User contributions
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- 05:58, 6 December 2020 (diff | hist) . . (+19) . . James Bond 007: Nightfire (The community is taking care of this game now, this poor... broken disaster of a Bond game for PC. (sobs)) (current)
- 10:50, 30 November 2020 (diff | hist) . . (-5) . . m The Beginner's Guide Sky List (current)
- 10:42, 30 November 2020 (diff | hist) . . (+137) . . N Template:Tbg (Felt like doing this.) (current)
- 10:41, 30 November 2020 (diff | hist) . . (+33) . . Template:Game link (The Beginner's Guide.) (current)
- 10:38, 30 November 2020 (diff | hist) . . (+36) . . m Portal 2 (engine branch) (Included The Beginner's Guide.) (current)
- 04:47, 5 November 2020 (diff | hist) . . (+239) . . m Infected (It gets its own page!!!) (current)
- 09:57, 11 October 2020 (diff | hist) . . (+61) . . List of L4D2 Entities (Info_infected_zoo_puppet is in the zoo_infected2.bsp released with the devmaps.) (current)
- 07:55, 11 October 2020 (diff | hist) . . (0) . . m Infected (shader) (Breakin' Benny moved page Infected to Infected (shader): There's a point entity called simply "infected")
- 07:55, 11 October 2020 (diff | hist) . . (+31) . . N Infected (Breakin' Benny moved page Infected to Infected (shader): There's a point entity called simply "infected")
- 07:47, 7 September 2020 (diff | hist) . . (+61) . . Infected (shader) (GDC Vault presentation, also)
- 03:34, 27 October 2018 (diff | hist) . . (+14) . . Item ammo smg1 large (The reason for this is that the "large" version tries to use a model that was removed from the final version of Half-Life 2, but it can be found in the leak.)
- 03:32, 27 October 2018 (diff | hist) . . (+34) . . Item ammo pistol large
- 05:10, 2 October 2018 (diff | hist) . . (+42) . . File:Obsolete.png (Wayback Machine link.)
- 04:55, 11 April 2018 (diff | hist) . . (+42) . . Source BSP File Format (Added The Beginner's Guide, because it also runs on Portal 2's engine.)
- 02:19, 10 April 2018 (diff | hist) . . (-23) . . Source 2
- 03:40, 6 April 2018 (diff | hist) . . (+30) . . Npc wheatley boss (You *can* spawn npc_wheatley_boss in-game, but it causes glaring problems because of the lack of a model.)
- 14:29, 28 January 2018 (diff | hist) . . (-13) . . Weapon citizenpackage (It still works!)
- 15:45, 15 July 2017 (diff | hist) . . (+23) . . Env hudhint (You CAN make localized text if you insert the aforementioned string as what to localize.)
- 22:51, 1 July 2017 (diff | hist) . . (-18) . . m Half Lambert (current)
- 14:24, 9 February 2017 (diff | hist) . . (-7) . . Generic actor
- 01:21, 13 July 2016 (diff | hist) . . (-247) . . $bumpmap (I'll just get rid of it then, why have $bumpmapalphaphongmask or $normalmapalphaphongmask if it already uses the bumpmap's alpha channel by default?)
- 01:33, 3 July 2016 (diff | hist) . . (+123) . . $bumpmap
- 00:23, 30 March 2016 (diff | hist) . . (-1) . . m Void (current)
- 14:35, 27 March 2016 (diff | hist) . . (-101) . . SFM/Common issues and questions
- 17:46, 20 February 2016 (diff | hist) . . (+20) . . N $color2 (Redirected page to $color) (current)
- 23:49, 4 August 2015 (diff | hist) . . (+4) . . Linked portal door
- 05:38, 12 April 2015 (diff | hist) . . (-10) . . $blendtintbybasealpha ($blendtintbybasealpha was first in Left 4 Dead 1)
- 10:25, 1 February 2015 (diff | hist) . . (-8) . . m Commentary zombie spawner
- 10:24, 1 February 2015 (diff | hist) . . (-8) . . m Info zombie spawn
- 08:54, 20 December 2014 (diff | hist) . . (+4) . . Linked portal door
- 05:23, 20 December 2014 (diff | hist) . . (-1,739) . . Making Your Portal Mod (Efficiency)
- 12:46, 4 May 2014 (diff | hist) . . (+21) . . m Closed Captions (Must be convenience to spare the time of using Ctrl+F for specific line.)
- 00:43, 3 February 2014 (diff | hist) . . (-2) . . m Mat dxlevel (Replaced "his/her" with "their", to avoid specific gender)
- 05:22, 30 January 2014 (diff | hist) . . (+17) . . m Weapon physcannon
- 05:00, 30 January 2014 (diff | hist) . . (-6) . . m Player weaponstrip (Gender-neutrality)
- 04:57, 30 January 2014 (diff | hist) . . (+168) . . N Template:TF2 add (TF2 Add template)
- 06:41, 17 December 2013 (diff | hist) . . (-7) . . m Demo Video Creation
- 11:08, 6 December 2013 (diff | hist) . . (+72) . . m Impulse (Impulse 50 goes here!)
- 16:18, 12 May 2013 (diff | hist) . . (+35) . . Counter-Strike: Global Offensive (These new hostages use move_x and move_y? Is it originally from L4D1?)
- 09:10, 26 April 2013 (diff | hist) . . (-2,860) . . L4D Custom Music Tutorial (You guys check if this issue is fixed, because I'm deleting the problems now. This hasn't been edited for 4 years!) (current)
- 11:35, 24 April 2013 (diff | hist) . . (-270) . . m Demo Video Creation (→Export to MOV, new with Replay Update for Team Fortress 2)
- 11:33, 24 April 2013 (diff | hist) . . (-219) . . Demo Video Creation (No more AVI support, sorry guys!)
- 03:42, 24 April 2013 (diff | hist) . . (-2) . . m Eyeball boss
- 03:05, 5 April 2013 (diff | hist) . . (+17) . . m List Of Material Proxies (Damn, I forgot the two "}"s)
- 03:04, 5 April 2013 (diff | hist) . . (+206) . . List Of Material Proxies (Check it out, an Invis proxy for convenience!)
- 12:59, 18 March 2013 (diff | hist) . . (+110) . . m Item ammo smg1 large (HL2 beta model prevents the ERROR and replacement model)
- 06:24, 23 November 2012 (diff | hist) . . (-1) . . m Patch (I can't seem to...)
- 06:24, 23 November 2012 (diff | hist) . . (-2) . . Patch (Let's make it a bit more consistent...)
- 02:20, 9 April 2012 (diff | hist) . . (+1,431) . . N Clean (Portal 2):ru (Russian Translation 4 U)
- 02:20, 9 April 2012 (diff | hist) . . (-227) . . Clean (Portal 2) (Going to make that a translation, wait for it)
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