$continue
$continue
is a QC command available in all Source games since
Source 2006. It is used to insert more parameters to sequences or animations after declared, by expanding it. This somehow also allow expand macros.
![Tip.png](/w/images/thumb/4/45/Tip.png/9px-Tip.png)
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Warning.png](/w/images/thumb/c/cb/Warning.png/10px-Warning.png)
Syntax
$continue "SequenceName" <options>
Examples
$definemacro SpyMeleeGestureAttackIKRelease gesturename filename activityname \\
$sequence $gesturename$ { \\
$filename$ \\
weightlist SpymeleeRightArmBlend \\
subtract $gesturename$ 0 \\
delta \\
ikrule lhand release \\
ikrule rhand release \\
iklock rfoot 1 0 iklock lfoot 1 0 \\
activity $activityname$ 1 \\
} \\
$continue $gesturename$
$definemacro SelfDeltaSequence FileName \\
$animation a_$FileName$ $FileName$ subtract a_$FileName$ 0 \\
$sequence $FileName$ a_$FileName$ predelta \\
$continue $FileName$ \\
// make a sequence named DLC1_Intro_Male_LeanUp with above macro, tell to lock both feets in position and set activity
$SelfDeltaSequence DLC1_Intro_Male_LeanUp {
iklock "rfoot" 1 0
iklock "lfoot" 1 0
activity ACT_DLCINTRO_01 -1
}
// edit above sequence $animation, constraining it start and end
$continue a_DLC1_Intro_Male_LeanUp frames 0 269
See also
- $prepend Add more options to the specified sequences or animations before any other option.
- $append Add more options to the specified sequences or animations after all other options.
- $definemacro
- $definevariable