Black Mesa - Compiling your map using htct
Compiling with the HTCT compiler can be much easier than messing with hammer'sExpert Compile
Skill Level
This tutorial expects you to have this amount of knowledge within the topic to follow along smoothly. | |||||
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Novice | Familiar | Competent | Proficient | Expert |
Contents
Heads up and information before starting
Quick summary: HTCT was developed by Darthkillyou Since this was created as an internal tool for Hazard Course, it works perfectly for Black Mesa.
Download and setting up
Downloading
Download the software from one of these 2 places:
- HTCT v0.6.0 BETA download link Note: Chrome may mark the download as 'dangerous' due to low download activity -- it is not dangerous.
- HTCT v0.5.0 Download @ TheRaZZeRApp
The next step will be extracting the zip file, place the folder anywhere as-long as it is easy to access.
Settting up
Run htct.exe, if you get an anti-virus popup, press continue. Configure as following:
Option | Needed input |
---|---|
Enter your path to your steam directory: | You may keep the default one if it is correct. |
Choose SDK version to use: | Black Mesa |
Choose game configuration: | Black Mesa |
Remember compile queue: | This is personal preference |
Using the tool
The main interface
Once setup, you should see a window open, this is your main interface you will be using.
- The top settings button allows you to change the configuration if needed
- The Edit Presets button allows you to edit the presets.
- And the last button is the select preset button which allows you to select a preset to use for the compile of your map(s)
Starting a compile
At the bottom of the main interface you will see a Map Source FIles list, to add your vmfs to the compile queue, simply press the add button
- Once at-least one vmf has been added you can start the compile!
Final notes
Some compiles may take a VERY long time, especially the final compiles so only do these once you are ready to publish your map!