SDK Docs
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If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article tries to comply with the alternate languages guide.
מודינג | יצירה, ארגון ושחרור פרוייקט הסורס שלך |
עיצוב שלבים | המפות הן העולם התלת מימדי בו הכל קורה |
תכנות | A mod's C++ code defines the way its world and game rules behave |
Category:Scripting | Scripting can be used for adding new functionality or logic to Entity . |
עיצוב תלת מימד | Model are the detailed 3D objects that appear in the game world |
חומרים | Texture and Shader are combined in Source to create Material |
סאונד | Quality Sound and Music adds a fourth dimension to your world |
חלקיקים | Effects like smoke, sparks, blood and fire are created with Particle System Overview |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
כוריאוגרפיה | Direct your digital actors' performances with Choreography creation |
Filmmaker | Create movies inside the Source . |
מדריכים | Step-by-step guides on a variety of topics |
טכנולוגיה | In-depth discussion of Source's features |
מילון מונחים | Explanations for terms you may encounter |
Category:Official Tools | Official tools made by Valve for their games. |
כלים מגוף שלישי | Useful developer tools created by the community |
I/O System | The Inputs and Outputs is the backbone of most levels in Source-based games/mods. |
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