt=env_spark}}
* {{ent|env_sprite_(GoldSrc)|alt=env_sprite}}
* {{ent|env_state_(GoldSrc)|alt=env_state}}
* {{ent|env_static_decal_(GoldSrc)|alt=env_static_decal}}
* {{ent|env_warpball_(GoldSrc)|alt=env_warpball}}
* {{ent|envpos_sky_(GoldSrc)|alt=envpos_sky}}
* {{ent|envpos_world_(GoldSrc)|alt=envpos_world}}
== func_* ==
* {{ent|func_breakable_(GoldSrc)|alt=func_breakable}}
* {{ent|func_button_(GoldSrc)|alt=func_button}}
* {{ent|func_conveyor_(GoldSrc)|alt=func_conveyor}}
* {{ent|func_door_(GoldSrc)|alt=func_door}}
* {{ent|func_door_rotating_(GoldSrc)|alt=func_door_rotating}}
* {{ent|func_friction_(GoldSrc)|alt=func_friction}}
* {{ent|func_guntarget_(GoldSrc)|alt=func_guntarget}}
* {{ent|func_healthcharger_(GoldSrc)|alt=func_healthcharger}}
* {{ent|func_illusionary_(GoldSrc)|alt=func_illusionary}}
* {{ent|func_ladder_(GoldSrc)|alt=func_ladder}}
* {{ent|func_machinegun_(GoldSrc)|alt=func_machinegun}}
* {{ent|func_mortar_field_(GoldSrc)|alt=func_mortar_field}}
* {{ent|func_monsterclip_(GoldSrc)|alt=func_monsterclip}}
* {{ent|func_plat_(GoldSrc)|alt=func_plat}}
* {{ent|func_platrot_(GoldSrc)|alt=func_platrot}}
* {{ent|func_pushable_(GoldSrc)|alt=func_pushable}}
* {{ent|func_recharge_(GoldSrc)|alt=func_recharge}}
* {{ent|func_rot_button_(GoldSrc)|alt=func_rot_button}}
* {{ent|func_rotating_(GoldSrc)|alt=func_rotating}}
* {{ent|func_shine_(GoldSrc)|alt=func_shine}}
* {{ent|func_tank_(GoldSrc)|alt=func_tank}}
* {{ent|func_tankcontrols_(GoldSrc)|alt=func_tankcontrols}}
* {{ent|func_tanklaser_(GoldSrc)|alt=func_tanklaser}}
* {{ent|func_tankmortar_(GoldSrc)|alt=func_tankmortar}}
* {{ent|func_tankrocket_(GoldSrc)|alt=func_tankrocket}}
* {{ent|func_trackautochange_(GoldSrc)|alt=func_trackautochange}}
* {{ent|func_trackchange_(GoldSrc)|alt=func_trackchange}}
* {{ent|func_tracktrain_(GoldSrc)|alt=func_tracktrain}}
* {{ent|func_train_(GoldSrc)|alt=func_train}}
* {{ent|func_traincontrols_(GoldSrc)|alt=func_traincontrols}}
* {{ent|func_wall_(GoldSrc)|alt=func_wall}}
* {{ent|func_wall_toggle_(GoldSrc)|alt=func_wall_toggle}}
* {{ent|func_water_(GoldSrc)|alt=func_water}}
== game_* ==
* {{ent|game_counter_(GoldSrc)|alt=game_counter}}
* {{ent|game_counter_set_(GoldSrc)|alt=game_counter_set}}
* {{ent|game_end_(GoldSrc)|alt=game_end}}
* {{ent|game_player_equip_(GoldSrc)|alt=game_player_equip}}
* {{ent|game_player_hurt_(GoldSrc)|alt=game_player_hurt}}
* {{ent|game_player_team_(GoldSrc)|alt=game_player_team}}
* {{ent|game_score_(GoldSrc)|alt=game_score}}
* {{ent|game_team_master_(GoldSrc)|alt=game_team_master}}
* {{ent|game_team_set_(GoldSrc)|alt=game_team_set}}
* {{ent|game_text_(GoldSrc)|alt=game_text}}
* {{ent|game_zone_player_(GoldSrc)|alt=game_zone_player}}
== info_* ==
* {{ent|info_alias_(GoldSrc)|alt=info_alias}}
* {{ent|info_bigmomma_(GoldSrc)|alt=info_bigmomma}}
* {{ent|info_compile_parameters_(GoldSrc)|alt=info_compile_parameters}}
* {{ent|info_group_(GoldSrc)|alt=info_group}}
* {{ent|info_intermission_(GoldSrc)|alt=info_intermission}}
* {{ent|info_landmark_(GoldSrc)|alt=info_landmark}}
* {{ent|info_movewith_(GoldSrc)|alt=info_movewith}}
* {{ent|info_node_(GoldSrc)|alt=info_node}}
* {{ent|info_node_air_(GoldSrc)|alt=info_node_air}}
* {{ent|info_null_(GoldSrc)|alt=info_null}}
* {{ent|info_player_deathmatch_(GoldSrc)|alt=info_player_deathmatch}}
* {{ent|info_player_start_(GoldSrc)|alt=info_player_start}}
* {{ent|info_target_(GoldSrc)|alt=info_target}}
* {{ent|info_teleport_destination_(GoldSrc)|alt=info_teleport_destination}}
* {{ent|info_texlights_(GoldSrc)|alt=info_texlights}}
== item_* ==
* {{ent|item_airtank_(GoldSrc)|alt=item_airtank}}
* {{ent|item_antidote_(GoldSrc)|alt=item_antidote}}
* {{ent|item_armour_(GoldSrc)|alt=item_armour}}
* {{ent|item_battery_(GoldSrc)|alt=item_battery}}
* {{ent|item_bighealthkit_(GoldSrc)|alt=item_bighealthkit}}
* {{ent|item_gasmask_(GoldSrc)|alt=item_gasmask}}
* {{ent|item_healthkit_(GoldSrc)|alt=item_healthkit}}
* {{ent|item_headshield_(GoldSrc)|alt=item_headshield}}
* {{ent|item_longjump_(GoldSrc)|alt=item_longjump}}
* {{ent|item_painkiller_(GoldSrc)|alt=item_painkiller}}
* {{ent|item_security_(GoldSrc)|alt=item_security}}
* {{ent|item_suit_(GoldSrc)|alt=item_suit}}
== light_* ==
* {{ent|light_environment_(GoldSrc)|alt=light_environment}}
* {{ent|light_glow_(GoldSrc)|alt=light_glow}}
* {{ent|light_spot_(GoldSrc)|alt=light_spot}}
== locus_* ==
* {{ent|locus_alias_(GoldSrc)|alt=locus_alias}}
* {{ent|locus_beam_(GoldSrc)|alt=locus_beam}}
* {{ent|locus_variable_(GoldSrc)|alt=locus_variable}}
== monster_* ==
* {{ent|monster_alien_controller_(GoldSrc)|alt=monster_alien_controller}}
* {{ent|monster_alien_grunt_(GoldSrc)|alt=monster_alien_grunt}}
* {{ent|monster_alien_slave_(GoldSrc)|alt=monster_alien_slave}}
* {{ent|monster_alpha_pistol_(GoldSrc)|alt=monster_alpha_pistol}}
* {{ent|monster_apache_(GoldSrc)|alt=monster_apache}}
* {{ent|monster_babycrab_(GoldSrc)|alt=monster_babycrab}}
* {{ent|monster_barnacle_(GoldSrc)|alt=monster_barnacle}}
* {{ent|monster_barney_(GoldSrc)|alt=monster_barney}}
* {{ent|monster_barney_dead_(GoldSrc)|alt=monster_barney_dead}}
* {{ent|monster_bigmomma_(GoldSrc)|alt=monster_bigmomma}}
* {{ent|monster_bloater_(GoldSrc)|alt=monster_bloater}}
* {{ent|monster_bullchicken_(GoldSrc)|alt=monster_bullchicken}}
* {{ent|monster_cockroach_(GoldSrc)|alt=monster_cockroach}}
* {{ent|monster_diversant_(GoldSrc)|alt=monster_diversant}}
* {{ent|monster_diversant_pistol_(GoldSrc)|alt=monster_diversant_pistol}}
* {{ent|monster_flyer_flock_(GoldSrc)|alt=monster_flyer_flock}}
* {{ent|monster_furniture_(GoldSrc)|alt=monster_furniture}}
* {{ent|monster_gargantua_(GoldSrc)|alt=monster_gargantua}}
* {{ent|monster_generic_(GoldSrc)|alt=monster_generic}}
* {{ent|monster_generic_dead_(GoldSrc)|alt=monster_generic_dead}}
* {{ent|monster_gman_(GoldSrc)|alt=monster_gman}}
* {{ent|monster_grunt_repel_(GoldSrc)|alt=monster_grunt_repel}}
* {{ent|monster_military_repel_(GoldSrc)|alt=monster_military_repel}}
* {{ent|monster_handgrenade_(GoldSrc)|alt=monster_handgrenade}}
* {{ent|monster_headcrab_(GoldSrc)|alt=monster_headcrab}}
* {{ent|monster_hgrunt_dead_(GoldSrc)|alt=monster_hgrunt_dead}}
* {{ent|monster_houndeye_(GoldSrc)|alt=monster_houndeye}}
* {{ent|monster_human_assassin_(GoldSrc)|alt=monster_human_assassin}}
* {{ent|monster_human_military_(GoldSrc)|alt=monster_human_military}}
* {{ent|monster_human_alpha_(GoldSrc)|alt=monster_human_alpha}}
* {{ent|monster_human_mirror_(GoldSrc)|alt=monster_human_mirror}}
* {{ent|monster_humanrerolled_(GoldSrc)|alt=monster_humanrerolled}}
* {{ent|monster_human_soldier_(GoldSrc)|alt=monster_human_soldier}}
* {{ent|monster_human_terror_(GoldSrc)|alt=monster_human_terror}}
* {{ent|monster_soldier_clone_(GoldSrc)|alt=monster_soldier_clone}}
* {{ent|monster_soldier_clone_heavy_(GoldSrc)|alt=monster_soldier_clone_heavy}}
* {{ent|monster_human_military_(GoldSrc)|alt=monster_human_military}}
* {{ent|monster_ichthyosaurus_(GoldSrc)|alt=monster_ichthyosaurus}}
* {{ent|monster_leech_(GoldSrc)|alt=monster_leech}}
* {{ent|monster_miniturret_(GoldSrc)|alt=monster_miniturret}}
* {{ent|monster_nihilanth_(GoldSrc)|alt=monster_nihilanth}}
* {{ent|monster_osprey_(GoldSrc)|alt=monster_osprey}}
* {{ent|monster_rat_(GoldSrc)|alt=monster_rat}}
* {{ent|monster_satchelcharge_(GoldSrc)|alt=monster_satchelcharge}}
* {{ent|monster_scientist_(GoldSrc)|alt=monster_scientist}}
* {{ent|monster_sentry_(GoldSrc)|alt=monster_sentry}}
* {{ent|monster_sitting_scientist_(GoldSrc)|alt=monster_sitting_scientist}}
* {{ent|monster_snark_(GoldSrc)|alt=monster_snark}}
* {{ent|monster_target_(GoldSrc)|alt=monster_target}}
* {{ent|monster_tentacle_(GoldSrc)|alt=monster_tentacle}}
* {{ent|monster_tripmine_(GoldSrc)|alt=monster_tripmine}}
* {{ent|monster_turret_(GoldSrc)|alt=monster_turret}}
* {{ent|monster_zombie_(GoldSrc)|alt=monster_zombie}}
* {{ent|monstermaker_(GoldSrc)|alt=monstermaker}}
== multi_* ==
* {{ent|multi_alias_(GoldSrc)|alt=multi_alias}}
* {{ent|multi_manager_(GoldSrc)|alt=multi_manager}}
* {{ent|multi_watcher_(GoldSrc)|alt=multi_watcher}}


===monster_*===
== path_* ==
* [[monster_alpha_pistol]]
* {{ent|path_corner_(GoldSrc)|alt=path_corner}}
* [[monster_diversant]]
* {{ent|path_track_(GoldSrc)|alt=path_track}}
* [[monster_diversant_pistol]]
* [[monster_human_terror]]
* [[monster_soldier_clone]]
* [[monster_soldier_clone_heavy]]
* [[monster_human_military]]
* [[monster_human_alpha]]
* [[monster_alpha_pistol]]


===weapon_*===
== player_* ==
* [[weapon_aks]]
* {{ent|player_freeze_(GoldSrc)|alt=player_freeze}}
* [[weapon_aps]]
* {{ent|player_loadsaved_(GoldSrc)|alt=player_loadsaved}}
* [[weapon_val]]
* {{ent|player_weaponstrip_(GoldSrc)|alt=player_weaponstrip}}
* [[weapon_rpk]]
* [[weapon_ak74]]
* [[weapon_groza]]


===ammo_*===
== rain_* ==
* [[ammo_aks]]
* {{ent|rain_settings_(GoldSrc)|alt=rain_settings}}
* [[ammo_aksbox]]
* {{ent|rain_modify_(GoldSrc)|alt=rain_modify}}
* [[ammo_ak74]]
* [[ammo_ak74box]]
* [[ammo_aps]]
* [[ammo_apsbox]]
* [[ammo_val]]
* [[ammo_valbox]]
* [[ammo_groza]]
* [[ammo_grozabox]]
* [[ammo_rpk]]
* [[ammo_rpkbox]]


===item_*===
==scripted_*==
* [[item_gasmask]]
* {{ent|scripted_action_(GoldSrc)|alt=scripted_action}}
* [[item_headshield]]
* {{ent|scripted_sequence_(GoldSrc)|alt=scripted_sequence}}
* {{ent|scripted_sentence_(GoldSrc)|alt=scripted_sentence}}


===env_*===
==target_*==
* [[env grass sprite (GoldSrc)|env_grass_sprite]]
* {{ent|target_cdaudio_(GoldSrc)|alt=target_cdaudio}}


===func_*===
==trigger_*==
* [[Func machinegun (GoldSrc)|func_machinegun]]
* {{ent|trigger_auto_(GoldSrc)|alt=trigger_auto}}
* {{ent|trigger_autosave_(GoldSrc)|alt=trigger_autosave}}
* {{ent|trigger_bounce_(GoldSrc)|alt=trigger_bounce}}
* {{ent|trigger_camera_(GoldSrc)|alt=trigger_camera}}
* {{ent|trigger_changealias_(GoldSrc)|alt=trigger_changealias}}
* {{ent|trigger_changecvar_(GoldSrc)|alt=trigger_changecvar}}
* {{ent|trigger_changelevel_(GoldSrc)|alt=trigger_changelevel}}
* {{ent|trigger_changetarget_(GoldSrc)|alt=trigger_changetarget}}
* {{ent|trigger_changevalue_(GoldSrc)|alt=trigger_changevalue}}
* {{ent|trigger_command_(GoldSrc)|alt=trigger_command}}
* {{ent|trigger_counter_(GoldSrc)|alt=trigger_counter}}
* {{ent|trigger_endsection_(GoldSrc)|alt=trigger_endsection}}
* {{ent|trigger_followme_(GoldSrc)|alt=trigger_followme}}
* {{ent|trigger_goal_(GoldSrc)|alt=trigger_goal}}
* {{ent|trigger_gravity_(GoldSrc)|alt=trigger_gravity}}
* {{ent|trigger_hevcharge_(GoldSrc)|alt=trigger_hevcharge}}
* {{ent|trigger_hurt_(GoldSrc)|alt=trigger_hurt}}
* {{ent|trigger_inout_(GoldSrc)|alt=trigger_inout}}
* {{ent|trigger_monsterjump_(GoldSrc)|alt=trigger_monsterjump}}
* {{ent|trigger_motion_(GoldSrc)|alt=trigger_motion}}
* {{ent|trigger_multiple_(GoldSrc)|alt=trigger_multiple}}
* {{ent|trigger_onsight_(GoldSrc)|alt=trigger_onsight}}
* {{ent|trigger_push_(GoldSrc)|alt=trigger_push}}
* {{ent|trigger_lightstyle_(GoldSrc)|alt=trigger_lightstyle}}
* {{ent|trigger_relay_(GoldSrc)|alt=trigger_relay}}
* {{ent|trigger_rottest_(GoldSrc)|alt=trigger_rottest}}
* {{ent|trigger_sound_(GoldSrc)|alt=trigger_sound}}
* {{ent|trigger_startpatrol_(GoldSrc)|alt=trigger_startpatrol}}
* {{ent|trigger_teleport_(GoldSrc)|alt=trigger_teleport}}
* {{ent|trigger_transition_(GoldSrc)|alt=trigger_transition}}
* {{ent|trigger_textwindow_(GoldSrc)|alt=trigger_textwindow}}
 
==watcher_*==
* {{ent|watcher_count_(GoldSrc)|alt=watcher_count}}
 
==weapon_*==
* {{ent|weapon_9mmAR_(GoldSrc)|alt=weapon_9mmAR}}
* {{ent|weapon_9mmhandgun_(GoldSrc)|alt=weapon_9mmhandgun}}
* {{ent|weapon_aks_(GoldSrc)|alt=weapon_aks}}
* {{ent|weapon_aps_(GoldSrc)|alt=weapon_aps}}
* {{ent|weapon_val_(GoldSrc)|alt=weapon_val}}
* {{ent|weapon_rpk_(GoldSrc)|alt=weapon_rpk}}
* {{ent|weapon_ak74_(GoldSrc)|alt=weapon_ak74}}
* {{ent|weapon_groza_(GoldSrc)|alt=weapon_groza}}
* {{ent|weapon_crowbar_(GoldSrc)|alt=weapon_crowbar}}
* {{ent|weapon_glock_(Paranoia)|alt=weapon_glock}}
* {{ent|weapon_handgrenade_(GoldSrc)|alt=weapon_handgrenade}}
* {{ent|weapon_mp5_(GoldSrc)|alt=weapon_mp5}}
* {{ent|weapon_shotgun_(GoldSrc)|alt=weapon_shotgun}}
 
==world_*==
* {{ent|world_items_(GoldSrc)|alt=world_items}}
 
==xen_*==
* {{ent|xen_hair_(GoldSrc)|alt=xen_hair}}
* {{ent|xen_plantlight_(GoldSrc)|alt=xen_plantlight}}
* {{ent|xen_spore_large_(GoldSrc)|alt=xen_spore_large}}
* {{ent|xen_spore_medium_(GoldSrc)|alt=xen_spore_medium}}
* {{ent|xen_spore_small_(GoldSrc)|alt=xen_spore_small}}
* {{ent|xen_tree_(GoldSrc)|alt=xen_tree}}
 
== Unincluded ==
* {{ent|radio_sentence_(GoldSrc)|alt=radio_sentence}}
* {{ent|motion_manager_(GoldSrc)|alt=motion_manager}}
* {{ent|multisource_(GoldSrc)|alt=multisource}}
* {{ent|momentary_door_(GoldSrc)|alt=momentary_door}}
* {{ent|light_(GoldSrc)|alt=light}}
* {{ent|gibshooter_(GoldSrc)|alt=gibshooter}}
* {{ent|hud_sprite_(GoldSrc)|alt=hud_sprite}}
* {{ent|infodecal_(GoldSrc)|alt=infodecal}}
* {{ent|speaker_(GoldSrc)|alt=speaker}}
* {{ent|watcher_(GoldSrc)|alt=watcher}}
* {{ent|weaponbox_(GoldSrc)|alt=weaponbox}}


===rain_*===
* [[Rain settings (GoldSrc)|rain_settings]]
* [[Rain modify (GoldSrc)|rain_modify]]
}}
}}
== See also ==
== See also ==
* [[:Category:Paranoia entities]]
* [[:Category:Paranoia entities]]
[[Category:Paranoia Level Design]]
[[Category:Paranoia Level Design]]
[[Category:Entity lists]]

Latest revision as of 11:01, 2 March 2024

Paranoia This is a list of all Paranoia entities that can be placed through Hammer Hammer or J.A.C.K. J.A.C.K..

Note.pngNote:This list contains only FGD entities.

aiscripted_*

ammo_*

ambient_*

button_*

calc_*

cycler_*

env_*

func_*

game_*

info_*

item_*

light_*

locus_*

monster_*

multi_*

path_*

player_*

rain_*

scripted_*

target_*

trigger_*

watcher_*

weapon_*

world_*

xen_*

Unincluded


See also