Eyes
This article is about the obsolete shader. For the succeeding shader, see
EyeRefract
. For the QC property of $model, see Eyeball. For the tool, see qc_eyes.
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This shader is obsolete; its use is discouraged and it may only exist/function in older engine branches. |
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Alyx's eyeball in Episode Two, using this shader.
Eyes
is a material shader available in all Source games. It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it.

EyeRefract
shader; use that instead.Parameters
$basetexture
<texture>
- The texture for the sclera (the white) of the eye.
$iris
<texture>
- The texture for the iris, which is a translucent decal projected over the sclera of the eye.
$halflambert
<boolean>
- Half-lambertian shading.