Black Mesa - Compiling using HTCT

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Black Mesa Level Creation
Skill Level

This tutorial expects you to have this amount of knowledge within the topic to follow along smoothly.

Novice Familiar Competent Proficient Expert


Compiling with the Hazard Team Compile Tool Hazard Team Compile Tool can be much easier than messing with Hammer Hammer 4.x's Expert Compile

Todo: Finish this, add some pictures, some nice formatting maybe like bold text.

Download and setting up

Downloading

Download the software from one of these 2 places:

After downloading, extract the zip file into a folder that it is easy to access.

Setting up

Example Setup of htct

Run 🖿htct.exe, if you get an anti-virus popup, press continue. Configure as following:

Option Needed input
Enter your path to your steam directory: You may keep the default one if it is correct.
Choose SDK version to use: Black Mesa
Choose game configuration: Black Mesa
Remember compile queue: This is personal preference

Using the tool

The main interface

Once setup, you should see a window open, this is your main interface you will be using.

  • The top settings button allows you to change the configuration if needed
  • The Edit Presets button allows you to edit the presets.
Warning.pngWarning:Editing presets is not recommended unless you are familiar with advanced compiling, creating new presets is fine.
  • And the last button is the select preset button which allows you to select a preset to use for the compile of your map(s)

Starting a compile

At the bottom of the main interface you will see a Map Source FIles list, to add your vmfs to the compile queue, simply press the add button

  • Once at-least one vmf has been added you can start the compile!
Todo: Maybe showcase the compile window?