Black Mesa - Compiling using HTCT
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Warning:Editing presets is not recommended unless you are familiar with advanced compiling, creating new presets is fine.
Skill Level
This tutorial expects you to have this amount of knowledge within the topic to follow along smoothly. | |||||
---|---|---|---|---|---|
Novice | Familiar | Competent | Proficient | Expert |
Compiling with the Hazard Team Compile Tool can be much easier than messing with
Hammer 4.x's Expert Compile
Todo: Finish this, add some pictures, some nice formatting maybe like bold text.
Download and setting up
Downloading
Download the software from one of these 2 places:
- HTCT v0.6.0 BETA download link
Warning: Chrome may mark the download as 'dangerous' due to low download activity -- it is not dangerous.
- HTCT v0.5.0 Download @ TheRaZZeRApp
After downloading, extract the zip file into a folder that it is easy to access.
Setting up
Run htct.exe
, if you get an anti-virus popup, press continue.
Configure as following:
Option | Needed input |
---|---|
Enter your path to your steam directory: | You may keep the default one if it is correct. |
Choose SDK version to use: | Black Mesa |
Choose game configuration: | Black Mesa |
Remember compile queue: | This is personal preference |
Using the tool
The main interface
Once setup, you should see a window open, this is your main interface you will be using.
- The top settings button allows you to change the configuration if needed
- The Edit Presets button allows you to edit the presets.
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- And the last button is the select preset button which allows you to select a preset to use for the compile of your map(s)
Starting a compile
At the bottom of the main interface you will see a Map Source FIles list, to add your vmfs to the compile queue, simply press the add button
- Once at-least one vmf has been added you can start the compile!
Todo: Maybe showcase the compile window?