List of The Ship Entities: Difference between revisions
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(Rewrote the entire list and made sure all entities from the ship.fgd file was added to the list) |
m (Breakin' Benny moved page List Of The Ship Entities to List of The Ship Entities: De-capitalized the "O" in "List Of") |
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{{Back | The Ship Level Creation}} | {{Back | The Ship Level Creation}} | ||
{{DISPLAYTITLE: The Ship - List of Entities}} | |||
__NOTOC__ | __NOTOC__ | ||
== base.fgd == | == [[Base.fgd/Source_2009 | base.fgd]] == | ||
See [[List of base entities]] | See [[List of base entities]] | ||
==ship.fgd== | ==[[ship.fgd]]== | ||
=== | === The Ship specific entities. === | ||
{{ColumnBox | count=4 | | {{ColumnBox | count=4 | | ||
'''ai''' | '''ai''' | ||
* [[ai_crewmate]] | |||
* [[ai_shipbase]] | |||
* [[ai_shipmate]] | * [[ai_shipmate]] | ||
'''func''' | '''func''' | ||
* [[func_wheelchair]] | * [[func_wheelchair]] | ||
'''misc''' | '''misc''' | ||
* [[base_shop]] | |||
* [[interaction_manager]] | * [[interaction_manager]] | ||
* [[player_overlay_render_location]] | * [[player_overlay_render_location]] | ||
* [[quarry_overlay_render_location]] | * [[quarry_overlay_render_location]] | ||
'''ship''' | '''ship''' | ||
* [[ship_base_interaction]] | |||
* [[ship_container]] | |||
* [[ship_doctor]] | |||
* [[ship_item_spawn_dest_physical]] | * [[ship_item_spawn_dest_physical]] | ||
* [[ship_item_spawner]] | * [[ship_item_spawner]] | ||
* [[ | * [[ship_lift]] | ||
* [[ship_location_radius]] | |||
* [[ship_mission]] | |||
* [[ship_missionstatustracker]] | |||
* [[ship_mrx_talker]] | |||
* [[ship_psychiatrist]] | |||
* [[ship_radar_room]] | |||
* [[ship_security_booth]] | |||
* [[ship_security_camera]] | * [[ship_security_camera]] | ||
* [[ | * [[ship_security_guard]] | ||
* [[ship_sickbay_receptionist]] | |||
* [[ship_trap]] | |||
* [[ship_trigger_area]] | * [[ship_trigger_area]] | ||
* [[ship_trigger_room]] | * [[ship_trigger_room]] | ||
* [[ship_trigger_weapon_dissolve]] | * [[ship_trigger_weapon_dissolve]] | ||
'''special''' | '''special''' | ||
* [[special_bible]] | |||
* [[special_helmet]] | |||
* [[special_holy_grail]] | * [[special_holy_grail]] | ||
* [[special_painting]] | * [[special_painting]] | ||
'''vfx''' | '''vfx''' | ||
* [[vfx_freezer]] | |||
* [[vfx_sauna_steam]] | |||
* [[vfx_ship_explode]] | * [[vfx_ship_explode]] | ||
* [[vfx_ship_paddle]] | * [[vfx_ship_paddle]] | ||
* [[vfx_ship_waterfall]] | * [[vfx_ship_waterfall]] | ||
'''weapon''' | '''weapon''' | ||
* [[weapon_axe]] | |||
* [[weapon_baseball_bat]] | |||
* [[weapon_bbq_fork]] | |||
* [[weapon_blunder]] | |||
* [[weapon_candlestick]] | |||
* [[weapon_claymore]] | |||
* [[weapon_cleaver]] | |||
* [[weapon_cooking_pot]] | |||
* [[weapon_cut_throat]] | |||
* [[weapon_croquet_mallet]] | |||
* [[weapon_frying_pan]] | |||
* [[weapon_ghurka]] | |||
* [[weapon_golf_club]] | |||
* [[weapon_hammer]] | * [[weapon_hammer]] | ||
* [[weapon_hunting_knife]] | |||
* [[weapon_katana]] | |||
* [[weapon_kitchen_knife]] | |||
* [[weapon_letter_knife]] | |||
* [[weapon_mannequin_arm]] | * [[weapon_mannequin_arm]] | ||
* [[weapon_needle]] | |||
* [[weapon_paddle]] | |||
* [[weapon_pipe]] | * [[weapon_pipe]] | ||
* [[weapon_pool_cue]] | |||
* [[weapon_purse]] | |||
* [[weapon_racquet]] | |||
* [[weapon_revolver]] | |||
* [[weapon_rolling_pin]] | * [[weapon_rolling_pin]] | ||
* [[ | * [[weapon_satchel]] | ||
* [[ | * [[weapon_scalpel]] | ||
* [[weapon_screwdriver]] | * [[weapon_screwdriver]] | ||
* [[ | * [[weapon_shank]] | ||
* [[ | * [[weapon_short_sword]] | ||
* [[weapon_shovel]] | * [[weapon_shovel]] | ||
* [[ | * [[weapon_spanner]] | ||
* [[weapon_syringe]] | * [[weapon_syringe]] | ||
* [[weapon_syringe_sleep]] | * [[weapon_syringe_sleep]] | ||
* [[ | * [[weapon_tommygun]] | ||
* [[ | * [[weapon_truncheon]] | ||
* [[weapon_umbrella]] | * [[weapon_umbrella]] | ||
* [[weapon_walking_stick]] | * [[weapon_walking_stick]] | ||
* [[ | * [[weapon_winchester]] | ||
* [[ | * [[weapon_wrench]] | ||
}} | }} | ||
=== | === Half-Life 2 shared entities. === | ||
{{ColumnBox | count=4 | | {{ColumnBox | count=4 | | ||
'''ai''' | '''ai''' | ||
* [[ | * [[ai_battle_line]] | ||
* [[ai_changehintgroup]] | |||
* [[ai_changetarget]] | |||
* [[ai_citizen_response_system]] | |||
* [[ai_goal_actbusy]] | |||
* [[ai_goal_actbusy_queue]] | |||
* [[ai_goal_assault]] | |||
* [[ai_goal_follow]] | |||
* [[ai_goal_lead]] | * [[ai_goal_lead]] | ||
* [[ai_goal_lead_weapon]] | * [[ai_goal_lead_weapon]] | ||
* [[ai_goal_standoff]] | * [[ai_goal_standoff]] | ||
* [[ai_npc_eventresponsesystem]] | * [[ai_npc_eventresponsesystem]] | ||
* [[ | * [[ai_relationship]] | ||
* [[ai_script_conditions]] | * [[ai_script_conditions]] | ||
* [[ai_sound]] | * [[ai_sound]] | ||
'''aiscripted''' | '''aiscripted''' | ||
* [[aiscripted_schedule]] | * [[aiscripted_schedule]] | ||
'''assault''' | '''assault''' | ||
* [[assault_assaultpoint]] | |||
* [[assault_rallypoint]] | * [[assault_rallypoint]] | ||
'''combine''' | '''combine''' | ||
* [[combine_mine]] | * [[combine_mine]] | ||
'''cycler''' | '''cycler''' | ||
* [[cycler_actor]] | * [[cycler_actor]] | ||
'''env''' | '''env''' | ||
* [[env_alyxemp]] | |||
* [[env_ar2explosion]] | |||
* [[env_citadel_energy_core]] | |||
* [[env_entity_dissolver]] | |||
* [[env_extinguisherjet]] | |||
* [[env_flare]] | |||
* [[env_gunfire]] | * [[env_gunfire]] | ||
* [[env_muzzleflash]] | |||
* [[env_rotorwash]] | * [[env_rotorwash]] | ||
* [[env_starfield]] | * [[env_starfield]] | ||
* [[ | * [[env_speaker]] | ||
* [[env_terrainmorph]] | * [[env_terrainmorph]] | ||
'''filter''' | '''filter''' | ||
* [[filter_combineball_type]] | * [[filter_combineball_type]] | ||
'''func''' | '''func''' | ||
* [[func_combine_ball_spawner]] | * [[func_combine_ball_spawner]] | ||
* [[func_extinguishercharger]] | |||
* [[func_healthcharger]] | * [[func_healthcharger]] | ||
* [[func_ladder]] | |||
* [[func_lookdoor]] | |||
* [[func_monitor]] | |||
* [[func_recharge]] | * [[func_recharge]] | ||
* [[func_tank]] | * [[func_tank]] | ||
* [[func_tankairboatgun]] | * [[func_tankairboatgun]] | ||
* [[func_tankapcrocket]] | * [[func_tankapcrocket]] | ||
* [[func_tanklaser]] | |||
* [[func_tankmortar]] | * [[func_tankmortar]] | ||
* [[func_tankphyscannister]] | * [[func_tankphyscannister]] | ||
* [[ | * [[func_tankpulselaser]] | ||
* [[ | * [[func_tankrocket]] | ||
* [[func_vehicleclip]] | |||
'''generic''' | '''generic''' | ||
* [[generic_actor]] | * [[generic_actor]] | ||
'''info''' | '''info''' | ||
* [[info_apc_missile_hint]] | * [[info_apc_missile_hint]] | ||
* [[info_teleporter_countdown]] | * [[info_teleporter_countdown]] | ||
* [[info_player_deathmatch]] | * [[info_player_deathmatch]] | ||
'''item''' | '''item''' | ||
* [[ | * [[item_ammo_357]] | ||
* [[item_ammo_357_large]] | |||
* [[item_ammo_ar2]] | |||
* [[item_ammo_ar2_altfire]] | |||
* [[item_ammo_ar2_large]] | |||
* [[item_ammo_crate]] | |||
* [[item_ammo_crossbow]] | |||
* [[item_ammo_pistol]] | * [[item_ammo_pistol]] | ||
* [[item_ammo_pistol_large]] | * [[item_ammo_pistol_large]] | ||
* [[item_ammo_smg1]] | * [[item_ammo_smg1]] | ||
* [[item_ammo_smg1_grenade]] | |||
* [[item_ammo_smg1_large]] | * [[item_ammo_smg1_large]] | ||
* [[ | * [[item_battery]] | ||
* [[item_box_buckshot]] | * [[item_box_buckshot]] | ||
* [[ | * [[item_dynamic_resupply]] | ||
* [[ | * [[item_healthcharger]] | ||
* [[item_healthkit]] | * [[item_healthkit]] | ||
* [[item_healthvial]] | * [[item_healthvial]] | ||
* [[ | * [[item_item_crate]] | ||
* [[item_rpg_round]] | |||
* [[item_suit]] | * [[item_suit]] | ||
* [[item_suitcharger]] | * [[item_suitcharger]] | ||
'''logic''' | '''logic''' | ||
* [[logic_choreographed_scene]] | * [[logic_choreographed_scene]] | ||
'''monster''' | '''monster''' | ||
* [[monster_generic]] | * [[monster_generic]] | ||
'''npc''' | '''npc''' | ||
* [[npc_bullseye]] | * [[npc_bullseye]] | ||
* [[npc_enemyfinder]] | * [[npc_enemyfinder]] | ||
* [[npc_maker]] | * [[npc_maker]] | ||
* [[npc_vehicledriver]] | |||
'''path''' | '''path''' | ||
* [[path_corner]] | * [[path_corner]] | ||
* [[path_corner_crash]] | * [[path_corner_crash]] | ||
'''player''' | '''player''' | ||
* [[player_loadsaved]] | * [[player_loadsaved]] | ||
* [[player_speedmod]] | |||
* [[player_weaponstrip]] | * [[player_weaponstrip]] | ||
'''phys''' | '''phys''' | ||
* [[phys_constraintsystem]] | * [[phys_constraintsystem]] | ||
'''point''' | '''point''' | ||
* [[ | * [[point_apc_controller]] | ||
* [[point_bugbait]] | * [[point_bugbait]] | ||
* [[point_camera]] | * [[point_camera]] | ||
* [[ | * [[point_combine_ball_launcher]] | ||
'''prop''' | '''prop''' | ||
* [[prop_combine_ball]] | * [[prop_combine_ball]] | ||
* [[prop_vehicle]] | * [[prop_vehicle]] | ||
* [[ | * [[prop_vehicle_airboat]] | ||
* [[prop_vehicle_apc]] | * [[prop_vehicle_apc]] | ||
* [[prop_vehicle_cannon]] | * [[prop_vehicle_cannon]] | ||
* [[prop_vehicle_choreo_generic]] | |||
* [[prop_vehicle_crane]] | * [[prop_vehicle_crane]] | ||
* [[prop_vehicle_driveable]] | |||
* [[prop_vehicle_jeep]] | |||
* [[prop_vehicle_prisoner_pod]] | * [[prop_vehicle_prisoner_pod]] | ||
'''script''' | '''script''' | ||
* [[script_intro]] | |||
* [[script_tauremoval]] | * [[script_tauremoval]] | ||
'''scripted''' | '''scripted''' | ||
* [[scripted_sentence]] | * [[scripted_sentence]] | ||
* [[scripted_sequence]] | |||
* [[scripted_target]] | * [[scripted_target]] | ||
'''test''' | '''test''' | ||
* [[test_sidelist]] | * [[test_sidelist]] | ||
'''trigger''' | '''trigger''' | ||
* [[trigger_physics_trap]] | * [[trigger_physics_trap]] | ||
* [[trigger_rpgfire]] | |||
* [[trigger_super_armor]] | |||
* [[trigger_vphysics_motion]] | |||
* [[trigger_weapon_dissolve]] | * [[trigger_weapon_dissolve]] | ||
* [[trigger_weapon_strip]] | * [[trigger_weapon_strip]] | ||
'''vehicle''' | '''vehicle''' | ||
* [[vehicle_viewcontroller]] | * [[vehicle_viewcontroller]] | ||
'''weapon''' | '''weapon''' | ||
* [[weapon_crowbar]] | * [[weapon_crowbar]] | ||
* [[weapon_flaregun]] | * [[weapon_flaregun]] | ||
}} | |||
[[Category:The Ship]] | |||
[[Category:Entities by game]] | |||
[[Category:Level Design]] |
Latest revision as of 01:49, 2 August 2024
base.fgd
ship.fgd
The Ship specific entities.
ai
func
misc
ship
- ship_base_interaction
- ship_container
- ship_doctor
- ship_item_spawn_dest_physical
- ship_item_spawner
- ship_lift
- ship_location_radius
- ship_mission
- ship_missionstatustracker
- ship_mrx_talker
- ship_psychiatrist
- ship_radar_room
- ship_security_booth
- ship_security_camera
- ship_security_guard
- ship_sickbay_receptionist
- ship_trap
- ship_trigger_area
- ship_trigger_room
- ship_trigger_weapon_dissolve
special
vfx
weapon
- weapon_axe
- weapon_baseball_bat
- weapon_bbq_fork
- weapon_blunder
- weapon_candlestick
- weapon_claymore
- weapon_cleaver
- weapon_cooking_pot
- weapon_cut_throat
- weapon_croquet_mallet
- weapon_frying_pan
- weapon_ghurka
- weapon_golf_club
- weapon_hammer
- weapon_hunting_knife
- weapon_katana
- weapon_kitchen_knife
- weapon_letter_knife
- weapon_mannequin_arm
- weapon_needle
- weapon_paddle
- weapon_pipe
- weapon_pool_cue
- weapon_purse
- weapon_racquet
- weapon_revolver
- weapon_rolling_pin
- weapon_satchel
- weapon_scalpel
- weapon_screwdriver
- weapon_shank
- weapon_short_sword
- weapon_shovel
- weapon_spanner
- weapon_syringe
- weapon_syringe_sleep
- weapon_tommygun
- weapon_truncheon
- weapon_umbrella
- weapon_walking_stick
- weapon_winchester
- weapon_wrench
ai
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted
assault
combine
cycler
env
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_entity_dissolver
- env_extinguisherjet
- env_flare
- env_gunfire
- env_muzzleflash
- env_rotorwash
- env_starfield
- env_speaker
- env_terrainmorph
filter
func
- func_combine_ball_spawner
- func_extinguishercharger
- func_healthcharger
- func_ladder
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic
info
item
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
logic
monster
npc
path
player
phys
point
prop
- prop_combine_ball
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
script
scripted
test
trigger
- trigger_physics_trap
- trigger_rpgfire
- trigger_super_armor
- trigger_vphysics_motion
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle
weapon