Black Mesa - Compiling using HTCT

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Black Mesa Level Creation
Skill Level

This tutorial expects you to have this amount of knowledge within the topic to follow along smoothly.

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Compiling with the Hazard Team Compile Tool Hazard Team Compile Tool can be much easier than messing with Hammer Hammer 4.x's Expert Compile

Todo: Finish this, add some pictures, some nice formatting maybe like bold text.

Download and setting up

Downloading

Download the software from one of these 2 places:

After downloading, extract the zip file into a folder that it is easy to access.

Setting up

Example Setup of htct

Run 🖿htct.exe, if you get an anti-virus popup, press continue. Configure as following:

Option Needed input
Enter your path to your steam directory: You may keep the default one if it is correct.
Choose SDK version to use: Black Mesa
Choose game configuration: Black Mesa
Remember compile queue: This is personal preference

Using the tool

The main interface

Once setup, you should see a window open, this is your main interface you will be using.

  • The top settings button allows you to change the configuration if needed
  • The Edit Presets button allows you to edit the presets.
Warning.pngWarning:Editing presets is not recommended unless you are familiar with advanced compiling, creating new presets is fine.
  • And the last button is the select preset button which allows you to select a preset to use for the compile of your map(s)

Starting a compile

At the bottom of the main interface you will see a Map Source FIles list, to add your vmfs to the compile queue, simply press the add button

  • Once at-least one vmf has been added you can start the compile!
Todo: Maybe showcase the compile window?