Category:Source
Main article: Source
Tip:Pages using {{source topicon}} are automatically added to this category.
Welcome to the Source Engine!
This category page will list everything related to Source engine.
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Subcategories
This category has the following 28 subcategories, out of 28 total.
2
A
C
G
I
N
P
Q
S
W
Pages in category "Source"
The following 200 pages are in this category, out of 337 total.
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- $allowrootlods
- $alwayscollapse
- $ambientboost
- $ambientocclusion
- $animblocksize
- $append
- $bbox
- $cbox
- $cdmaterials
- $cdmaterials/en
- $cdmaterials/ru
- $constantdirectionallight
- $continue
- $desaturatewithbasealpha
- $desaturatewithbasealpha/en
- $detail
- $hbox
- $hboxset
- $lightwarptexture
- $lod
- $lod/en
- $modelname
- $prepend
- $scale
- $scale/en
- $staticprop
- $staticprop/en
A
- Activity
- Adding Light
- Adding Light/en
- Adding Light/ja
- Adding Lua
- Addoninfo.txt
- Admin Slowhacking
- Aftershock
- Aftershock/en
- Ai goal assault
- Ai goal assault/en
- Alien Swarm engine branch
- Alien Swarm Mapper's Reference
- Alien Swarm Mapper's Reference/en
- User:Alpyne/Sandbox
- Ambient generic
- Authoring a Model Entity
- Authoring Tools/Left 4 Dead
- Authoring Tools/Left 4 Dead/de
- Authoring Tools/Left 4 Dead/en
- Authoring Tools/Left 4 Dead/es
- Authoring Tools/Left 4 Dead/fr
- Authoring Tools/Left 4 Dead/it
- Authoring Tools/Left 4 Dead/pl
- Authoring Tools/Left 4 Dead/pt-br
- Authoring Tools/Left 4 Dead/ru
B
C
- CFG
- Clip texture
- Command line options
- Commentary System
- Compiling a model
- Compiling a model/en
- Compiling under VS2010
- Compiling under VS2010:de
- Compression (Source 1)
- ConVar
- Coop Door (Portal 2)
- Coop Door (Portal 2):fr
- Coop Door (Portal 2):ru
- Counter-Strike: Global Offensive engine branch
- Create a Mod (GoldSrc)
- Create a Mod (Source)
- Creating a wall light
- Creating a wall light:ru
- Creating Brush Entities
- Creating Brush Entities/en
- Creating Brush Entities/fr
- Creating Brush Entities/ja
- Creating High-Quality Maps in Source
D
E
L
- L4D Campaign Add-on Tutorial/en
- L4D Custom Music Tutorial
- L4D Mapping Notes
- L4D Soundscripts:zh-cn
- L4D2 Campaign Add-on Tutorial/en
- L4D2 Campaign Add-on Tutorial/ru
- L4D2 Campaign Add-on Tutorial/zh
- L4D2 Gamemodes.txt File
- L4D2 Level Design/Add-on Notes
- Leak
- Left 4 Dead Design Theory
- Left 4 Dead engine branch
- Left 4 Dead Level Creation/pt-br
- Left 4 Dead Plugins
- Left 4 Dead Plugins/en
- Left 4 Dead Sky List
- Lightmap/Luxel
- LightmappedGeneric
- List of entities
- List of HL2 Deathmatch Soundscapes
- List of HL2 Deathmatch Soundscapes/en
- List of Postal III music
- List of Skyboxes
- List of Titanfall Skies
- Logic active autosave
- Logic autosave
- Logic measure movement
- Logic script
M
N
P
- Patch
- Patch/en
- Patch/es
- Patching levels with lump files
- PBR (Strata shader)
- Phong materials
- PHY
- Physically Based Rendering
- Point entity
- Portal 2 engine branch
- Portal 2/Authoring Tools
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting GoldSrc maps to Source
- Porting Source content to GoldSrc
- PPL
- Precursor
- Counter-Strike: Global Offensive/Procedural generation
- Prop door rotating
- PRT
- PTS
- Pure Servers
Media in category "Source"
The following 4 files are in this category, out of 4 total.
- Icon-Source.png 2,048 × 2,048; 37 KB
- Source-logo-200px.png 199 × 61; 5 KB
- Source-logo-300px.png 300 × 92; 8 KB
- Source-logo.png 650 × 200; 9 KB