SDK Docs
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This translated page needs to be updated.
You can help by updating the translation.
Also, please make sure the article tries to comply with the alternate languages guide.Category:Modding | Creating, organizing and releasing your Source project. |
Category:Level Design | Map (level design) are the 3D worlds where everything comes together. |
Category:Programming | A mod's C++ code defines the way its world and game rules behave. |
Category:Scripting | Scripting can be used for adding new functionality or logic to Entity . |
Category:Modeling | Model are the detailed 3D objects that appear in the game world. |
Materials | Texture and Shader are combined in Source to create Material . |
Sounds | Quality Sound and Music adds a fourth dimension to your world. |
Particles | Effects like smoke, sparks, blood and fire are created with Particle System Overview . |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC:jp actions. |
Category:Choreography | Direct your digital actors' performances with Choreography creation . |
Filmmaker | Create movies inside the Source:jp . |
Category:Tutorials | Step-by-step guides on a variety of topics. |
Category:Technical | In-depth discussion of Source:jp features. |
Category:Glossary | Explanations for terms you may encounter. |
Category:Official Tools | Official tools made by Valve:jp for their games. |
Third-Party Tools | Useful developer tools created by the community. |
I/O System | The Inputs and Outputs is the backbone of most levels in Source-based games/mods. |
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