List of Paranoia entities: Difference between revisions
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Note:This list contains only FGD entities.
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[[Category:Entities by game]]__NOTOC__ | |||
{{paranoia}} This is a list of all {{paranoia| | {{paranoia}} This is a list of all {{paranoia|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}. | ||
{{note|This list contains only FGD entities.}} | |||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
== aiscripted_* == | |||
* {{ent|aiscripted_sequence_(GoldSrc)|alt=aiscripted_sequence}} | |||
== ammo_* == | |||
* {{ent|ammo_aks_(GoldSrc)|alt=ammo_aks}} | |||
* {{ent|ammo_aksbox_(GoldSrc)|alt=ammo_aksbox}} | |||
* {{ent|ammo_ak74_(GoldSrc)|alt=ammo_ak74}} | |||
* {{ent|ammo_ARgrenades_(GoldSrc)|alt=ammo_ARgrenades}} | |||
* {{ent|ammo_aps_(GoldSrc)|alt=ammo_aps}} | |||
* {{ent|ammo_apsbox_(GoldSrc)|alt=ammo_apsbox}} | |||
* {{ent|ammo_buckshot_(GoldSrc)|alt=ammo_buckshot}} | |||
* {{ent|ammo_glock_(GoldSrc)|alt=ammo_glock}} | |||
* {{ent|ammo_glockbox_(GoldSrc)|alt=ammo_glockbox}} | |||
* {{ent|ammo_groza_(GoldSrc)|alt=ammo_groza}} | |||
* {{ent|ammo_grozabox_(GoldSrc)|alt=ammo_grozabox}} | |||
* {{ent|ammo_mp5_(GoldSrc)|alt=ammo_mp5}} | |||
* {{ent|ammo_mp5box_(GoldSrc)|alt=ammo_mp5box}} | |||
* {{ent|ammo_rpk_(GoldSrc)|alt=ammo_rpk}} | |||
* {{ent|ammo_rpkbox_(GoldSrc)|alt=ammo_rpkbox}} | |||
* {{ent|ammo_val_(GoldSrc)|alt=ammo_val}} | |||
* {{ent|ammo_valbox_(GoldSrc)|alt=ammo_valbox}} | |||
== ambient_* == | |||
* {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}} | |||
== button_* == | |||
* {{ent|button_target_(GoldSrc)|alt=button_target}} | |||
== calc_* == | |||
* {{ent|calc_position_(GoldSrc)|alt=calc_position}} | |||
* {{ent|calc_ratio_(GoldSrc)|alt=calc_ratio}} | |||
* {{ent|calc_subvelocity_(GoldSrc)|alt=calc_subvelocity}} | |||
* {{ent|calc_velocity_path_(GoldSrc)|alt=calc_velocity_path}} | |||
* {{ent|calc_velocity_polar_(GoldSrc)|alt=calc_velocity_polar}} | |||
== cycler_* == | |||
* {{ent|cycler_(GoldSrc)|alt=cycler}} | |||
* {{ent|cycler_sprite_(GoldSrc)|alt=cycler_sprite}} | |||
* {{ent|cycler_weapon_(GoldSrc)|alt=cycler_weapon}} | |||
== env_* == | |||
* {{ent|env_beam_(GoldSrc)|alt=env_beam}} | |||
* {{ent|env_beamtrail_(GoldSrc)|alt=env_beamtrail}} | |||
* {{ent|env_beverage_(GoldSrc)|alt=env_beverage}} | |||
* {{ent|env_blood_(GoldSrc)|alt=env_blood}} | |||
* {{ent|env_bubbles_(GoldSrc)|alt=env_bubbles}} | |||
* {{ent|env_customize_(GoldSrc)|alt=env_customize}} | |||
* {{ent|env_dlight_(GoldSrc)|alt=env_dlight}} | |||
* {{ent|env_dynlight_(GoldSrc)|alt=env_dynlight}} | |||
* {{ent|env_elight_(GoldSrc)|alt=env_elight}} | |||
* {{ent|env_explosion_(GoldSrc)|alt=env_explosion}} | |||
* {{ent|env_fade_(GoldSrc)|alt=env_fade}} | |||
* {{ent|env_fog_(GoldSrc)|alt=env_fog}} | |||
* {{ent|env_footsteps_(GoldSrc)|alt=env_footsteps}} | |||
* {{ent|env_funnel_(GoldSrc)|alt=env_funnel}} | |||
* {{ent|env_global_(GoldSrc)|alt=env_global}} | |||
* {{ent|env_glow_(GoldSrc)|alt=env_glow}} | |||
* {{ent|env_grass_sprite_(GoldSrc)|alt=env_grass_sprite}} | |||
* {{ent|env_laser_(GoldSrc)|alt=env_laser}} | |||
* {{ent|env_model_(GoldSrc)|alt=env_model}} | |||
* {{ent|env_particle_(GoldSrc)|alt=env_particle}} | |||
* {{ent|env_quakefx_(GoldSrc)|alt=env_quakefx}} | |||
* {{ent|env_rain_(GoldSrc)|alt=env_rain}} | |||
* {{ent|env_render_(GoldSrc)|alt=env_render}} | |||
* {{ent|env_shake_(GoldSrc)|alt=env_shake}} | |||
* {{ent|env_shockwave_(GoldSrc)|alt=env_shockwave}} | |||
* {{ent|env_shooter_(GoldSrc)|alt=env_shooter}} | |||
* {{ent|env_sound_(GoldSrc)|alt=env_sound}} | |||
* {{ent|env_spark_(GoldSrc)|alt=env_spark}} | |||
* {{ent|env_sprite_(GoldSrc)|alt=env_sprite}} | |||
* {{ent|env_state_(GoldSrc)|alt=env_state}} | |||
* {{ent|env_static_decal_(GoldSrc)|alt=env_static_decal}} | |||
* {{ent|env_warpball_(GoldSrc)|alt=env_warpball}} | |||
* {{ent|envpos_sky_(GoldSrc)|alt=envpos_sky}} | |||
* {{ent|envpos_world_(GoldSrc)|alt=envpos_world}} | |||
== func_* == | |||
* {{ent|func_breakable_(GoldSrc)|alt=func_breakable}} | |||
* {{ent|func_button_(GoldSrc)|alt=func_button}} | |||
* {{ent|func_conveyor_(GoldSrc)|alt=func_conveyor}} | |||
* {{ent|func_door_(GoldSrc)|alt=func_door}} | |||
* {{ent|func_door_rotating_(GoldSrc)|alt=func_door_rotating}} | |||
* {{ent|func_friction_(GoldSrc)|alt=func_friction}} | |||
* {{ent|func_guntarget_(GoldSrc)|alt=func_guntarget}} | |||
* {{ent|func_healthcharger_(GoldSrc)|alt=func_healthcharger}} | |||
* {{ent|func_illusionary_(GoldSrc)|alt=func_illusionary}} | |||
* {{ent|func_ladder_(GoldSrc)|alt=func_ladder}} | |||
* {{ent|func_machinegun_(GoldSrc)|alt=func_machinegun}} | |||
* {{ent|func_mortar_field_(GoldSrc)|alt=func_mortar_field}} | |||
* {{ent|func_monsterclip_(GoldSrc)|alt=func_monsterclip}} | |||
* {{ent|func_plat_(GoldSrc)|alt=func_plat}} | |||
* {{ent|func_platrot_(GoldSrc)|alt=func_platrot}} | |||
* {{ent|func_pushable_(GoldSrc)|alt=func_pushable}} | |||
* {{ent|func_recharge_(GoldSrc)|alt=func_recharge}} | |||
* {{ent|func_rot_button_(GoldSrc)|alt=func_rot_button}} | |||
* {{ent|func_rotating_(GoldSrc)|alt=func_rotating}} | |||
* {{ent|func_shine_(GoldSrc)|alt=func_shine}} | |||
* {{ent|func_tank_(GoldSrc)|alt=func_tank}} | |||
* {{ent|func_tankcontrols_(GoldSrc)|alt=func_tankcontrols}} | |||
* {{ent|func_tanklaser_(GoldSrc)|alt=func_tanklaser}} | |||
* {{ent|func_tankmortar_(GoldSrc)|alt=func_tankmortar}} | |||
* {{ent|func_tankrocket_(GoldSrc)|alt=func_tankrocket}} | |||
* {{ent|func_trackautochange_(GoldSrc)|alt=func_trackautochange}} | |||
* {{ent|func_trackchange_(GoldSrc)|alt=func_trackchange}} | |||
* {{ent|func_tracktrain_(GoldSrc)|alt=func_tracktrain}} | |||
* {{ent|func_train_(GoldSrc)|alt=func_train}} | |||
* {{ent|func_traincontrols_(GoldSrc)|alt=func_traincontrols}} | |||
* {{ent|func_wall_(GoldSrc)|alt=func_wall}} | |||
* {{ent|func_wall_toggle_(GoldSrc)|alt=func_wall_toggle}} | |||
* {{ent|func_water_(GoldSrc)|alt=func_water}} | |||
== game_* == | |||
* {{ent|game_counter_(GoldSrc)|alt=game_counter}} | |||
* {{ent|game_counter_set_(GoldSrc)|alt=game_counter_set}} | |||
* {{ent|game_end_(GoldSrc)|alt=game_end}} | |||
* {{ent|game_player_equip_(GoldSrc)|alt=game_player_equip}} | |||
* {{ent|game_player_hurt_(GoldSrc)|alt=game_player_hurt}} | |||
* {{ent|game_player_team_(GoldSrc)|alt=game_player_team}} | |||
* {{ent|game_score_(GoldSrc)|alt=game_score}} | |||
* {{ent|game_team_master_(GoldSrc)|alt=game_team_master}} | |||
* {{ent|game_team_set_(GoldSrc)|alt=game_team_set}} | |||
* {{ent|game_text_(GoldSrc)|alt=game_text}} | |||
* {{ent|game_zone_player_(GoldSrc)|alt=game_zone_player}} | |||
== info_* == | |||
* {{ent|info_alias_(GoldSrc)|alt=info_alias}} | |||
* {{ent|info_bigmomma_(GoldSrc)|alt=info_bigmomma}} | |||
* {{ent|info_compile_parameters_(GoldSrc)|alt=info_compile_parameters}} | |||
* {{ent|info_group_(GoldSrc)|alt=info_group}} | |||
* {{ent|info_intermission_(GoldSrc)|alt=info_intermission}} | |||
* {{ent|info_landmark_(GoldSrc)|alt=info_landmark}} | |||
* {{ent|info_movewith_(GoldSrc)|alt=info_movewith}} | |||
* {{ent|info_node_(GoldSrc)|alt=info_node}} | |||
* {{ent|info_node_air_(GoldSrc)|alt=info_node_air}} | |||
* {{ent|info_null_(GoldSrc)|alt=info_null}} | |||
* {{ent|info_player_deathmatch_(GoldSrc)|alt=info_player_deathmatch}} | |||
* {{ent|info_player_start_(GoldSrc)|alt=info_player_start}} | |||
* {{ent|info_target_(GoldSrc)|alt=info_target}} | |||
* {{ent|info_teleport_destination_(GoldSrc)|alt=info_teleport_destination}} | |||
* {{ent|info_texlights_(GoldSrc)|alt=info_texlights}} | |||
== item_* == | |||
* {{ent|item_airtank_(GoldSrc)|alt=item_airtank}} | |||
* {{ent|item_antidote_(GoldSrc)|alt=item_antidote}} | |||
* {{ent|item_armour_(GoldSrc)|alt=item_armour}} | |||
* {{ent|item_battery_(GoldSrc)|alt=item_battery}} | |||
* {{ent|item_bighealthkit_(GoldSrc)|alt=item_bighealthkit}} | |||
* {{ent|item_gasmask_(GoldSrc)|alt=item_gasmask}} | |||
* {{ent|item_healthkit_(GoldSrc)|alt=item_healthkit}} | |||
* {{ent|item_headshield_(GoldSrc)|alt=item_headshield}} | |||
* {{ent|item_longjump_(GoldSrc)|alt=item_longjump}} | |||
* {{ent|item_painkiller_(GoldSrc)|alt=item_painkiller}} | |||
* {{ent|item_security_(GoldSrc)|alt=item_security}} | |||
* {{ent|item_suit_(GoldSrc)|alt=item_suit}} | |||
== light_* == | |||
* {{ent|light_environment_(GoldSrc)|alt=light_environment}} | |||
* {{ent|light_glow_(GoldSrc)|alt=light_glow}} | |||
* {{ent|light_spot_(GoldSrc)|alt=light_spot}} | |||
== locus_* == | |||
* {{ent|locus_alias_(GoldSrc)|alt=locus_alias}} | |||
* {{ent|locus_beam_(GoldSrc)|alt=locus_beam}} | |||
* {{ent|locus_variable_(GoldSrc)|alt=locus_variable}} | |||
== monster_* == | |||
* {{ent|monster_alien_controller_(GoldSrc)|alt=monster_alien_controller}} | |||
* {{ent|monster_alien_grunt_(GoldSrc)|alt=monster_alien_grunt}} | |||
* {{ent|monster_alien_slave_(GoldSrc)|alt=monster_alien_slave}} | |||
* {{ent|monster_alpha_pistol_(GoldSrc)|alt=monster_alpha_pistol}} | |||
* {{ent|monster_apache_(GoldSrc)|alt=monster_apache}} | |||
* {{ent|monster_babycrab_(GoldSrc)|alt=monster_babycrab}} | |||
* {{ent|monster_barnacle_(GoldSrc)|alt=monster_barnacle}} | |||
* {{ent|monster_barney_(GoldSrc)|alt=monster_barney}} | |||
* {{ent|monster_barney_dead_(GoldSrc)|alt=monster_barney_dead}} | |||
* {{ent|monster_bigmomma_(GoldSrc)|alt=monster_bigmomma}} | |||
* {{ent|monster_bloater_(GoldSrc)|alt=monster_bloater}} | |||
* {{ent|monster_bullchicken_(GoldSrc)|alt=monster_bullchicken}} | |||
* {{ent|monster_cockroach_(GoldSrc)|alt=monster_cockroach}} | |||
* {{ent|monster_diversant_(GoldSrc)|alt=monster_diversant}} | |||
* {{ent|monster_diversant_pistol_(GoldSrc)|alt=monster_diversant_pistol}} | |||
* {{ent|monster_flyer_flock_(GoldSrc)|alt=monster_flyer_flock}} | |||
* {{ent|monster_furniture_(GoldSrc)|alt=monster_furniture}} | |||
* {{ent|monster_gargantua_(GoldSrc)|alt=monster_gargantua}} | |||
* {{ent|monster_generic_(GoldSrc)|alt=monster_generic}} | |||
* {{ent|monster_generic_dead_(GoldSrc)|alt=monster_generic_dead}} | |||
* {{ent|monster_gman_(GoldSrc)|alt=monster_gman}} | |||
* {{ent|monster_grunt_repel_(GoldSrc)|alt=monster_grunt_repel}} | |||
* {{ent|monster_military_repel_(GoldSrc)|alt=monster_military_repel}} | |||
* {{ent|monster_handgrenade_(GoldSrc)|alt=monster_handgrenade}} | |||
* {{ent|monster_headcrab_(GoldSrc)|alt=monster_headcrab}} | |||
* {{ent|monster_hgrunt_dead_(GoldSrc)|alt=monster_hgrunt_dead}} | |||
* {{ent|monster_houndeye_(GoldSrc)|alt=monster_houndeye}} | |||
* {{ent|monster_human_assassin_(GoldSrc)|alt=monster_human_assassin}} | |||
* {{ent|monster_human_military_(GoldSrc)|alt=monster_human_military}} | |||
* {{ent|monster_human_alpha_(GoldSrc)|alt=monster_human_alpha}} | |||
* {{ent|monster_human_mirror_(GoldSrc)|alt=monster_human_mirror}} | |||
* {{ent|monster_humanrerolled_(GoldSrc)|alt=monster_humanrerolled}} | |||
* {{ent|monster_human_soldier_(GoldSrc)|alt=monster_human_soldier}} | |||
* {{ent|monster_human_terror_(GoldSrc)|alt=monster_human_terror}} | |||
* {{ent|monster_soldier_clone_(GoldSrc)|alt=monster_soldier_clone}} | |||
* {{ent|monster_soldier_clone_heavy_(GoldSrc)|alt=monster_soldier_clone_heavy}} | |||
* {{ent|monster_human_military_(GoldSrc)|alt=monster_human_military}} | |||
* {{ent|monster_ichthyosaurus_(GoldSrc)|alt=monster_ichthyosaurus}} | |||
* {{ent|monster_leech_(GoldSrc)|alt=monster_leech}} | |||
* {{ent|monster_miniturret_(GoldSrc)|alt=monster_miniturret}} | |||
* {{ent|monster_nihilanth_(GoldSrc)|alt=monster_nihilanth}} | |||
* {{ent|monster_osprey_(GoldSrc)|alt=monster_osprey}} | |||
* {{ent|monster_rat_(GoldSrc)|alt=monster_rat}} | |||
* {{ent|monster_satchelcharge_(GoldSrc)|alt=monster_satchelcharge}} | |||
* {{ent|monster_scientist_(GoldSrc)|alt=monster_scientist}} | |||
* {{ent|monster_sentry_(GoldSrc)|alt=monster_sentry}} | |||
* {{ent|monster_sitting_scientist_(GoldSrc)|alt=monster_sitting_scientist}} | |||
* {{ent|monster_snark_(GoldSrc)|alt=monster_snark}} | |||
* {{ent|monster_target_(GoldSrc)|alt=monster_target}} | |||
* {{ent|monster_tentacle_(GoldSrc)|alt=monster_tentacle}} | |||
* {{ent|monster_tripmine_(GoldSrc)|alt=monster_tripmine}} | |||
* {{ent|monster_turret_(GoldSrc)|alt=monster_turret}} | |||
* {{ent|monster_zombie_(GoldSrc)|alt=monster_zombie}} | |||
* {{ent|monstermaker_(GoldSrc)|alt=monstermaker}} | |||
== multi_* == | |||
* {{ent|multi_alias_(GoldSrc)|alt=multi_alias}} | |||
* {{ent|multi_manager_(GoldSrc)|alt=multi_manager}} | |||
* {{ent|multi_watcher_(GoldSrc)|alt=multi_watcher}} | |||
== | == path_* == | ||
* | * {{ent|path_corner_(GoldSrc)|alt=path_corner}} | ||
* | * {{ent|path_track_(GoldSrc)|alt=path_track}} | ||
== | == player_* == | ||
* | * {{ent|player_freeze_(GoldSrc)|alt=player_freeze}} | ||
* | * {{ent|player_loadsaved_(GoldSrc)|alt=player_loadsaved}} | ||
* | * {{ent|player_weaponstrip_(GoldSrc)|alt=player_weaponstrip}} | ||
== | == rain_* == | ||
* | * {{ent|rain_settings_(GoldSrc)|alt=rain_settings}} | ||
* | * {{ent|rain_modify_(GoldSrc)|alt=rain_modify}} | ||
== | ==scripted_*== | ||
* | * {{ent|scripted_action_(GoldSrc)|alt=scripted_action}} | ||
* | * {{ent|scripted_sequence_(GoldSrc)|alt=scripted_sequence}} | ||
* {{ent|scripted_sentence_(GoldSrc)|alt=scripted_sentence}} | |||
== | ==target_*== | ||
* | * {{ent|target_cdaudio_(GoldSrc)|alt=target_cdaudio}} | ||
=== | ==trigger_*== | ||
* | * {{ent|trigger_auto_(GoldSrc)|alt=trigger_auto}} | ||
* {{ent|trigger_autosave_(GoldSrc)|alt=trigger_autosave}} | |||
* {{ent|trigger_bounce_(GoldSrc)|alt=trigger_bounce}} | |||
* {{ent|trigger_camera_(GoldSrc)|alt=trigger_camera}} | |||
* {{ent|trigger_changealias_(GoldSrc)|alt=trigger_changealias}} | |||
* {{ent|trigger_changecvar_(GoldSrc)|alt=trigger_changecvar}} | |||
* {{ent|trigger_changelevel_(GoldSrc)|alt=trigger_changelevel}} | |||
* {{ent|trigger_changetarget_(GoldSrc)|alt=trigger_changetarget}} | |||
* {{ent|trigger_changevalue_(GoldSrc)|alt=trigger_changevalue}} | |||
* {{ent|trigger_command_(GoldSrc)|alt=trigger_command}} | |||
* {{ent|trigger_counter_(GoldSrc)|alt=trigger_counter}} | |||
* {{ent|trigger_endsection_(GoldSrc)|alt=trigger_endsection}} | |||
* {{ent|trigger_followme_(GoldSrc)|alt=trigger_followme}} | |||
* {{ent|trigger_goal_(GoldSrc)|alt=trigger_goal}} | |||
* {{ent|trigger_gravity_(GoldSrc)|alt=trigger_gravity}} | |||
* {{ent|trigger_hevcharge_(GoldSrc)|alt=trigger_hevcharge}} | |||
* {{ent|trigger_hurt_(GoldSrc)|alt=trigger_hurt}} | |||
* {{ent|trigger_inout_(GoldSrc)|alt=trigger_inout}} | |||
* {{ent|trigger_monsterjump_(GoldSrc)|alt=trigger_monsterjump}} | |||
* {{ent|trigger_motion_(GoldSrc)|alt=trigger_motion}} | |||
* {{ent|trigger_multiple_(GoldSrc)|alt=trigger_multiple}} | |||
* {{ent|trigger_onsight_(GoldSrc)|alt=trigger_onsight}} | |||
* {{ent|trigger_push_(GoldSrc)|alt=trigger_push}} | |||
* {{ent|trigger_lightstyle_(GoldSrc)|alt=trigger_lightstyle}} | |||
* {{ent|trigger_relay_(GoldSrc)|alt=trigger_relay}} | |||
* {{ent|trigger_rottest_(GoldSrc)|alt=trigger_rottest}} | |||
* {{ent|trigger_sound_(GoldSrc)|alt=trigger_sound}} | |||
* {{ent|trigger_startpatrol_(GoldSrc)|alt=trigger_startpatrol}} | |||
* {{ent|trigger_teleport_(GoldSrc)|alt=trigger_teleport}} | |||
* {{ent|trigger_transition_(GoldSrc)|alt=trigger_transition}} | |||
* {{ent|trigger_textwindow_(GoldSrc)|alt=trigger_textwindow}} | |||
==watcher_*== | |||
* {{ent|watcher_count_(GoldSrc)|alt=watcher_count}} | |||
==weapon_*== | |||
* {{ent|weapon_9mmAR_(GoldSrc)|alt=weapon_9mmAR}} | |||
* {{ent|weapon_9mmhandgun_(GoldSrc)|alt=weapon_9mmhandgun}} | |||
* {{ent|weapon_aks_(GoldSrc)|alt=weapon_aks}} | |||
* {{ent|weapon_aps_(GoldSrc)|alt=weapon_aps}} | |||
* {{ent|weapon_val_(GoldSrc)|alt=weapon_val}} | |||
* {{ent|weapon_rpk_(GoldSrc)|alt=weapon_rpk}} | |||
* {{ent|weapon_ak74_(GoldSrc)|alt=weapon_ak74}} | |||
* {{ent|weapon_groza_(GoldSrc)|alt=weapon_groza}} | |||
* {{ent|weapon_crowbar_(GoldSrc)|alt=weapon_crowbar}} | |||
* {{ent|weapon_glock_(Paranoia)|alt=weapon_glock}} | |||
* {{ent|weapon_handgrenade_(GoldSrc)|alt=weapon_handgrenade}} | |||
* {{ent|weapon_mp5_(GoldSrc)|alt=weapon_mp5}} | |||
* {{ent|weapon_shotgun_(GoldSrc)|alt=weapon_shotgun}} | |||
==world_*== | |||
* {{ent|world_items_(GoldSrc)|alt=world_items}} | |||
==xen_*== | |||
* {{ent|xen_hair_(GoldSrc)|alt=xen_hair}} | |||
* {{ent|xen_plantlight_(GoldSrc)|alt=xen_plantlight}} | |||
* {{ent|xen_spore_large_(GoldSrc)|alt=xen_spore_large}} | |||
* {{ent|xen_spore_medium_(GoldSrc)|alt=xen_spore_medium}} | |||
* {{ent|xen_spore_small_(GoldSrc)|alt=xen_spore_small}} | |||
* {{ent|xen_tree_(GoldSrc)|alt=xen_tree}} | |||
== Unincluded == | |||
* {{ent|radio_sentence_(GoldSrc)|alt=radio_sentence}} | |||
* {{ent|motion_manager_(GoldSrc)|alt=motion_manager}} | |||
* {{ent|multisource_(GoldSrc)|alt=multisource}} | |||
* {{ent|momentary_door_(GoldSrc)|alt=momentary_door}} | |||
* {{ent|light_(GoldSrc)|alt=light}} | |||
* {{ent|gibshooter_(GoldSrc)|alt=gibshooter}} | |||
* {{ent|hud_sprite_(GoldSrc)|alt=hud_sprite}} | |||
* {{ent|infodecal_(GoldSrc)|alt=infodecal}} | |||
* {{ent|speaker_(GoldSrc)|alt=speaker}} | |||
* {{ent|watcher_(GoldSrc)|alt=watcher}} | |||
* {{ent|weaponbox_(GoldSrc)|alt=weaponbox}} | |||
}} | }} | ||
== See also == | == See also == | ||
* [[:Category:Paranoia entities]] | * [[:Category:Paranoia entities]] | ||
[[Category:Paranoia Level Design]] | [[Category:Paranoia Level Design]] | ||
[[Category:Entity lists]] |
Latest revision as of 11:01, 2 March 2024
This is a list of all Paranoia entities that can be placed through
Hammer or
J.A.C.K..

aiscripted_*
ammo_*
- ammo_aks
- ammo_aksbox
- ammo_ak74
- ammo_ARgrenades
- ammo_aps
- ammo_apsbox
- ammo_buckshot
- ammo_glock
- ammo_glockbox
- ammo_groza
- ammo_grozabox
- ammo_mp5
- ammo_mp5box
- ammo_rpk
- ammo_rpkbox
- ammo_val
- ammo_valbox
ambient_*
button_*
calc_*
cycler_*
env_*
- env_beam
- env_beamtrail
- env_beverage
- env_blood
- env_bubbles
- env_customize
- env_dlight
- env_dynlight
- env_elight
- env_explosion
- env_fade
- env_fog
- env_footsteps
- env_funnel
- env_global
- env_glow
- env_grass_sprite
- env_laser
- env_model
- env_particle
- env_quakefx
- env_rain
- env_render
- env_shake
- env_shockwave
- env_shooter
- env_sound
- env_spark
- env_sprite
- env_state
- env_static_decal
- env_warpball
- envpos_sky
- envpos_world
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_healthcharger
- func_illusionary
- func_ladder
- func_machinegun
- func_mortar_field
- func_monsterclip
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rot_button
- func_rotating
- func_shine
- func_tank
- func_tankcontrols
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_wall
- func_wall_toggle
- func_water
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
info_*
- info_alias
- info_bigmomma
- info_compile_parameters
- info_group
- info_intermission
- info_landmark
- info_movewith
- info_node
- info_node_air
- info_null
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
- info_texlights
item_*
- item_airtank
- item_antidote
- item_armour
- item_battery
- item_bighealthkit
- item_gasmask
- item_healthkit
- item_headshield
- item_longjump
- item_painkiller
- item_security
- item_suit
light_*
locus_*
monster_*
- monster_alien_controller
- monster_alien_grunt
- monster_alien_slave
- monster_alpha_pistol
- monster_apache
- monster_babycrab
- monster_barnacle
- monster_barney
- monster_barney_dead
- monster_bigmomma
- monster_bloater
- monster_bullchicken
- monster_cockroach
- monster_diversant
- monster_diversant_pistol
- monster_flyer_flock
- monster_furniture
- monster_gargantua
- monster_generic
- monster_generic_dead
- monster_gman
- monster_grunt_repel
- monster_military_repel
- monster_handgrenade
- monster_headcrab
- monster_hgrunt_dead
- monster_houndeye
- monster_human_assassin
- monster_human_military
- monster_human_alpha
- monster_human_mirror
- monster_humanrerolled
- monster_human_soldier
- monster_human_terror
- monster_soldier_clone
- monster_soldier_clone_heavy
- monster_human_military
- monster_ichthyosaurus
- monster_leech
- monster_miniturret
- monster_nihilanth
- monster_osprey
- monster_rat
- monster_satchelcharge
- monster_scientist
- monster_sentry
- monster_sitting_scientist
- monster_snark
- monster_target
- monster_tentacle
- monster_tripmine
- monster_turret
- monster_zombie
- monstermaker
multi_*
path_*
player_*
rain_*
scripted_*
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_bounce
- trigger_camera
- trigger_changealias
- trigger_changecvar
- trigger_changelevel
- trigger_changetarget
- trigger_changevalue
- trigger_command
- trigger_counter
- trigger_endsection
- trigger_followme
- trigger_goal
- trigger_gravity
- trigger_hevcharge
- trigger_hurt
- trigger_inout
- trigger_monsterjump
- trigger_motion
- trigger_multiple
- trigger_onsight
- trigger_push
- trigger_lightstyle
- trigger_relay
- trigger_rottest
- trigger_sound
- trigger_startpatrol
- trigger_teleport
- trigger_transition
- trigger_textwindow
watcher_*
weapon_*
- weapon_9mmAR
- weapon_9mmhandgun
- weapon_aks
- weapon_aps
- weapon_val
- weapon_rpk
- weapon_ak74
- weapon_groza
- weapon_crowbar
- weapon_glock
- weapon_handgrenade
- weapon_mp5
- weapon_shotgun
world_*
xen_*
Unincluded
- radio_sentence
- motion_manager
- multisource
- momentary_door
- light
- gibshooter
- hud_sprite
- infodecal
- speaker
- watcher
- weaponbox