List of No More Room in Hell Console Commands
This is a listing of all commands that are in No More Room in Hell but not part of a default Source SDK 2013 Multiplayer mod. For the normal commands that should mostly still apply see the Console Command List article.
Todo: categorize this unusual page with a subset of commands, or dump all the commands to make it like the other command list pages
Table
Name | Description |
---|---|
-ammoinv | |
-compass | |
-dropweapon | |
-inventory | |
-maglite | |
-selectfire | |
-shove | |
-unload | |
-voicecmd | |
+ammoinv | |
+compass | |
+dropweapon | |
+inventory | |
+maglite | |
+selectfire | |
+shove | |
+unload | |
+voicecmd | |
addons | Open Add-on Manager. |
addons_cfg_startdir | |
addons_clear_preview_cache | Clear preview cache |
addons_dump_metadata | Dump add-on metadata |
addons_list | Dumps add-on list |
addons_publisher_save_startdir | |
addons_publisher_startdir_preview | |
addons_publisher_startdir_vpk | |
addons_showtags | Prints add-on tags |
ae_debug_print_worldlights | Print amount of world lights found in PVS |
ae_ssao_anglebias | |
ae_ssao_occlusionintensity | |
ae_ssao_occlusionradius | |
ai_debug_chopper_path | |
ai_zombie_losetime | |
ammocheck_sound_delay | Time delay between ammo check and sound being played |
anim_player_yaw_increments | Increments of player yaw |
anim_showmainactivity | Show the idle, walk, run, and/or sprint activities. |
blend_pct | |
bot_add | Add a bot. |
bot_changeclass | Force all bots to change to the specified class. |
bot_crouch | Bot crouches |
bot_flipout | When on all bots fire their guns. |
bot_forceattack2 | When firing use attack2. |
bot_forceattackon | When firing dont tap fire hold it down. |
bot_forcefireweapon | Force bots with the specified weapon to fire. |
bot_kick | Kick a bot. |
bot_mimic | Bot uses usercmd of player by index. |
bot_mimic_yaw_offset | Offsets the bot yaw. |
bot_sendcmd | Forces bots to send the specified command. |
bot_voicecommands | Bots talk the good smack. |
charselect | Show the character selector |
chat_atten_max | Chat attenuation distance in units |
cl_barricade_board_model | Model to use for barricade points |
cl_debug_music_manager | Debug music manager |
cl_debug_shaders | |
cl_detail_avoid_force | force with which to avoid players ( in units percentage of the width of the detail sprite ) |
cl_detail_avoid_radius | radius around detail sprite to avoid players |
cl_detail_avoid_recover_speed | how fast to recover position after avoiding players |
cl_detail_max_sway | Amplitude of the detail prop sway |
cl_fpspanel_font | |
cl_full_health_color_b | |
cl_full_health_color_g | |
cl_full_health_color_r | |
cl_half_health_color_b | |
cl_half_health_color_g | |
cl_half_health_color_r | |
cl_health_display | Show player names |
cl_health_far_opacity | |
cl_health_half_pct | |
cl_health_head_offset | |
cl_health_low_pct | |
cl_health_max_dist | |
cl_health_near_opacity | |
cl_health_supply_max_dist | Maximum draw distance of health supply hud |
cl_health_supply_offset | Distance above origin that health draws for health supplys |
cl_itemglow_alpha | |
cl_itemglow_enabled | |
cl_keypad_tone | Keypad input plays DTMF tone. |
cl_low_health_color_b | |
cl_low_health_color_g | |
cl_low_health_color_r | |
cl_lowhealth_end | Percent of health to stop low health effect. |
cl_lowhealth_start | Percent of health to start low health effect. |
cl_mainmenu_promo_buttons | Show additional promotional buttons in the main menu. |
cl_motd_allow_remote_url | Allow remote URL on MOTD. |
cl_music_blitz | Music to play while playing blitz mode |
cl_music_challenge | Music to play while playing challenge modes |
cl_music_crossfade_time | Time for background music to fade in / out |
cl_music_cure | Music to play while cured |
cl_music_suicide | Music to play while contemplating suicide |
cl_music_vaccine | Music to play while under effects of vaccine |
cl_muzzle_dlight | Use dynamic light for muzzle flashes instead of entity light |
cl_muzzle_smoke_delay | Minimum time between muzzle smoke effects. |
cl_natwarning_dontshow | |
cl_neutral_health_color_b | |
cl_neutral_health_color_g | |
cl_neutral_health_color_r | |
cl_new_impact_effects | |
cl_new_impact_effects_cheap | |
cl_playerselector_model | Display 3D models in the player selector. |
cl_progress_color_b | |
cl_progress_color_g | |
cl_progress_color_r | |
cl_ragdoll_fade_time | |
cl_ragdoll_physics_enable | Enable/disable ragdoll physics. |
cl_ragdoll_pronecheck_distance | |
cl_richpresence | Enable Rich Presence. |
cl_safezone_attack_sound_cd | Time between safe zone under attack sounds |
cl_safezone_flash_cd | Time between flashes of an in-danger safe zone |
cl_screenshot_autotag | |
cl_show_speed | spam console with local player speed |
cl_steam_notification_position | Steam overlay notification position. |
cl_stickyironsight | Whether to use sticky ironsights or not. |
cl_vaccine_partial_blind_desaturation | |
cl_vaccine_partial_blind_fadein | |
cl_vaccine_partial_blind_fadeout | |
cl_vaccine_partial_blind_intensity | |
cl_viewbob_enabled | Oscillation Toggle |
cl_viewbob_scale | Magnitude of Oscillaiton |
cl_viewbob_timer | Speed of Oscillation |
cl_viewpunch_x | Value of x-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events. |
cl_viewpunch_y | Value of y-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events. |
cl_viewpunch_z | Value of z-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events. |
cl_vmcamera_enabled | Enable the viewmodel camera |
cl_vmcamera_scale | Scale of the viewmodel camera movements |
cl_voicesubtitles | Enable voice subtitles in chat. |
cl_vote_ui_active_after_voting | |
cl_vote_ui_show_notification | |
cl_wavenum_padding_post | Padding of WAVE texture before label |
cl_wavenum_padding_x | Padding of WAVE texture in x-direction |
cl_wavenum_padding_y | Padding of WAVE texture in y-direction |
cl_workshop_download_maps | Download maps automatically from Workshop. (Depends on server) |
compass_fadetime | Time for compass to fade away after releasing hotkey. |
CreatePredictionError | Create a prediction error |
debug_challenge_print_records | |
debug_extract_preview | |
dropitem | dropitem: Drops item/ammo of the player. |
dropweapon | dropweapon: Drops the weapon of the player. |
ds_autodelete | Auto-delete recordings with no associated bookmark. |
ds_autorecord | Auto-record demos on map start will be saved to the directory set in ds_dir. |
ds_bookmark_backtrack | By default how many seconds should the timer go backwards when the bookmark key is pressed |
ds_bookmark_goto | Go to bookmark tick. |
ds_dir | Demos are saved into this directory located in NMRiH game folder. Directory will be created if it doesnt exist. |
ds_exportlog | Export log of a demo. |
ds_fileprefix | File name prefix. |
ds_log | Log events such as player chat, kills and so on. Saved as [demoname].txt in the same folder as demo. |
ds_mark | Set bookmark to current tick. Usage: ds_mark [name] [secs to backtrack] |
ds_playback_controls | Enable demo playback controls. |
ds_playback_open_ui | Open demo UI on playback. |
ds_playback_open_ui_version | Demo UI version to open. 1: Normal UI. 2: Simple UI. |
ds_playdemo | This command attempts to load a demo in the dir that is set in ds_dir first and root second. |
ds_record | Record a demo using NMRiH Demo Support. |
ds_record_toggle | Record a demo using NMRiH Demo Support. (Toggle version for bind) |
ds_sounds | Play a sound on record/stop. |
ds_stop | Stop a demo using NMRiH Demo Support. |
dump_objectives | Dump all objectives to console |
dump_weapon_registry | Dump Weapon Registry |
dump_weapon_registry | Dump Weapon Registry |
endround | Ends round. |
extractallplayers | Extracts all players. |
extractplayer | Extracts player. Usage: extractplayer [userid] |
fmod_fade_out | Fade out a sound through FMOD |
fmod_stop | Stop a sound through FMOD |
fov_desired | |
freezeallnpcs | Freeze all NPCs. |
freezeallplayers | Freeze all players. |
glow_outline_effect_enable | Enable entity outline glow effects. |
glow_outline_width | Width of glow outline effect in screen space. |
hap_ui_vehicles | |
hb_beat_baselooptime | Time in seconds between heartbeats (baseline) |
hb_beat_basepulsetime | Time in seconds between in and out pulses (baseline) |
hb_beat_endlooptime | Time in seconds between heartbeats (ending point) |
hb_beat_endpulsetime | Time in seconds between in and out pulses (ending point) |
hb_breath_looptime | Time in seconds between breath start times. |
hb_heavy_threshold | Threshold of stamina to play heavy breathing sound. |
hb_light_threshold | Threshold of stamina to play light breathing sound (and heartbeat). |
hb_medium_threshold | Threshold of stamina to play medium breathing sound. |
heal_safe_zone | Test heal a safe zone |
hud_demotimer_icon_colors | |
hud_demotimer_play_resolution | |
hud_demotimer_play_showtotal | |
hud_demotimer_record_resolution | |
hud_showchallengetimer | |
hud_showdemotimer | |
inv_maxcarry | Maximum weight a player can carry in hundredths of grams. |
inv_speedfactor_full | Movement speed penalty when player has full inventory. |
inv_speedfactor_half | Movement speed penalty when player has half full inventory. |
inv_speedfactor_norm | Movement speed penalty when player has empty inventory. |
kill_safe_zone | Kill a safe zone |
load_challenge | Load challenge in Challenge mode. |
map_showspawnpoints | Dev - test the spawn points draws for 60 seconds |
maphack_dump_vars | Dump MapHack variables to console. |
maphack_include | Include file by name into existing MapHack. |
maphack_load | Load MapHack file by name. |
maphack_reload | Reload current MapHack. |
maphack_trigger | Trigger a MapHack event. |
me_abrasivesaw_drain_rate_active | Abrasive Saw fuel drain rate per second while attacking |
me_abrasivesaw_drain_rate_idle | Abrasive Saw fuel drain rate per second while idle |
me_abrasivesaw_loop_crossfade_time | Abrasive Saw looping sound crossfade time |
me_chainsaw_drain_rate_active | Chainsaw fuel drain rate per second while attacking |
me_chainsaw_drain_rate_idle | Chainsaw fuel drain rate per second while idle |
me_chainsaw_loop_crossfade_time | Chainsaw looping sound crossfade time |
mp_limitteams | Max # of players 1 team can have over another (0 disables check) |
mp_showcleanedupents | Show entities that are removed on round respawn. |
mp_suicide_time | |
mv_speed_normal | Movement speed while walking |
mv_speed_riflesights | Movement speed while ironsighted with a rifle |
mv_speed_sights | Movement speed while ironsighted |
mv_speed_sprint | Movement speed while sprinting |
nav_no_zombie_spawn | Toggles the zombies cannot spawn here flag used by the AI system. |
nmrih_creategame | Create multiplayer game |
nmrih_dof | |
nmrih_dof_debug_vis | |
nmrih_dof_focallength | |
nmrih_dof_focus_override | |
nmrih_dof_focus_override_distance | |
nmrih_dof_focus_speed | |
nmrih_dof_fstop | |
nmrih_dof_model_trace | |
nmrih_dof_radius | |
nmrih_grain | |
nmrih_grain_falloff | |
nmrih_grain_intensity | |
nmrih_lensflare | |
nmrih_lensflare_intensity | |
nmrih_screenspace | Enable / Disable Infection shaders |
nmrih_ssao | |
nmrih_ssao_blursharpness | |
nmrih_support_helper | Prints troubleshooting information. |
nmrih_version_client | NMRiH Client Version |
nmrih_version_server | NMRiH Server Version |
nukeplayers | Nuke players. |
ov_autofill_complete_distance | At this distance a spawn zone should be filled. |
ov_autofill_start_distance | At this distance a spawn zone should start filling. |
ov_big_room_size | Rooms this size or larger regenerate dead zombies by default. |
ov_debug | Debug spawn system. |
ov_despawn_timeout | Time in which a zombie will be despawned if not seen by any players. |
ov_invisible_cull | Distance at which a zombie is always invisible to a player regardless of visibility. |
ov_max_despawn_per_tick | Maximum number of zombies that can be despawned in a single tick |
ov_max_spawn_try | Amount of times overlord will try spawning a zombie before giving up |
ov_max_zombie_count | Maximum number of zombies in a map |
ov_min_spawn_dist | Absolute minimum distance to a player a zombie can be spawned. |
ov_pop_queue_on_full | Pop the oldest spawn queue entry if queue is full instead of rejecting spawns |
ov_queue_overload | Multiple of maximum zombies to allow in queue |
ov_queue_per_tick | Number of queue entries to process per tick |
ov_runner_chance | Chance for each zombie spawned to be a runner |
ov_runner_kid_chance | Chance of spawned runner zombie to be a kid |
ov_spawn_per_tick | Maximum number of zombies to spawn per tick |
ov_spread_distance | Minimum distance between zombies |
ov_view_cone_padding | Factor of view cone to allow as padding when doing visibility checks. |
ov_vis_check_freq | How often the overlord will check zombie visibility. |
ov_visible_cull | Distance at which a zombie is visible to a player even when occluded. |
ov_zombies_per_second | Maximum number of zombies to spawn per second |
overlord_thinkrate | Rate at which the overlord thinks. |
play_fmod_fade | Fade in a sound through FMOD |
play_fmod_sound | Play a sound through FMOD |
r_forcelocalplayerdraw | |
refresh_postprocess | Refresh post process textures |
refresh_screenspace | Refresh Screenspace Texture |
reset_records | Reset challenge mode record times. |
respawnallplayers | Respawns all players. |
respawnplayer | Respawns player. Usage: respawnplayer [userid] |
restartround | Restart round. |
sdk_clamp_back_speed | |
sdk_clamp_back_speed_min | |
sdk_ShowStateTransitions | sdk_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. |
show_instant_triggers | |
show_objective | Show the current objective |
show3dnav | Shows 3d nav brushes |
showmotd | show motd |
showvphysicsclips | Shows VPhysics clip brushes |
showvphysicsclips_toggle | Toggle Shows VPhysics clip brushes |
sk_plr_dmg_grenade | |
soundscape_update_rate | Rate at which soundscapes will update the list of players in their PVS |
sv_allow_dead_votekick_alive | Allow dead players to vote kick alive players |
sv_armor_scale_dmg | Amount damage is scaled for all weapons hitting chest armor |
sv_arrow_max_passthroughs | Maximum number of entities a single arrow can pass through. |
sv_arrow_passthrough_chance | Chance for an arrow to pass through an entity on headshot. |
sv_arrow_speed_max | Maximum speed of arrows (units/sec) |
sv_arrow_speed_min | Minimum speed of arrows (units/sec) |
sv_back_speed_frac | Fraction of movement speed when walking backwards |
sv_bandage_heal_amt | Amount of health bandages heal on use |
sv_barricade_cooldown | Time after board breaking before barricade point is available again |
sv_barricade_health | Health of barricade boards. |
sv_barricade_opacity | Opacity of barricade points when visible |
sv_bash_cost_per_sec | Cost of stamina per second of bash charge |
sv_bleedout_chance_high | Chance for bleedout at not low health |
sv_bleedout_chance_low | Chance for bleedout at low health |
sv_bleedout_damage | Damage taken per bleedout tick |
sv_bleedout_jump_stam_mult | Stamina cost multiplier when bleeding out |
sv_bleedout_threshold | Health threshold for low health bleedout chance |
sv_bleedout_tick_rate | Seconds between bleedout damage |
sv_bloody_chance | Chance of a weapon to be bloodied on each melee attack |
sv_blunt_charged_pushback_chance | Chance of a blunt weapon to push back a zombie on a charged attack |
sv_blunt_pushback_chance | Chance of a blunt weapon to push back a zombie |
sv_bow_cancel_time | Time until a stretched bow is cancelled |
sv_bow_tense_period | Time until a stretched bow becomes tense |
sv_brainstem | Enables/Disables zombie brainstem hitbox |
sv_bullet_knockback_chance_max | Maximum chance for a bullet to knock a zombie back |
sv_bullet_knockback_chance_min | Minimum chance for a bullet to knock a zombie back |
sv_bullet_pen_count | Maximum number of times a bullet can penetrate through a zombie |
sv_bullet_pen_dmg_factor | Damage factor of bullet each time it penetrates |
sv_challenge | Enable challenge mode. |
sv_challenge_name | Current challenge. (Set to Random for random objective chains) |
sv_chopper_drop_height | How high above a drop point the chopper tries to get before dropping its crate |
sv_chopper_drop_leave_time | How long the chopper waits after dropping its crate before leaving |
sv_chopper_drop_wait_time | How long the chopper waits before dropping its crate |
sv_chopper_flare_count | Number of flares that get dropped with a supply crate |
sv_chopper_flare_life | Lifetime of flares in seconds |
sv_climb_speed | Speed when climbing |
sv_curelength | How long pills keep the player cured |
sv_deathnotice | Show deathnotices on player kills/deaths |
sv_debug_tension | Debug tension |
sv_default_door_health | Default health for breakable doors |
sv_difficulty | Difficulty mode |
sv_drop_ammobox_pct | Amount of ammo zombies will drop inside their dropped ammo boxes |
sv_duck_speed_frac | Fraction of movement speed while ducking |
sv_etool_pick_damage_modifier | Damage multiplier for e-tool when pick is active. |
sv_execmapcfg | Autoexec [mapname].cfg on map init. |
sv_extinguisher_always_fire | Always able to fire an extinguisher |
sv_extract_pause | Time after getting extracted that a player is frozen. |
sv_extract_previewtime | Time the extract cam is active. |
sv_first_aid_heal_amt | Amount of health a first aid kit heals. |
sv_flare_gun_explode_damage | Damage done by a flare gun explosion |
sv_flare_gun_supply_limit | Amount of supplies that can be called by a flare gun per round. Set to -1 for infinite. |
sv_free_knowedge_duration | Time after a zombie spawns that it has free knowledge. |
sv_friendly_fire_factor | Damage factor of friendly fire. |
sv_grenade_blast_radius | Blast radius of grenade |
sv_hardcore_survival | Enables or disables survival hardcore mode |
sv_health_display | Whether or not to allow health to be displayed |
sv_health_station_heal_per_tick | Amount healed by health station per second |
sv_health_station_health | Amount of health that a health station spawns with |
sv_health_station_opacity | Opacity of unused health station |
sv_helmet_scale_dmg | Amount damage is scaled for all other weapons hitting the helmet |
sv_helmet_scale_rifle_dmg | Amount damage is scaled for rifles hitting the helmet |
sv_idle_autokick_enabled | Enable autokicking idle players. |
sv_idle_autokick_time | Time a player can be idle before auto kicked from the server. |
sv_infect_chance_modifier | Modifier for infect chance formula |
sv_infect_survival_modifier | |
sv_infection_chance | Chance for zombie to infect players per hit. |
sv_infectionlength | Length of time it takes for infection to kill a target |
sv_item_dropforce | Force of dropped objects |
sv_item_glow | Enable item glow |
sv_itembox_single_use | Whether or not players can only take one item per box |
sv_keycode_use_dist | |
sv_kid_dmg_onehand | Damage kid zombie does with one handed attacks |
sv_kid_dmg_twohand | Damage kid zombie does with two handed attacks |
sv_kid_health_fraction | Percent of normal zombie maximum health that runners have. |
sv_killpenalty | Players lose score if they kill their healthy team mates. Set to 0 for PVP scoring. |
sv_maglite_melee_factor | Factor of melee damage that Maglite does |
sv_maphack | Enable MapHack. MapHacks are text files used for adding or modifying entities in the map. |
sv_maphack_allow_servercommand | Allow $console function to execute server commands. |
sv_maphack_directory | The game will search this directory for [mapname].txt files. |
sv_maphack_filename | If not empty load this file for MapHack. |
sv_max_charge_length | Maximum time attacks can be charged |
sv_max_runner_chance | Maximum chance of a runner zombie spawning |
sv_max_separation_force | Player avoidance force tries to steer away clients from players and objects that might interpenetrate |
sv_max_stamina | Maximum stamina |
sv_max_unragdoll_dist | Maximum distance players can be for a zombie to unragdoll |
sv_melee_damage_base | Melee weapon base damage |
sv_melee_damage_head | Melee weapon head damage |
sv_melee_dmg_per_sec | Multiple of base melee damage to do per second of charge |
sv_melee_force_scale | How much to scale force of melee hits by |
sv_melee_require_stamina | Require enough stamina for melee swing |
sv_molotov_burn_damage | Molotov burn damage |
sv_molotov_burn_freq | Molotov burn (damage) frequency in seconds |
sv_molotov_damage_duration | Time in seconds that molotov damage radius lasts after explosion |
sv_molotov_damage_radius | Radius of damage for molotov explosion |
sv_molotov_explode_damage | Damage done by molotov on explosion |
sv_music_ap_change_delay_time | How long until pursuit / attack music state can change |
sv_music_change_delay_time | How long until music state can change |
sv_music_pursuit_zombie_count | Number of zombies that must be around the player to trigger the Pursuit music state |
sv_music_tension_1_zombie_count | Number of zombies that must be around the player to trigger the Tension 1 music state |
sv_music_tension_2_zombie_count | Number of zombies that must be around the player to trigger the Tension 2 music state |
sv_neutral_player_name | Display player name tags in neutral color |
sv_nextlevel_on_round_win | On round win condition change level to next map instead of resetting. |
sv_ng_zombie_chance | Chance of a zombie being an NG zombie |
sv_no_stam_viewmodel_drop | Units the viewmodel drops when not enough stamina for shoving / quick attacking |
sv_noinvlimit | Disable inventory weight limit. (Also removes speed reduction) |
sv_objective_glow | Enable objective boundary glow |
sv_observer_health_display | Whether or not to allow health counters to be displayed for observers / spectators |
sv_pickup_masslimit | |
sv_pickup_sizelimit | |
sv_player_fatal_fall_speed | Fatal fall speed |
sv_player_max_safe_fall_speed | Maximum safe fall speed |
sv_postinfection_zombietime | Time after death until an infected zombie is spawned |
sv_postround_time | Time after round win/loss before reset. |
sv_practice_mode | Practice mode. |
sv_practice_transtime | Transition time for ending practice mode. |
sv_preround_freezetime | Freeze time before each round. |
sv_progress_use_max_angle_change | Maximum angle change allowed when using a trigger_progress_use before player is kicked off. |
sv_quickattack_limit | Time for mouse to be held down and still considered quick attack. |
sv_random_spawner_ang_vel | Angular velocity for randomly spawned weapons |
sv_random_spawner_vel | Velocity for randomly spawned weapons |
sv_rare_tool_chance | Chance for item boxes to spawn rare tools (flare gun, extinguisher, welder) |
sv_rare_weapon_chance | Chance for item boxes to spawn rare weapons (chainsaw) |
sv_realism | Enables/disables realism mode. Headshots will be instant kills and all other areas of the body will take no damage. |
sv_realism_allow_respawn | Allow respawns in realism mode. |
sv_respawn_allowed | Whether or not to allow respawning after death |
sv_respawn_ammo_pct | The percentage of the clip that comes with respawn starting guns. |
sv_respawn_initial_token_count_objective | Respawn token initial count in objective mode |
sv_respawn_initial_token_count_survival | Respawn token initial count in survival mode |
sv_respawn_kills_per_token_objective | Kills per token in objective mode |
sv_respawn_kills_per_token_survival | Kills per token in survival mode |
sv_respawn_nearby_allowed | Whether or not to allow spawning near other players |
sv_respawn_nearby_max_distance | Maximum distance to spawn near other players when doing nearby spawning |
sv_respawn_nearby_min_distance | Closest distance to spawn near other players when doing nearby spawning |
sv_respawn_nearby_tries_per_player | Number of times to try finding a nearby spawn per other player when doing nearby spawning |
sv_respawn_time_notoken | Time until a dead player respawns without a token |
sv_respawn_time_token | Time until a dead player respawns with a token |
sv_respawn_token_objective | Are respawn tokes enabled in objective mode |
sv_respawn_token_survival | Are respawn tokes enabled in survival mode |
sv_respawn_with_weapon | Should players spawn with a weapon |
sv_respawn_without_tokens | Allow players to respawn without tokens |
sv_restrict_host_timescale | Disallow changing host_timescale |
sv_resupplytime | Length of resupply wave in seconds |
sv_roundlag_time | Wait time between rounds. |
sv_runner_dmg_onehand | Damage runner zombie does with one handed attacks |
sv_runner_dmg_twohand | Damage runner zombie does with two handed attacks |
sv_runner_health_fraction | Percent of normal zombie maximum health that runners have. |
sv_safezone_counter_per_player_sec | Amount of HP drain each player counters per second. |
sv_safezone_drain_per_zombie_per_sec | Amount of HP safe zones lose per second per zombie occupying. |
sv_safezone_empty_drain_per_sec | Amount of HP safe zones lose per second with no players. |
sv_safezone_empty_drain_time | Time a safe zone is empty before it starts draining |
sv_safezone_heal_amt | Amount safe zone heals at once |
sv_safezone_health | Maximum HP of safe zones. |
sv_safezone_max_drain_per_sec | Maximum amount of HP safe zones can lose per second from zombie occupancy. |
sv_safezone_reactivate_health | Amount of HP safe zones reactivate with. |
sv_server_spawn_buffer | Time buffer of players joining that they could spawn |
sv_sharp_charged_pushback_chance | Chance of a sharp weapon to push back a zombie on a charged attack |
sv_sharp_pushback_chance | Chance of a sharp weapon to push back a zombie |
sv_shove_cost | Stamina cost of shove |
sv_shove_delay | Time delay between shoves in seconds |
sv_showimpacts | Shows client (red) and server (blue) bullet impact point |
sv_skillshot_activate_time | Time a player must be idle before skillshot mode activates |
sv_skillshot_damage_modifier | Damage modifier while in skillshot mode |
sv_skillshot_stagger_chance | Chance to add a stagger effect to shots while in skillshot mode |
sv_sks_melee_headshot_multiplier | Max Multiplier on SKS melee damage |
sv_sks_melee_multiplier_max | Max Multiplier on SKS melee damage |
sv_sks_melee_multiplier_min | Min Multiplier on SKS melee damage |
sv_sks_shove_delay | Time delay between shoves for SKS only in seconds |
sv_sniper_zoom | FoV zoom for sniper rifles |
sv_spawn_density | Multiplier For Zombie Spawn Zones without specific maximums |
sv_spawn_grace | Spawn grace time |
sv_spawn_grace_objectivecount | Number of objectives completed after which players cannot respawn. |
sv_spawn_grace_wave_percent | Spawn grace time wave percent |
sv_spawn_regen_target | By default dead zombies will be replaced to maintain this factor of total live zombies for a brush over two minutes time. |
sv_spawn_z_buffer | Vertical distance buffer when spawning players |
sv_sprint_penalty | Initial stamina penalty when sprinting. |
sv_stam_drainrate | Amount of stamina drained per second while running |
sv_stam_empty_shove_penalty | Delay in seconds to add to the time between shoves when completely out of stamina. |
sv_stam_jumpcost | Stamina cost for a jump |
sv_stam_min_move_pct | Fraction of movement speed when zero stamina |
sv_stam_min_sprint_pct | Fraction of sprinting speed when zero stamina |
sv_stam_regen_crouch | Stamina regained per second while crouched |
sv_stam_regen_idle | Stamina regained per second while idle |
sv_stam_regen_moving | Stamina regained per second while moving |
sv_stam_regen_sprint | Stamina regained per second while sprinting |
sv_suicide_black_time | Time a players screen is black after suiciding. |
sv_suicide_dsp | DSP for players contemplating suicide |
sv_suicide_pushforce | Suicide ragdoll push force |
sv_supply_use_time | Time a supply station must be used before a piece is given. |
sv_tension_think_period | How often the tension manager thinks |
sv_tension_zombie_attack_range | Distance at which zombies are considered to be attacking the player |
sv_tension_zombie_range | Distance at which zombies can be added to tension |
sv_tension_zombie_vis_range | Distance at which zombies will be checked for visibility |
sv_throw_dmg_min_velocity | Minimum velocity for a thrown weapon to do damage |
sv_throw_stagger_chance | Chance to stagger on throw hit |
sv_tnt_blast_radius | Blast radius of TNT |
sv_tnt_explode_shake_amplitude | Amplitude of screen shake from TNT explosion |
sv_tnt_explode_shake_duration | Duration of screen shake from TNT explosion |
sv_tnt_explode_shake_frequency | Frequency of screen shake from TNT explosion |
sv_tnt_explode_shake_radius | Radius of screen shake from TNT explosion |
sv_unlag_npcs | Perform lag compensation on NPCs (EXPERIMENTAL) |
sv_use_max_reach | Maximum reach of +USE after combining range and radial searches |
sv_use_range | Range of initial +USE trace |
sv_use_secondary_radius | Radius of secondary +USE search if initial trace fails |
sv_vaccine_partial_blind_chance | Chance of vaccine causing partial blindness |
sv_vaccine_partial_blind_duration | Length (in seconds) of partial blindness effects |
sv_voice_cooldown | Voice command cooldown (seconds). |
sv_vote_allow_dead_call_vote | Can players call votes when dead (does not affect nextlevel) |
sv_vote_allow_restart_game_skip | Can players skip waiting phase by voting for round restart? |
sv_vote_issue_changechallenge_allowed | Can players call votes to change challenge? (speedrun mode only) |
sv_vote_issue_changelevel_allowed | Can players call votes to change level? |
sv_vote_issue_kick_allowed | Can players call votes to kick players from the server? |
sv_vote_issue_nextlevel_allowed | Can players call votes to change next level? |
sv_vote_issue_restart_game_allowed | Can players call votes to restart the round? |
sv_vote_kick_ban_duration | Vote kick ban duration in minutes (0 = disable) |
sv_wave_begin_grace | Time before wave system begins |
sv_wave_cooldown | Cooldown time between waves |
sv_wave_cycle | Length of wave cycles for zombie spawning |
sv_wave_heal_amount | Heal amount on new wave |
sv_wave_max | Maximum wave number |
sv_wave_remove_inflictions | Remove inflictions on new wave |
sv_wave_reset_tokens | Reset tokens on new wave |
sv_wave_skip_count | Number of zombies left at which the wave skip timer kicks in |
sv_wave_skip_time | Time after which no zombies are killed that the wave system skips to the next wave |
sv_wave_spawn_delay | Time at the start of each wave before the first zombies are spawned |
sv_wave_spawn_per_think | Number of zombies spawned per think (when spawning) |
sv_wave_spawn_think_rate | How often the wave controller thinks when spawning |
sv_weapon_dropforce | Force of dropped weapons |
sv_weapon_throwforce | Force of thrown weapons |
sv_zippo_equip_delay | Time in seconds that player has to hold IN_MAGLITE before equipping zippo |
sv_zippo_extinguish_time | Time until a zippo extinguishes |
sv_zippo_light_chance | Chance for zippo to be lit on a strike |
sv_zippo_radius | Radius the zippo lights up |
sv_zombie_ambush_dist | Distance for a zombie to consider ambushing a player |
sv_zombie_base_pitch_max | Maximum base pitch for zombie noises |
sv_zombie_base_pitch_min | Minimum base pitch for zombie noises |
sv_zombie_bullet_dmg_scale | Zombies take this factor of bullet damage |
sv_zombie_burn_time | If ignited zombies burn for this long |
sv_zombie_burn_time_noise | If ignited zombies burn for burn_time give or take this much |
sv_zombie_change_max | Maximum time for zombie sound pitch to change |
sv_zombie_change_min | Minimum time for zombie sound pitch to change |
sv_zombie_charge_reset_tol | Distance for player to move from LKP for zombie to consider moved |
sv_zombie_collision_enabled | Whether or not zombie collision is enabled. |
sv_zombie_collision_group_count | Number of collision groups for zombies to use |
sv_zombie_crawler_health | Crawler zombie maximum health |
sv_zombie_death_ragdoll_chance | Chance that a zombie will ragdoll instead of dying if not killed by headshot |
sv_zombie_death_ragdoll_health_pct | Percent of health a zombie ragdolling from non-headshot death the zombie will pop back up with. |
sv_zombie_death_ragdoll_length | Number of seconds a zombie will stay ragdolled after dying by non headshot |
sv_zombie_decay_max | Maximum zombie grunt sound decay time |
sv_zombie_decay_min | Minimum zombie grunt sound decay time |
sv_zombie_dmg_onehand | Damage zombie does with one handed attacks |
sv_zombie_dmg_twohand | Damage zombie does with two handed attacks |
sv_zombie_door_dmg | Damage zombies do to doors per hit. |
sv_zombie_farthest_phys_obj | Zombies only consider swatting objects this close to them |
sv_zombie_fire_size | Size of a zombie fire. |
sv_zombie_flinch_delay | Zombies ignore damage this many seconds after flinching |
sv_zombie_grab_cooldown | How often zombies will try to grab the same player. |
sv_zombie_grease_chance | Chance that a zombie will switch collision groups after sv_zombie_grease_fails navigation failures. |
sv_zombie_grease_fails | Number of failures before zombies have chance at switching collision group |
sv_zombie_hate_everyone | Zombies go crazy and will attack anything that moves |
sv_zombie_health | Zombie maximum health |
sv_zombie_heavy_dmg_threshold | Minimum damage for zombie to consider heavy |
sv_zombie_max_physobj_mass | Heaviest a physics object can be for a zombie to swat |
sv_zombie_moan_freq | How many zombies can moan at one time |
sv_zombie_nav_debug | Enable zombie nav debugging. |
sv_zombie_nav_radius | Change zombie targetting radius (turbo de-conga-line-ation system). |
sv_zombie_physobj_movetodist | How close to a physics object zombies try to get before swatting them |
sv_zombie_physobj_swatdist | How close to a physics object zombies get before swatting them |
sv_zombie_player_max_swatdist | Zombies will not swat physics objects at players farther away than this |
sv_zombie_reach | Zombie attack range / reach distance |
sv_zombie_shambler_crawler_chance | Chance for shamblers to spawn as crawlers |
sv_zombie_sound_decay_time | Zombies lose interest in sounds after this long |
sv_zombie_sound_react_max | Maximum number of zombies that can react to a sound at once |
sv_zombie_sound_react_time | How often the sound reaction count is reset |
sv_zombie_spawn_ragdoll_chance | Chance that a zombie will ragdoll instead of spawning |
sv_zombie_squash_mass | Minimum mass that will squish a zombie |
sv_zombie_step_freq | How many footstep sounds to play at once |
sv_zombie_swat_delay | How long between zombie physics swat attacks |
sv_zombie_target_cooldown | |
sv_zombie_torso_health | Factor of maximum health that zombie torsos start with |
sv_zombie_unragdoll_think_freq | Frequency of a zombies unragdoll think |
test_register_output_callback | Usage: test_register_output_callback [entity targetname] |
test_remove_all_output_callbacks | |
unfreezeallnpcs | Unfreeze all NPCs. |
unfreezeallplayers | Unfreeze all players. |
vpk_dump_files_list | Spews all filenames from selected VPK to console. |
vpk_valid | Check VPK for Workshop validity. |
workshop_download | Download a Workshop map and add it to the list. |
workshop_download_collection | Download all Workshop maps in a collection and add them to the list. |
workshop_publisher | Open Workshop Publisher. |
workshop_validate | Validate all Workshop items and redownload them if missing. |
zomb_ragdoll | Toggle ragdoll on zombie |
zomb_squirt | Squirt all the things! |
zomb_squirt_all | Squirt ALL the things! |