List of Wilson Chronicles entities: Difference between revisions
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Note:This list contains only FGD entities.
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{{wC topicon}} | [[Category:Entities by game]]{{wC topicon}} | ||
__NOTOC__[[Category:Entity lists]] | __NOTOC__[[Category:Entity lists]] | ||
{{wc}} This is a list of all {{wc|3}} entities that can be placed through {{hammer|4}}. | {{wc}} This is a list of all {{wc|3}} entities that can be placed through {{hammer|4}}. | ||
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{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
==ai_*== | |||
*{{ent|ai_ally_manager}} | *{{ent|ai_ally_manager}} | ||
*{{ent|ai_battle_line}} | *{{ent|ai_battle_line}} | ||
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*{{ent|ai_sound}} | *{{ent|ai_sound}} | ||
==aiscripted_*== | |||
*{{ent|aiscripted_schedule}} | *{{ent|aiscripted_schedule}} | ||
==assault_*== | |||
*{{ent|assault_assaultpoint}} | *{{ent|assault_assaultpoint}} | ||
*{{ent|assault_rallypoint}} | *{{ent|assault_rallypoint}} | ||
==cycler_*== | |||
*{{ent|cycler_actor}} | *{{ent|cycler_actor}} | ||
==env_*== | |||
*{{ent|env_entity_dissolver}} | *{{ent|env_entity_dissolver}} | ||
*{{ent|env_flare}} | *{{ent|env_flare}} | ||
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*{{ent|env_terrainmorph}} | *{{ent|env_terrainmorph}} | ||
==func_*== | |||
*{{ent|func_bulletshield}} | *{{ent|func_bulletshield}} | ||
*{{ent|func_healthcharger}} | *{{ent|func_healthcharger}} | ||
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*{{ent|func_vehicleclip}} | *{{ent|func_vehicleclip}} | ||
==generic_*== | |||
*{{ent|generic_actor}} | *{{ent|generic_actor}} | ||
==grenade_*== | |||
*{{ent|grenade_helicopter}} | *{{ent|grenade_helicopter}} | ||
==info_*== | |||
*{{ent|info_darknessmode_lightsource}} | *{{ent|info_darknessmode_lightsource}} | ||
*{{ent|info_radar_target}} | *{{ent|info_radar_target}} | ||
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*{{ent|info_teleporter_countdown}} | *{{ent|info_teleporter_countdown}} | ||
==item_*== | |||
*{{ent|item_ammo_357}} | *{{ent|item_ammo_357}} | ||
*{{ent|item_ammo_ak47}} | *{{ent|item_ammo_ak47}} | ||
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*{{ent|item_suitcharger}} | *{{ent|item_suitcharger}} | ||
==logic_*== | |||
*{{ent|logic_choreographed_scene}} | *{{ent|logic_choreographed_scene}} | ||
*{{ent|logic_scene_list_manager}} | *{{ent|logic_scene_list_manager}} | ||
==monster_*== | |||
*{{ent|monster_generic}} | *{{ent|monster_generic}} | ||
==npc_*== | |||
*{{ent|npc_heli_avoidbox}} | *{{ent|npc_heli_avoidbox}} | ||
*{{ent|npc_heli_avoidsphere}} | *{{ent|npc_heli_avoidsphere}} | ||
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*{{ent|npc_turret_ground}} | *{{ent|npc_turret_ground}} | ||
==path_*== | |||
*{{ent|path_corner}} | *{{ent|path_corner}} | ||
*{{ent|path_corner_crash}} | *{{ent|path_corner_crash}} | ||
==player_*== | |||
*{{ent|player_loadsaved}} | *{{ent|player_loadsaved}} | ||
*{{ent|player_speedmod}} | *{{ent|player_speedmod}} | ||
*{{ent|player_weaponstrip}} | *{{ent|player_weaponstrip}} | ||
==point_*== | |||
*{{ent|point_apc_controller}} | *{{ent|point_apc_controller}} | ||
*{{ent|point_camera}} | *{{ent|point_camera}} | ||
*{{ent|point_push}} | *{{ent|point_push}} | ||
==prop_*== | |||
*{{ent|prop_door_rotating}} | *{{ent|prop_door_rotating}} | ||
*{{ent|prop_thumper}} | *{{ent|prop_thumper}} | ||
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*{{ent|prop_vehicle_prisoner_pod}} | *{{ent|prop_vehicle_prisoner_pod}} | ||
==scripted_*== | |||
*{{ent|scripted_sentence}} | *{{ent|scripted_sentence}} | ||
*{{ent|scripted_sequence}} | *{{ent|scripted_sequence}} | ||
*{{ent|scripted_target}} | *{{ent|scripted_target}} | ||
==script_*== | |||
*{{ent|script_intro}} | *{{ent|script_intro}} | ||
*{{ent|script_tauremoval}} | *{{ent|script_tauremoval}} | ||
==trigger_*== | |||
*{{ent|trigger_physics_trap}} | *{{ent|trigger_physics_trap}} | ||
*{{ent|trigger_rpgfire}} | *{{ent|trigger_rpgfire}} | ||
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*{{ent|trigger_weapon_strip}} | *{{ent|trigger_weapon_strip}} | ||
==vehicle_*== | |||
*{{ent|vehicle_viewcontroller}} | *{{ent|vehicle_viewcontroller}} | ||
==weapon_*== | |||
*{{ent|weapon_357}} | *{{ent|weapon_357}} | ||
*{{ent|weapon_ak47}} | *{{ent|weapon_ak47}} |
Revision as of 11:03, 2 March 2024
This is a list of all Wilson Chronicles entities that can be placed through
Hammer.

ai_*
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted_*
assault_*
cycler_*
env_*
- env_entity_dissolver
- env_flare
- env_global
- env_gunfire
- env_muzzleflash
- env_rotorwash
- env_speaker
- env_sporeexplosion
- env_starfield
- env_terrainmorph
func_*
- func_bulletshield
- func_healthcharger
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic_*
grenade_*
info_*
- info_darknessmode_lightsource
- info_radar_target
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
item_*
- item_ammo_357
- item_ammo_ak47
- item_ammo_beretta
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_g36c
- item_ammo_glock
- item_ammo_m4
- item_ammo_mp5
- item_ammo_uranium
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_longjump
- item_m4_grenade
- item_rpg_round
- item_suit
- item_suitcharger
logic_*
monster_*
npc_*
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_launcher
- npc_maker
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
path_*
player_*
point_*
prop_*
- prop_door_rotating
- prop_thumper
- prop_vehicle
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_prisoner_pod
scripted_*
script_*
trigger_*
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip