Category:Zh/Level Design: Difference between revisions

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* {{LCategory|Hammer|Hammer参考资料}}
* {{LCategory|Hammer|Hammer参考资料}}
Level Design Overview
 
== 概要 ==
== 概要 ==


* {{L|Dimensions|尺寸}}
* {{L|Dimensions|尺寸}}
* {{L|Optimization (level design)|优化}}
* {{L|Optimization/Level_Design|优化}}
* {{L|Hammer Face Edit Dialog|表面编辑}}
* {{L|Hammer Face Edit Dialog|表面编辑}}
* {{L|Displacement|置换表层(地形)}}
* {{L|Displacement|置换表层(地形)}}
Line 65: Line 65:
* {{L|Explosions|爆炸}}
* {{L|Explosions|爆炸}}
* {{L|Dust, Fog, & Smoke|沙尘、雾和烟}}
* {{L|Dust, Fog, & Smoke|沙尘、雾和烟}}
* {{L|Color correction (concept)|颜色修正}}
* {{L|Color_Correction|色彩校正}}
* {{L|Sprite|Sprite图片}}
* {{L|Sprite|Sprite图片}}
* {{L|Lists of Special Effects in level design|特殊效果列表}}
* {{L|Lists of Special Effects in level design|特殊效果列表}}
Line 91: Line 91:
:{{INFRA}} {{L|INFRA Level Creation|基建危机 关卡创作}}
:{{INFRA}} {{L|INFRA Level Creation|基建危机 关卡创作}}
:{{l4d}} {{L|Left 4 Dead Level Creation|求生之路 关卡创作}}
:{{l4d}} {{L|Left 4 Dead Level Creation|求生之路 关卡创作}}
:{{l4d2}} {{L|Left 4 Dead Level Creation|求生之路2 关卡创作}}
:{{l4d2}} {{L|Left 4 Dead 2 Level Creation|求生之路2 关卡创作}}
:{{portal}} {{L|Portal Level Creation|传送门 关卡创作}}
:{{portal}} {{LCategory|Portal Level Creation|传送门 关卡创作}}
:{{portal2}} {{LCategory|Portal 2 Level Design|传送门2 关卡创作}}
:{{portal2}} {{LCategory|Portal 2 Level Design|传送门2 关卡创作}}
:{{Sin Emergence}} {{L|SiN Episodes Level Creation|原罪前传 关卡创作}}
:{{Sin Emergence}} {{L|SiN Episodes Level Creation|原罪前传 关卡创作}}
Line 108: Line 108:
== 最后收尾 ==
== 最后收尾 ==
* {{L|3D Skybox|3D 天空盒}}
* {{L|3D Skybox|3D 天空盒}}
* {{L|Cubemaps|反射贴图}}
* {{L|Cubemaps|立方体贴图(Cubemaps)}}
* {{L|Optimization (level design)|优化}}
* {{L|Optimization (level design)|优化}}
* {{L|Expert compile mode|专家编译模式}}
* {{L|Expert compile mode|专家编译模式}}
* {{L|Bspzip|Bspzip (嵌入自定义内容)}}
* {{L|Bspzip|Bspzip (地图嵌入自定义内容, 即打包)}}
* {{L|Pre-publication evaluation|发布前的考虑}}
* {{L|Pre-publication evaluation|发布前的考虑}}
* {{L|Fixing_lighting_on_a_static_prop|修复静态物体上的光照}}
* {{L|Static_Props_show_up_black|修复静态物体上的光照}}
* {{L|Level Transitions}}
* {{L|Level Transitions|关卡转换}}


== 设计原理 ==
== 设计原理 ==
* {{L|Single-Player Mapping Tips|单人地图设计提示}}
* {{L|Single-Player Mapping Tips|单人地图设计提示}}
* {{L|Bounce (level design)}}
* {{L|Bounce (level design)|回溯(关卡设计)}}
* {{L|Loops (level design)}}
* {{L|Loops (level design)|循环(关卡设计)}}
* {{L|Push Gameplay}}
* {{L|Push Gameplay|强制推进(关卡设计)}}
* {{L|Map Compiling Theory|地图编译原理}}
* {{L|Map Compiling Theory|地图编译原理}}
* {{L|How to Develop a Map That Works}}
* {{L|How to Develop a Map That Works|如何构建一张成功的地图}}
* {{L|Adding More Detail to a map|为地图添加更多细节}}
* {{L|Adding More Detail to a map|为地图添加更多细节}}
* {{L|Color Theory in Level Design|关卡设计的颜色原理}}
* {{L|Color Theory in Level Design|关卡设计的颜色原理}}

Latest revision as of 02:18, 28 June 2025

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Source SDK开发文档

Source 欢迎来到Source地图编辑


入门指南

Hammer编辑器

概要

光照

连接区域


细节

特殊效果

NPC与AI

具体游戏

Source 2 引擎

S&box S&box(en)
半衰期:爱莉克斯 Half-Life: Alyx 关卡设计(en)
Dota 2Dota 2 关卡创作(en)

Source 引擎

起源 Source Mods(en)
异形丛生 异形丛生 关卡创作(en)
反恐精英:全球攻势 反恐精英:全球攻势 关卡创作(en)
反恐精英:起源 反恐精英:起源 关卡创作(en)
Dark Messiah of Might and Magic 黑暗弥塞亚 关卡创作(en)
胜利之日:起源 胜利之日:起源 关卡创作(en)
半衰期2 半条命2 关卡创作(en)
基建危机 基建危机 关卡创作(en)
求生之路 求生之路 关卡创作(en)
求生之路2 求生之路2 关卡创作(en)
传送门 传送门 关卡创作(en)
传送门2 传送门2 关卡创作(en)
SiN Episodes 原罪前传 关卡创作(en)
The Ship: Murder Party 幽灵船 关卡创作(en)
军团要塞2 军团要塞2 关卡创作(en)
Vampire: The Masquerade – Bloodlines 吸血鬼:避世血族 关卡设计(en)

GoldSource引擎

反恐精英 反恐精英 关卡创作(en)
半衰期 半条命1 关卡创作(en)
Ricochet 跳跃袭击 关卡创作(en)
军团要塞 经典 军团要塞 关卡创作(en)
胜利之日 胜利之日关卡(en)

最后收尾

设计原理

解决问题

外部链接


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Subcategories

This category has the following 21 subcategories, out of 21 total.

Pages in category "Zh/Level Design"

The following 169 pages are in this category, out of 169 total.