SDK Docs
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Modimine | Sinu Source projekti loomine, organiseerimine ja väljastamine |
Kaardistamine | Kaardid on 3D maailmad kus kõik tuleb kokku |
Programmeerimine | Mod'i C++ kood määratleb kuidas selle maailm ja mängureeglid käituvad |
Category:Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modelleerimine | Mudelid on üksikasjalikud 3D objektid, mis esinevad mängu maailmas |
Materjalid | Tektuurid ja shader'id kombineeritud Source'is, et luua materjale |
Helid | Kvaliteetsed helid lisavad neljanda mõõtme sinu maailmale |
Osakesed | Efektid nagu suits, sädemed, veri ja tuli on loodud osakestega |
Artificial Intelligence | AI controls the behaviour of all but the simplest of NPC actions. |
Koreograafia | Juhi oma digitaalsete näitlejate esinemisi lavastatud stseenidega |
Filmmaker | Create movies inside the Source Engine. |
Õpetused | Samm-sammult õpetused erinevate teemade kohta |
Tehniline | Source'i funktsioonide põhjalik arutelu |
Sõnastik | Selgitused terminitele mis võivad esineda |
Category:Official Tools | Official tools made by Valve for their games. |
Kolmanda Osapoole Tööriistad | Kasulikud kommuuni poolt loodud tööriistad |
Category:IO System | The I/O system is the backbone of most levels in Source based games/mods. |
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