Category:TODO
Stuff that needs to be done. See also Valve Developer Community:Wiki To Do, Category:Cleanup, Category:CONFIRM, and Category:Stubs.
Subcategories
This category has the following 10 subcategories, out of 10 total.
C
N
T
Pages in category "TODO"
The following 200 pages are in this category, out of 1,035 total.
(previous page) (next page)I
- Template:I BaseDriveableVehicle
- Template:I basehelicopter-ru
- Template:I BaseVehicle
- Template:I CAI BaseNPC
- Template:I Damage
- Id Tech 2
- IFileSystem
- Image Subrect Editor
- Implementing Deferred lighting into Source 2013
- Implementing Discord RPC
- Implementing libcurl
- Infected (shader)
- Info director
- Info gamemode
- Info intermission
- Info notepad
- Info offscreen movie texture
- Info particle system
- Info remarkable
- Info survivor rescue
- Info target personality sphere
- Infra crow
- Template:Inline note templates
- Template:Inline note templates/doc
- Instanced scripted scene
- Template:Instead
- Category talk:Interfaces
- Intermediate Lighting
- International Sites
- Interpolation
- Introduction to AI
- IPhysicsObject
- Ironsights
- Is Or Will Be
- IServerPluginCallbacks
- Item healthcharger
K
- Keyframe rope
- KeyValues
- KeyValues3
- Template:KV BaseActbusyGoal
- Template:KV BaseDriveableVehicle
- Template talk:KV BaseEntity
- Template:KV BaseEntity/doc/Uncovered Keyvalues
- Template:Kv basehelicopter-ru
- Template:KV BaseNPC-ru
- Template:KV BaseNPC:ru
- Template:KV BaseVehicle
- Template:KV CAI BaseNPC
- Template:KV Render FX:ru
- Template:KV RenderFields-ru
- Template:KV RenderFields:ru
- Template:KV Source 2 Light
- Template:KV Source 2 LightProbeVolume
- Template:Kv talknpc-ru
- Template:KV TalkNPC:ru
- Template:Kv vehicledrivernpc-ru
- Template:KV visiblebrush/zh
- Template:KV visiblebrush:ru
- Template:KV:fr
- Template:KV:ru
L
- L4D Custom Music Tutorial
- L4D Level Design/Elevators
- L4D Level Design/Versus Maps
- L4D2 Custom Melee Weapons
- Talk:L4D2 Custom Particle Effects Tutorial
- L4D2 Custom Sound and Music Tutorial
- L4D2 Level Design/Custom Finale
- L4D2 Level Design/Foot Lockers
- L4D2 Mission Files
- L4D2 Vscripts
- Lag Compensation
- Lambda Wars
- Template:Lang
- Template:Lang/doc
- Template:Language/archives/Lang2/doc
- Template:Language/archives/MultiPage/doc
- Template:Language/archives/MultiPage/doc/zh
- Laserweapon
- Leak
- Left 4 Dead 2 Authoring Tools
- Left 4 Dead 2 Tool Updates
- Left 4 Dead 2/Script Functions
- Left 4 Dead 2/Script Functions/ClientPrint
- Left 4 Dead 2/Script Functions/Director Scripts
- Left 4 Dead Design Theory
- Talk:Left 4 Dead Design Theory
- Level Overviews
- Light (Source 2)
- Light deferred
- Light deferred global
- Light editor
- Light environment (GoldSrc)
- Light environment (Source 2)
- Light ortho
- Light spot (Source 2)
- Lighting
- Lightmapped 4WayBlend
- LightmappedGeneric
- LightmappedReflective
- List of Alien Swarm: Reactive Drop Entities
- List of Client Effects
- List of Contagion Script Functions
- List of Counter-Strike: Global Offensive console commands and variables
- List of CS:GO Cvars
- List of CS:GO Script Functions
- List of default AI relationships
- List of entities
- List of Gunman Chronicles entities
- List of Half-Life 1 music
- List of Half-Life 2 music
- List of Half-Life: Alyx Soundscapes
- List of L4D Instructor Messages
- List of L4D Soundscapes
- List of material proxies
- List of No More Room in Hell Console Commands
- List of Portal 2 Entities
- List of Portal 2 Instances
- List of Portal 2 Script Functions
- List of Portal 2: Community Edition Entities
- List of Reactive Drop Script Functions
- List of Script Libraries
- List Of Shader Parameters
- List of skies
- List of Source weapons
- List of Team Fortress 2 console commands and variables
- List of Team Fortress 2 Entities
- List of The Stanley Parable console commands and variables
- List of Valve Games console commands and variables
- List of VTMB Soundschemes
- LOD system
- Logic lineto
- Logic mirror movement
- LUX
M
- Template:MainPage
- Template:MainPage/doc
- Making a custom breakable surface
- Map (console command)
- MAP (file format)
- Template:Map compile pipeline
- Map Obfuscator
- Map prefixes and suffixes
- Maplist Thumbnails
- Mapname.txt
- MAT file
- Material map compile flags
- Material modify control
- Material optimization
- Material proxies
- Material Types
- User:Max34/SourceRenewed
- MDL (Source)
- MDLCACHE CRITICAL SECTION()
- Merasmus
- Mesh
- MINERVA
- Template:Mod release
- Model Creation Overview
- Model Editor
- ModelDoc Editor
- Talk:Modeling props with Blender
- Template:ModernConfusion
- Modifying Source GameUI
- Template:ModSoftware
- Template:ModStatus
- Template:ModStatus/doc
- Template:ModStatus:es
- Template:ModStatus:ru
- Molotov projectile (Left 4 Dead series)
- Monster apache (GoldSrc)
- Monster flyer flock (GoldSrc)
- Monster gargantua (GoldSrc)
- Monster generic
- Monster hgrunt dead (GoldSrc)
- Monster human assassin (GoldSrc)
- Monster ichthyosaur
- Monster leech (GoldSrc)
- Monster miniturret (GoldSrc)
- Monster nihilanth (GoldSrc)
- Monster pitdrone
- Monster satchelcharge (GoldSrc)
- Monster snark (GoldSrc)
- Monster tentacle (GoldSrc)
- Monster tripmine (GoldSrc)
- Monster turret (GoldSrc)
- Monster zombie (GoldSrc)
- Template:MovableTOC
- Multisource (Source)
Media in category "TODO"
The following 13 files are in this category, out of 13 total.
- Door brush vert.gif 960 × 540; 3.43 MB
- Portal Prelude - Screenshot 1.jpg 800 × 500; 72 KB
- Portal Prelude - Screenshot 2.jpg 800 × 500; 72 KB
- Portal Prelude - Screenshot 3.jpg 800 × 500; 72 KB
- Portal Prelude - Screenshot 4.jpg 800 × 500; 75 KB
- Portal Prelude - Screenshot 5.jpg 800 × 500; 66 KB
- Quake 2 - Screenshot 1 (Old).jpg 640 × 480; 66 KB
- Quake 2 - Screenshot 2 (old).jpg 640 × 480; 66 KB
- Quake 2 - Screenshot 3 (old).jpg 640 × 480; 76 KB
- Quake 2 - Screenshot 4 (old).jpg 640 × 480; 50 KB
- SourceLogoWhite.png 2,048 × 627; 50 KB
- SourceOpsUI.png 378 × 3,523; 188 KB
- Usk18.png 600 × 600; 21 KB