List Of Shader Parameters
This page serves the purpose of being an exhaustive list of all shader parameters for material creators
Note:This page is nowhere near complete and many parameters are yet to be added
Note:Pararameter groups are listed based on named relevance rather than all the parameters that can affect it since one parameter could influence a whole range of other parameters
Warning:Many of these parameters either, do not work, have weird functions, or used to work because of the purposes of the completeness of this list
Todo: Add parameter descriptions
List of Parameters
- Transparency
Uncategorised
- $a_b_halfwidth
- $a_b_noise
- $a_s_halfwidth
- $a_s_noise
- $a_t_halfwidth
- $a_threshold
- $abstmp
- $animatedtextureframenumvar
- $animatedtextureframerate
- $animatedtexturevar
- $bluramount
- $blurtexture
- $bottommaterial
- $brightness
- $cheapwaterenddistance
- $cheapwaterstartdistance
- $clientshader
- $cloudalphatexture
- $cloudscale
- $color
- $comparez
- $crackmaterial
- $dummyvar
- $env_cubemap //sets certain properties to use ingame cubemaps eg. $envmap env_cubemap]]
- $eyeorigin
- $eyeup
- $fadeoutonsilhouette
- $falloffamount
- $falloffdistance
- $falloffoffset
- $fbtexture
- $fixedfunction
- $fogcolor
- $fogenable
- $fogend
- $fogstart
- $forcecheap
- $forceexpensive
- $forward
- $frametexture
- $fresnelreflection
- $glassenvmap
- $glassenvmaptint
- $gradienttexture
- $halfwidth
- $ignorevertexcolors
- $illumfactor
- $j_b_halfwidth
- $j_b_noise
- $j_basescale
- $j_s_halfwidth
- $j_s_noise
- $j_t_halfwidth
- $j_threshold
- $leakamount
- $leakcolor
- $leakforce
- $leaknoise
- $lights
- $maskscale
- $maxlight
- $mean
- $micros
- $micros_frame
- $micros_transform
- $minlight
- $mod2x
- $modelmaterial
- multipass 1 //in glasswindowbreak070a : guess that it allows decals or multiple textures to overlay on it.
- $nocompress
- $nocull
- $noisechoice
- $noscale
- $one
- $passcount
- $polyoffset
- $pulserate
- $scale
- $shaderprop
- $spriteframe
- $spriteorientation
- $spriteorigin
- $spriterendermode
- $subdivsize
- $tempvec
- $tex2offset
- $tex2scale
- $texoffset
- $texscale
- $time
- $tooltexture
- $unlitfactor
- $usebumpmap
- $usingpixelshader
- $waterdepth
- $wave
- $wetbrightnessfactor
- $writeZ
- $xo_b_halfwidth
- $xo_b_noise
- $xo_s_halfwidth
- $xo_s_noise
- $xo_t_halfwidth
- $xo_threshold
- $zero