Compiling under VS2005
Visual Studio 2005 is the officially-supported IDE of the Source SDK, and if all is well you won't need to do anything special to use it. If you're using Visual C++ 2005 Express or if something is awry however, read on to get it up and running. This page assumes you are compiling the latest Orange Box source code.
VCE2005 is no longer supported by or officially available from Microsoft. It can still be downloaded from their servers, but might disappear from them at any time!
After Visual Studio or VCE has been installed, run Windows Update to patch it. Do this twice
if you are using Windows Vista to catch a compatibility update as the first time will get the Service Pack 1 update and the second time will grab a security update. (If there are no updates for VS/VCE, don't worry)
Windows SDK (Express Only)
If you're using Visual C++ Express 2005 you need to install the Windows SDK. If you're using the full version of Visual Studio 2005, this section doesn't apply; you should already have what you need.
It doesn't matter which version you download*; this one does the job well enough. Don't worry that it talks about Vista - it also covers XP. Windows 2000 users however need to download the older Platform SDK instead.
- *: I'm pretty sure it does matter which version you download. See below. -- Neverender 17:26, 6 October 2012 (PDT)
Once you have the Windows SDK installed, you need to tell Visual C++ where the SDK is located. To do this, navigate to Tools > Options > Projects and Solutions > VC++ Directories. Add the Windows SDK's
\bin folder to the list. The default location is
C:\Program Files\Microsoft SDKs\Windows\v6.1\bin.
Click on the drop-down list that currently says "Executable files". You need to add the
\include folder to the 'Includes' list and the
\lib folder to the 'Library' list.
Open the solution
- Launch your copy of Microsoft Visual Studio.
- Select File->Open->Project/Solution from the menu and open the Game_Episodic-2005.sln solution located in your mod's
srcdirectory, select the one that matches your version of Microsoft Visual Studio. If you selected mod from scratch, "Scratch" will appear there instead.
If you receive these errors, right-click on the client and server projects in turn and select the last option in the menu, Properties. Then navigate to Configuration properties > Linker > Input and make the first item, "Additional Dependencies", read
winmm.lib user32.lib. Make sure you've done this for both Debug and Release mode (switch between them in the top left of the Properties window).
If you get "unresolved external" errors, try adding
kernel32.lib as well.
error C2733 referring to winnt.h or intrin.h
You may receive an error such as: "
error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed"
This error is caused by trying to build against an incompatible version of the Windows SDK/Platform SDK. When using the full version of Visual C++ 2005, your Visual C++ directories (in "Options") should not refer to any newer external SDK include/lib paths; only the ones included with the Visual C++ 2005 installation by default. Reverting the "VC++ Directories" settings to default should solve this problem.
For Express users ONLY, since you have no choice but to install an external SDK, finding the correct version may help. I suspect you want this version, but I have not tested it. If all else fails, some users have resorted to working around this problem by editing their SDK headers.
Here are the previous instructions given:
C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.hand comment out lines 944 and 945. If you continue to receive errors, comment out the referenced lines (typically 913 and 912) and recompile."
You put the same download before in Windows SDK Express Only. : MatiasKiller21  : July 01 2015.
Running your mod
Remember to run with -allowdebug if you've got debug builds!