Category:Zh/Level Design: Difference between revisions
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== 入门指南 == | == 入门指南 == | ||
* | *{{L|Level Design Overview|关卡编辑概述}} [[File:cn.png]] | ||
* | *{{L|Your First Map|创建你的第一张地图}} [[File:cn.png]] | ||
* | *{{L|Inputs and Outputs|实体输入与输出}} [[File:cn.png]] | ||
== Hammer编辑器 == | == Hammer编辑器 == | ||
* | * {{LCategory|Hammer|Hammer参考资料}}[[File:cn.png]] | ||
Level Design Overview | Level Design Overview | ||
== 概要 == | == 概要 == | ||
* | * {{L|Dimensions|尺寸}} | ||
* | * {{L|Optimization (level design)|优化}} [[File:cn.png]] | ||
* | * {{L|Hammer Face Edit Dialog|表面编辑}} [[File:cn.png]] | ||
* | * {{L|Displacement|置换表层(地形)}} [[File:cn.png]] | ||
* | * {{L|Prop Types Overview|道具类型概述}} [[File:cn.png]] | ||
* | * {{L|Skybox (2D)|2D天空盒}} [[File:cn.png]] | ||
* | * {{L|Grouping and VisGrouping|组与可见组}} [[File:cn.png]] | ||
* | * {{L|Entity Hierarchy (parenting)|实体层级(依赖关系)}} [[File:cn.png]] | ||
* | * {{L|Filter Applications|应用过滤}} | ||
* | * {{L|List of entities|实体列表}} [[File:cn.png]] | ||
* | * {{L|Prefab|创建和使用预制库}} | ||
* | * {{L|Instances|实例}} | ||
* | * {{L|Adding Water|添加水}} [[File:cn.png]] | ||
* | * {{L|Trigger Events Between Levels|跨关卡触发事件}} | ||
== 光照 == | == 光照 == | ||
* | * {{L|Lighting|光照}} [[File:cn.png]] | ||
* | * {{L|HDR Lighting Basics|高动态范围光照基础(HDR)}} [[File:cn.png]] | ||
* | * {{L|Intermediate Lighting|中级光照}} | ||
* | * {{L|Advanced_Lighting|高级光照}} | ||
== 连接区域 == | == 连接区域 == | ||
* | * {{L|Doors|门}} | ||
* | * {{L|Working Ladders|可用的梯子}} | ||
* | * {{L|Elevators|升降机}} | ||
* | * {{L|Teleporters|传送门}} [[File:cn.png]] | ||
* | * {{L|Creating a Curved Hallway|弯曲的走廊}} | ||
* | * {{L|Creating Angled Geometry|有角度的几何体}} | ||
== 细节 == | == 细节 == | ||
* | * {{L|Environmental Lighting, Sun, Weather, & Outdoors|环境灯光、太阳、天气和室外}} [[File:cn.png]] | ||
* | * {{L|Displacement Grass|置换草地}} | ||
* | * {{L|Glass & Windows|玻璃和窗户}} [[File:cn.png]] | ||
* | * {{L|Cables and Ropes|电缆和绳索}} | ||
* | * {{L|Sound and Music|声音和音乐}} [[File:cn.png]] | ||
* | * {{L|Complex Brush Creation|复杂笔刷}} | ||
== 特殊效果 == | == 特殊效果 == | ||
* | * {{L|Physics|物理}} | ||
* | * {{L|Physics Entity Overview|物理实体概述}} | ||
* | * {{L|Trains|火车}} | ||
* | * {{L|Beams and Lasers|光线和激光}} | ||
* | * {{L|Explosions|爆炸}} | ||
* | * {{L|Dust, Fog, & Smoke|沙尘、雾和烟}} [[File:cn.png]] | ||
* | * {{L|Color correction (concept)|颜色修正}} | ||
* | * {{L|Sprite|Sprite图片}} | ||
* | * {{L|Lists of Special Effects in level design|特殊效果列表}} | ||
==NPC与AI== | ==NPC与AI== | ||
* | * {{L|Introduction_to_AI|介绍AI}} | ||
* | * {{L|Nodegraph|节点图构造}} | ||
{{category newcolumn|rowspan=1|width=50%}} | {{category newcolumn|rowspan=1|width=50%}} | ||
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== 具体游戏 == | == 具体游戏 == | ||
===Source 2 引擎=== | ===Source 2 引擎=== | ||
:{{S&box}} | :{{S&box}} {{L|S&box}} | ||
:{{HL:A}} | :{{HL:A}} {{L|Half-Life: Alyx Workshop Tools/Level Design|Half-Life: Alyx 关卡设计}} [[File:cn.png]] | ||
:{{dota2}} | :{{dota2}}{{L|Dota_2_Workshop_Tools/Level_Design|Dota 2 关卡创作}} [[File:cn.png]] | ||
===Source 引擎=== | ===Source 引擎=== | ||
:{{source}} | :{{source}} {{L|Source Mods Level Creation|Source Mods}} | ||
:{{as}} | :{{as}} {{LCategory|Alien Swarm|异形丛生 关卡创作}} | ||
:{{csgo}} | :{{csgo}} {{L|Counter-Strike: Global Offensive Level Creation|反恐精英:全球攻势 关卡创作}} [[File:cn.png]] | ||
:{{css}} | :{{css}} {{L|Counter-Strike: Source Level Creation|反恐精英:起源 关卡创作}} [[File:cn.png]] | ||
:{{dm}} | :{{dm}} {{L|Dark Messiah Level Creation|黑暗弥塞亚 关卡创作}} | ||
:{{dods}} | :{{dods}} {{L|Day of Defeat: Source Level Creation|胜利之日:起源 关卡创作}} | ||
:{{hl2}} | :{{hl2}} {{LCategory|Half-Life 2 level design|半条命2 关卡创作}} [[File:cn.png]] | ||
:{{INFRA}} | :{{INFRA}} {{L|INFRA Level Creation|基建危机 关卡创作}} [[File:cn.png]] | ||
:{{l4d}} | :{{l4d}} {{L|Left 4 Dead Level Creation|求生之路 关卡创作}} [[File:cn.png]] | ||
:{{l4d2}} | :{{l4d2}} {{L|Left 4 Dead Level Creation|求生之路2 关卡创作}} [[File:cn.png]] | ||
:{{portal}} | :{{portal}} {{L|Portal Level Creation|传送门 关卡创作}} | ||
:{{portal2}} | :{{portal2}} {{LCategory|Portal 2 Level Design|传送门2 关卡创作}} [[File:cn.png]] | ||
:{{Sin Emergence}} | :{{Sin Emergence}} {{L|SiN Episodes Level Creation|原罪前传 关卡创作}} | ||
:{{ship}} | :{{ship}} {{L|The Ship Level Creation|幽灵船 关卡创作}} | ||
:{{tf2}} | :{{tf2}} {{L|Team Fortress 2 Level Creation|军团要塞2 关卡创作}} [[File:cn.png]] | ||
:{{vtmb}} | :{{vtmb}} {{L|Vampire The Masquerade - Bloodlines Level Creation|吸血鬼:避世血族 关卡设计}}[[File:cn.png]] | ||
===GoldSource引擎=== | ===GoldSource引擎=== | ||
:{{cs}} | :{{cs}} {{L|Counter-Strike Level Creation|反恐精英 关卡创作}} | ||
:{{HL1}} | :{{HL1}} {{L|Half-Life Level Creation|半条命1 关卡创作}} | ||
:{{ricochet}} | :{{ricochet}} {{L|Ricochet Level Creation|跳跃袭击 关卡创作}} | ||
:{{TFC}} | :{{TFC}} {{L|Team Fortress Classic Level Creation|军团要塞 关卡创作}} | ||
:{{dod}} | :{{dod}} {{L|Day of Defeat Levels|胜利之日关卡}} | ||
== 最后收尾 == | == 最后收尾 == | ||
* | * {{L|3D Skybox|3D 天空盒}} [[File:cn.png]] | ||
* | * {{L|Cubemaps|反射贴图}} | ||
* | * {{L|Optimization (level design)|优化}} [[File:cn.png]] | ||
* | * {{L|Expert compile mode|专家编译模式}} | ||
* | * {{L|Bspzip|Bspzip (嵌入自定义内容)}} | ||
* | * {{L|Pre-publication evaluation|发布前的考虑}} | ||
* | * {{L|Fixing_lighting_on_a_static_prop|修复静态物体上的光照}} | ||
* | * {{L|Level Transitions}} | ||
== 设计原理 == | == 设计原理 == | ||
* | * {{L|Single-Player Mapping Tips|单人地图设计提示}} | ||
* | * {{L|Bounce (level design)}} | ||
* | * {{L|Loops (level design)}} | ||
* | * {{L|Push Gameplay}} | ||
* | * {{L|Map Compiling Theory|地图编译原理}} [[File:cn.png]] | ||
* | * {{L|How to Develop a Map That Works}} | ||
* | * {{L|Adding More Detail to a map|为地图添加更多细节}} | ||
* | * {{L|Color Theory in Level Design|关卡设计的颜色原理}} | ||
* | * {{L|Decompiling Maps|反编译地图}} | ||
== 解决问题 == | == 解决问题 == | ||
* | * {{L|Troubleshooting Level Design|解决关卡设计问题}} | ||
* | * {{LCategory|Level Design FAQ|关卡设计FAQ}} [[File:cn.png]] | ||
* | * {{L|Showbudget|使用显示预算面板}} | ||
* | * {{L|Compile Errors|编译错误}} | ||
* | * {{L|Source SDK FAQ|Source SDK 疑难解答}} | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
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== 外部链接 == | == 外部链接 == | ||
* | * {{L|Level Design Video Tutorials|关卡设计视频教程}}——有关起源引擎地图制作的视频教程列表 | ||
* | * {{L|Mapping Sites|制图网站}}——关于地图制作的网站,包括教程、文章 | ||
* | * {{L|General Sites|普通网站}}——涉及包括地图制作的多种话题的网站 | ||
* | * {{L|Map Archive Sites|地图档案网站}}——可以下载V社游戏地图的网站 | ||
* | * {{L|File Hosting Sites|文件托管网站}}——可靠的自定义地图发布网站列表 | ||
* | * {{L|Image Hosting Sites|图像托管网站}}——可靠的自定义地图截图分享网站列表 | ||
* | * {{L|News Site List|新闻网站列表}}——宣传与讨论网站列表 | ||
{{category end}} | {{category end}} | ||
__NOTOC__ | __NOTOC__ |
Revision as of 10:30, 11 July 2024
欢迎来到Source地图编辑
入门指南Hammer编辑器Level Design Overview 概要光照连接区域
细节特殊效果NPC与AI |
具体游戏Source 2 引擎Source 引擎
GoldSource引擎最后收尾设计原理
解决问题 |
外部链接 |
Subcategories
This category has the following 21 subcategories, out of 21 total.
A
- Zh/Abstract Mapping (30 P)
D
- Zh/Displacements (2 P)
E
H
- Zh/Half-Life 2 level design (empty)
I
- Zh/Internal entities (1 P)
L
- Zh/Level Design FAQ (3 P)
- Zh/Level Design Tutorials (3 P)
P
- Zh/Point entities (77 P)
- Zh/Portal level design (empty)
R
- Zh/Regions & Atmospheres (4 P)
S
- Zh/Skybox (12 P)
- Zh/Sound System (12 P)
关
- Zh/Dark Messiah level design (empty)
- Zh/Day of Defeat Level Design (empty)
- Zh/Half-Life Level Design (empty)
- Zh/Ricochet Level Design (empty)
- Zh/The Ship level design (empty)
Pages in category "Zh/Level Design"
The following 169 pages are in this category, out of 169 total.
A
C
- Zh/Choosing Player Models
- Zh/Clip texture
- Zh/Color Correction
- Zh/Color Theory in Level Design
- Zh/Compile Errors
- Zh/Compile Pal
- Zh/Controlling portals
- Zh/Counter-Strike: Global Offensive Level Creation
- Zh/Counter-Strike: Global Offensive/Game Modes/Arms Race
- Zh/Counter-Strike: Global Offensive/Game Modes/Demolition
- Zh/Counter-Strike: Source Level Creation
- Zh/Creating a Curved Hallway
- Zh/Creating a portal/object fizzler
- Zh/Creating a Room
- Zh/Creating a wake-up bed
- Zh/Creating a working mini-map
- Zh/Creating An Auto Portal
- Zh/Creating Angled Geometry
- Zh/Creating Brush Entities
- Zh/Creating multiple buttons for one door
- Zh/CSTVIS
- Zh/Cubemaps (Source 2)
- Zh/Cubemaps
D
G
H
L
- Zh/L4D Level Design Basics Tutorial
- Zh/L4D Level Design/Additional Finale Components
- Zh/L4D Level Design/Advanced Nav Editing
- Zh/L4D Level Design/Breakable Walls
- Zh/L4D Level Design/Checkpoint Rooms
- Zh/L4D Level Design/Checkpoints
- Zh/L4D Level Design/Clip Brushes
- Zh/L4D Level Design/Elevators
- Zh/L4D Level Design/Finale Events Part 1
- Zh/L4D Level Design/Finale Events Part 2
- Zh/L4D Level Design/Finale Events Part 3
- Zh/L4D Level Design/Getting Started
- Zh/L4D Level Design/Ladders
- Zh/L4D Level Design/Level Organization
- Zh/L4D Level Design/Level Standards
- Zh/L4D Level Design/Nav Flow
- Zh/L4D Level Design/Nav Meshes
- Zh/L4D Level Design/Outdoor Levels
- Zh/L4D Level Design/Panic Events
- Zh/L4D Level Design/Versus Maps
- Zh/L4D Level Design/Visibility
- Zh/L4D Level Design/Your First L4D Level
- Zh/L4D2 Level Design/Hard Rain
- Zh/L4D2 Level Design/VMF Instances
- Zh/Leak
- Zh/Left 4 Dead 2 Level Creation
- Zh/Left 4 Dead 2 Sky List
- Zh/Left 4 Dead 2/Scripting/Expanded Mutation System
- Zh/Left 4 Dead Infected Populations
- Zh/Left 4 Dictionary
- Zh/Level Design Overview
- Zh/Level Design Video Tutorials
- Zh/Level Transitions
- Zh/Lighting
- Zh/List of entities
- Zh/List of HL2 entities
- Zh/List of L4D Series Nav Mesh Attributes
- Zh/List of L4D2 Entities
- Zh/List of L4D2 Soundscapes
- Zh/List of Portal 2 Entities
- Zh/List of Portal entities
- Zh/List of Portal soundscapes
- Zh/List of Skyboxes
M
P
T
V
关
- Zh/3D model
- Zh/Adding More Detail to a map
- Zh/Advanced Lighting
- Zh/Bonus Maps
- Zh/Bounce (level design)
- Zh/Box dropper
- Zh/Cables and Ropes
- Zh/Complex Brush Creation
- Zh/Counter-Strike/Level Design
- Zh/Doors
- Zh/Filter Applications
- Zh/Instance
- Zh/Intermediate Lighting
- Zh/Logic gate
- Zh/Loops (level design)
- Zh/Map Analyst
- Zh/Map Resource Extractor
- Zh/Mapping Sites
- Zh/Nodegraph
- Zh/Packbsp
- Zh/Prefab
- Zh/Projected tractor beam entity
- Zh/Push Gameplay
- Zh/SiN Episodes Level Creation
- Zh/Single-Player Mapping Tips
- Zh/Sprite
- Zh/Trigger Events Between Levels
- Zh/VIS optimization
- Zh/Visleaf
- Zh/VMF (Valve Map Format)
- Zh/World brush