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LightmappedGeneric is a material shader most commonly used to render brushes and other lightmapped surfaces.

Supported Parameters

Self-shadowing bumpmapping.
Color tinting.
Use this material as a decal.
Detail texturing.
Edge filtering.
Specular reflections.
Per-texel color modification via a warp texture.
Mitigate displacement texture stretching.
Expensive and cheap transparency.
Diffuse reflections. <Counter-Strike: Global Offensive> only.

See also