DSP
< Fr
Jump to navigation
Jump to search
This article needs more links to other articles to help integrate it into the encyclopedia. Please help improve this article by adding links that are relevant to the context within the existing text.
January 2024
January 2024
This page needs to be translated.
This page either contains information that is only partially or incorrectly translated, or there isn't a translation yet.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article tries to comply with the alternate languages guide.
This page either contains information that is only partially or incorrectly translated, or there isn't a translation yet.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article tries to comply with the alternate languages guide.
This translated page needs to be updated.
You can help by updating the translation.
Also, please make sure the article tries to comply with the alternate languages guide.Dans le contexte du moteur Source, DSP , ou Digital Signal Processor, fait référence aux effets audios tels les échos, les réverbérations, les occlusions, qui sont appliqués aux sons en temps réel dans le moteur. Le DSP calcule automatiquement les effets à appliquer en fonction des matériaux et de la 3D autour. Pour utiliser le DSP vous devez vous servir de l'entité env_soundscape.