List of Script Libraries
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This page contains a list of community-made VScript libraries.
Tip:Libraries intended for a specific game still be useful as a reference or to extract specific helper functions, e.g. libraries can also be useful in due to similarities in their scripting functionality.
Todo: Expand this list, there is definitely more libraries out in the wild
Name | Description | Compatible Games | Link |
---|---|---|---|
csgo-vscripts
|
Collection of small utility scripts such as chat commands, event handling and timers (and autochess!) | https://github.com/birjj/csgo-vscripts | |
csQuery
|
jQuery-like library in Squirrel. | https://github.com/VulcanShot/csQuery | |
give_tf_weapon
|
Provides convenient access for handling weapons and creating custom weapons. | https://tf2maps.net/downloads/vscript-give_tf_weapon.14897/ | |
Library-of-Utils
|
Multifunctional library. Provides features such as: non-conflicting script plugin interface, registering chat commands, and lightweight math library featuring Matrix3x4, Vector, QAngles and Quaternion methods. | https://github.com/sw1ft747/Library-of-Utils | |
keyframes
|
Fully fledged creation of smooth camera animations using splines and an interactive editor. |
|
https://github.com/samisalreadytaken/keyframes |
riscv-vscript
|
Port of mini-rv32ima to Squirrel. Allows running Linux inside the game! | https://github.com/Joshua-Ashton/riscv-vscript | |
vscript_gamemovement
|
Implements a replica of Source gamemovement in VScript (mainly intended for use with custom bots) | https://github.com/ficool2/vscript_gamemovement | |
vscript_keyvalues
|
Basic KeyValues writing support. Reading support is not implemented yet | https://github.com/ficool2/vscript_keyvalues | |
vscript_trace_filter
|
Extended trace API with support for filtering or gathering entities | https://github.com/ficool2/vscript_trace_filter | |
PopExtensionsPlus
|
Expanded fork of the original Popfile Extensions library, makes embedding VScripts into MvM population files easier, as well as some general-purpose utilities that can be used outside of MvM. | https://github.com/potato-tf/PopExtensionsPlus | |
vscript_timer
|
Simple, cheap timer that does not rely on entities. Also provides conversions from float time to other formats such as hours or milliseconds. | https://github.com/Squinkz/vscript_timer | |
TweenVS-source1
|
A simple library for tweening and animating entities and variables. | https://github.com/Angel-foxxo/TweenVS-source1 | |
vs_library
|
High-performance library. Provides a math library based on the Source SDK, which includes vector, quaternion and matrix functionality. | https://github.com/samisalreadytaken/vs_library | |
VSLib
|
Utility library. Provides timers, file IO operations and extended entity functions. | http://l4d2scripters.github.io/vslib/ | |
portal2-BBoxCast
|
The VScripts library for TraceLine with entity support in Portal 2 enables the ray to hit entities by using their bbox. This is in contrast to the regular traceline() function which ignores entities and only hits world geometry. | https://github.com/IaVashik/portal2-BBoxCast | |
ppmod
|
Library for comfortable prototyping of Portal 2 mods. Implements new features, adds syntactic sugar, fixes bugs, and provides tools to simplify common yet complicated practical problems, such as dynamically creating props and casting rays through portals. In other words, it makes Portal 2's Squirrel feel less like a hack and more like a native game interface. Most Spplice mods are built using a version of ppmod. | https://github.com/p2r3/ppmod |