Base shop

From Valve Developer Community
Jump to: navigation, search

Entity Description

This entity provides shop functionality for ship_base_interactions.



Name (targetname) <string>
The targetname that other entities refer to this entity by.
Entity Scripts (vscripts) <scriptlist> (in all games since <Left 4 Dead 2>)
Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Script think function (thinkfunction) <string> (in all games since <Left 4 Dead 2>)
Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call.
Note.png Note: Try to avoid expensive operations in this function, as it may cause performance problems.
  • ShopType
<choices> Shop type
Literal Value Description


8 Vending Machine

A Cut Above

7 Mannequin Arm

A.D. Antiques

5 Guns & Swords

House of Usher


16 Facial Accessories
14 Golf Clothes
39 Kilt
38 Safari
15 Slacks & Open Collars
13 Suits


41 Ballgown
25 Coats
27 Dresses
28 Facial Accessories
40 Flapper
26 Suits

Marco Graza

6 Mannequin Arm


0 Assortment
12 Facial Accessories
10 Golf Clothes
35 Kilt
34 Safari
11 Slacks & Open Collars
9 Suits


37 Ballgown
21 Coats
23 Dresses
24 Facial Accessories
36 Flapper
22 Suits

Nautilus Sports

4 Mens Clothes & Equipment
33 Equipment

Pour Vous


20 Facial Accessories
18 Golf Clothes
43 Kilt
42 Safari
19 Slacks & Open Collars
17 Suits


1 Assortment
45 Ballgown
29 Coats
31 Dresses
32 Facial Accessories
44 Flapper
30 Suits

Victorian Secrets

2 Deoderant & Mannequin Arm



Removes this entity from the world.
Removes this entity and its children from the world.
Note.png Note: Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than Kill.
AddOutput <string>
Adds a keyvalue/output to this entity. It can be potentially very dangerous, use with care.
KV Format: <key> <value>
I/O Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
Use  !FGD
Same as a player invoking +use; may not do anything depending on the entity. Can also be invoked by firing an output that does not specify an input.
RunScriptFile <script> (in all games since <Left 4 Dead 2>)
Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
RunScriptCode <string> (in all games since <Left 4 Dead 2>)
Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
Bug.png Bug: In <Left 4 Dead 2>, the code is executed in the script scope of the entity that fires the output, not the one receiving the input.
Warning.png Warning: Never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
CallScriptFunction <string> (in all games since <Left 4 Dead 2>) !FGD
Execute a VScript function in the scope of the receiving entity.
SetLocalOrigin <coordinates> (in all games since <Alien Swarm>) !FGD
Send this entity to a spot in the map. If the entity is parented to something, it will be offset from the parent by this amount.
SetLocalAngles <angles> (in all games since <Alien Swarm>) !FGD
Set this entity's angles.



OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (only in <Left 4 Dead><Left 4 Dead 2>)
This output fires when the entity is killed and removed from the game.