Category:Tutorials
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Guides to do anything you might want in Source. This category covers almost everything and is not linked to from the main SDK docs page, so make sure you give your article at *least* one other category besides this one.
Subcategories
This category has the following 7 subcategories, out of 7 total.
C
- Choreography creation (9 P)
D
M
P
- Portal 2 Tutorials (61 P)
- Portal level design (empty)
S
- SDKNuts Tutorials (100 P)
W
- Weapons programming (42 P)
Pages in category "Tutorials"
The following 200 pages are in this category, out of 437 total.
(previous page) (next page)A
- Accessing Other Entities
- Adapting PBR Textures to Source
- Add Mod Content to Hammer
- Adding a Camera Bone to a Viewmodel
- Adding a Dynamic Scope
- Adding a dynamic sky to your mod
- Adding a new weapon to your mod
- Adding a Scope
- Adding a Weapon Drop System
- Adding an experience system
- Adding an inventory
- Adding chapters to your mod
- Adding class based health differences
- Adding Convars to the Multiplayer Advanced Tab
- Adding Headlights to the Buggy
- Adding Light
- Adding Mesh To Existing Viewmodels
- Adding Muzzle Flashes that lights up the world
- Adding MySQL++
- Adding New Ammotypes
- Adding PBR to Your Mod
- Adding Point Entities
- Adding Portal-style regenerating health
- Adding Prop Models
- Adding Proximity Voice
- Adding the Game Instructor
- Adding Water
- Adding Weapon Inspect
- Talk:Source Mod Installers
- Alien Swarm Level Creation/Your first Alien Swarm map
- Alien Teleport Effect (HL1)
- Alternative Multi-Stop Elevator
- Ammo pack (TFC)
- Animated cursor
- Animating Weapons
- Animation in XSI
- Antlions: Random Spawn
- Applying Textures
- Applying Textures/v2draft
- Areaportal tutorial
- Arrival departure transition ents.vmf (Portal 2)
- Authoring a Brush Entity
- Authoring a Brush Entity/Code
- Authoring a Logical Entity
- Authoring a Model Entity
- Authoring and Using TrueType Fonts
- AVI Materials
B
- Basic Construction
- Basic Hud Modification
- Battlefield Style Hitmarker
- Blowout Doors
- Bonus Maps
- Box dropper
- Breakable Glass
- BSP Content Extraction
- BTS Light Sources
- BTS Sewer Room
- BTS Support Beams
- BTS Turret Repair Rooms
- Bullet Penetration in Counter-Strike: Source
- Bullet Penetration in Day of Defeat: Source
- Bump map
- Burst Fire (Machine Gun)
C
- Camera Bob
- Car Explosions
- Changing default spawn weapons
- Changing max ammo in HL2
- Changing Maximum Player Count
- Changing prop models dynamically
- Changing the fading speed of the GUI Windows
- Changing the viewmodel bob
- Choreography creation
- Clock
- CollisionProperty
- Color Theory in Level Design
- Command line
- Compiling a model
- Compiling under VS2002
- Compiling under VS2003
- Compiling under VS2005
- Compiling under VS2005/Older SDK
- Compiling under VS2008
- Compiling under VS2010
- Compiling under VS2012
- Compiling under VS2022
- Compiling vgui controls.lib
- Compiling your map using htct
- Complex Brush Creation
- Complimentary Victory Lift
- Configuring Hammer for Day of Defeat
- Configuring Hammer for Deathmatch Classic
- Configuring Hammer for Half-Life
- Configuring Hammer for Half-Life Deathmatch: Source
- Configuring Hammer for Half-Life: Source
- Controlling portals
- Converting brushes to models with XSI
- Counter-Strike: Global Offensive/Game Modes/Co-op Strike
- Counter-Strike: Global Offensive/Game Modes/Danger Zone
- Counter-Strike: Global Offensive/Game Modes/Guardian
- Counter-Strike: Global Offensive/Game Modes/Retakes
- Counter-Strike: Global Offensive/Game Modes/Wingman
- Crate
- Create traffic lights
- Creating a Bomb Defusal Map
- Creating A Class System
- Creating a Classic Counter-Strike Map
- Creating a Curved Hallway
- Creating A Fire Particle
- Creating a Hostage Rescue Map
- Creating a Material
- Creating a moving platform
- Creating a Portal AI Voice
- Creating a portal elevator
- Creating a Portal Radio
- Creating a portal/object fizzler
- Creating a rotating portalgun
- Creating a Roundtimer
- Creating a security camera
- Creating a wake-up bed
- Creating a wall light
- Creating a Waterfall Material
- Creating a working Crane in Half-Life 2
- Creating a working mini-map for CS:GO
- Creating An Auto Portal
- Creating an energy ball launcher and catcher
- Creating an HL2DM megacharger
- Creating an incinerator
- Creating an Observation Hallway
- Creating Animated Clouds
- Creating BTS Fans
- Creating custom Portal 2 funnel music
- Creating Holes in Displacements
- Creating indicator lights
- Creating multiple buttons for one door
- Creating Player Spawns in Day of Defeat Source
- Creating poison water
- Creating Portal Breaking Ladders
- Creating Portal Cat Walks
- Creating Portal Doors
- Creating Portal Ducts
- Creating Portal Neurotoxin Gas
- Creating Portal Piston Panels
- Creating Portal Piston Types
- Creating Portal Speakers
- Creating Portal Turret Claws
- Creating Portal turrets
- Creating Portal Vacuum Tubes
- Creating Portal Vents
- Creating Spawns
- CSS/Animated Clouds
- Custom Floor Buttons
- Custom Menu Screen
- Custom Testchamber Signs
- Customizable triggered HUD-message
D
- Death notices with custom weapons
- Decals in GIMP
- Decals in Photoshop
- Decompiling Maps
- Demo Recording Tools
- Detailing BTS Areas
- Detailing BTS Wall Pipes
- Detailing metal walls
- Digital Elevation Models
- Displacement Grass
- DODS/Creating cap zones
- DODS/Creating the detonation map type
- DODS/Creating the main map area
- DODS/Creating Weapon Spawns
- Dog/Playing fetch
- Door creation
- Dropping empty magazines (GoldSrc)
- Dual Pistols (CSS Style)
- Dynamic assaults
- Dynamic RTT shadow angles in Source 2007
- Dynamic Viewmodel FOVs
- Dynamic Weapon Spawns
- Dynamic Weapon Spawns (Advanced)
E
F
- Fading Out NPC Ragdolls
- Fading The Player In Thirdperson
- Fading The Player In Thirdperson 2013
- Falling headcrab tutorial
- Filter Applications
- First Person Ragdolls In Singleplayer
- Fix Missing Player Animations
- Fixing DXT Green Tint Compression
- Fixing first time HL2DM compile problems
- Fixing trigger gravity