List of SE1 entities: Difference between revisions
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{{ | {{merge|[[List of Sin Episodes entities]]}} | ||
{{Back | SiN Episodes Level Creation}} | |||
{{DISPLAYTITLE: SiN Episodes - List of Entities}} | |||
__NOTOC__ | |||
== [[Base.fgd/Sin Episodes | base.fgd]] == | |||
See [[List of base entities]] | |||
== [[Sin Episodes Level Creation/SinEpisodes.fgd | sinepisodes.fgd]] == | |||
=== Sin Episodes specific entities. === | |||
{{ColumnBox | count=4 | | |||
'''ai''' | |||
* [[ai_goal_takecover]] | |||
'''env''' | |||
* [[env_faint]] | |||
* [[env_poison_gas]] | |||
* [[env_radio]] | |||
* [[env_radio_message]] | |||
'''info''' | |||
* [[info_challenge]] | |||
* [[info_target_crash]] | |||
'''item''' | |||
* [[item_ammo_ar]] | |||
* [[item_ammo_ar_grenade]] | |||
* [[item_ammo_buckshot]] | |||
* [[item_ammo_duag]] | |||
* [[item_ammo_flak]] | |||
* [[item_ammo_magnum]] | |||
* [[item_ammo_rocket]] | |||
* [[item_antigen_dispenser]] | |||
* [[item_dna_scanner]] | |||
* [[item_megahealth]] | |||
'''logic''' | |||
* [[logic_menulistener]] | |||
'''misc''' | |||
* [[se1_keypad | keypad]] | |||
* [[se1_action | action ]] | |||
'''npc''' | |||
* [[npc_adbot]] | |||
* [[npc_civilian]] | |||
* [[npc_count]] | |||
* [[npc_druglab_grunt_assault_rifle]] | |||
* [[npc_druglab_grunt_elite]] | |||
* [[npc_druglab_grunt_pistol]] | |||
* [[npc_druglab_grunt_scattergun]] | |||
* [[npc_druglab_helicopter]] | |||
* [[npc_druglab_elite_jetpack]] | |||
* [[npc_druglab_jetpack]] | |||
* [[npc_druglab_worker]] | |||
* [[npc_generic_actor]] | |||
* [[npc_grenade_flash]] | |||
* [[npc_hologram]] | |||
* [[npc_jc]] | |||
* [[npc_jessica]] | |||
* [[npc_recombinant_major]] | |||
* [[npc_recombinant_minor]] | |||
* [[npc_securitybot]] | |||
* [[npc_sintek_grunt]] | |||
* [[npc_sintek_jetpack]] | |||
* [[npc_quadralex]] | |||
'''prop''' | |||
* [[prop_acetylene_tank]] | |||
* [[prop_antigen_canister]] | |||
* [[prop_antigen_explosive_barrel]] | |||
* [[se1_prop_exploding_barrel | prop_exploding_barrel]] | |||
* [[prop_mutagen_barrel]] | |||
* [[prop_oxygen_tank]] | |||
* [[prop_oxygen_tank_small]] | |||
* [[prop_oxygen_tank_large]] | |||
* [[prop_propane_tank]] | |||
* [[prop_u4_barrel]] | |||
* [[prop_phone]] | |||
* [[prop_vehicle_sin]] | |||
'''trigger''' | |||
* [[trigger_dynamic_difficulty]] | |||
* [[trigger_secret]] | |||
'''weapon''' | |||
* [[weapon_assault_rifle]] | |||
* [[weapon_chaingun]] | |||
* [[weapon_grenade]] | |||
* [[weapon_magnum]] | |||
* [[weapon_npc_pistol]] | |||
* [[weapon_rocket_launcher]] | |||
* [[weapon_scattergun]] | |||
* [[weapon_smg]] | |||
* [[weapon_sniper_rifle]] | |||
}} | |||
=== Half-Life 2 shared entities. === | |||
{{ColumnBox | count=4 | | |||
'''ai''' | |||
* [[ai_battle_line]] | |||
* [[ai_changehintgroup]] | |||
* [[ai_changetarget]] | |||
* [[ai_citizen_response_system]] | |||
* [[ai_goal_actbusy]] | |||
* [[ai_goal_actbusy_queue]] | |||
* [[ai_goal_assault]] | |||
* [[ai_goal_follow]] | |||
* [[ai_goal_lead]] | |||
* [[ai_goal_lead_weapon]] | |||
* [[ai_goal_police]] | |||
* [[ai_goal_standoff]] | |||
* [[ai_relationship]] | |||
* [[ai_script_conditions]] | |||
* [[ai_sound]] | |||
'''aiscripted''' | |||
* [[aiscripted_schedule]] | |||
'''assault''' | |||
* [[assault_assaultpoint]] | |||
* [[assault_rallypoint]] | |||
'''combine''' | |||
* [[combine_mine]] | |||
'''cycler''' | |||
* [[cycler_actor]] | |||
'''env''' | |||
* [[env_alyxemp]] | |||
* [[env_ar2explosion]] | |||
* [[env_citadel_energy_core]] | |||
* [[env_flare]] | |||
* [[env_global]] | |||
* [[env_gunfire]] | |||
* [[env_muzzleflash]] | |||
* [[env_rotorwash]] | |||
* [[env_speaker]] | |||
* [[env_starfield]] | |||
* [[env_terrainmorph]] | |||
'''func''' | |||
* [[func_combine_ball_spawner]] | |||
* [[func_healthcharger]] | |||
* [[func_lookdoor]] | |||
* [[func_monitor]] | |||
* [[func_recharge]] | |||
* [[func_tank]] | |||
* [[func_tankairboatgun]] | |||
* [[func_tankapcrocket]] | |||
* [[func_tanklaser]] | |||
* [[func_tankmortar]] | |||
* [[func_tankphyscannister]] | |||
* [[func_tankpulselaser]] | |||
* [[func_tankrocket]] | |||
* [[func_vehicleclip]] | |||
'''generic''' | |||
* [[generic_actor]] | |||
'''info''' | |||
* [[info_apc_missile_hint]] | |||
* [[info_snipertarget]] | |||
* [[info_teleporter_countdown]] | |||
'''item''' | |||
* [[item_ammo_crate]] | |||
* [[item_dynamic_resupply]] | |||
* [[item_healthvial]] | |||
* [[item_item_crate]] | |||
* [[item_suitcharger]] | |||
'''logic''' | |||
* [[logic_choreographed_scene]] | |||
'''monster''' | |||
* [[monster_generic]] | |||
'''npc''' | |||
* [[npc_bullseye]] | |||
* [[npc_combine_camera]] | |||
* [[npc_crow]] | |||
* [[npc_enemyfinder]] | |||
* [[npc_grenade_frag]] | |||
* [[npc_heli_avoidbox]] | |||
* [[npc_heli_avoidsphere]] | |||
* [[npc_heli_nobomb]] | |||
* [[npc_launcher]] | |||
* [[npc_maker]] | |||
* [[npc_missiledefense]] | |||
* [[npc_pigeon]] | |||
* [[npc_seagull]] | |||
* [[npc_sniper]] | |||
* [[npc_spotlight]] | |||
* [[npc_turret_ceiling]] | |||
* [[npc_turret_floor]] | |||
* [[npc_turret_ground]] | |||
'''path''' | |||
* [[path_corner]] | |||
* [[path_corner_crash]] | |||
'''point''' | |||
* [[point_apc_controller]] | |||
* [[point_bugbait]] | |||
* [[point_camera]] | |||
'''player''' | |||
* [[player_loadsaved]] | |||
* [[player_speedmod]] | |||
* [[player_weaponstrip]] | |||
'''prop''' | |||
* [[prop_combine_ball]] | |||
* [[prop_vehicle]] | |||
* [[prop_vehicle_airboat]] | |||
* [[prop_vehicle_apc]] | |||
* [[prop_vehicle_cannon]] | |||
* [[prop_vehicle_crane]] | |||
* [[prop_vehicle_driveable]] | |||
* [[prop_vehicle_jeep]] | |||
* [[prop_vehicle_prisoner_pod]] | |||
'''script''' | |||
* [[script_intro]] | |||
* [[script_tauremoval]] | |||
'''scripted''' | |||
* [[scripted_sentence]] | |||
* [[scripted_sequence]] | |||
* [[scripted_target]] | |||
'''trigger''' | |||
* [[trigger_physics_trap]] | |||
* [[trigger_rpgfire]] | |||
* [[trigger_vphysics_motion]] | |||
* [[trigger_waterydeath]] | |||
* [[trigger_weapon_dissolve]] | |||
* [[trigger_weapon_strip]] | |||
'''vehicle''' | |||
* [[vehicle_viewcontroller]] | |||
'''weapon''' | |||
* [[weapon_brickbat]] | |||
* [[weapon_flaregun]] | |||
}} | |||
[[Category:Sin Episodes]][[Category:Entities]][[Category:Level Design]] | |||
[[Category: |
Latest revision as of 00:52, 11 March 2024

It has been suggested that this article or section be merged with List of Sin Episodes entities. (Discuss)
base.fgd
sinepisodes.fgd
Sin Episodes specific entities.
ai
env
info
item
- item_ammo_ar
- item_ammo_ar_grenade
- item_ammo_buckshot
- item_ammo_duag
- item_ammo_flak
- item_ammo_magnum
- item_ammo_rocket
- item_antigen_dispenser
- item_dna_scanner
- item_megahealth
logic
misc
npc
- npc_adbot
- npc_civilian
- npc_count
- npc_druglab_grunt_assault_rifle
- npc_druglab_grunt_elite
- npc_druglab_grunt_pistol
- npc_druglab_grunt_scattergun
- npc_druglab_helicopter
- npc_druglab_elite_jetpack
- npc_druglab_jetpack
- npc_druglab_worker
- npc_generic_actor
- npc_grenade_flash
- npc_hologram
- npc_jc
- npc_jessica
- npc_recombinant_major
- npc_recombinant_minor
- npc_securitybot
- npc_sintek_grunt
- npc_sintek_jetpack
- npc_quadralex
prop
- prop_acetylene_tank
- prop_antigen_canister
- prop_antigen_explosive_barrel
- prop_exploding_barrel
- prop_mutagen_barrel
- prop_oxygen_tank
- prop_oxygen_tank_small
- prop_oxygen_tank_large
- prop_propane_tank
- prop_u4_barrel
- prop_phone
- prop_vehicle_sin
trigger
weapon
ai
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_police
- ai_goal_standoff
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted
assault
combine
cycler
env
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_flare
- env_global
- env_gunfire
- env_muzzleflash
- env_rotorwash
- env_speaker
- env_starfield
- env_terrainmorph
func
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic
info
item
logic
monster
npc
- npc_bullseye
- npc_combine_camera
- npc_crow
- npc_enemyfinder
- npc_grenade_frag
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_launcher
- npc_maker
- npc_missiledefense
- npc_pigeon
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
path
point
player
prop
- prop_combine_ball
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
script
scripted
trigger
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle
weapon