List of Team Fortress 2 console commands and variables
The following is a list of Team Fortress 2 console commands and variables listed in alphabetical order.
Note:Retrieved October 10, 2023 from build number 8405658
Notes
- There are a total of 4076 commands and variables on this list.
- Some commands are legacy commands or are "not hooked up to code".
- Entries missing official descriptions may have unofficial ones written; those are highlighted in blue for clarity.
- Known commands that are not declared as ConCommands (e.g. wait, jointeam, addcond) have been inserted manually.
- These are shown in blue text; the "flags" are interpreted from command behavior and location.
- Commands/variables flagged devonly cannot be run, queried or modified via the console in release builds of the game (without the use of plugins). However, VScript can set some devonly convars if they are on the whitelist. This allows access from the console by using the
script
command, e.g.script Convars.SetValue("tf_avoidteammates",0)
. - You can read more about command/variable flags at Developer Console Control § The FCVAR flags.
Todo: Mention which commands can be set by VScript in cfg/vscript_convar_allowlist.txt
Legend | |||
---|---|---|---|
normal | cheat | ||
hidden | hidden + cheat | ||
devonly | devonly + cheat | ||
nonccmd | unofficial description |
List
Name | Cmd? | Default | Min | Max | Flags | Description |
---|---|---|---|---|---|---|
__screenshot_internal | cmd | hidden norecord | Internal command to take a screenshot without renumbering or notifying Steam. | |||
_autosave | cmd | Autosave | ||||
_autosavedangerous | cmd | AutoSaveDangerous | ||||
_bugreporter_restart | cmd | Restarts bug reporter .dll | ||||
_cl_classmenuopen | 0 | client | internal cvar used to tell server when class menu is open | |||
_fov | 0 | client | Automates fov command to server. | |||
_resetgamestats | cmd | game | Erases current game stats and writes out a blank stats file | |||
_restart | cmd | Shutdown and restart the engine. | ||||
abuse_report_queue | cmd | client norecord | Capture data for abuse report and queue for submission. Use abose_report_submit to activate UI to submit the report | |||
abuse_report_submit | cmd | client norecord | Activate UI to submit queued report. Use abuse_report_queue to capture data for the report the report | |||
achievement_debug | 0 | game replicated cheat | Turn on achievement debug msgs. | |||
achievement_notification_test | cmd | devonly client cheat | Test the hud notification UI | |||
addcond | ncmd | game cheat | Add a condition to the player by ID (list). Usage: addcond <condition id> | |||
addip | cmd | Add an IP address to the ban list. | ||||
adsp_alley_min | 122 | |||||
adsp_courtyard_min | 126 | |||||
adsp_debug | 0 | archive | ||||
adsp_door_height | 112 | |||||
adsp_duct_min | 106 | |||||
adsp_hall_min | 110 | |||||
adsp_low_ceiling | 108 | |||||
adsp_opencourtyard_min | 126 | |||||
adsp_openspace_min | 130 | |||||
adsp_openstreet_min | 118 | |||||
adsp_openwall_min | 130 | |||||
adsp_room_min | 102 | |||||
adsp_street_min | 118 | |||||
adsp_tunnel_min | 114 | |||||
adsp_wall_height | 128 | |||||
ai_auto_contact_solver | 1 | game | ||||
ai_block_damage | 0 | game | ||||
ai_debug_assault | 0 | game | ||||
ai_debug_avoidancebounds | 0 | game | ||||
ai_debug_directnavprobe | 0 | game | ||||
ai_debug_doors | 0 | game | ||||
ai_debug_dyninteractions | 0 | game | Debug the NPC dynamic interaction system. | |||
ai_debug_efficiency | 0 | game | ||||
ai_debug_enemies | 0 | game | ||||
ai_debug_expressions | 0 | game | Show random expression decisions for NPCs. | |||
ai_debug_follow | 0 | game | ||||
ai_debug_loners | 0 | game | ||||
ai_debug_looktargets | 0 | game | ||||
ai_debug_los | 0 | game cheat | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. | |||
ai_debug_nav | 0 | game | ||||
ai_debug_node_connect | cmd | game | Debug the attempted connection between two nodes | |||
ai_debug_ragdoll_magnets | 0 | game | ||||
ai_debug_shoot_positions | 0 | game replicated cheat | ||||
ai_debug_speech | 0 | game | ||||
ai_debug_squads | 0 | game | ||||
ai_debug_think_ticks | 0 | game | ||||
ai_debugscriptconditions | 0 | game | ||||
ai_default_efficient | 0 | game | ||||
ai_drawbattlelines | 0 | game cheat | ||||
ai_drop_hint | cmd | game cheat | Drop an ai_hint at the player's current eye position. | |||
ai_dump_hints | cmd | game | ||||
ai_efficiency_override | 0 | game | ||||
ai_enable_fear_behavior | 1 | game | ||||
ai_expression_frametime | 0.05 | game | Maximum frametime to still play background expressions. | |||
ai_expression_optimization | 0 | game | Disable npc background expressions when you can't see them. | |||
ai_fear_player_dist | 720 | game | ||||
ai_find_lateral_cover | 1 | game | ||||
ai_find_lateral_los | 1 | game | ||||
ai_follow_use_points | 1 | game | ||||
ai_follow_use_points_when_moving | 1 | game | ||||
ai_force_serverside_ragdoll | 0 | game | ||||
ai_frametime_limit | 50 | game | frametime limit for min efficiency AIE_NORMAL (in sec's). | |||
ai_inhibit_spawners | 0 | game cheat | ||||
ai_lead_time | 0.0 | game | ||||
ai_LOS_mode | 0 | game replicated | ||||
ai_moveprobe_debug | 0 | game | ||||
ai_moveprobe_jump_debug | 0 | game | ||||
ai_moveprobe_usetracelist | 0 | game | ||||
ai_navigator_generate_spikes | 0 | game | ||||
ai_navigator_generate_spikes_strength | 8 | game | ||||
ai_no_local_paths | 0 | game | ||||
ai_no_node_cache | 0 | game | ||||
ai_no_select_box | 0 | game | ||||
ai_no_steer | 0 | game | ||||
ai_no_talk_delay | 0 | game | ||||
ai_norebuildgraph | 0 | game | ||||
ai_path_adjust_speed_on_immediate_turns | 1 | game | ||||
ai_path_insert_pause_at_est_end | 1 | game | ||||
ai_path_insert_pause_at_obstruction | 1 | game | ||||
ai_post_frame_navigation | 0 | game | ||||
ai_radial_max_link_dist | 512 | game | ||||
ai_reaction_delay_alert | 0.1 | game | ||||
ai_reaction_delay_idle | 0.3 | game | ||||
ai_rebalance_thinks | 1 | game | ||||
ai_report_task_timings_on_limit | 0 | game archive | ||||
ai_sequence_debug | 0 | game | ||||
ai_set_move_height_epsilon | cmd | game | Set how high AI bumps up ground walkers when checking steps | |||
ai_setupbones_debug | 0 | game | Shows that bones that are setup every think | |||
ai_shot_bias | 1.0 | game | ||||
ai_shot_bias_max | 1.0 | game replicated | ||||
ai_shot_bias_min | -1.0 | game replicated | ||||
ai_shot_stats | 0 | game | ||||
ai_shot_stats_term | 1000 | game | ||||
ai_show_hull_attacks | 0 | game | ||||
ai_show_think_tolerance | 0 | game | ||||
ai_simulate_task_overtime | 0 | game | ||||
ai_spread_cone_focus_time | 0.6 | game | ||||
ai_spread_defocused_cone_multiplier | 3.0 | game | ||||
ai_spread_pattern_focus_time | 0.8 | game | ||||
ai_strong_optimizations | 0 | game | ||||
ai_strong_optimizations_no_checkstand | 0 | game | ||||
ai_task_pre_script | 0 | game | ||||
ai_test_moveprobe_ignoresmall | 0 | game | ||||
ai_think_limit_label | 0 | game archive | ||||
ai_use_clipped_paths | 1 | game | ||||
ai_use_efficiency | 1 | game | ||||
ai_use_frame_think_limits | 1 | game | ||||
ai_use_think_optimizations | 1 | game | ||||
ai_use_visibility_cache | 1 | game | ||||
ai_vehicle_avoidance | 1 | game cheat | ||||
air_density | cmd | game cheat | Changes the density of air for drag computations. | |||
alias | cmd | Alias a command. | ||||
+alt1 | cmd | client | ||||
-alt1 | cmd | client | ||||
+alt2 | cmd | client | ||||
-alt2 | cmd | client | ||||
ammo_max | 5000 | game replicated | ||||
anim_3wayblend | 1 | game replicated | Toggle the 3-way animation blending code. | |||
anim_showmainactivity | 0 | client cheat | Show the idle, walk, run, and/or sprint activities. | |||
anim_showstate | -1 | devonly game replicated cheat | Show the (client) animation state for the specified entity (-1 for none). | |||
anim_showstatelog | 0 | devonly game replicated cheat | 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both. | |||
askconnect_accept | cmd | norecord | Accept a redirect request by the server. | |||
async_allow_held_files | 1 | Allow AsyncBegin/EndRead() | ||||
async_mode | 0 | Set the async filesystem mode (0 = async, 1 = synchronous) | ||||
async_resume | cmd | |||||
async_serialize | 0 | Force async reads to serialize for profiling | ||||
async_simulate_delay | 0 | Simulate a delay of up to a set msec per file operation | ||||
async_suspend | cmd | |||||
+attack | cmd | client | ||||
-attack | cmd | client | ||||
+attack2 | cmd | client | ||||
-attack2 | cmd | client | ||||
+attack3 | cmd | client | ||||
-attack3 | cmd | client | ||||
audit_save_in_memory | cmd | Audit the memory usage and files in the save-to-memory system | ||||
autoaim_max_deflect | 0.99 | game | ||||
autoaim_max_dist | 2160 | game | ||||
autosave | cmd | Autosave | ||||
autosavedangerous | cmd | AutoSaveDangerous | ||||
autosavedangerousissafe | cmd | |||||
autoteam | ncmd | game | Join an automatically chosen team. | |||
+back | cmd | client | ||||
-back | cmd | client | ||||
banid | cmd | Add a user ID to the ban list. | ||||
banip | cmd | Add an IP address to the ban list. | ||||
bench_end | cmd | cheat | Ends gathering of info. | |||
bench_showstatsdialog | cmd | client cheat | Shows a dialog displaying the most recent benchmark results. | |||
bench_start | cmd | cheat | Starts gathering of info. Arguments: filename to write results into | |||
benchframe | cmd | Takes a snapshot of a particular frame in a time demo. | ||||
bind | cmd | norecord | Bind a key. | |||
bind_mac | cmd | norecord | Bind this key but only on Mac, not win32 | |||
BindToggle | cmd | Performs a bind <key> "increment var <cvar> 0 1 1" | ||||
blink_duration | 0.2 | client | How many seconds an eye blink will last. | |||
bloodspray | cmd | game cheat | blood | |||
boo | ncmd | game | Say boo (while the player is a ghost). | |||
bot | cmd | game | Add a bot. | |||
bot_changeclass | cmd | game cheat | Forces the specified bot to change class (e.g. bot_changeclass bot01 soldier). | |||
bot_changeteams | cmd | game cheat | Make all bots change teams | |||
bot_com_meleerange | 80 | game cheat | Distance to a target that a melee bot wants to be within to attack. | |||
bot_com_viewrange | 2000 | game cheat | Distance within which bots looking for any enemies will find them. | |||
bot_com_wpnrange | 400 | game cheat | Distance to a target that a ranged bot wants to be within to attack. | |||
bot_command | cmd | game cheat | <bot id> <command string...>. Sends specified command on behalf of specified bot | |||
bot_crouch | 0 | game cheat | Force all bots to crouch. | |||
bot_debug | 0 | game cheat | Bot debugging. | |||
bot_dontmove | 0 | game cheat | ||||
bot_drop | cmd | game cheat | Force the specified bot to drop his active weapon. Usage: bot_drop <bot name> | |||
bot_forceattack | 0 | game | When on, all bots fire their guns. | |||
bot_forceattack2 | 0 | game | When firing, use attack2. | |||
bot_forceattack_down | 1 | game | When firing, don't tap fire, hold it down. | |||
bot_forcefireweapon | game | Force bots with the specified weapon to fire. | ||||
bot_hurt | cmd | game | Hurt a bot by team, or all bots ("all"). | |||
bot_jump | 0 | game cheat | Force all bots to repeatedly jump. | |||
bot_kick | cmd | game cheat | Remove a bot by name, or an entire team ("red" or "blue"), or all bots ("all"). | |||
bot_kill | cmd | game cheat | Kills a bot. Usage: bot_kill <bot name> | |||
bot_mimic | 0 | game | Bot uses usercmd of player by index. | |||
bot_mimic_inverse | 0 | game | Bot uses usercmd of player by index. | |||
bot_mimic_yaw_offset | 180 | game | Offsets the bot yaw. | |||
bot_mirror | cmd | game cheat | Forces the specified bot to be the same class, and use the same items, as you. | |||
bot_moveto | cmd | game cheat | Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name> | |||
bot_nav_offsetpathinset | 20 | game cheat | Distance into an area that waypoints should be generated when pathfinding through portals. | |||
bot_nav_recomputetime | 0.5 | game cheat | Delay before bots recompute their path to targets that have moved when moving to them. | |||
bot_nav_simplifypaths | 1 | game cheat | If set, bots will skip waypoints if they already see the waypoint post. | |||
bot_nav_turnspeed | 5 | game cheat | Rate at which bots turn to face their targets. | |||
bot_nav_usefeelers | 1 | game cheat | If set, bots will extend feelers to their sides to find & avoid upcoming collisions. | |||
bot_nav_useoffsetpaths | 1 | game cheat | If set, bots will generate waypoints on both sides of portals between waypoints when building paths. | |||
bot_nav_wpdeceldistance | 128 | game cheat | Distance to a waypoint to which a bot starts to decelerate to reach it. | |||
bot_nav_wpdistance | 16 | game cheat | Distance to a waypoint within which a bot considers as having reached it. | |||
bot_randomnames | 0 | game cheat | ||||
bot_refill | cmd | game cheat | Refill all bot ammo counts | |||
bot_saveme | 0 | game cheat | ||||
bot_selectweaponslot | -1 | game cheat | set to weapon slot that bot should switch to. | |||
bot_teleport | cmd | game cheat | Teleport the specified bot to the specified position & angles. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll> | |||
bot_whack | cmd | game cheat | Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name> | |||
box | cmd | cheat | Draw a debug box. | |||
+break | cmd | client | ||||
-break | cmd | client | ||||
breakable_disable_gib_limit | 0 | game | ||||
breakable_multiplayer | 1 | game | ||||
bsp_repack | cmd | client | Repack and output a (re)compressed version of a bsp file | |||
buddha | cmd | game cheat | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | |||
budget_averages_window | 30 | archive | number of frames to look at when figuring out average frametimes | |||
budget_background_alpha | 128 | archive | how translucent the budget panel is | |||
budget_bargraph_background_alpha | 128 | archive | how translucent the budget panel is | |||
budget_bargraph_range_ms | 16.6666666667 | archive | budget bargraph range in milliseconds | |||
budget_history_numsamplesvisible | 100 | archive | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | |||
budget_history_range_ms | 66.666666667 | archive | budget history range in milliseconds | |||
budget_panel_bottom_of_history_fraction | .25 | archive | number between 0 and 1 | |||
budget_panel_height | 384 | archive | height in pixels of the budget panel | |||
budget_panel_width | 512 | archive | width in pixels of the budget panel | |||
budget_panel_x | 0 | archive | number of pixels from the left side of the game screen to draw the budget panel | |||
budget_panel_y | 50 | archive | number of pixels from the top side of the game screen to draw the budget panel | |||
budget_peaks_window | 30 | archive | number of frames to look at when figuring out peak frametimes | |||
budget_show_averages | 0 | archive | enable/disable averages in the budget panel | |||
budget_show_history | 1 | archive | turn history graph off and on. . good to turn off on low end | |||
budget_show_peaks | 1 | archive | enable/disable peaks in the budget panel | |||
budget_toggle_group | cmd | Turn a budget group on/off | ||||
bug | cmd | norecord | Show/hide the bug reporting UI. | |||
bug_swap | cmd | game cheat | Automatically swaps the current weapon for the bug bait and back again. | |||
bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. | ||||
bugreporter_uploadasync | 0 | archive | Upload attachments asynchronously | |||
build | ncmd | game | Select a building to build (list). Usage: build <building> <mode> | |||
buildcubemaps | cmd | Rebuild cubemaps. | ||||
building_cubemaps | 0 | |||||
c_maxdistance | 200 | client archive cheat | ||||
c_maxpitch | 90 | client archive cheat | ||||
c_maxyaw | 135 | client archive cheat | ||||
c_mindistance | 30 | client archive cheat | ||||
c_minpitch | 0 | client archive cheat | ||||
c_minyaw | -135 | client archive cheat | ||||
c_orthoheight | 100 | client archive cheat | ||||
c_orthowidth | 100 | client archive cheat | ||||
cache_print | cmd | cache_print [section] Print out contents of cache memory. | ||||
cache_print_lru | cmd | cache_print_lru [section] Print out contents of cache memory. | ||||
cache_print_summary | cmd | cache_print_summary [section] Print out a summary contents of cache memory. | ||||
callvote | cmd | game | Start a vote on an issue. | |||
cam_collision | 1 | client archive cheat | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. | |||
cam_command | 0 | client cheat | ||||
cam_idealdelta | 4.0 | client archive cheat | Controls the speed when matching offset to ideal angles in thirdperson view | |||
cam_idealdist | 150 | client archive cheat | ||||
cam_idealdistright | 0 | client archive cheat | ||||
cam_idealdistup | 0 | client archive cheat | ||||
cam_ideallag | 4.0 | client archive cheat | Amount of lag used when matching offset to ideal angles in thirdperson view | |||
cam_idealpitch | 0 | client archive cheat | ||||
cam_idealyaw | 0 | client archive cheat | ||||
cam_showangles | 0 | client cheat | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. | |||
cam_snapto | 0 | client archive cheat | ||||
+camdistance | cmd | client | ||||
-camdistance | cmd | client | ||||
+camin | cmd | client | ||||
-camin | cmd | client | ||||
+cammousemove | cmd | client | ||||
-cammousemove | cmd | client | ||||
camortho | cmd | client cheat | Switch to orthographic camera. | |||
+camout | cmd | client | ||||
-camout | cmd | client | ||||
+campitchdown | cmd | client | ||||
-campitchdown | cmd | client | ||||
+campitchup | cmd | client | ||||
-campitchup | cmd | client | ||||
+camyawleft | cmd | client | ||||
-camyawleft | cmd | client | ||||
+camyawright | cmd | client | ||||
-camyawright | cmd | client | ||||
cancelselect | cmd | client svcanexec | ||||
cast_hull | cmd | game cheat | Tests hull collision detection | |||
cast_ray | cmd | game cheat | Tests collision detection | |||
catapult_physics_drag_boost | 2.1 | game replicated | ||||
cc_bot_selectweapon | cmd | game cheat | Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot> | |||
cc_captiontrace | 1 | client | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) | |||
cc_emit | cmd | client | Emits a closed caption | |||
cc_findsound | cmd | client | Searches for soundname which emits specified text. | |||
cc_flush | cmd | client | Flushes async'd captions. | |||
cc_lang | client archive | Current close caption language (emtpy = use game UI language) | ||||
cc_linger_time | 1.0 | client archive | Close caption linger time. | |||
cc_minvisibleitems | 1 | client | Minimum number of caption items to show. | |||
cc_predisplay_time | 0.25 | client archive | Close caption delay before showing caption. | |||
cc_random | cmd | client | Emits a random caption. Warning:Using this command while the command
closecaption is 0 crashes the game. Confirm:Can be reproduced in other Source Engine games as well. | |||
cc_sentencecaptionnorepeat | 4 | client | How often a sentence can repeat. | |||
cc_showblocks | cmd | client | Toggles showing which blocks are pending/loaded async. | |||
cc_smallfontlength | 300 | client | If text stream is this long, force usage of small font size. | |||
cc_spawn_merasmus_at_level | cmd | game cheat | Force Merasmus to spawn at a specific difficulty level | |||
cc_subtitles | 0 | client archive archivexbox | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). | |||
ccs_create_convars_from_hwconfig | cmd | cheat matsysthread | Create convars from the current hardware config, useful for diffing purposes | |||
centerview | cmd | client | ||||
cfgver | hidden archive | |||||
ch_createairboat | cmd | game cheat | Spawn airboat in front of the player. | |||
ch_createjeep | cmd | game cheat | Spawn jeep in front of the player. | |||
changeclass | cmd | client | Choose a new class | |||
changelevel | cmd | norecord | Change server to the specified map | |||
changelevel2 | cmd | norecord | Transition to the specified map in single player | |||
changelevel_next | cmd | game | Immediately changes to the next map in the map rotation for the server. | |||
changeteam | cmd | client | Choose a new team | |||
cl_allowdownload | 1 | archive | Client downloads customization files | |||
cl_allowupload | 1 | archive | Client uploads customization files | |||
cl_always_flush_models | 0 | If set, always flush models between map loads. Useful on systems under memory pressure. | ||||
cl_anglespeedkey | 0.67 | client | ||||
cl_animationinfo | cmd | client | Hud element to examine. | |||
cl_ask_bigpicture_controller_opt_out | 0 | client archive | Whether the user has opted out of being prompted for controller support in Big Picture. | |||
cl_ask_blacklist_for_any_server | 0 | client | If nonzero, auto-ask for local/LAN servers (for debugging) | |||
cl_ask_blacklist_max_session_duration | 60 | client | If player stays on a server for less than this time (in seconds) prompt to add server to blacklist | |||
cl_ask_blacklist_opt_out | 0 | client archive | If nonzero, don't auto-ask to blacklist servers | |||
cl_ask_favorite_for_any_server | 0 | client | If nonzero, auto-ask for local/LAN servers (for debugging) | |||
cl_ask_favorite_min_session_duration | 600 | client | If player stays on a server for longer than this time (in seconds) prompt to add server to favorites | |||
cl_ask_favorite_opt_out | 0 | client archive | If nonzero, don't auto-ask to favorite servers | |||
cl_autoreload | 1 | client archive userinfo | When set to 1, clip-using weapons will automatically be reloaded whenever they're not being fired. | |||
cl_autorezoom | 1 | client archive userinfo | When set to 1, sniper rifle will re-zoom after firing a zoomed shot. | |||
cl_backspeed | 450 | game replicated cheat | ||||
cl_blobbyshadows | 0 | client | ||||
cl_bobcycle | 0.8 | client cheat | ||||
cl_bobup | 0.5 | client cheat | ||||
cl_boss_show_stun | 0 | devonly client | ||||
cl_burninggibs | 0 | client | A burning player that gibs has burning gibs. | |||
cl_chatfilter_version | 0 | client hidden archive | Stores the chat filter version | |||
cl_chatfilters | 63 | client archive | Stores the chat filter settings | |||
cl_clanid | 0 | hidden archive userinfo | Current clan ID for name decoration | |||
cl_class | default | client archive userinfo | Default class when joining a game | |||
cl_clean_textures_on_death | 0 | devonly client | If enabled, attempts to purge unused textures every time a freeze cam is shown | |||
cl_clearhinthistory | cmd | client | Clear memory of client side hints displayed to the player. | |||
cl_clock_correction | 1 | cheat | Enable/disable clock correction on the client. | |||
cl_clock_correction_adjustment_max_amount | 200 | cheat | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. | |||
cl_clock_correction_adjustment_max_offset | 90 | cheat | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. | |||
cl_clock_correction_adjustment_min_offset | 10 | cheat | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. | |||
cl_clock_correction_force_server_tick | 999 | cheat | Force clock correction to match the server tick + this offset (-999 disables it). | |||
cl_clock_showdebuginfo | 0 | cheat | Show debugging info about the clock drift. | |||
cl_clockdrift_max_ms | 150 | cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. | |||
cl_clockdrift_max_ms_threadmode | 0 | cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. | |||
cl_cloud_settings | 1 | hidden | Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud) | |||
cl_cmdrate | 30 | 10 | 100 | archive userinfo | Max number of command packets sent to server per second | |
cl_coach_find_coach | cmd | client | Request a coach for the current game | |||
cl_coach_toggle | cmd | client | Toggle coach status | |||
cl_connectmethod | hidden userinfo | Method by which we connected to the current server. | ||||
cl_crosshair_blue | 200 | client archive | ||||
cl_crosshair_file | client archive | |||||
cl_crosshair_green | 200 | client archive | ||||
cl_crosshair_red | 200 | client archive | ||||
cl_crosshair_scale | 32.0 | client archive | ||||
cl_crosshairalpha | 200 | client archive | ||||
cl_crosshaircolor | 0 | client archive | ||||
cl_customsounds | 0 | client | Enable customized player sound playback | |||
cl_debug_player_perf | 0 | |||||
cl_debugrumble | 0 | client archive | Turn on rumble debugging spew | |||
cl_decline_first_notification | cmd | client | Tries to decline/remove the first notification | |||
cl_demoviewoverride | 0 | client | Override view during demo playback | |||
cl_detail_multiplier | 1 | client cheat | extra details to create | |||
cl_detaildist | 1200 | Distance at which detail props are no longer visible | ||||
cl_detailfade | 400 | Distance across which detail props fade in | ||||
cl_disablehtmlmotd | 0 | client archive | Disable HTML motds. | |||
cl_disconnect_prompt | cmd | client | Prompt about disconnect | |||
cl_downloadfilter | all | archive | Determines which files can be downloaded from the server (all, none, nosounds, mapsonly) | |||
cl_drawhud | 1 | client cheat | Enable the rendering of the hud | |||
cl_drawleaf | -1 | client cheat | ||||
cl_drawmaterial | client cheat | Draw a particular material over the frame | ||||
cl_drawmonitors | 1 | client | ||||
cl_drawshadowtexture | 0 | client cheat | ||||
cl_dump_particle_stats | cmd | client | dump particle profiling info to particle_profile.csv | |||
cl_dynamiccrosshair | 1 | client archive | ||||
cl_ejectbrass | 1 | |||||
cl_enable_text_chat | 1 | client archive | Enable text chat in this game | |||
cl_ent_absbox | cmd | client cheat | Displays the client's absbox for the entity under the crosshair. | |||
cl_ent_bbox | cmd | client cheat | Displays the client's bounding box for the entity under the crosshair. | |||
cl_ent_rbox | cmd | client cheat | Displays the client's render box for the entity under the crosshair. | |||
cl_entityreport | 0 | cheat | For debugging, draw entity states to console | |||
cl_entityreport_sorted | 0 | cheat | For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak | |||
cl_extrapolate | 1 | client cheat | Enable/disable extrapolation if interpolation history runs out. | |||
cl_extrapolate_amount | 0.25 | client cheat | Set how many seconds the client will extrapolate entities for. | |||
cl_fastdetailsprites | 1 | client cheat | whether to use new detail sprite system | |||
cl_fasttempentcollision | 5 | client | ||||
cl_find_ent | cmd | client cheat | Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> | |||
cl_find_ent_index | cmd | client cheat | Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> | |||
cl_first_person_uses_world_model | 0 | client | Causes the third person model to be drawn instead of the view model | |||
cl_flag_return_height | 82 | game cheat | ||||
cl_flag_return_size | 20 | client cheat | ||||
cl_flipviewmodels | 0 | client archive userinfo notconnected | Flip view models. | |||
cl_flushentitypacket | 0 | cheat | For debugging. Force the engine to flush an entity packet. | |||
cl_forwardspeed | 450 | game replicated cheat | ||||
cl_fullupdate | cmd | cheat | Forces the server to send a full update packet | |||
cl_gameserver_create_identity | cmd | client | Creates a new game server account associated with the currently logged in steam account | |||
cl_gameserver_list | cmd | client | List all the game server accounts owned by the currently logged in steam account | |||
cl_gameserver_reset_identity | cmd | client | Resets the identity token for a given game server | |||
cl_gunlowerangle | 90 | devonly client cheat | ||||
cl_gunlowerspeed | 2 | devonly client cheat | ||||
cl_hud_killstreak_display_alpha | 120 | client archive | Adjusts font alpha value of killstreak notices. Range is from 0 to 255 (default is 200). | |||
cl_hud_killstreak_display_fontsize | 0 | client archive | Adjusts font size of killstreak notices. Range is from 0 to 2 (default is 1). | |||
cl_hud_killstreak_display_time | 3 | client archive | How long a killstreak notice stays on the screen (in seconds). Range is from 0 to 100. | |||
cl_hud_minmode | 0 | client archive | Set to 1 to turn on the advanced minimalist HUD mode. | |||
cl_hud_playerclass_playermodel_showed_confirm_dialog | 0 | client hidden archive | ||||
cl_hud_playerclass_use_playermodel | 1 | client archive | Use player model in player class HUD. | |||
cl_hudhint_sound | 1 | client archive | Disable hudhint sounds. | |||
cl_idealpitchscale | 0.8 | client archive | ||||
cl_ignorepackets | 0 | cheat | Force client to ignore packets (for debugging). | |||
cl_interp | 0.1 | 0 | 0.5 | client archive userinfo notconnected | Sets the interpolation amount (bounded on low side by server interp ratio settings). | |
cl_interp_all | 0 | client | Disable interpolation list optimizations. | |||
cl_interp_npcs | 0.0 | client userinfo | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) | |||
cl_interp_ratio | 2.0 | client archive userinfo notconnected | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). | |||
cl_interpolate | 1.0 | devonly userinfo notconnected | Interpolate entities on the client. | |||
cl_jiggle_bone_framerate_cutoff | 20 | client | Skip jiggle bone simulation if framerate drops below this value (frames/second) | |||
cl_lagcompensation | 1 | client userinfo notconnected | Perform server side lag compensation of weapon firing events. | |||
cl_language | english | userinfo | Language (from HKCU\Software\Valve\Steam\Language) | |||
cl_leveloverview | 0 | client cheat | ||||
cl_leveloverviewmarker | 0 | client cheat | ||||
cl_localnetworkbackdoor | 1 | Enable network optimizations for single player games. | ||||
cl_logofile | materials/decals/spraylogo.vtf | archive | Spraypoint logo decal. | |||
cl_mainmenu_operation_motd_reset | 0 | client hidden archive | ||||
cl_mainmenu_operation_motd_start | 0 | client hidden archive | ||||
cl_mainmenu_safemode | 0 | client | Enable safe mode | |||
cl_mainmenu_updateglow | 1 | client hidden archive | ||||
cl_maxrenderable_dist | 3000 | client cheat | Max distance from the camera at which things will be rendered | |||
cl_meathook_neck_pivot_ingame_fwd | 3.0 | client | ||||
cl_meathook_neck_pivot_ingame_up | 7.0 | client | ||||
cl_mouseenable | 1 | client | ||||
cl_mouselook | 1 | client archive notconnected | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. | |||
cl_mute_all_comms | 1 | client archive | If 1, then all communications from a player will be blocked when that player is muted, including chat messages. | |||
cl_muzzleflash_dlight_1st | 1 | client | ||||
cl_mvm_wave_status_visible_during_wave | 0 | client archive | Display full wave contents while a wave is active in MvM. | |||
cl_new_impact_effects | 0 | client | ||||
cl_notifications_max_num_visible | 3 | client archive | How many notifications are visible in-game. | |||
cl_notifications_move_time | 0.5 | client archive | How long it takes for a notification to move. | |||
cl_notifications_show_ingame | 1 | client archive | Whether notifications should show up in-game. | |||
cl_obj_fake_alert | 0 | 0 | 5 | client | ||
cl_obj_test_building_damage | -1 | -1 | 4 | client cheat | debug building damage | |
cl_observercrosshair | 1 | client archive | ||||
cl_overdraw_test | 0 | client neverprint cheat | ||||
cl_panelanimation | cmd | client | Shows panel animation variables: <panelname | blank for all panels>. | |||
cl_particle_batch_mode | 1 | client | ||||
cl_particle_retire_cost | 0 | client cheat | ||||
cl_particle_show_bbox | 0 | client cheat | ||||
cl_particle_show_bbox_cost | 0 | client cheat | Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones | |||
cl_particle_stats_start | cmd | client | Start or restart particle stats - also dumps to particle_stats.csv | |||
cl_particle_stats_stop | cmd | client | Stop particle stats, or snapshot this frame - also dumps to particle_stats.csv | |||
cl_particle_stats_trigger_count | 0 | client | Dump stats if the particle count exceeds this number. | |||
cl_particleeffect_aabb_buffer | 2 | client cheat | Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often. | |||
cl_pclass | client cheat | Dump entity by prediction classname. | ||||
cl_pdump | -1 | client cheat | Dump info about this entity to screen. | |||
cl_phys_props_enable | 1 | client | Disable clientside physics props (must be set before loading a level). | |||
cl_phys_props_max | 300 | client | Maximum clientside physic props | |||
cl_phys_props_respawndist | 1500 | client | Minimum distance from the player that a clientside prop must be before it's allowed to respawn. | |||
cl_phys_props_respawnrate | 60 | client | Time, in seconds, between clientside prop respawns. | |||
cl_phys_timescale | 1.0 | client cheat | Sets the scale of time for client-side physics (ragdolls) | |||
cl_pitchdown | 89 | client cheat | ||||
cl_pitchspeed | 225 | -100000 | 100000 | client | Client pitch speed. | |
cl_pitchup | 89 | client cheat | ||||
cl_playback_screenshots | 0 | Allows the client to playback screenshot and jpeg commands in demos. | ||||
cl_precacheinfo | cmd | Show precache info (client). | ||||
cl_pred_optimize | 2 | client | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). | |||
cl_pred_track | cmd | client | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | |||
cl_predict | 1.0 | client userinfo notconnected | Perform client side prediction. | |||
cl_predictionlist | 0 | client cheat | Show which entities are predicting | |||
cl_predictweapons | 1 | client userinfo notconnected | Perform client side prediction of weapon effects. | |||
cl_promotional_codes_button_show | 1 | client archive | Toggles the 'View Promotional Codes' button in the main menu for players that have used the 'RIFT Well Spun Hat Claim Code'. | |||
cl_ragdoll_collide | 0 | client | ||||
cl_ragdoll_fade_time | 15 | client | ||||
cl_ragdoll_forcefade | 0 | client | ||||
cl_ragdoll_physics_enable | 1 | client | Enable/disable ragdoll physics. | |||
cl_ragdoll_pronecheck_distance | 64 | game client | ||||
cl_reload_localization_files | cmd | client | Reloads all localization files | |||
cl_removedecals | cmd | client cheat | Remove the decals from the entity under the crosshair. | |||
cl_resend | 6 | 1.5 | 20 | Delay in seconds before the client will resend the 'connect' attempt | ||
cl_rumblescale | 1.0 | client archive archivexbox | Scale sensitivity of rumble effects (0 to 1.0) | |||
cl_savescreenshotstosteam | 0 | hidden | Saves screenshots to the Steam's screenshot library | |||
cl_scalecrosshair | 1 | client archive | ||||
cl_screenshotlocation | hidden | Location to tag the screenshot with | ||||
cl_screenshotname | Custom Screenshot name | |||||
cl_screenshotusertag | hidden | User to tag in the screenshot | ||||
cl_SetupAllBones | 0 | client | ||||
cl_shadowtextureoverlaysize | 256 | client cheat | ||||
cl_show_connectionless_packet_warnings | 0 | Show console messages about ignored connectionless packets on the client. | ||||
cl_show_market_data_on_items | 1 | client archive | 0 = Never. 1 = Only when showing borders for Market-listable items. 2 = Always. | |||
cl_show_num_particle_systems | 0 | client | Display the number of active particle systems. | |||
cl_show_splashes | 1 | client | ||||
cl_showanimstate | -1 | devonly client cheat | Show the (client) animation state for the specified entity (-1 for none). | |||
cl_showanimstate_log | 0 | devonly client cheat | 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both. | |||
cl_showbackpackrarities | 0 | client archive | 0 = Show no backpack icon border colors. 1 = Show item rarities within the backpack. 2 = Show item rarities only for Market-listable items. | |||
cl_showbattery | 0 | client | Draw current battery level at top of screen when on battery power | |||
cl_ShowBoneSetupEnts | 0 | client | Show which entities are having their bones setup each frame. | |||
cl_showcrit | 0 | devonly client | Debug! Draw crit values above the ammo count. | |||
cl_showdemooverlay | 0 | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) | ||||
cl_showents | cmd | cheat | Dump entity list to console. | |||
cl_showerror | 0 | client | Show prediction errors, 2 for above plus detailed field deltas. | |||
cl_showevents | 0 | cheat | Print event firing info in the console | |||
cl_showfps | 0 | client | Draw fps meter at top of screen (1 = fps, 2 = smooth fps) | |||
cl_showhelp | 1 | client archive userinfo | Set to 0 to not show on-screen help | |||
cl_showpausedimage | 1 | client | Show the 'Paused' image when game is paused. | |||
cl_showpluginmessages | 0 | archive | Allow plugins to display messages to you | |||
cl_showpos | 0 | client | Draw current position at top of screen | |||
cl_ShowSunVectors | 0 | client | ||||
cl_showtextmsg | 1 | client | Enable/disable text messages printing on the screen. | |||
cl_sidespeed | 450 | game replicated cheat | ||||
cl_simulate_no_quicktime | 0 | hidden | ||||
cl_smooth | 1 | client | Smooth view/eye origin after prediction errors | |||
cl_smoothtime | 0.1 | 0.01 | 2 | client | Smooth client's view after prediction error over this many seconds | |
cl_software_cursor | 0 | client archive | Switches the game to use a larger software cursor instead of the normal OS cursor | |||
cl_soundemitter_flush | cmd | client cheat | Flushes the sounds.txt system (client only) | |||
cl_soundfile | sound/player/jingle.wav | archive | Jingle sound file. | |||
cl_soundscape_flush | cmd | client cheat svcanexec | Flushes the client side soundscapes | |||
cl_soundscape_printdebuginfo | cmd | client | print soundscapes | |||
cl_spec_carrieditems | 1 | client archive | Show non-standard items being carried by player you're spectating. | |||
cl_spec_mode | 1 | client archive userinfo svcanexec | spectator mode | |||
cl_sporeclipdistance | 512 | client cheat | ||||
cl_spraydisable | 1 | client archive | Disable player sprays. | |||
cl_steamscreenshots | 1 | client archive | Enable/disable saving screenshots to Steam | |||
cl_streams_image_sfurl | img://loadjpeg:(320x200): | devonly client | Format of Scaleform image representing the stream | |||
cl_streams_mytwitchtv_channel | https://www.twitch.tv/ | devonly client | Twitch.tv account channel URL | |||
cl_streams_mytwitchtv_nolink | https://www.twitch.tv/settings/connections | devonly client | Twitch.tv account linking URL | |||
cl_streams_override_global_version | devonly client | When set will override global API version | ||||
cl_streams_refresh_interval | 60 | devonly client | How often to refresh streams list | |||
cl_streams_request_count | 6 | devonly client | How many streams are displayed in main menu | |||
cl_streams_request_url | https://api.twitch.tv/helix/streams?game_id=16676&first=5 | devonly client | Number of streams requested for display | |||
cl_streams_write_response_file | devonly client | When set will save streams info file for diagnostics | ||||
cl_sun_decay_rate | 0.05 | client cheat | ||||
cl_team | default | client archive userinfo | Default team when joining a game | |||
cl_thirdperson | 0 | devonly client archive userinfo notconnected | Enables/Disables third person | |||
cl_threaded_bone_setup | 0 | devonly client | Enable parallel processing of C_BaseAnimating::SetupBones() | |||
cl_threaded_client_leaf_system | 0 | client | ||||
cl_timeout | 30 | archive | After this many seconds without receiving a packet from the server, the client will disconnect itself | |||
cl_trade | cmd | client | Trade with a person by player name | |||
cl_trade_steamid | cmd | client | Trade with a person by steam id | |||
cl_trading_show_requests_from | 3 | client archive | View trade requests from a certain group only. | |||
cl_training_class_unlock_all | cmd | client | Unlock all training | |||
cl_training_completed_with_classes | 0 | client archive | Bitfield representing what classes have been used to complete training. | |||
cl_trigger_first_notification | cmd | client | Tries to accept/trigger the first notification | |||
cl_updaterate | 20 | archive userinfo notconnected | Number of packets per second of updates you are requesting from the server | |||
cl_upspeed | 320 | game replicated cheat | ||||
cl_use_tournament_specgui | 0 | client archive | When in tournament mode, use the advanced tournament spectator UI. | |||
cl_view | cmd | cheat | Set the view entity index. | |||
cl_voice_filter | Filter voice by name substring | |||||
cl_vote_non_input_alpha | 150 | client | ||||
cl_vote_ui_active_after_voting | 1 | client | ||||
cl_vote_ui_show_notification | 0 | client | ||||
cl_winddir | 0 | client cheat | Weather effects wind direction angle | |||
cl_windspeed | 0 | client cheat | Weather effects wind speed scalar | |||
cl_wpn_sway_interp | 0.0 | devonly client cheat | ||||
cl_wpn_sway_scale | 5.0 | devonly client cheat | ||||
cl_yawspeed | 210 | -100000 | 100000 | client | Client yaw speed. | |
clear | cmd | norecord | Clear all console output. | |||
clear_debug_overlays | cmd | game | clears debug overlays | |||
clientport | 27005 | Host game client port | ||||
closecaption | 0 | archive userinfo archivexbox | Enable close captioning. | |||
cmd | cmd | Forward command to server. | ||||
coach_command | ncmd | game | Send a coach command (0: attack, 1: defend, 2: look, 3: go). Usage: coach_command <command> | |||
collision_shake_amp | 0.2 | game | ||||
collision_shake_freq | 0.5 | game | ||||
collision_shake_time | 0.5 | game | ||||
collision_test | cmd | game cheat | Tests collision system | |||
colorcorrectionui | cmd | cheat | Show/hide the color correction tools UI. | |||
+commandermousemove | cmd | client | ||||
-commandermousemove | cmd | client | ||||
commentary | 0 | game | Desired commentary mode state. | |||
commentary_available | 0 | game | Automatically set by the game when a commentary file is available for the current map. | |||
commentary_cvarsnotchanging | cmd | game | ||||
commentary_finishnode | cmd | game | ||||
commentary_firstrun | 0 | client archive | ||||
commentary_showmodelviewer | cmd | client | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | |||
commentary_testfirstrun | cmd | client | ||||
con_drawnotify | 1 | Disables drawing of notification area (for taking screenshots). | ||||
con_enable | 0 | archive | Allows the console to be activated. | |||
con_filter_enable | 0 | matsysthread | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text. | |||
con_filter_text | matsysthread | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | ||||
con_filter_text_out | matsysthread | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | ||||
con_logfile | Console output gets written to this file | |||||
con_notifytime | 8 | matsysthread | How long to display recent console text to the upper part of the game window | |||
con_nprint_bgalpha | 50 | Con_NPrint background alpha. | ||||
con_nprint_bgborder | 5 | Con_NPrint border size. | ||||
con_timestamp | 0 | Prefix console.log entries with timestamps | ||||
con_trace | 0 | matsysthread | Print console text to low level printout. | |||
condump | cmd | client | dump the text currently in the console to condumpXX.log | |||
condump_off | ncmd | game | Disable power play for the player (if SteamID is whitelisted). If any arguments are specified, disable for the player's entire team. | |||
condump_on | ncmd | game | Enable power play for the player (if SteamID is whitelisted). If any arguments are specified, enable for the player's entire team. | |||
connect | cmd | norecord | Connect to specified server. | |||
+context_action | cmd | client | Use the item in the action slot. | |||
-context_action | cmd | client | ||||
contimes | 8 | matsysthread | Number of console lines to overlay for debugging. | |||
coop | 0 | notify | Cooperative play. | |||
cpu_frequency_monitoring | 0 | 0 | 10 | Set CPU frequency monitoring interval in seconds. Zero means disabled. | ||
create_flashlight | cmd | game cheat | ||||
CreateHairball | cmd | client cheat | ||||
CreatePredictionError | cmd | devonly game cheat | Create a prediction error | |||
creditsdone | cmd | game | ||||
crosshair | 1 | client archive | ||||
currency_give | cmd | game cheat | Have some in-game money. | |||
cvarlist | cmd | Show the list of convars/concommands. | ||||
datacachesize | 64 | 32 | 512 | Size in MB. | ||
dbg_demofile | 0 | devonly hidden | ||||
dbg_spew_connected_players_level | 0 | game | If enabled, server will spew connected player GC updates | |||
dbghist_addline | cmd | game | Add a line to the debug history. Format: <category id> <line> | |||
dbghist_dump | cmd | game | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player | |||
deathmatch | 0 | notify | Running a deathmatch server. | |||
debug_materialmodifycontrol | 0 | game | ||||
debug_materialmodifycontrol_client | 0 | client | ||||
debug_physimpact | 0 | game | ||||
debug_touchlinks | 0 | game | Spew touch link activity | |||
debugsystemui | cmd | cheat | Show/hide the debug system UI. | |||
decalfrequency | 10 | game notify | ||||
default_fov | 75 | client cheat | ||||
demo_avellimit | 2000 | Angular velocity limit before eyes considered snapped for demo playback. | ||||
demo_debug | 0 | Demo debug info. | ||||
demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. | ||||
demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. | ||||
demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. | ||||
demo_fov_override | 0 | client norecord | If nonzero, this value will be used to override FOV during demo playback. | |||
demo_gototick | cmd | Skips to a tick in demo. | ||||
demo_interplimit | 4000 | How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. | ||||
demo_interpolateview | 1 | Do view interpolation during dem playback. | ||||
demo_legacy_rollback | 1 | Use legacy view interpolation rollback amount in demo playback. | ||||
demo_pause | cmd | Pauses demo playback. | ||||
demo_pauseatservertick | 0 | Pauses demo playback at server tick | ||||
demo_quitafterplayback | 0 | Quits game after demo playback. | ||||
demo_recordcommands | 1 | cheat | Record commands typed at console into .dem files. | |||
demo_resume | cmd | Resumes demo playback. | ||||
demo_setendtick | cmd | Sets end demo playback tick. Set to 0 to disable. | ||||
demo_timescale | cmd | Sets demo replay speed. | ||||
demo_togglepause | cmd | Toggles demo playback. | ||||
demolist | cmd | Print demo sequence list. | ||||
demorestart | ncmd | game | Force server to resend all client state. | |||
demos | cmd | Demo demo file sequence. | ||||
demoui | cmd | norecord | Show/hide the demo player UI. | |||
demoui2 | cmd | norecord | Show/hide the advanced demo player UI (demoui2). | |||
+demoui2 | cmd | norecord | Bring the advanced demo player UI (demoui2) to foreground. | |||
-demoui2 | cmd | norecord | Send the advanced demo player UI (demoui2) to background. | |||
destroy | ncmd | game | Destroy an existing building (list). Usage: destroy <building> <mode> | |||
dev_loadtime_mainmenu | 0.0 | client hidden | ||||
dev_loadtime_map_elapsed | 0.0 | hidden | ||||
dev_loadtime_map_start | 0.0 | hidden | ||||
developer | 0 | Set developer message level | ||||
devshots_nextmap | cmd | Used by the devshots system to go to the next map in the devshots maplist. | ||||
devshots_screenshot | cmd | norecord | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. | |||
differences | cmd | Show all convars which are not at their default values. | ||||
disconnect | cmd | Disconnect game from server. | ||||
disguise | cmd | client | Disguises the spy. | |||
disp_dynamic | 0 | |||||
dispcoll_drawplane | 0 | game | ||||
displaysoundlist | 0 | game | ||||
dlight_debug | cmd | client cheat | Creates a dlight in front of the player | |||
download_debug | 0 | norecord | ||||
drawcross | cmd | game cheat | Draws a cross at the given location Arguments: x y z | |||
drawline | cmd | game cheat | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | |||
dropitem | cmd | game | Drop the flag. | |||
ds_autodelete | 0 | 0 | 1 | client archive norecord | Demo support - automatically delete .dem files with no associated bookmark or kill streak events. | |
ds_dir | demos | client archive norecord | Demo support - will put all files into this folder under the gamedir. 24 characters max. | |||
ds_enable | 0 | 0 | 3 | client archive norecord | Demo support - enable automatic .dem file recording and features. 0 - Manual, 1 - Auto-record competitive matches, 2 - Auto-record all matches, 3 - Auto-record tournament (mp_tournament) matches | |
ds_kill_delay | 15 | 5 | client archive norecord | Demo support - maximum time between kills for tracking kill streaks. | ||
ds_log | 1 | 0 | 1 | client archive norecord | Demo support - log kill streak and bookmark events to an associated .txt file. | |
ds_mark | cmd | client norecord | Demo support - bookmark (with optional single-word description) the current tick count for the demo being recorded. | |||
ds_min_streak | 4 | 2 | client archive norecord | Demo support - minimum kill streak count before being recorded. | ||
ds_notify | 0 | 0 | 2 | client archive norecord | Demo support - text output when recording start/stop/bookmark events : 0 - console, 1 - console and chat, 2 - console and HUD. | |
ds_prefix | client archive norecord | Demo support - will prefix files with this string. 24 characters max. | ||||
ds_record | cmd | client norecord | Demo support - start recording a demo. | |||
ds_screens | 1 | 0 | 1 | client archive norecord | Demo support - take screenshot of the scoreboard for non-competitive matches or the match summary stats for competitive matches. For competitive matches, it will not capture the screenshot if you disconnect from the server before the medal awards have completed. | |
ds_sound | 1 | 0 | 1 | client archive norecord | Demo support - play start/stop sound for demo recording. | |
ds_status | cmd | client norecord | Demo support - show the current recording status. | |||
ds_stop | cmd | client norecord | Demo support - stop recording a demo. | |||
dsp_automatic | 0 | demo | ||||
dsp_db_min | 80 | demo | ||||
dsp_db_mixdrop | 0.5 | demo | ||||
dsp_dist_max | 1440.0 | cheat demo | ||||
dsp_dist_min | 0.0 | cheat demo | ||||
dsp_enhance_stereo | 0 | archive | ||||
dsp_facingaway | 0 | demo | ||||
dsp_mix_max | 0.8 | demo | ||||
dsp_mix_min | 0.2 | demo | ||||
dsp_off | 0 | cheat | ||||
dsp_player | 0 | demo svcanexec | ||||
dsp_reload | cmd | |||||
dsp_room | 0 | demo | ||||
dsp_slow_cpu | 0 | archive demo | ||||
dsp_spatial | 40 | demo | ||||
dsp_speaker | 50 | demo | ||||
dsp_vol_2ch | 1.0 | demo | ||||
dsp_vol_4ch | 0.5 | demo | ||||
dsp_vol_5ch | 0.5 | demo | ||||
dsp_volume | 1.0 | archive demo | ||||
dsp_water | 14 | demo | ||||
dt_ShowPartialChangeEnts | 0 | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). | ||||
dt_UsePartialChangeEnts | 1 | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. | ||||
dti_flush | cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). | ||||
dtwarning | 0 | Print data table warnings? | ||||
dtwatchclass | Watch all fields encoded with this table. | |||||
dtwatchent | -1 | Watch this entities data table encoding. | ||||
dtwatchvar | Watch the named variable. | |||||
+duck | cmd | client | ||||
-duck | cmd | client | ||||
dump_all_caches | cmd | game | Dump the contents all subsribed SOCaches | |||
dump_entity_sizes | cmd | game | Print sizeof(entclass) | |||
dump_globals | cmd | game | Dump all global entities/states | |||
dump_panels | cmd | Dump Panel Tree | ||||
dump_particlemanifest | cmd | client cheat | Dump the list of particles loaded. | |||
dump_x360_cfg | cmd | Dump X360 config files to disk | ||||
dump_x360_saves | cmd | Dump X360 save games to disk | ||||
dumpentityfactories | cmd | game | Lists all entity factory names. | |||
dumpeventqueue | cmd | game | Dump the contents of the Entity I/O event queue to the console. | |||
dumpgamestringtable | cmd | game cheat | Dump the contents of the game string table to the console. | |||
dumplongticks | cmd | Enables generating minidumps on long ticks. | ||||
dumpsavedir | cmd | List the contents of the save directory in memory | ||||
dumpstringtables | cmd | Print string tables to console. | ||||
echo | cmd | svcanexec | Echo text to console. | |||
econ_never_show_items_in_cart_count | 1 | devonly client | ||||
econ_show_items_with_tag | cmd | client | Lists the item definitions that have a specified tag. | |||
enable_debug_overlays | 1 | game cheat | Enable rendering of debug overlays | |||
endmovie | cmd | norecord | Stop recording movie frames. | |||
engine_no_focus_sleep | 50 | archive | ||||
english | 1 | client userinfo | If set to 1, running the english language set of assets. | |||
ensure_so_trackers_for_steamid | cmd | game | Ensures a steamID has all the trackers it should have, with extra spew along the way | |||
ent_absbox | cmd | game cheat | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||
ent_attachments | cmd | game cheat | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||
ent_autoaim | cmd | game cheat | Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||
ent_bbox | cmd | game cheat | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||
ent_call | cmd | game cheat | ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope | |||
ent_cancelpendingentfires | cmd | game | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | |||
ent_create | cmd | game cheat | Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N> | |||
ent_debugkeys | game | |||||
ent_dump | cmd | game cheat | Usage: ent_dump <entity name> | |||
ent_fire | cmd | game cheat | Usage: ent_fire <target> [action] [value] [delay] | |||
ent_info | cmd | game cheat | Usage: ent_info <class name> | |||
ent_keyvalue | cmd | game cheat | Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN> | |||
ent_messages | cmd | game cheat | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||
ent_messages_draw | 0 | game cheat | Visualizes all entity input/output activity. | |||
ent_name | cmd | game cheat | ||||
ent_orient | cmd | game cheat | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles> | |||
ent_pause | cmd | game cheat | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. | |||
ent_pivot | cmd | game cheat | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||
ent_rbox | cmd | game cheat | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||
ent_remove | cmd | game cheat | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||
ent_remove_all | cmd | game cheat | Removes all entities of the specified type Arguments: {entity_name} / {class_name} | |||
ent_rotate | cmd | game cheat | Rotates an entity by a specified # of degrees | |||
ent_script_dump | cmd | game cheat | Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||
ent_setname | cmd | game cheat | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at | |||
ent_show_response_criteria | cmd | game cheat | Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||
ent_step | cmd | game cheat | When 'ent_pause' is set this will step through one waiting input / output message at a time. | |||
ent_teleport | cmd | game cheat | Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> | |||
ent_text | cmd | game cheat | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||
ent_viewoffset | cmd | game cheat | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||
envmap | cmd | |||||
escape | cmd | clcmdcanexec | Escape key pressed. | |||
eureka_teleport | ncmd | game | Teleport to a Eureka Effect target (0: home, 1: teleporter exit). Usage: eureka_teleport <target> | |||
exec | cmd | Execute script file. | ||||
exit | cmd | Exit the engine. | ||||
explode | cmd | game | Kills the player with explosive damage | |||
explodevector | cmd | game cheat | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> | |||
extendfreeze | ncmd | game | Extend the remaining respawn time by 2 seconds. Used internally when taking freezecam screenshots. | |||
fade | ncmd | game | Fade the screen to a transparent blue color for a few seconds. | |||
fadein | cmd | game cheat | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | |||
fadeout | cmd | game cheat | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | |||
fast_fogvolume | 0 | |||||
filesystem_buffer_size | 0 | Size of per file buffers. 0 for none | ||||
filesystem_max_stdio_read | 16 | |||||
filesystem_native | 1 | Use native FS or STDIO | ||||
filesystem_report_buffered_io | 0 | |||||
filesystem_unbuffered_io | 1 | |||||
filesystem_use_overlapped_io | 1 | |||||
find | cmd | Find concommands with the specified string in their name/help text. | ||||
find_ent | cmd | game cheat | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> | |||
find_ent_index | cmd | game cheat | Display data for entity matching specified index. Format: find_ent_index <index> | |||
findflags | cmd | Find concommands by flags. | ||||
fire_absorbrate | 3 | game | ||||
fire_dmgbase | 1 | game | ||||
fire_dmginterval | 1.0 | game | ||||
fire_dmgscale | 0.1 | game | ||||
fire_extabsorb | 5 | game | ||||
fire_extscale | 12 | game | ||||
fire_growthrate | 1.0 | game | ||||
fire_heatscale | 1.0 | game | ||||
fire_incomingheatscale | 0.1 | game | ||||
fire_maxabsorb | 50 | game | ||||
firetarget | cmd | game cheat | ||||
firstperson | cmd | client svcanexec | Switch to firstperson camera. | |||
fish_debug | 0 | client cheat | Show debug info for fish | |||
fish_dormant | 0 | game replicated cheat | Turns off interactive fish behavior. Fish become immobile and unresponsive. | |||
flex_expression | - | game | ||||
flex_looktime | 5 | game | ||||
flex_maxawaytime | 1.0 | game | ||||
flex_maxplayertime | 7 | game | ||||
flex_minawaytime | 0.5 | game | ||||
flex_minplayertime | 5 | game | ||||
flex_rules | 1 | client | Allow flex animation rules to run. | |||
flex_smooth | 1 | client | Applies smoothing/decay curve to flex animation controller changes. | |||
flex_talk | 0 | game | ||||
flush | cmd | cheat | Flush unlocked cache memory. | |||
flush_locked | cmd | cheat | Flush unlocked and locked cache memory. | |||
fog_color | -1 -1 -1 | client cheat | ||||
fog_colorskybox | -1 -1 -1 | client cheat | ||||
fog_enable | 1 | client cheat | ||||
fog_enable_water_fog | 1 | cheat | ||||
fog_enableskybox | 1 | client cheat | ||||
fog_end | -1 | client cheat | ||||
fog_endskybox | -1 | client cheat | ||||
fog_maxdensity | -1 | client cheat | ||||
fog_maxdensityskybox | -1 | client cheat | ||||
fog_override | 0 | client cheat | ||||
fog_start | -1 | client cheat | ||||
fog_startskybox | -1 | client cheat | ||||
fogui | cmd | norecord | Show/hide fog control UI. | |||
force_centerview | cmd | client | ||||
+forward | cmd | client | ||||
-forward | cmd | client | ||||
fov | cmd | game | Change players FOV | |||
fov_desired | 75 | 20 | 90 | client archive userinfo | Sets the base field-of-view. | |
fps_max | 300 | notconnected | Frame rate limiter, cannot be set while connected to a server. | |||
free_pass_peek_debug | 0 | game | ||||
fs_monitor_read_from_pack | 0 | 0:Off, 1:Any, 2:Sync only | ||||
fs_printopenfiles | cmd | Show all files currently opened by the engine. | ||||
fs_report_sync_opens | 0 | 0:Off, 1:Blocking only, 2:All | ||||
fs_warning_level | cmd | Set the filesystem warning level. | ||||
fs_warning_mode | 0 | 0:Off, 1:Warn main thread, 2:Warn other threads | ||||
func_break_max_pieces | 15 | game archive replicated | ||||
func_break_reduction_factor | .5 | game | ||||
func_breakdmg_bullet | 0.5 | game | ||||
func_breakdmg_club | 1.5 | game | ||||
func_breakdmg_explosive | 1.25 | game | ||||
fx_drawimpactdebris | 1 | devonly client | Draw impact debris effects. | |||
fx_drawimpactdust | 1 | devonly client | Draw impact dust effects. | |||
fx_drawmetalspark | 1 | devonly client | Draw metal spark effects. | |||
g15_dumpplayer | cmd | client | Spew player data. | |||
g15_reload | cmd | client | Reloads the Logitech G-15 Keyboard configs. | |||
g15_update_msec | 250 | client archive | Logitech G-15 Keyboard update interval. | |||
g_debug_angularsensor | 0 | game cheat | ||||
g_debug_constraint_sounds | 0 | game cheat | Enable debug printing about constraint sounds. | |||
g_debug_doors | 0 | game | ||||
g_debug_npc_vehicle_roles | 0 | game | ||||
g_debug_ragdoll_removal | 0 | game replicated cheat | ||||
g_debug_ragdoll_visualize | 0 | client cheat | ||||
g_debug_trackpather | 0 | game cheat | ||||
g_debug_transitions | 0 | game | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. | |||
g_debug_vehiclebase | 0 | game cheat | ||||
g_debug_vehicledriver | 0 | game cheat | ||||
g_debug_vehicleexit | 0 | game cheat | ||||
g_debug_vehiclesound | 0 | game cheat | ||||
g_Language | 0 | game replicated | ||||
g_ragdoll_fadespeed | 600 | client | ||||
g_ragdoll_important_maxcount | 2 | game replicated | ||||
g_ragdoll_lvfadespeed | 100 | client | ||||
g_ragdoll_maxcount | 8 | game replicated | ||||
gamemenucommand | cmd | client | Issue game menu command. | |||
gameui_activate | cmd | Shows the game UI | ||||
gameui_allowescape | cmd | Escape key allowed to hide game UI | ||||
gameui_allowescapetoshow | cmd | Escape key allowed to show game UI | ||||
gameui_hide | cmd | Hides the game UI | ||||
gameui_hide_dialog | cmd | client | asdf | |||
gameui_preventescape | cmd | Escape key doesn't hide game UI | ||||
gameui_preventescapetoshow | cmd | Escape key doesn't show game UI | ||||
gameui_show_dialog | cmd | client | Show an arbitrary Dialog. | |||
gameui_xbox | 0 | |||||
getpos | cmd | client | dump position and angles to the console | |||
ghost_spawn | cmd | game cheat | Spawns a Ghost where the player is looking. | |||
give | cmd | game | Give item to player. Arguments: <item_name> | |||
givecurrentammo | cmd | game cheat | Give a supply of ammo for current weapon.. | |||
gl_amd_occlusion_workaround | 1 | matsysthread | ||||
gl_clear | 0 | client | ||||
gl_clear_randomcolor | 0 | client cheat | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. | |||
global_set | cmd | game cheat | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | |||
glow_outline_effect_enable | 1 | client archive | Enable entity outline glow effects. | |||
glow_outline_width | 10.0f | client cheat | Width of glow outline effect in screen space. | |||
god | cmd | game cheat | Toggle. Player becomes invulnerable. | |||
+graph | cmd | client | ||||
-graph | cmd | client | ||||
+grenade1 | cmd | client | ||||
-grenade1 | cmd | client | ||||
+grenade2 | cmd | client | ||||
-grenade2 | cmd | client | ||||
groundlist | cmd | game | Display ground entity list <index> | |||
hammer_update_entity | cmd | game | Updates the entity's position/angles when in edit mode | |||
hammer_update_safe_entities | cmd | game | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map. | |||
hap_damagescale_game | 0.3 | client | ||||
hap_HasDevice | 0 | client userinfo | falcon is connected | |||
hap_melee_scale | 0.8 | client neverprint | ||||
hap_noclip_avatar_scale | 0.10f | client neverprint | ||||
hap_ui_vehicles | 0 | client | ||||
heartbeat | cmd | Force heartbeat of master servers | ||||
help | cmd | Find help about a convar/concommand. | ||||
+helpme | cmd | client | ||||
-helpme | cmd | client | ||||
hide_server | 0 | game | Whether the server should be hidden from the master server | |||
hideconsole | cmd | norecord | Hide the console. | |||
hidehud | 0 | client cheat | ||||
hidepanel | cmd | client | Hides a viewport panel <name> | |||
hidestatpanel | cmd | devonly client | ||||
hl2_episodic | 0 | game replicated | ||||
host_competitive_ever_enabled | 0 | 0 | 1 | hidden | Has competitive ever been enabled this run? | |
host_flush_threshold | 20 | Memory threshold below which the host should flush caches between server instances | ||||
host_framerate | 0 | Set to lock per-frame time elapse. | ||||
host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | ||||
host_map | Current map name. | |||||
host_profile | 0 | |||||
host_runofftime | cmd | Run off some time without rendering/updating sounds | ||||
host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. | ||||
host_ShowIPCCallCount | 0 | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. | ||||
host_sleep | 0 | cheat | Force the host to sleep a certain number of milliseconds each frame. | |||
host_speeds | 0 | Show general system running times. | ||||
host_thread_mode | 0 | Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) | ||||
host_timer_report | cmd | Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) | ||||
host_timer_spin_ms | 0 | Use CPU busy-loop for improved timer precision (dedicated only) | ||||
host_timescale | 1.0 | replicated | Prescale the clock by this amount. | |||
host_writeconfig | cmd | Store current settings to config.cfg (or specified .cfg file). | ||||
hostip | Host game server ip | |||||
hostname | Hostname for server. | |||||
hostport | 27015 | Host game server port | ||||
hud_achievement_count | 8 | client archive | Max number of achievements that can be shown on the HUD | |||
hud_achievement_count_engineer | 3 | client archive | Max number of achievements that can be shown on the HUD when you're an engineer | |||
hud_achievement_description | 1 | client archive | Show full descriptions of achievements on the HUD | |||
hud_achievement_glowtime | 2.5 | client | Duration of glow effect around incremented achievements | |||
hud_achievement_tracker | 1 | client | Show or hide the achievement tracker | |||
hud_autoaim_method | 1 | client | ||||
hud_autoaim_scale_icon | 0 | client | ||||
hud_autoreloadscript | 0 | client | Automatically reloads the animation script each time one is ran | |||
hud_classautokill | 1 | client archive userinfo | Automatically kill player after choosing a new playerclass. | |||
hud_combattext | 1 | client archive userinfo archivexbox | ||||
hud_combattext_batching | 0 | client archive userinfo archivexbox | If set to 1, numbers that are too close together are merged. | |||
hud_combattext_batching_window | 0.2 | 0.1 | 2 | client archive archivexbox | Maximum delay between damage events in order to batch numbers. | |
hud_combattext_blue | 0 | client archive userinfo archivexbox | ||||
hud_combattext_doesnt_block_overhead_text | 1 | client archive userinfo | If set to 1, allow text like "CRIT" to still show over a victim's head. | |||
hud_combattext_green | 0 | client archive userinfo archivexbox | ||||
hud_combattext_healing | 1 | client archive userinfo archivexbox | Shows health restored per-second over heal targets. | |||
hud_combattext_red | 255 | client archive userinfo archivexbox | ||||
hud_damagemeter | 0 | client cheat | Display damage-per-second information in the lower right corner of the screen. | |||
hud_damagemeter_ooctimer | 1 | client | How many seconds after the last damage event before we consider the player out of combat. | |||
hud_damagemeter_period | 0 | client | When set to zero, average damage-per-second across all recent damage events, otherwise average damage across defined period (number of seconds). | |||
hud_damagemeter_report | 1 | client | Display end-of-combat DPS result (from first damage even to last before OOC timer hit). | |||
hud_deathnotice_time | 6 | client | ||||
hud_draw_active_reticle | 0 | client | ||||
hud_draw_fixed_reticle | 0 | client archive | ||||
hud_drawhistory_time | 5 | client | ||||
hud_escort_interp | 0.2 | client | ||||
hud_escort_test_progress | -1 | client | ||||
hud_escort_test_speed | -1 | client | ||||
hud_fastswitch | 0 | client archive archivexbox | ||||
hud_freezecamhide | 0 | client archive | Hide the HUD during freeze-cam | |||
hud_lowammowarning_maxposadjust | 5 | devonly client | Maximum pixel amount to increase the low ammo warning image. | |||
hud_lowammowarning_threshold | 0.40 | devonly client | Percentage threshold at which the low ammo warning will become visible. | |||
hud_magnetism | 0.3 | client | ||||
hud_medicautocallers | 0 | client archive archivexbox | ||||
hud_medicautocallersthreshold | 75 | client archive archivexbox | ||||
hud_medichealtargetmarker | 0 | client archive archivexbox | ||||
hud_reloadscheme | cmd | client | Reloads hud layout and animation scripts. | |||
hud_reticle_alpha_speed | 700 | client | ||||
hud_reticle_maxalpha | 255 | client | ||||
hud_reticle_minalpha | 125 | client | ||||
hud_reticle_scale | 1.0 | client | ||||
hud_saytext_time | 12 | client | ||||
hud_takesshots | 0 | client archive | Auto-save a scoreboard screenshot at the end of a map. | |||
hurtme | cmd | game cheat | Hurts the player. Arguments: <health to lose> | |||
ifm_basecamera_camerastate | cmd | game | Set camera state | |||
ifm_steadycam_2ddragconstant | 11.0 | client archive | ||||
ifm_steadycam_2dspringconstant | 33.0 | client archive | ||||
ifm_steadycam_armspeed | 0.5 | client archive | ||||
ifm_steadycam_mousefactor | 1.0 | client archive | ||||
ifm_steadycam_mousepower | 1.0 | client archive | ||||
ifm_steadycam_noise | 0.0 | client archive replicated | ||||
ifm_steadycam_rotatedamp | 0.95 | client archive | ||||
ifm_steadycam_rotaterate | 60 | client archive | ||||
ifm_steadycam_sensitivity | 1.0 | client archive replicated | ||||
ifm_steadycam_zoomdamp | 0.95 | client archive | ||||
ifm_steadycam_zoomspeed | 1.0 | client archive | ||||
ignoremsg | ncmd | game | Cycle through 3 different chat ignore modes (accept all, ignore all, ignore team). Initially set to accept all. | |||
impulse | cmd | client | ||||
in_usekeyboardsampletime | 1 | client | Use keyboard sample time smoothing. | |||
incrementvar | cmd | norecord | Increment specified convar value. | |||
+inspect | cmd | client svcanexec | ||||
-inspect | cmd | client svcanexec | ||||
invnext | cmd | client svcanexec | ||||
invprev | cmd | client svcanexec | ||||
ip | localhost | Overrides IP for multihomed hosts | ||||
item_enable_content_streaming | 1 | devonly game replicated | ||||
item_quality_chance_common | 1.0 | devonly game replicated | Percentage chance that a random item is common. | |||
item_quality_chance_rare | 0.5 | devonly game replicated | Percentage chance that a random item is a rare. | |||
item_quality_chance_unique | 0.1 | devonly game replicated | Percentage chance that a random item is unique. | |||
item_show_whitelistable_definitions | cmd | game cheat | Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode. | |||
itemtest | cmd | client | Open the item testing panel. | |||
itemtest_botcontrols | cmd | client | Open the item testing bot control panel. | |||
+jlook | cmd | client | ||||
-jlook | cmd | client | ||||
join_class | cmd | Send a joinclass command | ||||
join_class | cmd | Send a joinclass command | ||||
joinclass | ncmd | game | Change to a class. Usage: joinclass <class name | random | auto> | |||
jointeam | ncmd | game | Join a team. Usage: jointeam <red | blue | auto | spectate> | |||
joy_accel_filter | 0.2 | client | ||||
joy_accelmax | 1.0 | client archive | ||||
joy_accelscale | 0.6 | client archive | ||||
joy_active | -1 | Which of the connected joysticks / gamepads to use (-1 means first found) | ||||
joy_advanced | 1 | client archive | ||||
joy_advaxisr | 1 | client archive | ||||
joy_advaxisu | 3 | client archive | ||||
joy_advaxisv | 0 | client archive | ||||
joy_advaxisx | 4 | client archive | ||||
joy_advaxisy | 2 | client archive | ||||
joy_advaxisz | 0 | client archive | ||||
joy_autoaimdampen | 0 | client archive | How much to scale user stick input when the gun is pointing at a valid target. | |||
joy_autoaimdampenrange | 0 | client archive | The stick range where autoaim dampening is applied. 0 = off | |||
joy_autosprint | 0 | client | Automatically sprint when moving with an analog joystick | |||
joy_axis_deadzone | 0.2 | archive | Dead zone near the zero point to not report movement. | |||
joy_axisbutton_threshold | 0.3 | archive | Analog axis range before a button press is registered. | |||
joy_diagonalpov | 0 | client archive | POV manipulator operates on diagonal axes, too. | |||
joy_display_input | 0 | client archive | ||||
joy_forwardsensitivity | -1 | client archive | ||||
joy_forwardthreshold | 0.15 | client archive | ||||
joy_gamecontroller_config | archive | Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode. | ||||
joy_inverty | 0 | client archive archivexbox | Whether to invert the Y axis of the joystick for looking. | |||
joy_inverty_default | 0 | client archivexbox | ||||
joy_lowend | 1 | client archive | ||||
joy_lowmap | 1 | client archive | ||||
joy_movement_stick | 0 | client archive archivexbox | Which stick controls movement (0 is left stick) | |||
joy_movement_stick_default | 0 | client archivexbox | ||||
joy_name | joystick | client archive | ||||
joy_pegged | 0.75 | client | ||||
joy_pitchsensitivity | 1 | client archive archivexbox | ||||
joy_pitchsensitivity_default | -1.0 | client | ||||
joy_pitchthreshold | 0.15 | client archive | ||||
joy_response_look | 0 | client archive | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion | |||
joy_response_move | 1 | client archive | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage | |||
joy_response_move_vehicle | 6 | client | ||||
joy_sidesensitivity | 1 | client archive | ||||
joy_sidethreshold | 0.15 | client archive | ||||
joy_vehicle_turn_lowend | 0.7 | client | ||||
joy_vehicle_turn_lowmap | 0.4 | client | ||||
joy_virtual_peg | 0 | client | ||||
joy_wingmanwarrior_turnhack | 0 | client archive | Wingman warrior hack related to turn axes. | |||
joy_xcontroller_cfg_loaded | 0 | client archive | If 0, the 360controller.cfg file will be executed on startup & option changes. | |||
joy_xcontroller_found | 1 | hidden | Automatically set to 1 if an xcontroller has been detected. | |||
joy_yawsensitivity | -1 | client archive archivexbox | ||||
joy_yawsensitivity_default | -1.25 | client | ||||
joy_yawthreshold | 0.15 | client archive | ||||
joyadvancedupdate | cmd | client clcmdcanexec | ||||
joystick | 0 | client archive | ||||
jpeg | cmd | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | ||||
jpeg_quality | 90 | jpeg screenshot quality. | ||||
+jump | cmd | client | ||||
-jump | cmd | client | ||||
kdtree_test | cmd | game cheat | Tests spatial partition for entities queries. | |||
key_findbinding | cmd | Find key bound to specified command string. | ||||
key_listboundkeys | cmd | List bound keys with bindings. | ||||
key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. | ||||
kick | cmd | Kick a player by name. | ||||
kickall | cmd | Kicks everybody connected with a message. | ||||
kickid | cmd | Kick a player by userid or uniqueid, with a message. | ||||
kill | cmd | game | Kills the player with generic damage | |||
killserver | cmd | Shutdown the server. | ||||
killvector | cmd | game cheat | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> | |||
+klook | cmd | client | ||||
-klook | cmd | client | ||||
lastdisguise | cmd | client | Disguises the spy as the last disguise. | |||
lastinv | cmd | client svcanexec | ||||
+left | cmd | client | ||||
-left | cmd | client | ||||
light_crosshair | cmd | cheat | Show texture color at crosshair | |||
lightcache_maxmiss | 2 | cheat | ||||
lightprobe | cmd | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name. | ||||
linefile | cmd | cheat | Parses map leak data from .lin file | |||
listdemo | cmd | List demo file contents. | ||||
listid | cmd | Lists banned users. | ||||
listip | cmd | List IP addresses on the ban list. | ||||
listissues | cmd | game | List all the issues that can be voted on. | |||
listmodels | cmd | List loaded models. | ||||
listRecentNPCSpeech | cmd | game norecord | Displays a list of the last 5 lines of speech from NPCs. | |||
load | cmd | Load a saved game. | ||||
load_itempreset | cmd | client | Equip all items for a given preset on the player. | |||
loadcommentary | cmd | client | ||||
loader_dump_table | cmd | |||||
loader_spew_info | 0 | 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All | ||||
loader_spew_info_ex | 0 | (internal) | ||||
localplayer_visionflags | 0 | devonly client | ||||
lockplayername | cmd | Prevent name changes for this userID. | ||||
lod_TransitionDist | 800 | client | ||||
log | cmd | Enables logging to file, console, and udp < on | off >. | ||||
log_verbose_enable | 0 | game | Set to 1 to enable verbose server log on the server. | |||
log_verbose_interval | 3.0 | game | Determines the interval (in seconds) for the verbose server log. | |||
logaddress_add | cmd | Set address and port for remote host <ip:port>. | ||||
logaddress_del | cmd | Remove address and port for remote host <ip:port>. | ||||
logaddress_delall | cmd | Remove all udp addresses being logged to | ||||
logaddress_list | cmd | List all addresses currently being used by logaddress. | ||||
+lookdown | cmd | client | ||||
-lookdown | cmd | client | ||||
lookspring | 0 | client archive | ||||
lookstrafe | 0 | client archive | ||||
+lookup | cmd | client | ||||
-lookup | cmd | client | ||||
loot_response | ncmd | game | Speak a loot response line (in MvM). Usage: loot_response <common | rare | ultra_rare> | |||
lservercfgfile | listenserver.cfg | game | ||||
lzma_persistent_buffer | 0 | matsysthread | If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use. | |||
m_customaccel | 0 | client archive | Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity | |||
m_customaccel_exponent | 1 | 1 | client archive | Mouse move is raised to this power before being scaled by scale factor. | ||
m_customaccel_max | 0 | client archive | Max mouse move scale factor, 0 for no limit | |||
m_customaccel_scale | 0.04 | 0 | client archive | Custom mouse acceleration value. | ||
m_filter | 0 | client archive | Mouse filtering (set this to 1 to average the mouse over 2 frames). | |||
m_forward | 1 | client archive | Mouse forward factor. | |||
m_limitedcapture_workaround | 0 | client | Workaround limitations on mouse capture in some environments | |||
m_mouseaccel1 | 0 | 0 | client archive | Windows mouse acceleration initial threshold (2x movement). | ||
m_mouseaccel2 | 0 | 0 | client archive | Windows mouse acceleration secondary threshold (4x movement). | ||
m_mousespeed | 1 | 0 | 2 | client archive | Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]). | |
m_pitch | 0.022 | client archive | Mouse pitch factor. | |||
m_rawinput | 0 | client archive | Use Raw Input for mouse input. | |||
m_side | 0.8 | client archive | Mouse side factor. | |||
m_yaw | 0.022 | client archive | Mouse yaw factor. | |||
map | cmd | norecord | Start playing on specified map. | |||
map_background | cmd | norecord | Runs a map as the background to the main menu. | |||
map_commentary | cmd | norecord | Start playing, with commentary, on a specified map. | |||
map_edit | cmd | |||||
map_noareas | 0 | Disable area to area connection testing. | ||||
map_showspawnpoints | cmd | game cheat | Dev - test the spawn points, draws for 60 seconds | |||
mapcyclefile | mapcycle.txt | game | Name of the .txt file used to cycle the maps on multiplayer servers | |||
maps | cmd | Displays list of maps. | ||||
mat_aaquality | 0 | archive | ||||
mat_accelerate_adjust_exposure_down | 3.0 | cheat | ||||
mat_alphacoverage | 1 | matsysthread | ||||
mat_antialias | 0 | archive | ||||
mat_autoexposure_max | 2 | client | ||||
mat_autoexposure_min | 0.5 | client | ||||
mat_bloom_scalefactor_scalar | 1.0 | client | ||||
mat_bloomamount_rate | 0.05f | client cheat | ||||
mat_bloomscale | 1 | client | ||||
mat_bufferprimitives | 1 | |||||
mat_bumpbasis | 0 | cheat | ||||
mat_bumpmap | 1 | |||||
mat_camerarendertargetoverlaysize | 256 | client cheat | ||||
mat_clipz | 1 | client | ||||
mat_colcorrection_disableentities | 0 | Disable map color-correction entities | ||||
mat_color_projection | 0 | archive | Probably intended to help Workshop creators to make their creations accesible to colorblind people. | |||
mat_colorcorrection | 0 | archive | ||||
mat_compressedtextures | 1 | |||||
mat_configcurrent | cmd | show the current video control panel config for the material system | ||||
mat_crosshair | cmd | cheat | Display the name of the material under the crosshair | |||
mat_crosshair_edit | cmd | cheat | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor | |||
mat_crosshair_explorer | cmd | cheat | open the material under the crosshair in explorer and highlight the vmt file | |||
mat_crosshair_printmaterial | cmd | cheat | print the material under the crosshair | |||
mat_crosshair_reloadmaterial | cmd | cheat | reload the material under the crosshair | |||
mat_debug_autoexposure | 0 | client cheat | ||||
mat_debug_bloom | 0 | client cheat | ||||
mat_debug_postprocessing_effects | 0 | client | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen | |||
mat_debug_process_halfscreen | 0 | client cheat | ||||
mat_debugalttab | 0 | cheat matsysthread | ||||
mat_debugdepth | 0 | |||||
mat_debugdepthmode | 0 | matsysthread | ||||
mat_debugdepthval | 128.0f | matsysthread | ||||
mat_debugdepthvalmax | 256.0f | matsysthread | ||||
mat_depthbias_decal | -262144 | cheat | ||||
mat_depthbias_normal | 0.0f | cheat | ||||
mat_depthbias_shadowmap | 0.0005 | cheat matsysthread | ||||
mat_diffuse | 1 | cheat | ||||
mat_disable_bloom | 0 | client | ||||
mat_disable_fancy_blending | 0 | matsysthread | ||||
mat_disable_lightwarp | 0 | matsysthread | ||||
mat_disable_ps_patch | 0 | matsysthread | ||||
mat_disablehwmorph | 0 | matsysthread | Disables HW morphing for particular mods | |||
mat_drawflat | 0 | cheat | ||||
mat_drawTexture | client | Enable debug view texture | ||||
mat_drawTextureScale | 1.0 | client | Debug view texture scale | |||
mat_drawTitleSafe | 0 | Enable title safe overlay | ||||
mat_drawwater | 1 | client cheat | ||||
mat_dump_rts | 0 | client | ||||
mat_dxlevel | 0 | singleplayer | Current DirectX Level. Competitive play requires at least mat_dxlevel 90 | |||
mat_dynamic_tonemapping | 1 | cheat | ||||
mat_edit | cmd | cheat | Bring up the material under the crosshair in the editor | |||
mat_enable_vrmode | cmd | Switches the material system to VR mode (after restart) | ||||
mat_envmapsize | 128 | |||||
mat_envmaptgasize | 32.0 | |||||
mat_evict_all | cmd | Evict all fine mipmaps from the gpu | ||||
mat_excludetextures | 0 | cheat | ||||
mat_exposure_center_region_x | 0.9 | client cheat | ||||
mat_exposure_center_region_x_flashlight | 0.9 | client cheat | ||||
mat_exposure_center_region_y | 0.85 | client cheat | ||||
mat_exposure_center_region_y_flashlight | 0.85 | client cheat | ||||
mat_fastclip | 0 | cheat matsysthread | ||||
mat_fastnobump | 0 | cheat | ||||
mat_fastspecular | 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | ||||
mat_fillrate | 0 | cheat | ||||
mat_filterlightmaps | 1 | |||||
mat_filtertextures | 1 | |||||
mat_force_bloom | 0 | client cheat | ||||
mat_force_ps_patch | 0 | matsysthread | ||||
mat_force_tonemap_scale | 0.0 | cheat | ||||
mat_forceaniso | 1 | archive | ||||
mat_forcedynamic | 0 | cheat matsysthread | ||||
mat_forcehardwaresync | 1 | |||||
mat_forcemanagedtextureintohardware | 1 | hidden | ||||
mat_frame_sync_enable | 1 | cheat matsysthread | ||||
mat_frame_sync_force_texture | 0 | cheat matsysthread | Force frame syncing to lock a managed texture. | |||
mat_framebuffercopyoverlaysize | 256 | client | ||||
mat_fullbright | 0 | cheat matsysthread | ||||
mat_hdr_enabled | cmd | Report if HDR is enabled for debugging | ||||
mat_hdr_level | 2 | archive matsysthread | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. | |||
mat_hdr_manual_tonemap_rate | 1.0 | |||||
mat_hdr_tonemapscale | 1.0 | cheat | The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. | |||
mat_hdr_uncapexposure | 0 | client cheat | ||||
mat_hsv | 0 | client cheat | ||||
mat_info | cmd | Shows material system info | ||||
mat_leafvis | 0 | cheat | Draw wireframe of current leaf | |||
mat_levelflush | 1 | |||||
mat_lightmap_pfms | 0 | matsysthread | Outputs .pfm files containing lightmap data for each lightmap page when a level exits. | |||
mat_loadtextures | 1 | cheat | ||||
1 | devonly | |||||
mat_lodin_time | 5.0 | devonly | ||||
mat_luxels | 0 | cheat matsysthread | ||||
mat_managedtextures | 1 | archive | If set, allows Direct3D to manage texture uploading at the cost of extra system memory | |||
mat_max_worldmesh_vertices | 65536 | |||||
mat_measurefillrate | 0 | cheat | ||||
mat_mipmaptextures | 1 | |||||
mat_monitorgamma | 2.2 | 1.6 | 2.6 | archive | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | |
mat_monitorgamma_tv_enabled | 0 | archive | ||||
mat_monitorgamma_tv_exp | 2.5 | 1 | 4 | |||
mat_monitorgamma_tv_range_max | 255 | |||||
mat_monitorgamma_tv_range_min | 16 | |||||
mat_morphstats | 0 | cheat | ||||
mat_motion_blur_enabled | 0 | archive | ||||
mat_motion_blur_falling_intensity | 1.0 | client | ||||
mat_motion_blur_falling_max | 20.0 | client | ||||
mat_motion_blur_falling_min | 10.0 | client | ||||
mat_motion_blur_forward_enabled | 0 | client | ||||
mat_motion_blur_percent_of_screen_max | 4.0 | matsysthread | ||||
mat_motion_blur_rotation_intensity | 1.0 | client | ||||
mat_motion_blur_strength | 1.0 | client | ||||
mat_non_hdr_bloom_scalefactor | .3 | client | ||||
mat_norendering | 0 | cheat | ||||
mat_normalmaps | 0 | cheat | ||||
mat_normals | 0 | cheat | ||||
mat_parallaxmap | 1 | hidden | ||||
mat_phong | 1 | |||||
mat_picmip | 0 | -10 | 4 | archive | ||
mat_postprocess_x | 4 | client | ||||
mat_postprocess_y | 1 | client | ||||
mat_postprocessing_combine | 1 | client | Combine bloom, software anti-aliasing and color correction into one post-processing pass | |||
mat_powersavingsmode | 0 | archive | Power Savings Mode | |||
mat_proxy | 0 | cheat | ||||
mat_queue_mode | -1 | archive | The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded | |||
mat_queue_report | 0 | archive | Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. | |||
mat_reducefillrate | 0 | |||||
mat_reduceparticles | 0 | |||||
mat_reloadallmaterials | cmd | cheat | Reloads all materials | |||
mat_reloadmaterial | cmd | cheat | Reloads a single material | |||
mat_reloadtextures | cmd | cheat | Reloads all textures | |||
mat_remoteshadercompile | 127.0.0.1 | cheat matsysthread | ||||
mat_report_queue_status | 0 | matsysthread | ||||
mat_reporthwmorphmemory | cmd | cheat | Reports the amount of size in bytes taken up by hardware morph textures. | |||
mat_requires_rt_alloc_first | 0 | hidden | ||||
mat_reset_rendertargets | cmd | Resets all the render targets | ||||
mat_reversedepth | 0 | cheat | ||||
mat_savechanges | cmd | saves current video configuration to the registry | ||||
mat_setvideomode | cmd | sets the width, height, windowed state of the material system | ||||
mat_shadercount | cmd | matsysthread | display count of all shaders and reset that count | |||
mat_show_ab_hdr | 0 | |||||
mat_show_ab_hdr_hudelement | 0 | client cheat | HDR Demo HUD Element toggle. | |||
mat_show_histogram | 0 | client | ||||
mat_show_texture_memory_usage | 0 | neverprint cheat | Display the texture memory usage on the HUD. | |||
mat_showcamerarendertarget | 0 | client cheat | ||||
mat_showenvmapmask | 0 | |||||
mat_showframebuffertexture | 0 | client cheat | ||||
mat_showlightmappage | -1 | client | ||||
mat_showlowresimage | 0 | cheat | ||||
mat_showmaterials | cmd | Show materials. | ||||
mat_showmaterialsverbose | cmd | Show materials (verbose version). | ||||
mat_showmiplevels | 0 | cheat | color-code miplevels 2: normalmaps, 1: everything else | |||
mat_showtextures | cmd | Show used textures. | ||||
mat_showwatertextures | 0 | client cheat | ||||
mat_slopescaledepthbias_decal | -0.5 | cheat | ||||
mat_slopescaledepthbias_normal | 0.0f | cheat | ||||
mat_slopescaledepthbias_shadowmap | 16 | cheat matsysthread | ||||
mat_software_aa_blur_one_pixel_lines | 0.5 | client archive | How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) | |||
mat_software_aa_debug | 0 | client | Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour) | |||
mat_software_aa_edge_threshold | 1.0 | client archive | Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer) | |||
mat_software_aa_quality | 0 | client archive | Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) | |||
mat_software_aa_strength | -1.0 | client archive | Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full) | |||
mat_software_aa_strength_vgui | -1.0 | client archive | Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. | |||
mat_software_aa_tap_offset | 1.0 | client archive | Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier) | |||
mat_softwarelighting | 0 | |||||
mat_softwareskin | 0 | cheat | ||||
mat_specular | 1 | Enable/Disable specularity for perf testing. Will cause a material reload upon change. | ||||
mat_spew_on_texture_size | 0 | Print warnings about vtf content that isn't of the expected size | ||||
mat_spewalloc | 0 | devonly archive | ||||
mat_spewvertexandpixelshaders | cmd | matsysthread | Print all vertex and pixel shaders currently loaded to the console | |||
mat_stub | 0 | client cheat | ||||
mat_supportflashlight | -1 | hidden | 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported | |||
mat_supports_d3d9ex | 0 | hidden matsysthread | ||||
mat_surfaceid | 0 | cheat | ||||
mat_surfacemat | 0 | cheat | ||||
mat_texture_limit | -1 | neverprint matsysthread | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. | |||
mat_texture_list | 0 | cheat | For debugging, show a list of used textures per frame | |||
+mat_texture_list | cmd | |||||
-mat_texture_list | cmd | |||||
mat_texture_list_all | 0 | neverprint cheat | If this is nonzero, then the texture list panel will show all currently-loaded textures. | |||
mat_texture_list_content_path | archive | The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir. | ||||
mat_texture_list_txlod | cmd | norecord | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution | |||
mat_texture_list_txlod_sync | cmd | norecord | 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files | |||
mat_texture_list_view | 1 | neverprint cheat | If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. | |||
mat_texture_outline_fonts | cmd | Outline fonts textures. | ||||
mat_texture_reload_frame_swap_workaround | 0 | Workaround certain GL drivers holding unnecessary amounts of data when loading many materials by forcing synthetic frame swaps | ||||
mat_texture_save_fonts | cmd | Save all font textures | ||||
mat_texture_tracking | 0 | |||||
mat_tonemap_algorithm | 1 | cheat | 0 = Original Algorithm 1 = New Algorithm | |||
mat_tonemap_min_avglum | 3.0 | client cheat | ||||
mat_tonemap_percent_bright_pixels | 2.0 | client cheat | ||||
mat_tonemap_percent_target | 60.0 | client cheat | ||||
mat_tonemapping_occlusion_use_stencil | 0 | |||||
mat_trilinear | 0 | |||||
mat_use_compressed_hdr_textures | 1 | matsysthread | ||||
mat_viewportscale | 1.0 | 0.0015625 | 1 | client archive | Scale down the main viewport (to reduce GPU impact on CPU profiling) | |
mat_viewportupscale | 1 | client archive | Scale the viewport back up | |||
mat_visualize_dof | 0 | cheat matsysthread | ||||
mat_vrmode_adapter | -1 | |||||
mat_vsync | 0 | 0 | 1 | Force sync to vertical retrace | ||
mat_wateroverlaysize | 256 | client | ||||
mat_wireframe | 0 | cheat | ||||
mat_yuv | 0 | client cheat | ||||
matchmakingport | 27025 | Host Matchmaking port | ||||
maxplayers | cmd | Change the maximum number of players allowed on this server. | ||||
mem_compact | cmd | |||||
mem_dump | cmd | Dump memory stats to text file. | ||||
mem_dumpstats | 0 | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | ||||
mem_dumpvballocs | cmd | cheat matsysthread | Dump VB memory allocation stats. | |||
mem_eat | cmd | |||||
mem_force_flush | 0 | cheat | Force cache flush of unlocked resources on every alloc | |||
mem_max_heapsize | 256 | Maximum amount of memory to dedicate to engine hunk and datacache (in mb) | ||||
mem_max_heapsize_dedicated | 64 | Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) | ||||
mem_min_heapsize | 48 | Minimum amount of memory to dedicate to engine hunk and datacache (in mb) | ||||
mem_periodicdumps | 0 | Write periodic memstats dumps every n seconds. | ||||
mem_test | cmd | |||||
mem_test_each_frame | 0 | Run heap check at end of every frame | ||||
mem_test_every_n_seconds | 0 | Run heap check at a specified interval | ||||
mem_vcollide | cmd | Dumps the memory used by vcollides | ||||
memory | cmd | Print memory stats. | ||||
memory_diff | cmd | cheat | show memory stats relative to snapshot | |||
memory_list | cmd | cheat | dump memory list (linux only) | |||
memory_mark | cmd | cheat | snapshot current allocation status | |||
memory_status | cmd | cheat | show memory stats (linux only) | |||
menuselect | cmd | client | menuselect | |||
minisave | cmd | norecord | Saves game (for current level only!) | |||
mission_list | cmd | game | List all available tactical missions | |||
mission_show | cmd | game | Show the given mission | |||
mm_add_item | cmd | client | Add a stats item | |||
mm_add_player | cmd | client | Add a player | |||
mm_max_spectators | 4 | Max players allowed on the spectator team | ||||
mm_message | cmd | Send a message to all remote clients | ||||
mm_minplayers | 2 | Number of players required to start an unranked game | ||||
mm_select_session | cmd | Select a session | ||||
mm_session_info | cmd | Dump session information | ||||
mm_stats | cmd | |||||
mod_dynamicloadpause | 0 | hidden cheat norecord | ||||
mod_dynamicloadspew | 0 | hidden norecord | ||||
mod_dynamicloadthrottle | 0 | hidden cheat norecord | ||||
mod_dynamicmodeldebug | cmd | hidden norecord | debug spew for dynamic model loading | |||
mod_dynamicunloadtex | 1 | hidden norecord | ||||
mod_dynamicunloadtime | 150 | hidden norecord | ||||
mod_forcedata | 1 | Forces all model file data into cache on model load. | ||||
mod_forcetouchdata | 1 | Forces all model file data into cache on model load. | ||||
mod_load_anims_async | 0 | |||||
mod_load_fakestall | 0 | Forces all ANI file loading to stall for specified ms | ||||
mod_load_mesh_async | 0 | |||||
mod_load_showstall | 0 | 1 - show hitches , 2 - show stalls | ||||
mod_load_vcollide_async | 0 | |||||
mod_lock_mdls_on_load | 0 | |||||
mod_offline_hdr_switch | 0 | Re-order the HDR/LDR mode switch to do most of the material system reloading with the device offline. This reduces unnecessary device resource uploads and may drastically reduce load time and memory pressure on certain drivers, but may trigger bugs in some very old source engine pathways. | ||||
mod_test_mesh_not_available | 0 | cheat | ||||
mod_test_not_available | 0 | cheat | ||||
mod_test_verts_not_available | 0 | cheat | ||||
mod_touchalldata | 1 | Touch model data during level startup | ||||
mod_trace_load | 0 | |||||
model_list | cmd | cheat norecord | Dump model list to file | |||
motdfile | motd.txt | game | The MOTD file to load. | |||
motdfile_text | motd_text.txt | game | The text-only MOTD file to use for clients that have disabled HTML MOTDs. | |||
+movedown | cmd | client | ||||
-movedown | cmd | client | ||||
+moveleft | cmd | client | ||||
-moveleft | cmd | client | ||||
+moveright | cmd | client | ||||
-moveright | cmd | client | ||||
+moveup | cmd | client | ||||
-moveup | cmd | client | ||||
movie_fixwave | cmd | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | ||||
mp_allowNPCs | 1 | game notify | ||||
mp_allowspectators | 1.0 | game replicated | toggles whether the server allows spectator mode or not | |||
mp_autocrosshair | 1 | game notify | ||||
mp_autoteambalance | 1 | 0 | 2 | game notify | Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers | |
mp_blockstyle | 1 | devonly game replicated | Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures. | |||
mp_bonusroundtime | 15 | 5 | 15 | game replicated | Time after round win until round restarts | |
mp_capdeteriorate_time | 90.0 | devonly game replicated | Time it takes for a full capture point to deteriorate. | |||
mp_capstyle | 1 | devonly game replicated | Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times. | |||
mp_chattime | 10 | 1 | 120 | game replicated | amount of time players can chat after the game is over | |
mp_clan_ready_signal | ready | game | Text that team leader from each team must speak for the match to begin | |||
mp_clan_readyrestart | 0 | game | If non-zero, game will restart once someone from each team gives the ready signal | |||
mp_decals | 200 | archive | ||||
mp_defaultteam | 0 | game | ||||
mp_disable_autokick | cmd | game | Prevents a userid from being auto-kicked | |||
mp_disable_respawn_times | 0 | game notify replicated | ||||
mp_enableroundwaittime | 1 | game replicated | Enable timers to wait between rounds. | |||
mp_facefronttime | 3 | devonly game replicated | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. | |||
mp_fadetoblack | 0 | game notify replicated | fade a player's screen to black when he dies | |||
mp_falldamage | 0 | game notify | ||||
mp_feetyawrate | 720 | devonly game replicated | How many degrees per second that we can turn our feet or upper body. | |||
mp_flashlight | 0 | game notify | ||||
mp_footsteps | 1 | game notify | ||||
mp_forceactivityset | -1 | devonly game replicated cheat | ||||
mp_forceautoteam | 0 | game notify replicated | Automatically assign players to teams when joining. | |||
mp_forcecamera | 1 | game replicated | Restricts spectator modes for dead players | |||
mp_forcerespawn | 1 | game notify | ||||
mp_forcerespawnplayers | cmd | game cheat | Force all players to respawn. | |||
mp_forcewin | cmd | game cheat | Forces team to win | |||
mp_fraglimit | 0 | game notify replicated | The number of kills at which the map ends | |||
mp_friendlyfire | 0 | game notify replicated | Allows team members to injure other members of their team | |||
mp_highlander | 0 | game notify replicated | Allow only 1 of each player class type. | |||
mp_holiday_nogifts | 0 | game notify | Set to 1 to prevent holiday gifts from spawning when players are killed. | |||
mp_humans_must_join_team | any | game replicated | Restricts human players to a single team {any, blue, red, spectator} | |||
mp_idledealmethod | 1 | game | Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game; | |||
mp_idlemaxtime | 3 | game | Maximum time a player is allowed to be idle (in minutes) | |||
mp_ik | 1 | devonly game replicated | Use IK on in-place turns. | |||
mp_mapcycle_empty_timeout_seconds | 0 | game replicated | If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds | |||
mp_match_end_at_timelimit | 0 | game notify | Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. | |||
mp_maxrounds | 0 | 0 | game notify replicated | max number of rounds to play before server changes maps | ||
mp_playanimation | ncmd | game cheat | Play a sequence by name. Usage: mp_playgesture <name> | |||
mp_playgesture | ncmd | game cheat | Play a gesture by name. Usage: mp_playgesture <name> | |||
mp_respawnwavetime | 10.0 | game notify replicated | Time between respawn waves. | |||
mp_restartgame | 0 | game | If non-zero, game will restart in the specified number of seconds | |||
mp_restartgame_immediate | 0 | game | If non-zero, game will restart immediately | |||
mp_restartround | 0 | game | If non-zero, the current round will restart in the specified number of seconds | |||
mp_scrambleteams | cmd | game | Scramble the teams and restart the game | |||
mp_scrambleteams_auto | 1 | game notify | Server will automatically scramble the teams if criteria met. Only works on dedicated servers. | |||
mp_scrambleteams_auto_windifference | 2 | game notify | Number of round wins a team must lead by in order to trigger an auto scramble. | |||
mp_show_voice_icons | 1 | game replicated | Show overhead player voice icons when players are speaking. | |||
mp_showcleanedupents | 0 | devonly game cheat | Show entities that are removed on round respawn. | |||
mp_showgestureslots | -1 | devonly game replicated cheat | Show multiplayer client/server gesture slot information for the specified player index (-1 for no one). | |||
mp_showrespawntimes | cmd | game cheat | Show the min respawn times for the teams | |||
mp_showroundtransitions | 0 | devonly game cheat | Show gamestate round transitions. | |||
mp_simulatemultiplecappers | 1 | game cheat | ||||
mp_slammoveyaw | 0 | devonly game replicated | Force movement yaw along an animation path. | |||
mp_spectators_restricted | 0 | game | Prevent players on game teams from joining team spectator if it would unbalance the teams. | |||
mp_stalemate_enable | 0 | game notify | Enable/Disable stalemate mode. | |||
mp_stalemate_meleeonly | 0 | game notify replicated | Restrict everyone to melee weapons only while in Sudden Death. | |||
mp_stalemate_timelimit | 240 | game replicated | Timelimit (in seconds) of the stalemate round. | |||
mp_switchteams | cmd | game | Switch teams and restart the game | |||
mp_teamlist | hgrunt;scientist | game notify | ||||
mp_teamoverride | 1 | game | ||||
mp_teamplay | 0 | game notify | ||||
mp_teams_unbalance_limit | 1 | 0 | 30 | game replicated | Teams are unbalanced when one team has this many more players than the other team. (0 disables check) | |
mp_time_between_capscoring | 30 | 1 | game | Delay between scoring of owned capture points. | ||
mp_timelimit | 0 | game notify replicated | game time per map in minutes | |||
mp_tournament | 0 | game notify replicated | ||||
mp_tournament_allow_non_admin_restart | 1 | game | Allow mp_tournament_restart command to be issued by players other than admin. | |||
mp_tournament_blueteamname | BLU | game hidden replicated | ||||
mp_tournament_post_match_period | 90 | 5 | 300 | game replicated | The amount of time (in seconds) before the server resets post-match. | |
mp_tournament_prevent_team_switch_on_readyup | 1 | game | Prevent switching teams on ready-up for subsequent rounds in tournament mode. | |||
mp_tournament_readymode | 0 | game notify replicated | Enable per-player ready status for tournament mode. | |||
mp_tournament_readymode_countdown | 10 | game notify replicated | The number of seconds before a match begins when both teams are ready. | |||
mp_tournament_readymode_min | 2 | game notify replicated | Minimum number of players required on the server before players can toggle ready status. | |||
mp_tournament_readymode_team_size | 0 | game notify replicated | Minimum number of players required to be ready per-team before the game can begin. | |||
mp_tournament_redteamname | RED | game hidden replicated | ||||
mp_tournament_restart | cmd | game | Restart Tournament Mode on the current level. | |||
mp_tournament_stopwatch | 1 | game notify replicated | Use Stopwatch mode while using Tournament mode (mp_tournament) | |||
mp_tournament_whitelist | item_whitelist.txt | game | Specifies the item whitelist file to use. | |||
mp_usehwmmodels | 0 | client | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) | |||
mp_usehwmvcds | 0 | client | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) | |||
mp_waitingforplayers_cancel | 0 | game | Set to 1 to end the WaitingForPlayers period. | |||
mp_waitingforplayers_restart | 0 | game | Set to 1 to start or restart the WaitingForPlayers period. | |||
mp_waitingforplayers_time | 30 | devonly game | WaitingForPlayers time length in seconds | |||
mp_weaponstay | 0 | game notify | ||||
mp_windifference | 0 | 0 | game notify replicated | Score difference between teams before server changes maps | ||
mp_windifference_min | 0 | 0 | game notify replicated | Minimum score needed for mp_windifference to be applied | ||
mp_winlimit | 0 | 0 | game notify replicated | Max score one team can reach before server changes maps | ||
multvar | cmd | norecord | Multiply specified convar value. | |||
muzzleflash_light | 1 | client archive | ||||
name | unnamed | archive userinfo printonly svcanexec | Current user name | |||
namelockid | cmd | Prevent name changes for this userID. | ||||
nav_add_to_selected_set | cmd | game cheat | Add current area to the selected set. | |||
nav_add_to_selected_set_by_id | cmd | game cheat | Add specified area id to the selected set. | |||
nav_analyze | cmd | game cheat | Re-analyze the current Navigation Mesh and save it to disk. | |||
nav_analyze_scripted | cmd | game hidden cheat | commandline hook to run a nav_analyze and then quit. | |||
nav_area_bgcolor | 0 0 0 30 | game cheat | RGBA color to draw as the background color for nav areas while editing. | |||
nav_area_max_size | 50 | game cheat | Max area size created in nav generation | |||
nav_avoid | cmd | game cheat | Toggles the 'avoid this area when possible' flag used by the AI system. | |||
nav_begin_area | cmd | game cheat | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. | |||
nav_begin_deselecting | cmd | game cheat | Start continuously removing from the selected set. | |||
nav_begin_drag_deselecting | cmd | game cheat | Start dragging a selection area. | |||
nav_begin_drag_selecting | cmd | game cheat | Start dragging a selection area. | |||
nav_begin_selecting | cmd | game cheat | Start continuously adding to the selected set. | |||
nav_begin_shift_xy | cmd | game cheat | Begin shifting the Selected Set. | |||
nav_build_ladder | cmd | game cheat | Attempts to build a nav ladder on the climbable surface under the cursor. | |||
nav_check_file_consistency | cmd | game cheat | Scans the maps directory and reports any missing/out-of-date navigation files. | |||
nav_check_floor | cmd | game | Updates the blocked/unblocked status for every nav area. | |||
nav_check_stairs | cmd | game cheat | Update the nav mesh STAIRS attribute | |||
nav_chop_selected | cmd | game cheat | Chops all selected areas into their component 1x1 areas | |||
nav_clear_attribute | cmd | game cheat | Remove given nav attribute from all areas in the selected set. | |||
nav_clear_selected_set | cmd | game cheat | Clear the selected set. | |||
nav_clear_walkable_marks | cmd | game cheat | Erase any previously placed walkable positions. | |||
nav_compress_id | cmd | game cheat | Re-orders area and ladder ID's so they are continuous. | |||
nav_connect | cmd | game cheat | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. | |||
nav_coplanar_slope_limit | 0.99 | game cheat | ||||
nav_coplanar_slope_limit_displacement | 0.7 | game cheat | ||||
nav_corner_adjust_adjacent | 18 | game cheat | radius used to raise/lower corners in nearby areas when raising/lowering corners. | |||
nav_corner_lower | cmd | game cheat | Lower the selected corner of the currently marked Area. | |||
nav_corner_place_on_ground | cmd | game cheat | Places the selected corner of the currently marked Area on the ground. | |||
nav_corner_raise | cmd | game cheat | Raise the selected corner of the currently marked Area. | |||
nav_corner_select | cmd | game cheat | Select a corner of the currently marked Area. Use multiple times to access all four corners. | |||
nav_create_area_at_feet | 0 | game cheat | Anchor nav_begin_area Z to editing player's feet | |||
nav_create_place_on_ground | 0 | game cheat | If true, nav areas will be placed flush with the ground when created by hand. | |||
nav_crouch | cmd | game cheat | Toggles the 'must crouch in this area' flag used by the AI system. | |||
nav_debug_blocked | 0 | game cheat | ||||
nav_delete | cmd | game cheat | Deletes the currently highlighted Area. | |||
nav_delete_marked | cmd | game cheat | Deletes the currently marked Area (if any). | |||
nav_disconnect | cmd | game cheat | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. | |||
nav_disconnect_outgoing_oneways | cmd | game cheat | For each area in the selected set, disconnect all outgoing one-way connections. | |||
nav_displacement_test | 10000 | game cheat | Checks for nodes embedded in displacements (useful for in-development maps) | |||
nav_dont_hide | cmd | game cheat | Toggles the 'area is not suitable for hiding spots' flag used by the AI system. | |||
nav_drag_selection_volume_zmax_offset | 32 | game replicated | The offset of the nav drag volume top from center | |||
nav_drag_selection_volume_zmin_offset | 32 | game replicated | The offset of the nav drag volume bottom from center | |||
nav_draw_limit | 500 | game cheat | The maximum number of areas to draw in edit mode | |||
nav_dump_selected_set_positions | cmd | game cheat | Write the (x,y,z) coordinates of the centers of all selected nav areas to a file. | |||
nav_edit | 0 | game cheat | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. | |||
nav_end_area | cmd | game cheat | Defines the second corner of a new Area or Ladder and creates it. | |||
nav_end_deselecting | cmd | game cheat | Stop continuously removing from the selected set. | |||
nav_end_drag_deselecting | cmd | game cheat | Stop dragging a selection area. | |||
nav_end_drag_selecting | cmd | game cheat | Stop dragging a selection area. | |||
nav_end_selecting | cmd | game cheat | Stop continuously adding to the selected set. | |||
nav_end_shift_xy | cmd | game cheat | Finish shifting the Selected Set. | |||
nav_flood_select | cmd | game cheat | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. | |||
nav_gen_cliffs_approx | cmd | game cheat | Mark cliff areas, post-processing approximation | |||
nav_generate | cmd | game cheat | Generate a Navigation Mesh for the current map and save it to disk. | |||
nav_generate_fencetops | 1 | game cheat | Autogenerate nav areas on fence and obstacle tops | |||
nav_generate_fixup_jump_areas | 1 | game cheat | Convert obsolete jump areas into 2-way connections | |||
nav_generate_incremental | cmd | game cheat | Generate a Navigation Mesh for the current map and save it to disk. | |||
nav_generate_incremental_range | 2000 | game cheat | ||||
nav_generate_incremental_tolerance | 0 | game cheat | Z tolerance for adding new nav areas. | |||
nav_generate_jump_connections | 1 | game cheat | If disabled, don't generate jump connections from jump areas | |||
nav_jump | cmd | game cheat | Toggles the 'traverse this area by jumping' flag used by the AI system. | |||
nav_ladder_flip | cmd | game cheat | Flips the selected ladder's direction. | |||
nav_load | cmd | game cheat | Loads the Navigation Mesh for the current map. | |||
nav_lower_drag_volume_max | cmd | game cheat | Lower the top of the drag select volume. | |||
nav_lower_drag_volume_min | cmd | game cheat | Lower the bottom of the drag select volume. | |||
nav_make_sniper_spots | cmd | game cheat | Chops the marked area into disconnected sub-areas suitable for sniper spots. | |||
nav_mark | cmd | game cheat | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | |||
nav_mark_attribute | cmd | game cheat | Set nav attribute for all areas in the selected set. | |||
nav_mark_unnamed | cmd | game cheat | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | |||
nav_mark_walkable | cmd | game cheat | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. | |||
nav_max_view_distance | 6000 | game cheat | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) | |||
nav_max_vis_delta_list_length | 64 | game cheat | ||||
nav_merge | cmd | game cheat | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. | |||
nav_merge_mesh | cmd | game cheat | Merges a saved selected set into the current mesh. | |||
nav_no_hostages | cmd | game cheat | Toggles the 'hostages cannot use this area' flag used by the AI system. | |||
nav_no_jump | cmd | game cheat | Toggles the 'dont jump in this area' flag used by the AI system. | |||
nav_place_floodfill | cmd | game cheat | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. | |||
nav_place_list | cmd | game cheat | Lists all place names used in the map. | |||
nav_place_pick | cmd | game cheat | Sets the current Place to the Place of the Area under the cursor. | |||
nav_place_replace | cmd | game cheat | Replaces all instances of the first place with the second place. | |||
nav_place_set | cmd | game cheat | Sets the Place of all selected areas to the current Place. | |||
nav_potentially_visible_dot_tolerance | 0.98 | game cheat | ||||
nav_precise | cmd | game cheat | Toggles the 'dont avoid obstacles' flag used by the AI system. | |||
nav_quicksave | 1 | game cheat | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. | |||
nav_raise_drag_volume_max | cmd | game cheat | Raise the top of the drag select volume. | |||
nav_raise_drag_volume_min | cmd | game cheat | Raise the bottom of the drag select volume. | |||
nav_recall_selected_set | cmd | game cheat | Re-selects the stored selected set. | |||
nav_remove_from_selected_set | cmd | game cheat | Remove current area from the selected set. | |||
nav_remove_jump_areas | cmd | game cheat | Removes legacy jump areas, replacing them with connections. | |||
nav_run | cmd | game cheat | Toggles the 'traverse this area by running' flag used by the AI system. | |||
nav_save | cmd | game cheat | Saves the current Navigation Mesh to disk. | |||
nav_save_selected | cmd | game cheat | Writes the selected set to disk for merging into another mesh via nav_merge_mesh. | |||
nav_select_blocked_areas | cmd | game cheat | Adds all blocked areas to the selected set | |||
nav_select_damaging_areas | cmd | game cheat | Adds all damaging areas to the selected set | |||
nav_select_half_space | cmd | game cheat | Selects any areas that intersect the given half-space. | |||
nav_select_invalid_areas | cmd | game cheat | Adds all invalid areas to the Selected Set. | |||
nav_select_larger_than | cmd | game cheat | Select nav areas where both dimensions are larger than the given size. | |||
nav_select_obstructed_areas | cmd | game cheat | Adds all obstructed areas to the selected set | |||
nav_select_orphans | cmd | game cheat | Adds all orphan areas to the selected set (highlight a valid area first). | |||
nav_select_overlapping | cmd | game | Selects nav areas that are overlapping others. | |||
nav_select_radius | cmd | game cheat | Adds all areas in a radius to the selection set | |||
nav_select_stairs | cmd | game cheat | Adds all stairway areas to the selected set | |||
nav_selected_set_border_color | 100 100 0 255 | game cheat | Color used to draw the selected set borders while editing. | |||
nav_selected_set_color | 255 255 200 96 | game cheat | Color used to draw the selected set background while editing. | |||
nav_set_place_mode | cmd | game cheat | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | |||
nav_shift | cmd | game cheat | Shifts the selected areas by the specified amount | |||
nav_show_approach_points | 0 | game cheat | Show Approach Points in the Navigation Mesh. | |||
nav_show_area_info | 0.5 | game cheat | Duration in seconds to show nav area ID and attributes while editing | |||
nav_show_compass | 0 | game cheat | ||||
nav_show_continguous | 0 | game cheat | Highlight non-contiguous connections | |||
nav_show_danger | 0 | game cheat | Show current 'danger' levels. | |||
nav_show_dumped_positions | cmd | game cheat | Show the (x,y,z) coordinate positions of the given dump file. | |||
nav_show_func_nav_avoid | 0 | game cheat | Show areas of designer-placed bot avoidance due to func_nav_avoid entities | |||
nav_show_func_nav_prefer | 0 | game cheat | Show areas of designer-placed bot preference due to func_nav_prefer entities | |||
nav_show_func_nav_prerequisite | 0 | game cheat | Show areas of designer-placed bot preference due to func_nav_prerequisite entities | |||
nav_show_light_intensity | 0 | game cheat | ||||
nav_show_node_grid | 0 | game cheat | ||||
nav_show_node_id | 0 | game cheat | ||||
nav_show_nodes | 0 | game cheat | ||||
nav_show_player_counts | 0 | game cheat | Show current player counts in each area. | |||
nav_show_potentially_visible | 0 | game cheat | Show areas that are potentially visible from the current nav area | |||
nav_simplify_selected | cmd | game cheat | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas | |||
nav_slope_limit | 0.7 | game cheat | The ground unit normal's Z component must be greater than this for nav areas to be generated. | |||
nav_slope_tolerance | 0.1 | game cheat | The ground unit normal's Z component must be this close to the nav area's Z component to be generated. | |||
nav_snap_to_grid | 0 | game cheat | Snap to the nav generation grid when creating new nav areas | |||
nav_solid_props | 0 | game cheat | Make props solid to nav generation/editing | |||
nav_splice | cmd | game cheat | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |||
nav_split | cmd | game cheat | To split an Area into two, align the split line using your cursor and invoke the split command. | |||
nav_split_place_on_ground | 0 | game cheat | If true, nav areas will be placed flush with the ground when split. | |||
nav_stand | cmd | game cheat | Toggles the 'stand while hiding' flag used by the AI system. | |||
nav_stop | cmd | game cheat | Toggles the 'must stop when entering this area' flag used by the AI system. | |||
nav_store_selected_set | cmd | game cheat | Stores the current selected set for later retrieval. | |||
nav_strip | cmd | game cheat | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |||
nav_subdivide | cmd | game cheat | Subdivides all selected areas. | |||
nav_test_node | 0 | game cheat | ||||
nav_test_node_crouch | 0 | game cheat | ||||
nav_test_node_crouch_dir | 4 | game cheat | ||||
nav_test_stairs | cmd | game cheat | Test the selected set for being on stairs | |||
nav_toggle_deselecting | cmd | game cheat | Start or stop continuously removing from the selected set. | |||
nav_toggle_in_selected_set | cmd | game cheat | Remove current area from the selected set. | |||
nav_toggle_place_mode | cmd | game cheat | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |||
nav_toggle_place_painting | cmd | game cheat | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | |||
nav_toggle_selected_set | cmd | game cheat | Toggles all areas into/out of the selected set. | |||
nav_toggle_selecting | cmd | game cheat | Start or stop continuously adding to the selected set. | |||
nav_transient | cmd | game cheat | Toggles the 'area is transient and may become blocked' flag used by the AI system. | |||
nav_unmark | cmd | game cheat | Clears the marked Area or Ladder. | |||
nav_update_blocked | cmd | game | Updates the blocked/unblocked status for every nav area. | |||
nav_update_lighting | cmd | game cheat | Recomputes lighting values | |||
nav_update_visibility_on_edit | 0 | game cheat | If nonzero editing the mesh will incrementally recompue visibility | |||
nav_use_place | cmd | game cheat | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |||
nav_walk | cmd | game cheat | Toggles the 'traverse this area by walking' flag used by the AI system. | |||
nav_warp_to_mark | cmd | game cheat | Warps the player to the marked area. | |||
nav_world_center | cmd | game cheat | Centers the nav mesh in the world | |||
nb_allow_avoiding | 1 | game cheat | ||||
nb_allow_climbing | 1 | game cheat | ||||
nb_allow_gap_jumping | 1 | game cheat | ||||
nb_blind | 0 | game cheat | Disable vision | |||
nb_command | cmd | game cheat | Sends a command string to all bots | |||
nb_debug | cmd | game cheat | Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. | |||
nb_debug_climbing | 0 | game cheat | ||||
nb_debug_filter | cmd | game cheat | Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. | |||
nb_debug_history | 1 | game cheat | If true, each bot keeps a history of debug output in memory | |||
nb_debug_known_entities | 0 | game cheat | Show the 'known entities' for the bot that is the current spectator target | |||
nb_delete_all | cmd | game cheat | Delete all non-player NextBot entities. | |||
nb_force_look_at | cmd | game cheat | Force selected bot to look at the local player's position | |||
nb_goal_look_ahead_range | 50 | game cheat | ||||
nb_head_aim_resettle_angle | 100 | game cheat | After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad | |||
nb_head_aim_resettle_time | 0.3 | game cheat | How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad | |||
nb_head_aim_settle_duration | 0.3 | game cheat | ||||
nb_head_aim_steady_max_rate | 100 | game cheat | ||||
nb_ladder_align_range | 50 | game cheat | ||||
nb_last_area_update_tolerance | 4.0 | game cheat | Distance a character needs to travel in order to invalidate cached area | |||
nb_move_to_cursor | cmd | game cheat | Tell all NextBots to move to the cursor position | |||
nb_path_draw_inc | 100 | game cheat | ||||
nb_path_draw_segment_count | 100 | game cheat | ||||
nb_path_segment_influence_radius | 100 | game cheat | ||||
nb_player_crouch | 0 | game cheat | Force bots to crouch | |||
nb_player_move | 1 | game cheat | Prevents bots from moving | |||
nb_player_move_direct | 0 | game | ||||
nb_player_stop | 0 | game cheat | Stop all NextBotPlayers from updating | |||
nb_player_walk | 0 | game cheat | Force bots to walk | |||
nb_saccade_speed | 1000 | game cheat | ||||
nb_saccade_time | 0.1 | game cheat | ||||
nb_select | cmd | game cheat | Select the bot you are aiming at for further debug operations. | |||
nb_shadow_dist | 400 | client | ||||
nb_speed_look_ahead_range | 150 | game cheat | ||||
nb_stop | 0 | game replicated cheat | Stop all NextBots | |||
nb_update_debug | 0 | game cheat | ||||
nb_update_framelimit | 15 | game cheat | ||||
nb_update_frequency | .1 | game cheat | ||||
nb_update_maxslide | 2 | game cheat | ||||
nb_warp_selected_here | cmd | game cheat | Teleport the selected bot to your cursor position | |||
net_blockmsg | 0 | cheat | Discards incoming message: <0|1|name> | |||
net_chan_limit_msec | 0 | Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget | ||||
net_chan_stats_dump | 0 | Netchannel statistics will dump in the logs upon request | ||||
net_chan_stats_dump_top_msgs | 5 | Netchannel statistics will dump so many top messages in each category | ||||
net_chan_stats_lru | 3 | Netchannel statistics LRU accumulation buffer size | ||||
net_channels | cmd | Shows net channel info | ||||
net_chokeloop | 0 | Apply bandwidth choke to loopback packets | ||||
net_compresspackets | 1 | Use compression on game packets. | ||||
net_compresspackets_minsize | 1024 | Don't bother compressing packets below this size. | ||||
net_compressvoice | 0 | Attempt to compress out of band voice payloads (360 only). | ||||
net_disconnect_reason | 0 | Whether the server should relay the disconnect reason to clients. | ||||
net_drawslider | 0 | Draw completion slider during signon | ||||
net_droponsendoverflow | 0 | If enabled, channel will drop client when sending too much data causes buffer overrun | ||||
net_droppackets | 0 | cheat | Drops next n packets on client | |||
net_fakejitter | 0 | cheat | Jitter fakelag packet time | |||
net_fakelag | 0 | cheat | Lag all incoming network data (including loopback) by this many milliseconds. | |||
net_fakeloss | 0 | cheat | Simulate packet loss as a percentage (negative means drop 1/n packets) | |||
net_graph | 0 | client | Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. | |||
net_graphheight | 64 | client archive | Height of netgraph panel | |||
net_graphmsecs | 400 | client archive | The latency graph represents this many milliseconds. | |||
net_graphpos | 1 | client archive | ||||
net_graphproportionalfont | 1 | client archive | Determines whether netgraph font is proportional or not | |||
net_graphshowinterp | 1 | client archive | Draw the interpolation graph. | |||
net_graphshowlatency | 1 | client archive | Draw the ping/packet loss graph. | |||
net_graphsolid | 1 | client archive | ||||
net_graphtext | 1 | client archive | Draw text fields | |||
net_maxcleartime | 4.0 | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). | ||||
net_maxfilesize | 16 | 0 | 64 | Maximum allowed file size for uploading in MB | ||
net_maxfragments | 1260 | 256 | 1260 | Max fragment bytes per packet | ||
net_maxpacketdrop | 5000 | Ignore any packets with the sequence number more than this ahead (0 == no limit) | ||||
net_maxroutable | 1260 | 576 | 1260 | archive userinfo | Requested max packet size before packets are 'split'. | |
net_queue_trace | 0 | |||||
net_queued_packet_thread | 1 | Use a high priority thread to send queued packets out instead of sending them each frame. | ||||
net_scale | 5 | client archive | ||||
net_showdrop | 0 | Show dropped packets in console | ||||
net_showevents | 0 | cheat | Dump game events to console (1=client only, 2=all). | |||
net_showfragments | 0 | Show netchannel fragments | ||||
net_showmsg | 0 | Show incoming message: <0|1|name> | ||||
net_showpeaks | 0 | Show messages for large packets only: <size> | ||||
net_showsplits | 0 | Show info about packet splits | ||||
net_showtcp | 0 | Dump TCP stream summary to console | ||||
net_showudp | 0 | Dump UDP packets summary to console | ||||
net_showudp_wire | 0 | Show incoming packet information | ||||
net_splitpacket_maxrate | 80000 | 1000 | 1048576 | Max bytes per second when queueing splitpacket chunks | ||
net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame | ||||
net_start | cmd | Inits multiplayer network sockets | ||||
net_status | cmd | Shows current network status | ||||
net_udp_rcvbuf | 131072 | 8192 | 131072 | Default UDP receive buffer size | ||
net_usesocketsforloopback | 0 | Use network sockets layer even for listen server local player's packets (multiplayer only). | ||||
net_warningthrottle | 5 | Network warning throttling to specified Hz rate | ||||
next | 0 | cheat | Set to 1 to advance to next frame ( when singlestep == 1 ) | |||
next_map_vote | ncmd | game | Vote for the next map (in matchmaking servers). Usage: next_map_vote <0 | 1 | 2> | |||
nextdemo | cmd | Play next demo in sequence. | ||||
nextlevel | game notify | If set to a valid map name, will trigger a changelevel to the specified map at the end of the round | ||||
nextmap | ncmd | game | Display the next map in chat. | |||
noclip | cmd | game cheat | Toggle. Player becomes non-solid and flies. | |||
notarget | cmd | game cheat | Toggle. Player becomes hidden to NPCs. | |||
npc_ally_deathmessage | 1 | game cheat | ||||
npc_height_adjust | 1 | game archive | Enable test mode for ik height adjustment | |||
npc_sentences | 0 | game | ||||
npc_speakall | cmd | game | Force the npc to try and speak all their responses | |||
npc_vphysics | 0 | game | ||||
obj_capture_damage | 0 | game | Captures all damage taken by objects for dumping later. | |||
obj_child_damage_factor | 0.25 | devonly game cheat | Factor applied to damage done to objects that are built on a buildpoint | |||
obj_damage_factor | 0 | devonly game cheat | Factor applied to all damage done to objects | |||
obj_dump_damage | cmd | game | ||||
obj_sapper_amount | 25 | game | Amount of health inflicted by a Sapper object per second | |||
obj_show_damage | 0 | game | Show all damage taken by objects. | |||
object_deterioration_time | 30 | game | Time it takes for a fully-healed object to deteriorate. | |||
object_verbose | 0 | devonly game cheat | Debug object system. | |||
old_radiusdamage | 0.0 | game replicated | ||||
open_charinfo | cmd | client | Open the character info panel | |||
open_charinfo_armory | cmd | client | Open the character info panel directly to armory. | |||
open_charinfo_backpack | cmd | client | Open the character info panel directly to backpack. | |||
open_charinfo_crafting | cmd | client | Open the character info panel directly to crafting screen. | |||
open_charinfo_direct | cmd | client | Open the character info panel directly to the class you're currently playing. | |||
open_replaybrowser | cmd | client | Open the replay browser. | |||
open_replayinputpanel | cmd | client | Open replay input panel test | |||
open_store | cmd | client | Open the in-game store | |||
OpenSteamWorkshopDialog | cmd | client | ||||
opentf2options | cmd | client | Displays the TF2 Advanced Options dialog. | |||
opt_EnumerateLeavesFastAlgorithm | 1 | Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox. | ||||
option_duck_method | 1 | game archive replicated | ||||
option_duck_method_default | 1.0 | client | ||||
overview_alpha | 1.0 | client archive clcmdcanexec | Overview map translucency. | |||
overview_health | 1 | client archive clcmdcanexec | Show player's health in map overview. | |||
overview_locked | 1 | client archive clcmdcanexec | Locks map angle, doesn't follow view angle. | |||
overview_mode | cmd | client | Sets overview map mode off,small,large: <0|1|2> | |||
overview_names | 1 | client archive clcmdcanexec | Show player's names in map overview. | |||
overview_tracks | 1 | client archive clcmdcanexec | Show player's tracks in map overview. | |||
overview_zoom | cmd | client | Sets overview map zoom: <zoom> [ | |||
panel_test_title_safe | 0 | cheat | Test vgui panel positioning with title safe indentation | |||
particle_sim_alt_cores | 2 | client | ||||
particle_simulateoverflow | 0 | client cheat | Used for stress-testing particle systems. Randomly denies creation of particles. | |||
particle_test_attach_attachment | 0 | game cheat | Attachment index for attachment mode | |||
particle_test_attach_mode | follow_attachment | game cheat | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' | |||
particle_test_file | game cheat | Name of the particle system to dynamically spawn | ||||
particle_test_start | cmd | game cheat | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||
particle_test_stop | cmd | game cheat | Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||
password | archive norecord svcannotquery | Current server access password | ||||
path | cmd | Show the engine filesystem path. | ||||
pause | cmd | Toggle the server pause state. | ||||
pda_click | ncmd | game | Play the PDA attack/click animation if holding a PDA (only visible to other players). | |||
PerfMark | cmd | inserts a telemetry marker into the stream. If args are provided, they will be included. | ||||
perfui | cmd | cheat | Show/hide the level performance tools UI. | |||
perfvisualbenchmark | cmd | client | ||||
perfvisualbenchmark_abort | cmd | client | ||||
phonemedelay | 0 | client | Phoneme delay to account for sound system latency. | |||
phonemefilter | 0.08 | client | Time duration of box filter to pass over phonemes. | |||
phonemesnap | 2 | client | Lod at level at which visemes stops always considering two phonemes, regardless of duration. | |||
phys_impactforcescale | 1.0 | game | ||||
phys_penetration_error_time | 10 | game | Controls the duration of vphysics penetration error boxes. | |||
phys_pushscale | 1 | game replicated | ||||
phys_speeds | 0 | game | ||||
phys_stressbodyweights | 5.0 | game | ||||
phys_timescale | 1 | game | Scale time for physics | |||
phys_upimpactforcescale | 0.375 | game | ||||
physics_budget | cmd | game | Times the cost of each active object | |||
physics_constraints | cmd | game | Highlights constraint system graph for an entity | |||
physics_debug_entity | cmd | game | Dumps debug info for an entity | |||
physics_highlight_active | cmd | game | Turns on the absbox for all active physics objects | |||
physics_report_active | cmd | game | Lists all active physics objects | |||
physics_select | cmd | game | Dumps debug info for an entity | |||
physicsshadowupdate_render | 0 | game | ||||
picker | cmd | game cheat | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information | |||
ping | cmd | Display ping to server. | ||||
pipeline_static_props | 1 | |||||
pixelvis_debug | cmd | client | Dump debug info | |||
play | cmd | svcanexec | Play a sound. | |||
playdemo | cmd | Play a recorded demo file (.dem ). | ||||
player_debug_print_damage | 0 | game cheat | When true, print amount and type of all damage received by player to console. | |||
player_old_armor | 0 | game | ||||
player_ready_toggle | cmd | client | Toggle player ready state | |||
playflush | cmd | Play a sound, reloading from disk in case of changes. | ||||
playgamesound | cmd | client svcanexec clcmdcanexec | Play a sound from the game sounds txt file | |||
playsoundscape | cmd | client cheat | Forces a soundscape to play | |||
playvideo | cmd | client | Plays a video: <filename> [width height] | |||
playvideo_exitcommand | cmd | client | Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> | |||
playvol | cmd | Play a sound at a specified volume. | ||||
plugin_load | cmd | plugin_load <filename> : loads a plugin | ||||
plugin_pause | cmd | plugin_pause <index> : pauses a loaded plugin | ||||
plugin_pause_all | cmd | pauses all loaded plugins | ||||
plugin_print | cmd | Prints details about loaded plugins | ||||
plugin_unload | cmd | plugin_unload <index> : unloads a plugin | ||||
plugin_unpause | cmd | plugin_unpause <index> : unpauses a disabled plugin | ||||
plugin_unpause_all | cmd | unpauses all disabled plugins | ||||
pointworldtext_rainbowspeed_char | 15.0f | client | ||||
pointworldtext_rainbowspeed_time | 100.0f | client | ||||
+posedebug | cmd | client cheat | Turn on pose debugger or add ents to pose debugger UI | |||
-posedebug | cmd | client cheat | Turn off pose debugger or hide ents from pose debugger UI | |||
print_colorcorrection | cmd | cheat | Display the color correction layer information. | |||
progress_enable | cmd | |||||
prop_active_gib_limit | 999999 | game | ||||
prop_active_gib_max_fade_time | 999999 | game | ||||
prop_crosshair | cmd | cheat | Shows name for prop looking at | |||
prop_debug | cmd | game cheat | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | |||
prop_dynamic_create | cmd | game cheat | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | |||
prop_physics_create | cmd | game cheat | Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | |||
props_break_max_pieces | -1 | Maximum prop breakable piece count (-1 = model default) | ||||
props_break_max_pieces_perframe | -1 | game replicated | Maximum prop breakable piece count per frame (-1 = model default) | |||
publish_file_last_dir | client hidden archive norecord | |||||
pwatchent | -1 | client cheat | Entity to watch for prediction system changes. | |||
pwatchvar | client cheat | Entity variable to watch in prediction system for changes. | ||||
pyro_dof | 1 | client archive | ||||
pyro_max_intensity | 0.35 | client archive | ||||
pyro_max_rate | 0.2 | client archive | ||||
pyro_max_side_length | 0.55 | client archive | ||||
pyro_max_side_width | 0.95 | client archive | ||||
pyro_min_intensity | 0.1 | client archive | ||||
pyro_min_rate | 0.05 | client archive | ||||
pyro_min_side_length | 0.3 | client archive | ||||
pyro_min_side_width | 0.65 | client archive | ||||
pyro_vignette | 2 | client archive | ||||
pyro_vignette_distortion | 1 | client archive | ||||
+quickswitch | cmd | client | ||||
-quickswitch | cmd | client | ||||
quit | cmd | Exit the engine. | ||||
r_3dnow | cmd | Enable/disable 3DNow code | ||||
r_3dsky | 1 | client | Enable the rendering of 3d sky boxes | |||
r_AirboatViewDampenDamp | 1.0 | game notify replicated cheat | ||||
r_AirboatViewDampenFreq | 7.0 | game notify replicated cheat | ||||
r_AirboatViewZHeight | 0.0 | game notify replicated cheat | ||||
r_ambientboost | 1 | archive | Set to boost ambient term if it is totally swamped by local lights | |||
r_ambientfactor | 5 | archive | Boost ambient cube by no more than this factor | |||
r_ambientfraction | 0.1 | cheat | Fraction of direct lighting that ambient cube must be below to trigger boosting | |||
r_ambientlightingonly | 0 | cheat | Set this to 1 to light models with only ambient lighting (and no static lighting). | |||
r_ambientmin | 0.3 | archive | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright | |||
r_aspectratio | 0 | cheat | ||||
r_avglight | 1 | cheat | ||||
r_avglightmap | 0 | cheat matsysthread | ||||
r_bloomtintb | 0.11 | matsysthread | ||||
r_bloomtintexponent | 2.2 | matsysthread | ||||
r_bloomtintg | 0.59 | matsysthread | ||||
r_bloomtintr | 0.3 | matsysthread | ||||
r_cheapwaterend | cmd | client | ||||
r_cheapwaterstart | cmd | client | ||||
r_cleardecals | cmd | svcanexec clcmdcanexec | Usage r_cleardecals <permanent>. | |||
r_ClipAreaPortals | 1 | cheat | ||||
r_colorstaticprops | 0 | cheat | ||||
r_debugcheapwater | 0 | client cheat | ||||
r_debugrandomstaticlighting | 0 | cheat | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. | |||
r_decal_cover_count | 4 | |||||
r_decal_cullsize | 5 | |||||
r_decal_overlap_area | 0.4 | |||||
r_decal_overlap_count | 3 | |||||
r_decals | 2048 | |||||
r_decalstaticprops | 1 | Decal static props test | ||||
r_depthoverlay | 0 | client cheat | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. | |||
r_DispBuildable | 0 | cheat | ||||
r_DispDrawAxes | 0 | |||||
r_DispWalkable | 0 | cheat | ||||
r_dopixelvisibility | 1 | client | ||||
r_drawbatchdecals | 1 | Render decals batched. | ||||
r_DrawBeams | 1 | cheat | 0=Off, 1=Normal, 2=Wireframe | |||
r_drawbrushmodels | 1 | cheat | Render brush models. 0=Off, 1=Normal, 2=Wireframe | |||
r_drawclipbrushes | 0 | cheat | Draw clip brushes (red=NPC+player, pink=player, purple=NPC) | |||
r_drawdecals | 1 | cheat | Render decals. | |||
r_drawdetailprops | 1 | 0=Off, 1=Normal, 2=Wireframe | ||||
r_DrawDisp | 1 | cheat | Toggles rendering of displacment maps | |||
r_drawentities | 1 | cheat | ||||
r_drawflecks | 1 | |||||
r_drawfuncdetail | 1 | cheat | Render func_detail | |||
r_drawleaf | -1 | cheat | Draw the specified leaf. | |||
r_drawlightcache | 0 | cheat | 0: off 1: draw light cache entries 2: draw rays | |||
r_drawlightinfo | 0 | cheat | ||||
r_drawlights | 0 | cheat | ||||
r_drawmodeldecals | 1 | |||||
r_DrawModelLightOrigin | 0 | cheat | ||||
r_drawmodelstatsoverlay | 0 | cheat | ||||
r_drawmodelstatsoverlaydistance | 500 | cheat | ||||
r_drawmodelstatsoverlaymax | 1.5 | archive | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 | |||
r_drawmodelstatsoverlaymin | 0.1 | archive | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 | |||
r_drawopaquerenderables | 1 | client cheat | ||||
r_drawopaquestaticpropslast | 0 | client | Whether opaque static props are rendered after non-npcs | |||
r_drawopaqueworld | 1 | client cheat | ||||
r_drawothermodels | 1 | client cheat | 0=Off, 1=Normal, 2=Wireframe | |||
r_drawparticles | 1 | client cheat | Enable/disable particle rendering | |||
r_drawpixelvisibility | 0 | client | Show the occlusion proxies | |||
r_DrawPortals | 0 | cheat | ||||
r_DrawRain | 1 | client cheat | Enable/disable rain rendering. | |||
r_drawrenderboxes | 0 | client cheat | ||||
r_drawropes | 1 | client cheat | ||||
r_drawskybox | 1 | cheat | ||||
r_DrawSpecificStaticProp | -1 | |||||
r_drawsprites | 1 | client cheat | ||||
r_drawstaticprops | 1 | cheat | 0=Off, 1=Normal, 2=Wireframe | |||
r_drawtracers | 1 | client cheat | ||||
r_drawtracers_firstperson | 1 | client archive | Toggle visibility of first person weapon tracers | |||
r_drawtranslucentrenderables | 1 | client cheat | ||||
r_drawtranslucentworld | 1 | cheat | ||||
r_drawvgui | 1 | cheat | Enable the rendering of vgui panels | |||
r_drawviewmodel | 1 | client norecord | ||||
r_drawworld | 1 | cheat | Render the world. | |||
r_dscale_basefov | 90 | cheat | ||||
r_dscale_fardist | 2000 | cheat | ||||
r_dscale_farscale | 4 | cheat | ||||
r_dscale_neardist | 100 | cheat | ||||
r_dscale_nearscale | 1 | cheat | ||||
r_dynamic | 1 | |||||
r_dynamiclighting | 1 | cheat | ||||
r_entity | -1 | devonly cheat | ||||
r_entityclips | 1 | client | ||||
r_eyeglintlodpixels | 20.0 | cheat | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. | |||
r_eyegloss | 1 | client archive | ||||
r_eyemove | 1 | archive | ||||
r_eyes | 1 | |||||
r_eyeshift_x | 0 | archive | ||||
r_eyeshift_y | 0 | archive | ||||
r_eyeshift_z | 0 | archive | ||||
r_eyesize | 0 | archive | ||||
r_eyewaterepsilon | 10.0f | client cheat | ||||
r_farz | -1 | client cheat | Override the far clipping plane. -1 means to use the value in env_fog_controller. | |||
r_fastzreject | 0 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings | ||||
r_fastzrejectdisp | 0 | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. | ||||
r_flashlight_version2 | 0 | devonly cheat matsysthread | ||||
r_flashlightambient | 0.0 | client cheat | ||||
r_flashlightclip | 0 | cheat | ||||
r_flashlightconstant | 0.0 | client cheat | ||||
r_flashlightculldepth | 1 | |||||
r_flashlightdepthres | 1024 | client | ||||
r_flashlightdepthtexture | 1 | |||||
r_flashlightdrawclip | 0 | cheat | ||||
r_flashlightdrawdepth | 0 | |||||
r_flashlightdrawfrustum | 0 | client | ||||
r_flashlightdrawfrustumbbox | 0 | |||||
r_flashlightdrawsweptbbox | 0 | |||||
r_flashlightfar | 750.0 | client cheat | ||||
r_flashlightfov | 45.0 | client cheat | ||||
r_flashlightladderdist | 40.0 | client cheat | ||||
r_flashlightlinear | 100.0 | client cheat | ||||
r_flashlightlockposition | 0 | client cheat | ||||
r_flashlightmodels | 1 | client | ||||
r_flashlightnear | 4.0 | client cheat | ||||
r_flashlightnodraw | 0 | |||||
r_flashlightoffsetx | 10.0 | client cheat | ||||
r_flashlightoffsety | -20.0 | client cheat | ||||
r_flashlightoffsetz | 24.0 | client cheat | ||||
r_flashlightquadratic | 0.0 | client cheat | ||||
r_flashlightrender | 1 | |||||
r_flashlightrendermodels | 1 | |||||
r_flashlightrenderworld | 1 | |||||
r_flashlightscissor | 1 | |||||
r_flashlightshadowatten | 0.35 | client cheat | ||||
r_flashlightupdatedepth | 1 | |||||
r_flashlightvisualizetrace | 0 | client cheat | ||||
r_flex | 1 | |||||
r_flushlod | cmd | Flush and reload LODs. | ||||
r_ForceWaterLeaf | 1 | client | Enable for optimization to water - considers view in leaf under water for purposes of culling | |||
r_frustumcullworld | 1 | |||||
r_glint_alwaysdraw | 0 | |||||
r_glint_procedural | 0 | |||||
r_hunkalloclightmaps | 1 | |||||
r_hwmorph | 1 | cheat | ||||
r_itemblinkmax | .3 | cheat | ||||
r_itemblinkrate | 4.5 | cheat | ||||
r_JeepFOV | 90 | game replicated cheat | ||||
r_JeepViewBlendTo | 1 | client cheat | ||||
r_JeepViewBlendToScale | 0.03 | client cheat | ||||
r_JeepViewBlendToTime | 1.5 | client cheat | ||||
r_JeepViewDampenDamp | 1.0 | game notify replicated cheat | ||||
r_JeepViewDampenFreq | 7.0 | game notify replicated cheat | ||||
r_JeepViewZHeight | 10.0 | game notify replicated cheat | ||||
r_lightaverage | 1 | Activates/deactivate light averaging | ||||
r_lightcache_numambientsamples | 162 | 1 | 162 | cheat | number of random directions to fire rays when computing ambient lighting | |
r_lightcache_zbuffercache | 0 | |||||
r_lightcachecenter | 1 | cheat | ||||
r_lightcachemodel | -1 | cheat | ||||
r_lightinterp | 5 | cheat | Controls the speed of light interpolation, 0 turns off interpolation | |||
r_lightmap | -1 | cheat matsysthread | ||||
r_lightstyle | -1 | cheat matsysthread | ||||
r_lightwarpidentity | 0 | cheat matsysthread | ||||
r_lockpvs | 0 | cheat | Lock the PVS so you can fly around and inspect what is being drawn. | |||
r_lod | -1 | |||||
r_mapextents | 16384 | client cheat | Set the max dimension for the map. This determines the far clipping plane | |||
r_maxdlights | 32 | |||||
r_maxmodeldecal | 50 | |||||
r_maxnewsamples | 6 | |||||
r_maxsampledist | 128 | |||||
r_minnewsamples | 3 | |||||
r_modelwireframedecal | 0 | cheat | ||||
r_newflashlight | 1 | client cheat | ||||
r_nohw | 0 | cheat | ||||
r_norefresh | 0 | |||||
r_nosw | 0 | cheat | ||||
r_novis | 0 | cheat | Turn off the PVS. | |||
r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | ||||
r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | ||||
r_occludermincount | 0 | At least this many occluders will be used, no matter how big they are. | ||||
r_occlusion | 1 | Activate/deactivate the occlusion system. | ||||
r_occlusionspew | 0 | cheat | Activate/deactivates spew about what the occlusion system is doing. | |||
r_oldlightselection | 0 | cheat | Set this to revert to HL2's method of selecting lights | |||
r_overlayfadeenable | 0 | |||||
r_overlayfademax | 2000.0f | |||||
r_overlayfademin | 1750.0f | |||||
r_overlaywireframe | 0 | |||||
r_particle_sim_spike_threshold_ms | 5 | client | ||||
r_particle_timescale | 1.0 | devonly client cheat | ||||
r_partition_level | -1 | cheat | Displays a particular level of the spatial partition system. Use -1 to disable it. | |||
r_PhysPropStaticLighting | 1 | client | ||||
r_pix_recordframes | 0 | matsysthread | ||||
r_pix_start | 0 | matsysthread | ||||
r_pixelfog | 1 | matsysthread | ||||
r_pixelvisibility_partial | 1 | client | ||||
r_pixelvisibility_spew | 0 | client | ||||
r_portalscloseall | 0 | devonly cheat | ||||
r_portalsopenall | 0 | cheat | Open all portals | |||
r_PortalTestEnts | 1 | client cheat | Clip entities against portal frustums. | |||
r_printdecalinfo | cmd | |||||
r_proplightingfromdisk | 1 | cheat | 0=Off, 1=On, 2=Show Errors | |||
r_proplightingpooling | -1.0 | cheat | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset) | |||
r_propsmaxdist | 1200 | client | Maximum visible distance | |||
r_queued_decals | 0 | Offloads a bit of decal rendering setup work to the material system queue when enabled. | ||||
r_queued_post_processing | 0 | client | ||||
r_queued_ropes | 1 | client | ||||
r_radiosity | 4 | cheat | 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else | |||
r_rainalpha | 0.4 | client cheat | ||||
r_rainalphapow | 0.8 | client cheat | ||||
r_raindensity | 0.001 | client cheat | ||||
r_RainHack | 0 | client cheat | ||||
r_rainlength | 0.1f | client cheat | ||||
r_RainProfile | 0 | client cheat | Enable/disable rain profiling. | |||
r_RainRadius | 1500 | client cheat | ||||
r_RainSideVel | 130 | client cheat | How much sideways velocity rain gets. | |||
r_RainSimulate | 1 | client cheat | Enable/disable rain simulation. | |||
r_rainspeed | 600.0f | client cheat | ||||
r_RainSplashPercentage | 20 | client cheat | ||||
r_rainwidth | 0.5 | client cheat | ||||
r_randomflex | 0 | cheat | ||||
r_renderoverlayfragment | 1 | |||||
r_rimlight | 1 | matsysthread | ||||
r_rootlod | 0 | archive matsysthread | Root LOD | |||
r_rope_holiday_light_scale | 0.055 | devonly client | ||||
r_ropes_holiday_light_color | cmd | client | Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255] | |||
r_ropes_holiday_lights_allowed | 1 | devonly client | ||||
r_ropetranslucent | 1 | client | ||||
r_screenfademaxsize | 0 | cheat | ||||
r_screenfademinsize | 0 | cheat | ||||
r_screenoverlay | cmd | client cheat svcanexec | Draw specified material as an overlay | |||
r_sequence_debug | client | |||||
r_shader_srgb | 0 | matsysthread | -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) | |||
r_shadowangles | cmd | client cheat | Set shadow angles | |||
r_shadowblobbycutoff | cmd | client cheat | some shadow stuff | |||
r_shadowcolor | cmd | client cheat | Set shadow color | |||
r_shadowdir | cmd | client cheat | Set shadow direction | |||
r_shadowdist | cmd | client cheat | Set shadow distance | |||
r_shadowids | 0 | cheat | ||||
r_shadowmaxrendered | 32 | client | ||||
r_shadowrendertotexture | 0 | archive | ||||
r_shadows | 1 | |||||
r_shadows_gamecontrol | -1 | cheat | ||||
r_shadowwireframe | 0 | cheat | ||||
r_showenvcubemap | 0 | cheat | ||||
r_ShowViewerArea | 0 | |||||
r_showz_power | 1.0f | cheat matsysthread | ||||
r_skin | 0 | cheat | ||||
r_skybox | 1 | client cheat | Enable the rendering of sky boxes | |||
r_snapportal | -1 | |||||
r_SnowColorBlue | 200 | client cheat | Snow. | |||
r_SnowColorGreen | 175 | client cheat | Snow. | |||
r_SnowColorRed | 150 | client cheat | Snow. | |||
r_SnowDebugBox | 0 | client cheat | Snow Debug Boxes. | |||
r_SnowEnable | 1 | client cheat | Snow Enable | |||
r_SnowEndAlpha | 255 | client cheat | Snow. | |||
r_SnowEndSize | 0 | client cheat | Snow. | |||
r_SnowFallSpeed | 1.5 | client cheat | Snow fall speed scale. | |||
r_SnowInsideRadius | 256 | client cheat | Snow. | |||
r_SnowOutsideRadius | 1024 | client cheat | Snow. | |||
r_SnowParticles | 500 | client cheat | Snow. | |||
r_SnowPosScale | 1 | client cheat | Snow. | |||
r_SnowRayEnable | 1 | client cheat | Snow. | |||
r_SnowRayLength | 8192.0f | client cheat | Snow. | |||
r_SnowRayRadius | 256 | client cheat | Snow. | |||
r_SnowSpeedScale | 1 | client cheat | Snow. | |||
r_SnowStartAlpha | 25 | client cheat | Snow. | |||
r_SnowStartSize | 1 | client cheat | Snow. | |||
r_SnowWindScale | 0.0035 | client cheat | Snow. | |||
r_SnowZoomOffset | 384.0f | client cheat | Snow. | |||
r_SnowZoomRadius | 512.0f | client cheat | Snow. | |||
r_spewleaf | 0 | |||||
r_spray_lifetime | 2 | Number of rounds player sprays are visible | ||||
r_sse2 | cmd | Enable/disable SSE2 code | ||||
r_sse_s | 1 | client | sse ins for particle sphere create | |||
r_staticprop_lod | -1 | |||||
r_staticpropinfo | 0 | |||||
r_studio_stats | 0 | cheat | ||||
r_studio_stats_lock | 0 | client cheat | Lock the current studio stats entity selection | |||
r_studio_stats_mode | 0 | client cheat | Sets a mode for r_studio_stats. Modes are as follows: 0 = Entity under your crosshair 1 = Weapon held by player under your crosshair 2 = Your viewmodel 3 = The first entity attached to your viewmodel | |||
r_swingflashlight | 1 | client cheat | ||||
r_teeth | 1 | |||||
r_threaded_client_shadow_manager | 0 | client | ||||
r_threaded_particles | 1 | client | ||||
r_threaded_renderables | 0 | client | ||||
r_unloadlightmaps | 0 | cheat | ||||
r_updaterefracttexture | 1 | client cheat | ||||
r_vehicleBrakeRate | 1.5 | game cheat | ||||
r_VehicleViewClamp | 1 | client cheat | ||||
r_VehicleViewDampen | 1 | game notify replicated cheat | ||||
r_visambient | 0 | Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work | ||||
r_visocclusion | 0 | cheat | Activate/deactivate wireframe rendering of what the occlusion system is doing. | |||
r_visualizelighttraces | 0 | cheat | ||||
r_visualizelighttracesshowfulltrace | 0 | cheat | ||||
r_visualizeproplightcaching | 0 | client | ||||
r_visualizetraces | 0 | cheat | ||||
r_WaterDrawReflection | 1 | client | Enable water reflection | |||
r_WaterDrawRefraction | 1 | client | Enable water refraction | |||
r_waterforceexpensive | 0 | archive matsysthread | ||||
r_waterforcereflectentities | 0 | |||||
r_worldlightmin | 0.0002 | |||||
r_worldlights | 4 | number of world lights to use per vertex | ||||
r_worldlistcache | 1 | client | ||||
ragdoll_sleepaftertime | 5.0f | client | After this many seconds of being basically stationary, the ragdoll will go to sleep. | |||
randommap | cmd | game | Changelevel to a random map in the mapcycle file | |||
rate | 80000 | archive userinfo | Max bytes/sec the host can receive data | |||
rbgc | cmd | client hidden | ||||
rcon | cmd | norecord | Issue an rcon command. | |||
rcon_address | norecord svcannotquery | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | ||||
rcon_password | norecord svcannotquery | remote console password. | ||||
recompute_speed | cmd | cheat | Recomputes clock speed (for debugging purposes). | |||
record | cmd | norecord | Record a demo. | |||
redirect | cmd | norecord svcanexec | Redirect client to specified server. | |||
refresh_options_dialog | cmd | client | Refresh the options dialog. | |||
refreshplayerstats | cmd | devonly client | ||||
reload | cmd | Reload the most recent saved game (add setpos to jump to current view position on reload). | ||||
+reload | cmd | client | ||||
-reload | cmd | client | ||||
reload_char_info | cmd | client | Reloads the char info panel | |||
reload_materials | 0 | |||||
removecond | ncmd | game cheat | Remove a condition from the player by ID (list). Usage: removecond <condition id> | |||
removeid | cmd | Remove a user ID from the ban list. | ||||
removeip | cmd | Remove an IP address from the ban list. | ||||
replay_add_fake_replays | cmd | client | Adds a set of fake replays | |||
replay_block_dump_interval | 10 | 10 | 30 | client norecord | The server will write partial replay files at this interval when recording. | |
replay_buffersize | 32 | 16 | client norecord | Maximum size for the replay memory buffer. | ||
replay_cache_client_ragdolls | 0 | client | Record ragdolls on the client during. | |||
replay_clearqueuedtakes | cmd | client norecord | Clear takes from render queue. | |||
replay_confirmquit | cmd | client hidden norecord | Make sure all replays are rendered before quitting | |||
replay_data_lifespan | 1 | 1 | 30 | client replicated norecord | The number of days before replay data will be removed from the server. Server operators can expect that any data written more than replay_data_lifespan days will be considered stale, and any subsequent execution of replay_docleanup (or automatic cleanup, which can be enabled with replay_fileserver_autocleanup) will remove that data. | |
replay_deathcammaxverticaloffset | 150 | client norecord | Vertical offset for player death camera | |||
replay_debug | 0 | norecord | Show Replay debug info. | |||
replay_deleteclientreplays | cmd | client norecord | Deletes all replays from client replay history, as well as all files associated with each replay. | |||
replay_docleanup | cmd | client | Deletes stale session data from the fileserver. "replay_docleanup force" will remove all replay session data. | |||
replay_dodiskcleanup | 1 | client hidden archive | If 1, cleanup unneeded recording session blocks. | |||
replay_dofileserver_cleanup_on_start | 1 | game client | Cleanup any stale replay data (both locally and on fileserver) at startup. | |||
replay_dopublishtest | cmd | client norecord | Do a replay publish test using the current setup. | |||
replay_editor_camera_length | 15 | client archive | This is the camera length used to simulate camera shake in the replay editor. The larger this number, the more the actual position will change. It can also be set to negative values. | |||
replay_editor_fov_mousewheel_invert | 0 | client archive norecord | Invert FOV zoom/unzoom on mousewheel in the replay editor. | |||
replay_editor_fov_mousewheel_multiplier | 5 | client archive norecord | The multiplier on mousewheel input for adjusting camera FOV in the replay editor. | |||
replay_enable | 0 | 0 | 1 | client replicated norecord | Enable Replay recording on server | |
replay_enableeventbasedscreenshots | 0 | client archive norecord | If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots, with a minimum of replay_mintimebetweenscreenshots seconds in between, at key events. Events include kills, ubers (if you are a medic), sentry kills (if you are an engineer), etc. NOTE: Turning this on may affect performance! | |||
replay_enablerenderpreview | 1 | client archive norecord | Enable preview during replay render. | |||
replay_fileserver_autocleanup | 0 | game client | Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup. | |||
replay_fileserver_host | client replicated norecord | The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. "1.2.3.4" or "www.myserver.com" | ||||
replay_fileserver_offload_aborttime | 60 | 30 | 60 | game client | The time after which publishing will be aborted for a session block or session info file. | |
replay_fileserver_path | client replicated norecord | If your replays are stored at "http://123.123.123.123:4567/tf/replays", replay_fileserver_path should be set to "/tf/replays" | ||||
replay_fileserver_port | 80 | client replicated norecord | The port for the Web server hosting replays. For example, if your replays are stored at "http://123.123.123.123:4567/tf/replays", replay_fileserver_port should be 4567. | |||
replay_fileserver_protocol | http | client replicated norecord | Can be "http" or "https" | |||
replay_flushinterval | 15 | 1 | 60 | client archive norecord | Replay system will flush to disk a maximum of every replay_flushinterval seconds. | |
replay_forcereconstruct | 0 | client norecord | Force the reconstruction of replays each time. | |||
replay_hidebrowser | cmd | client | Hides replay browser | |||
replay_ignorereplayticks | 0 | |||||
replay_local_fileserver_path | client norecord | The file server local path. For example, "c:\MyWebServer\htdocs\replays" or "/MyWebServer/htdocs/replays". | ||||
replay_max_publish_threads | 4 | 4 | 8 | game client | The max number of threads allowed for publishing replay data, e.g. FTP threads. | |
replay_maxconcurrentdownloads | 3 | 1 | 16 | client norecord | The maximum number of concurrent downloads allowed. | |
replay_maxscreenshotsperreplay | 8 | 8 | client norecord | The maximum number of screenshots that can be taken for any given replay. | ||
replay_mintimebetweenscreenshots | 5 | 1 | client norecord | The minimum time (in seconds) that must pass between screenshots being taken. | ||
replay_movie_export_last_dir | client hidden archive norecord | |||||
replay_movie_reveal_warning | 1 | client hidden archive norecord | ||||
replay_msgduration_connectrecording | 8 | 0 | 15 | client norecord | Duration for the message that pops up when you connect to a server already recording replays. | |
replay_msgduration_error | 6 | 0 | 10 | client norecord | Duration for replays available message. | |
replay_msgduration_misc | 5 | 0 | 10 | client norecord | Duration for misc replays messages (server errors and such). | |
replay_msgduration_replaysavailable | 6 | 0 | 10 | client norecord | Duration for replays available message. | |
replay_msgduration_startrecord | 6 | 0 | 10 | client norecord | Duration for start record message. | |
replay_msgduration_stoprecord | 6 | 0 | 10 | client norecord | Duration for stop record message. | |
replay_name | Replay | game client | Replay bot name | |||
replay_perftip_count_enter | 0 | 0 | client hidden norecord | |||
replay_perftip_count_exit | 0 | 0 | client hidden norecord | |||
replay_perftip_count_freecam_enter | 0 | 0 | client hidden norecord | |||
replay_perftip_count_freecam_exit | 0 | 0 | client hidden norecord | |||
replay_perftip_count_freecam_exit2 | 0 | 0 | client hidden norecord | |||
replay_playerdeathscreenshotdelay | 2 | client norecord | Amount of time to wait after player is killed before taking a screenshot | |||
replay_postdeathrecordtime | 5 | 0 | 10 | client norecord | The amount of time (seconds) to be recorded after you die for a given replay. | |
replay_postwinreminderduration | 5 | 0 | client norecord | The number of seconds to show a Replay reminder, post-win/lose. | ||
replay_printclientreplays | cmd | client norecord | Prints out all client replay info | |||
replay_printqueuedtakes | cmd | client norecord | Print a list of takes queued for rendering. | |||
replay_printsessioninfo | cmd | client norecord | Print session info | |||
replay_publish_simulate_delay_local_http | 0 | 0 | 60 | client norecord | Simulate a delay (in seconds) when publishing replay data via local HTTP. | |
replay_publish_simulate_rename_fail | 0 | 0 | 1 | client norecord | Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete. | |
replay_quitmsg_dontaskagain | 0 | 0 | 1 | client archive norecord | The replay system will ask you to render your replays on quit, unless this cvar is 1. | |
replay_ragdoll_blending | 1 | devonly client | ||||
replay_ragdoll_dbg | 0 | client | Display replay ragdoll debugging information. | |||
replay_ragdoll_tickoffset | 0 | devonly client | ||||
replay_record | cmd | client | Starts Replay demo recording. | |||
replay_record_voice | 1 | game client | If enabled, voice data is recorded into the replay files. | |||
replay_recording | 0 | 0 | 1 | client hidden replicated norecord | ||
replay_reloadbrowser | cmd | client clcmdcanexec | Reloads replay data and display replay browser | |||
replay_removeclientreplay | cmd | client norecord | Remove the replay at the given index. | |||
replay_renderpause | cmd | client norecord | Pause Replay rendering. | |||
replay_renderqueue_first_add | 0 | client hidden archive norecord | ||||
replay_rendersetting_encodingquality | 100 | 0 | 100 | client norecord | Render quality: the higher the quality, the larger the resulting movie file size. | |
replay_rendersetting_exportraw | 0 | 0 | 1 | client archive norecord | Export raw TGA frames and a .wav file, instead of encoding a movie file. | |
replay_rendersetting_motionblur_can_toggle | 0 | client norecord | ||||
replay_rendersetting_motionblurenabled | 1 | 0 | 1 | client norecord | Motion blur enabled/disabled. | |
replay_rendersetting_motionblurquality | 0 | 0 | 3 | client norecord | Motion blur quality. | |
replay_rendersetting_quitwhendone | 0 | 0 | 1 | client norecord | Quit after rendering is completed. | |
replay_rendersetting_renderglow | 0 | 0 | 1 | client archive norecord | Glow effect enabled/disabled. | |
replay_renderunpause | cmd | client norecord | Unpause Replay rendering. | |||
replay_replayeditor_rewindmsgcounter | 0 | client hidden archive norecord | ||||
replay_replaywelcomedlgcount | 0 | client hidden archive norecord | The number of times the replay help dialog has displayed. | |||
replay_screenshotkilldelay | .4 | 0 | 1 | client norecord | Delay before taking a screenshot when you kill someone, in seconds. | |
replay_screenshotresolution | 0 | 0 | 1 | client norecord | 0 for low-res screenshots (width=512), 1 for hi-res (width=1024) | |
replay_screenshotsentrykilldelay | .30 | 0 | 1 | client norecord | Delay before taking a screenshot when you kill someone, in seconds. | |
replay_sentrycammaxverticaloffset | 10 | 10 | client norecord | Vertical offset from a sentry on sentry kill | ||
replay_sentrycamoffset_frontback | -50 | client norecord | Front/back offset for sentry POV screenshot | |||
replay_sentrycamoffset_leftright | -25 | client norecord | Left/right offset for sentry POV screenshot | |||
replay_sentrycamoffset_updown | 22 | client norecord | Up/down offset for sentry POV screenshot | |||
replay_sessioninfo_updatefrequency | 5 | 5 | 120 | client norecord | If a replay has not been downloaded, the replay browser will update the status of a given replay on the server based on this cvar (in seconds). | |
replay_stoprecord | cmd | client | Stop Replay demo recording. | |||
replay_test_take_save_dlg | cmd | client | Open replay save take dlg | |||
replay_voice_during_playback | 0 | client archive | Play player voice chat during replay playback | |||
report_entities | cmd | game | Lists all entities | |||
report_simthinklist | cmd | game | Lists all simulating/thinking entities | |||
report_soundpatch | cmd | client | reports sound patch count | |||
report_soundpatch | cmd | game | reports sound patch count | |||
report_touchlinks | cmd | game | Lists all touchlinks | |||
resetclass | ncmd | game | Leave the current class (while in highlander mode). | |||
resetplayerstats | cmd | client clcmdcanexec | ||||
respawn_entities | cmd | game singleplayer cheat | Respawn all the entities in the map. | |||
restart | cmd | Restart the game on the same level (add setpos to jump to current view position on restart). | ||||
retry | cmd | norecord svcanexec clcmdcanexec | Retry connection to last server. | |||
rfgc | cmd | client hidden | ||||
+right | cmd | client | ||||
-right | cmd | client | ||||
room_type | 0 | demo | ||||
rope_averagelight | 1 | client | Makes ropes use average of cubemap lighting instead of max intensity. | |||
rope_collide | 1 | client | Collide rope with the world | |||
rope_rendersolid | 1 | client | ||||
rope_shake | 0 | client | ||||
rope_smooth | 1 | client | Do an antialiasing effect on ropes | |||
rope_smooth_enlarge | 1.4 | client | How much to enlarge ropes in screen space for antialiasing effect | |||
rope_smooth_maxalpha | 0.5 | client | Alpha for rope antialiasing effect | |||
rope_smooth_maxalphawidth | 1.75 | client | ||||
rope_smooth_minalpha | 0.2 | client | Alpha for rope antialiasing effect | |||
rope_smooth_minwidth | 0.3 | client | When using smoothing, this is the min screenspace width it lets a rope shrink to | |||
rope_solid_maxalpha | 1 | client | ||||
rope_solid_maxwidth | 1 | client | ||||
rope_solid_minalpha | 0.0 | client | ||||
rope_solid_minwidth | 0.3 | client | ||||
rope_subdiv | 2 | 0 | 8 | client | Rope subdivision amount | |
rope_wind_dist | 1000 | client | Don't use CPU applying small wind gusts to ropes when they're past this distance. | |||
rpt_vprof_time | 0.25 | hidden norecord | ||||
rr_debug_qa | 0 | game | Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. | |||
rr_debugresponses | 0 | game | Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs. | |||
rr_debugrule | game | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. | ||||
rr_dumpresponses | 0 | game | Dump all response_rules.txt and rules (requires restart) | |||
rr_reloadresponsesystems | cmd | game | Reload all response system scripts. | |||
save | cmd | norecord | Saves current game. | |||
save_async | 1 | |||||
save_asyncdelay | 0 | For testing, adds this many milliseconds of delay to the save operation. | ||||
save_console | 0 | Autosave on the PC behaves like it does on the consoles. | ||||
save_disable | 0 | |||||
save_finish_async | cmd | |||||
save_history_count | 1 | Keep this many old copies in history of autosaves and quicksaves. | ||||
save_huddelayframes | 1 | Number of frames to defer for drawing the Saving message. | ||||
save_in_memory | 0 | Set to 1 to save to memory instead of disk (Xbox 360) | ||||
save_noxsave | 0 | |||||
save_replay | cmd | client | Save a replay of the current life if possible. | |||
save_screenshot | 1 | 0 = none, 1 = non-autosave, 2 = always | ||||
save_spew | 0 | |||||
say | cmd | game | Display player message | |||
say_party | cmd | client | Send a message to the user's party, if they have one | |||
say_team | cmd | game | Display player message to team | |||
sb_close_browser_on_connect | 1 | client archive | ||||
sb_dontshow_maxplayer_warning | 0 | client archive | ||||
sb_filter_incompatible_versions | 1 | Hides servers running incompatible versions from the server browser. (Internet tab only.) | ||||
sb_firstopentime | 0 | devonly | Indicates the time the server browser was first opened. | |||
sb_mod_suggested_maxplayers | 0 | hidden | ||||
sb_numtimesopened | 0 | devonly | Indicates the number of times the server browser was opened this session. | |||
sb_quick_list_bit_field | -1 | |||||
sb_showblacklists | 0 | If set to 1, blacklist rules will be printed to the console as they're applied. | ||||
sc_disable | 0 | archive | Disables use of Steam Controller API | |||
sc_joystick_map | 1 | archive | How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square. | |||
sc_look_sensitivity_scale | 0.125 | client | Steam Controller look sensitivity global scale factor. | |||
sc_pitch_sensitivity | 0.75 | client archive | SteamController pitch factor. | |||
sc_pitch_sensitivity_default | 0.75 | client | ||||
sc_show_binding_panel | cmd | client | Launches the Steam Controller binding panel UI | |||
sc_status | cmd | client | Show Steam Controller status information | |||
sc_yaw_sensitivity | 1.0 | client archive | SteamController yaw factor. | |||
sc_yaw_sensitivity_default | 1.0 | client | ||||
scene_async_prefetch_spew | 0 | game | Display async .ani file loading info. | |||
scene_clamplookat | 1 | game | Clamp head turns to a max of 20 degrees per think. | |||
scene_clientflex | 1 | game replicated | Do client side flex animation. | |||
scene_flatturn | 1 | game | ||||
scene_flush | cmd | game | Flush all .vcds from the cache and reload from disk. | |||
scene_forcecombined | 0 | game | When playing back, force use of combined .wav files even in english. | |||
scene_maxcaptionradius | 1200 | game | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). | |||
scene_print | 0 | game replicated | When playing back a scene, print timing and event info to console. | |||
scene_showfaceto | 0 | game archive | When playing back, show the directions of faceto events. | |||
scene_showlook | 0 | game archive | When playing back, show the directions of look events. | |||
scene_showmoveto | 0 | game archive | When moving, show the end location. | |||
scene_showunlock | 0 | game archive | Show when a vcd is playing but normal AI is running. | |||
+score | cmd | client | ||||
-score | cmd | client | ||||
scr_centertime | 5 | client | ||||
screenshot | cmd | clcmdcanexec | Take a screenshot. | |||
script | cmd | game | Run the text as a script | |||
script_add_debug_filter | cmd | game cheat | Add a filter to the game debug overlay | |||
script_add_watch | cmd | game cheat | Add a watch to the game debug overlay | |||
script_add_watch_pattern | cmd | game cheat | Add a watch to the game debug overlay | |||
script_attach_debugger | cmd | game cheat | Connect the vscript VM to the script debugger | |||
script_attach_debugger_at_startup | 0 | game | ||||
script_break_in_native_debugger_on_error | 0 | game | ||||
script_clear_watches | cmd | game cheat | Clear all watches from the game debug overlay | |||
script_connect_debugger_on_mapspawn | 0 | game | ||||
script_debug | cmd | game cheat | Toggle the in-game script debug features | |||
script_debug | cmd | game | Connect the vscript VM to the script debugger | |||
script_dump_all | cmd | game | Dump the state of the VM to the console | |||
script_execute | cmd | game | Run a vscript file | |||
script_find | cmd | game cheat | Find a key in the VM | |||
script_help | cmd | game | Output help for script functions, optionally with a search string | |||
script_reload_code | cmd | game | Execute a vscript file, replacing existing functions with the functions in the run script | |||
script_reload_entity_code | cmd | game | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts | |||
script_reload_think | cmd | game | Execute an activation script, replacing existing functions with the functions in the run script | |||
script_remove_debug_filter | cmd | game cheat | Remove a filter from the game debug overlay | |||
script_remove_watch | cmd | game cheat | Remove a watch from the game debug overlay | |||
script_remove_watch_pattern | cmd | game cheat | Remove a watch from the game debug overlay | |||
script_trace_disable | cmd | game cheat | Turn off a particular trace output by file or function name | |||
script_trace_disable_all | cmd | game cheat | Turn off all trace output | |||
script_trace_disable_key | cmd | game cheat | Turn off a particular trace output by table/instance | |||
script_trace_enable | cmd | game cheat | Turn on a particular trace output by file or function name | |||
script_trace_enable_all | cmd | game cheat | Turn on all trace output | |||
script_trace_enable_key | cmd | game cheat | Turn on a particular trace output by table/instance | |||
sdr | cmd | View/edit SteamNetworkingSockets configuration variables | ||||
sdr_spew_level | 4 | Verbosity level for SteamNetworkingSockets spew. 4=warning, 5=msg, 6=verbose, 7=debug | ||||
sensitivity | 3 | 0.0001 | 10000000 | client archive | Mouse sensitivity. | |
server_game_time | cmd | game | Gives the game time in seconds (server's curtime) | |||
servercfgfile | server.cfg | game | ||||
set_party_contract_progress_enabled | cmd | client | Set whether or not you'd like your party memebers to be able to make progress on your Contracts along with you. | |||
setang | cmd | game cheat | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | |||
setang_exact | cmd | game cheat | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). | |||
setinfo | cmd | clcmdcanexec | Adds a new user info value | |||
setmodel | cmd | game cheat | Changes's player's model | |||
setpause | cmd | Set the pause state of the server. | ||||
setpos | cmd | game cheat | Move player to specified origin (must have sv_cheats). | |||
setpos_exact | cmd | game cheat | Move player to an exact specified origin (must have sv_cheats). | |||
shake | cmd | game cheat | Shake the screen. | |||
shake_show | 0 | client | Displays a list of the active screen shakes. | |||
shake_stop | cmd | client cheat | Stops all active screen shakes. | |||
show_htmlpage | ncmd | game | Show an HTML MOTD by URL. Usage: show_htmlpage <url> | |||
show_motd | ncmd | game | Show the MOTD panel. | |||
show_quest_log | cmd | client | Show the quest map panel | |||
+showbudget | cmd | |||||
-showbudget | cmd | |||||
showbudget_texture | 0 | cheat | Enable the texture budget panel. | |||
+showbudget_texture | cmd | cheat | ||||
-showbudget_texture | cmd | cheat | ||||
+showbudget_texture_global | cmd | cheat | ||||
-showbudget_texture_global | cmd | cheat | ||||
showbudget_texture_global_dumpstats | cmd | Dump all items in +showbudget_texture_global in a text form | ||||
showbudget_texture_global_sum | 0.0f | |||||
showconsole | cmd | norecord | Show the console. | |||
showhitlocation | 0 | game | ||||
showinfo | cmd | client | Shows a info panel: <type> <title> <message> [<command number>] | |||
showmapinfo | cmd | client | Show map info panel | |||
showpanel | cmd | client | Shows a viewport panel <name> | |||
showparticlecounts | 0 | client | Display number of particles drawn per frame | |||
showschemevisualizer | cmd | client | Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res | |||
+showscores | cmd | client | ||||
-showscores | cmd | client | ||||
showstatsdlg | cmd | client | Shows the player stats dialog | |||
ShowSteamStatsSessionID | cmd | devonly client | Prints out the game stats session ID's (developer convar must be set to non-zero). | |||
showtriggers | 0 | game cheat | Shows trigger brushes | |||
showtriggers_toggle | cmd | game cheat | Toggle show triggers | |||
+showvprof | cmd | |||||
-showvprof | cmd | |||||
simple_bot_add | cmd | game cheat | Add a simple bot. | |||
singlestep | 0 | cheat | Run engine in single step mode ( set next to 1 to advance a frame ) | |||
sixense_aim_1to1_heading_multiplier | 3.0 | client archive | ||||
sixense_aim_1to1_pitch_multiplier | 2.0 | client archive | ||||
sixense_aim_1to1_ratchet_vertical | 1.0 | client archive | ||||
sixense_aim_freeaim_accel_band_exponent | 1.0 | client archive | ||||
sixense_aim_freeaim_accel_band_size | 20.0 | client archive | ||||
sixense_aim_freeaim_auto_level_rate | 1.0 | client archive | ||||
sixense_aim_freeaim_dead_zone_radius | 0.25 | client archive | ||||
sixense_aim_freeaim_heading_multiplier | 1.5 | client archive | ||||
sixense_aim_freeaim_max_speed | 7.0 | client archive | ||||
sixense_aim_freeaim_pitch_multiplier | 1.5 | client archive | ||||
sixense_aim_freeaim_spin_disabled | cmd | client | ||||
sixense_aim_freeaim_switch_blend_time_enter | 0.5 | client cheat | ||||
sixense_aim_freeaim_switch_blend_time_exit | 0.25 | client archive | ||||
sixense_aim_scope_heading_multiplier | 0.6 | client archive | ||||
sixense_aim_scope_pitch_multiplier | 0.6 | client archive | ||||
sixense_always_draw_crosshair | 1 | client archive | ||||
sixense_base_offset_x | 0.0 | client archive | ||||
sixense_base_offset_y | 0.0 | client archive | ||||
sixense_base_offset_z | -20.0 | client archive | ||||
sixense_bind | cmd | client | Bind a concommand to a button. | |||
sixense_clear_bindings | cmd | client | Clear all sixense bindings. | |||
sixense_controller_angle_mode | 0.0f | client archive | ||||
sixense_create_default_bindings | cmd | client | Erase all current bindings and load the default bindings for this game. | |||
sixense_crosshair_horiz_multiplier | 1.0 | client archive | ||||
sixense_crosshair_vert_multiplier | 1.0 | client archive | ||||
sixense_crouch_sensitivity | 1.5 | client archive | ||||
sixense_delete_binding | cmd | client | Delete a single binding by index. | |||
sixense_disable_gestures | cmd | client | ||||
sixense_enabled | 0 | client archive | ||||
sixense_exit_metroid_blend | 0.95f | client archive | ||||
sixense_exit_one_to_one_dot | 0.85 | client archive | ||||
sixense_features_enabled | 0 | client replicated | ||||
sixense_feet_angles_offset_stick_spin_exponent | 1.0 | client archive | ||||
sixense_feet_angles_offset_stick_spin_horiz_multiplier | 4.0 | client archive | ||||
sixense_feet_angles_offset_stick_spin_invert_pitch | 1.0 | client archive | ||||
sixense_feet_angles_offset_stick_spin_vert_multiplier | 2.0 | client archive | ||||
sixense_filter_level | 0.5 | client archive | ||||
sixense_jump_sensitivity | 1.2 | client archive | ||||
sixense_left_handed | 0 | client archive | ||||
+sixense_left_point_gesture | cmd | client | ||||
-sixense_left_point_gesture | cmd | client | ||||
sixense_list_bindings | cmd | client | List the sixense bindings. | |||
sixense_max_charge_spin | 3.0f | client archive | ||||
sixense_melee_pitch_blend_val | 0.99 | client archive | ||||
sixense_mode | 0 | client archive | ||||
sixense_mouse_enabled | 1.0 | client archive | ||||
sixense_mouse_sensitivity | 1.0 | client archive | ||||
sixense_point_gesture_angle_threshold | 15.0 | client archive | ||||
+sixense_ratchet | cmd | client | ||||
-sixense_ratchet | cmd | client | ||||
sixense_reload_sensitivity | 1.5 | client archive | ||||
+sixense_right_point_gesture | cmd | client | ||||
-sixense_right_point_gesture | cmd | client | ||||
sixense_roll_correct_blend | 0.965f | client archive | ||||
sixense_select_grenade | cmd | client | ||||
sixense_select_machinegun | cmd | client | ||||
sixense_select_melee | cmd | client | ||||
sixense_select_pistol | cmd | client | ||||
sixense_sensitivity_level | -1 | client archive | ||||
sixense_set_base_offset | cmd | client | ||||
sixense_set_filter_params | cmd | client | ||||
sixense_show_frame | cmd | client | Show/hide Sixense UI. | |||
sixense_spring_view_enabled | 1.0f | client archive | ||||
sixense_spring_view_max_angle | 45.0f | client archive | ||||
sixense_spring_view_max_spring | 0.9999f | client archive | ||||
sixense_spring_view_min_angle | 1.0f | client archive | ||||
sixense_spring_view_min_spring | 0.025f | client archive | ||||
sixense_teleport_metroid_blend_time | 3.0 | client cheat | ||||
sixense_teleport_wait_to_blend_time | 0.75 | client cheat | ||||
sixense_tilt_gesture_angle_threshold | 35.0 | client archive | ||||
sixense_trigger_threshold | 0.05 | client archive | ||||
sixense_walking_dead_zone_percent | 10.0 | client archive | ||||
sixense_walking_exponent | 1.0 | client archive | ||||
sixense_weapon_select_sensitivity | 1.65 | client archive | ||||
sixense_write_bindings | cmd | client | Save the sixense bindings to a file. | |||
sixense_zoom_momentary_time | 500 | client archive | ||||
sk_ally_regen_time | 0.3003 | game | Time taken for an ally to regenerate a point of health. | |||
sk_autoaim_mode | 1 | game archive replicated | ||||
sk_npc_arm | 1 | game | ||||
sk_npc_chest | 1 | game | ||||
sk_npc_head | 2 | game | ||||
sk_npc_leg | 1 | game | ||||
sk_npc_stomach | 1 | game | ||||
sk_player_arm | 1 | game | ||||
sk_player_chest | 1 | game | ||||
sk_player_head | 2 | game | ||||
sk_player_leg | 1 | game | ||||
sk_player_stomach | 1 | game | ||||
sk_plr_dmg_grenade | 0 | game | ||||
skill | 1 | 1 | 3 | archive archivexbox | Game skill level (1-3). | |
skip_next_map | cmd | game | Skips the next map in the map rotation for the server. | |||
slot0 | cmd | client svcanexec | ||||
slot1 | cmd | client svcanexec | ||||
slot10 | cmd | client svcanexec | ||||
slot11 | cmd | client svcanexec | ||||
slot12 | cmd | client svcanexec | ||||
slot2 | cmd | client svcanexec | ||||
slot3 | cmd | client svcanexec | ||||
slot4 | cmd | client svcanexec | ||||
slot5 | cmd | client svcanexec | ||||
slot6 | cmd | client svcanexec | ||||
slot7 | cmd | client svcanexec | ||||
slot8 | cmd | client svcanexec | ||||
slot9 | cmd | client svcanexec | ||||
smoothstairs | 1 | game replicated | Smooth player eye z coordinate when traversing stairs. | |||
snapto | cmd | client | ||||
snd_async_flush | cmd | Flush all unlocked async audio data | ||||
snd_async_fullyasync | 0 | All playback is fully async (sound doesn't play until data arrives). | ||||
snd_async_minsize | 262144 | |||||
snd_async_showmem | cmd | Show async memory stats | ||||
snd_async_spew | 0 | Spew all async sound reads, including success | ||||
snd_async_spew_blocking | 1 | Spew message to console any time async sound loading blocks on file i/o. ( 0=Off, 1=With -steam only, 2=Always | ||||
snd_async_stream_spew | 0 | Spew streaming info ( 0=Off, 1=streams, 2=buffers | ||||
snd_buildcache | cmd | <directory or VPK filename> Rebulds sound cache for a given search path. | ||||
snd_cull_duplicates | 0 | If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played. | ||||
snd_defer_trace | 1 | |||||
snd_delay_sound_shift | 0.01 | |||||
snd_disable_mixer_duck | 0 | |||||
snd_duckerattacktime | 0.5 | archive | ||||
snd_duckerreleasetime | 2.5 | archive | ||||
snd_duckerthreshold | 0.15 | archive | ||||
snd_ducktovolume | 0.55 | archive | ||||
snd_dumpclientsounds | cmd | cheat | Dump sounds to console | |||
snd_foliage_db_loss | 4 | cheat | ||||
snd_gain | 1 | cheat | ||||
snd_gain_max | 1 | cheat | ||||
snd_gain_min | 0.01 | cheat | ||||
snd_legacy_surround | 0 | archive | ||||
snd_lockpartial | 1 | |||||
snd_mix_async | 0 | |||||
snd_mixahead | 0.1 | archive | ||||
snd_musicvolume | 1.0 | 0 | 1 | archive archivexbox | Music volume | |
snd_mute_losefocus | 1 | archive notconnected | ||||
snd_noextraupdate | 0 | |||||
snd_obscured_gain_dB | -2.70 | cheat | ||||
snd_pitchquality | 1 | archive | ||||
snd_profile | 0 | demo | ||||
snd_refdb | 60 | cheat | ||||
snd_refdist | 36 | cheat | ||||
snd_restart | cmd | Restart sound system. | ||||
snd_show | 0 | cheat | Show sounds info | |||
snd_showclassname | 0 | |||||
snd_showmixer | 0 | |||||
snd_showstart | 0 | cheat | ||||
snd_ShowThreadFrameTime | 0 | |||||
snd_soundmixer | Default_Mix | |||||
snd_spatialize_roundrobin | 0 | Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame. | ||||
snd_surround_speakers | -1 | |||||
snd_visualize | 0 | cheat | Show sounds location in world | |||
snd_vox_captiontrace | 0 | Shows sentence name for sentences which are set not to show captions. | ||||
snd_vox_globaltimeout | 300 | |||||
snd_vox_sectimetout | 300 | |||||
snd_vox_seqtimetout | 300 | |||||
sndplaydelay | cmd | svcanexec | Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname | |||
soundfade | cmd | svcanexec | Fade client volume. | |||
soundinfo | cmd | Describe the current sound device. | ||||
soundlist | cmd | List all known sounds. | ||||
soundpatch_captionlength | 2.0 | game replicated | How long looping soundpatch captions should display for. | |||
soundscape_debug | 0 | game cheat | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. | |||
soundscape_dumpclient | cmd | client cheat | Dumps the client's soundscape data. | |||
soundscape_fadetime | 3.0 | client cheat | Time to crossfade sound effects between soundscapes | |||
soundscape_flush | cmd | game | Flushes the server & client side soundscapes | |||
speak | cmd | Play a constructed sentence. | ||||
spec_autodirector | 1 | client clcmdcanexec | Auto-director chooses best view modes while spectating | |||
spec_freeze_distance_max | 200 | client cheat | Maximum random distance from the target to stop when framing them in observer freeze cam. | |||
spec_freeze_distance_min | 96 | client cheat | Minimum random distance from the target to stop when framing them in observer freeze cam. | |||
spec_freeze_time | 4.0 | game replicated cheat | Time spend frozen in observer freeze cam. | |||
spec_freeze_traveltime | 0.4 | 0.01 | game replicated cheat | Time taken to zoom in to frame a target in observer freeze cam. | ||
spec_goto | ncmd | game | Move spectator to specified positon and angles. Usage: spec_goto <x> <y> <z> <yaw> <pitch> | |||
spec_mode | cmd | client clcmdcanexec | Set spectator mode | |||
spec_next | cmd | client clcmdcanexec | Spectate next player | |||
spec_player | cmd | client clcmdcanexec | Spectate player by partial name, steamid, or userid | |||
spec_pos | cmd | client | dump position and angles to the console | |||
spec_prev | cmd | client clcmdcanexec | Spectate previous player | |||
spec_scoreboard | 0 | client archive | ||||
spec_track | 0 | client | Tracks an entity in spec mode | |||
spectate | ncmd | game | Join the spectator team. | |||
+speed | cmd | client | ||||
-speed | cmd | client | ||||
spew_consolelog_to_debugstring | 0 | Send console log to PLAT_DebugString() | ||||
spike | cmd | cheat | generates a fake spike | |||
star_memory | cmd | Dump memory stats | ||||
startdemos | cmd | Play demos in demo sequence. | ||||
startmovie | cmd | norecord | Start recording movie frames. | |||
startupmenu | cmd | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode. | ||||
stats | cmd | Prints server performance variables | ||||
status | cmd | Display map and connection status. | ||||
steamworks_sessionid_client | 0 | client hidden | The client session ID for the new steamworks gamestats. | |||
steamworks_sessionid_server | 0 | game hidden replicated | The server session ID for the new steamworks gamestats. | |||
step_spline | 0 | game | ||||
stop | cmd | Finish recording demo. | ||||
stop_taunt | ncmd | game | End a looping taunt. | |||
stopdemo | cmd | norecord | Stop playing back a demo. | |||
stopsound | cmd | cheat | ||||
stopsoundscape | cmd | client cheat | Stops all soundscape processing and fades current looping sounds | |||
store_version | 1 | client hidden archive | Which version of the store to display. | |||
+strafe | cmd | client | ||||
-strafe | cmd | client | ||||
studio_queue_mode | 1 | |||||
stuffcmds | cmd | Parses and stuffs command line + commands to command buffer. | ||||
suitvolume | 0.25 | game archive | ||||
surfaceprop | cmd | game cheat | Reports the surface properties at the cursor | |||
sv_accelerate | 10 | game notify replicated | ||||
sv_airaccelerate | 10 | game notify replicated | ||||
sv_allow_color_correction | 1 | replicated | Allow or disallow clients to use color correction on this server. | |||
sv_allow_point_servercommand | official | game | Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps. disallow : Always disallow official : Allowed for valve maps only always : Allow for all maps | |||
sv_allow_voice_from_file | 1 | replicated | Allow or disallow clients from using voice_inputfromfile on this server. | |||
sv_allow_votes | 1 | game | Allow voting? | |||
sv_allow_wait_command | 1 | replicated | Allow or disallow the wait command on clients connected to this server. | |||
sv_allowdownload | 1 | Allow clients to download files | ||||
sv_allowupload | 1 | Allow clients to upload customizations files | ||||
sv_alltalk | 0 | game notify replicated | Players can hear all other players, no team restrictions | |||
sv_alternateticks | 0 | singleplayer | If set, server only simulates entities on even numbered ticks. | |||
sv_autosave | 1 | Set to 1 to autosave game on level transition. Does not affect autosave triggers. | ||||
sv_backspeed | 0.6 | game archive replicated | How much to slow down backwards motion | |||
sv_benchmark_autovprofrecord | 0 | game | If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof. | |||
sv_benchmark_force_start | cmd | game | Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. | |||
sv_benchmark_freeroam | 0 | game | Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will make the timing inconsistent. | |||
sv_benchmark_numticks | 3300 | game | If > 0, then it only runs the benchmark for this # of ticks. | |||
sv_bonus_challenge | 0 | game replicated | Set to values other than 0 to select a bonus map challenge type. | |||
sv_bonus_map_challenge_update | cmd | client cheat | Updates a bonus map challenge score. | |||
sv_bonus_map_complete | cmd | client cheat | Completes a bonus map. | |||
sv_bonus_map_unlock | cmd | client cheat | Locks a bonus map. | |||
sv_bounce | 0 | game notify replicated | Bounce multiplier for when physically simulated objects collide with other objects. | |||
sv_cacheencodedents | 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls. | ||||
sv_chat_bucket_size_tier1 | 4 | game | The maxmimum size of the short term chat msg bucket. | |||
sv_chat_bucket_size_tier2 | 30 | game | The maxmimum size of the long term chat msg bucket. | |||
sv_chat_seconds_per_msg_tier1 | 3 | game | The number of seconds to accrue an additional short term chat msg. | |||
sv_chat_seconds_per_msg_tier2 | 10 | game | The number of seconds to accrue an additional long term chat msg. | |||
sv_cheats | 0 | notify replicated | Allow cheats on server | |||
sv_clearhinthistory | cmd | game | Clear memory of server side hints displayed to the player. | |||
sv_client_cmdrate_difference | 20 | replicated | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate. | |||
sv_client_max_interp_ratio | 5 | replicated | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect. | |||
sv_client_min_interp_ratio | 1 | replicated | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio | |||
sv_client_predict | -1 | replicated | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1 | |||
sv_clockcorrection_msecs | 60 | game | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | |||
sv_compressstringtablebaselines_threshold | 2048 | Minimum size (in bytes) for stringtablebaseline buffer to be compressed. | ||||
sv_consistency | 1 | replicated | Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC | |||
sv_contact | notify | Contact email for server sysop | ||||
sv_creationtickcheck | 1 | devonly cheat | Do extended check for encoding of timestamps against tickcount | |||
sv_debug_player_use | 0 | game replicated | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success | |||
sv_debug_stuck_particles | cmd | devonly game | Debugs particles attached to the player under your crosshair. | |||
sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. | ||||
sv_debugtempentities | 0 | Show temp entity bandwidth usage. | ||||
sv_deltaprint | 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | ||||
sv_deltatime | 0 | Enable profiling of CalcDelta calls | ||||
sv_disable_querycache | 0 | game cheat | debug - disable trace query cache | |||
sv_downloadlist_include_navfile | 0 | Include map nav files in the download list for clients. | ||||
sv_downloadurl | replicated | Location from which clients can download missing files | ||||
sv_dump_edicts | cmd | Display a list of edicts allocated on the server. | ||||
sv_dumpstringtables | 0 | cheat | ||||
sv_enableoldqueries | 0 | Enable support for old style (HL1) server queries | ||||
sv_filterban | 1 | Set packet filtering by IP mode | ||||
sv_findsoundname | cmd | devonly game | Find sound names which reference the specified wave files. | |||
sv_footsteps | 1 | game notify replicated | Play footstep sound for players | |||
sv_force_transmit_ents | 0 | devonly game cheat | Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). | |||
sv_forcepreload | 0 | archive | Force server side preloading. | |||
sv_friction | 4 | game notify replicated | World friction. | |||
sv_gravity | 800 | game notify replicated | World gravity. | |||
sv_hudhint_sound | 1 | game replicated | ||||
sv_ignore_hitboxes | 0 | devonly game replicated | Disable hitboxes | |||
sv_instancebaselines | 1 | devonly | Enable instanced baselines. Saves network overhead. | |||
sv_lagcompensation_teleport_dist | 64 | devonly game cheat | How far a player got moved by game code before we can't lag compensate their position back | |||
sv_lagflushbonecache | 1 | devonly game | Flushes entity bone cache on lag compensation | |||
sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
sv_log_onefile | 0 | archive | Log server information to only one file. | |||
sv_logbans | 0 | archive | Log server bans in the server logs. | |||
sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) | ||||
sv_logdownloadlist | 1 | |||||
sv_logecho | 1 | archive | Echo log information to the console. | |||
sv_logfile | 1 | archive | Log server information in the log file. | |||
sv_logfilecompress | 0 | archive | Gzip compress logfile and rename to logfilename.log.gz on close. | |||
sv_logfilename_format | archive | Log filename format. See strftime for formatting codes. | ||||
sv_logflush | 0 | archive | Flush the log file to disk on each write (slow). | |||
sv_logsdir | logs | archive | Folder in the game directory where server logs will be stored. | |||
sv_logsecret | 0 | If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52) | ||||
sv_lowedict_action | 0 | 0 | 5 | 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts. | ||
sv_lowedict_threshold | 8 | 0 | 2048 | When only this many edicts are free, take the action specified by sv_lowedict_action. | ||
sv_massreport | 0 | game | ||||
sv_master_share_game_socket | 1 | Use the game's socket to communicate to the master server. This is recommended.If this is 0, then it will create a socket on -steamport to handle server browser traffic | ||||
sv_max_connects_sec | 2.0 | Maximum connections per second to respond to from a single IP address. | ||||
sv_max_connects_sec_global | 0 | Maximum connections per second to respond to from anywhere. | ||||
sv_max_connects_window | 4 | Window over which to average connections per second averages. | ||||
sv_max_dropped_packets_to_process | 10 | Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap. | ||||
sv_max_queries_sec | 3.0 | Maximum queries per second to respond to from a single IP address. | ||||
sv_max_queries_sec_global | 3000 | Maximum queries per second to respond to from anywhere. | ||||
sv_max_queries_window | 30 | Window over which to average queries per second averages. | ||||
sv_max_usercmd_move_magnitude | 1000 | game | Maximum move magnitude that can be requested by client. | |||
sv_maxcmdrate | 66 | replicated | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. | |||
sv_maxrate | 0 | replicated | Max bandwidth rate allowed on server, 0 == unlimited | |||
sv_maxreplay | 0 | 0 | 15 | Maximum replay time in seconds | ||
sv_maxroutable | 1260 | 576 | 1260 | Server upper bound on net_maxroutable that a client can use. | ||
sv_maxspeed | 320 | game notify replicated | ||||
sv_maxunlag | 1.0 | 0 | 1 | devonly game | Maximum lag compensation in seconds | |
sv_maxupdaterate | 66 | replicated | Maximum updates per second that the server will allow | |||
sv_maxuptimelimit | 0 | If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit. | ||||
sv_maxusrcmdprocessticks | 24 | game notify | Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions | |||
sv_maxusrcmdprocessticks_holdaim | 1 | game cheat | Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks) | |||
sv_maxusrcmdprocessticks_warning | -1 | game | Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled | |||
sv_maxvelocity | 3500 | game replicated | Maximum speed any ballistically moving object is allowed to attain per axis. | |||
sv_memlimit | 0 | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. | ||||
sv_mincmdrate | 10 | replicated | This sets the minimum value for cl_cmdrate. 0 == unlimited. | |||
sv_minrate | 3500 | replicated | Min bandwidth rate allowed on server, 0 == unlimited | |||
sv_minupdaterate | 10 | replicated | Minimum updates per second that the server will allow | |||
sv_minuptimelimit | 0 | If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit. | ||||
sv_motd_unload_on_dismissal | 0 | game | If enabled, the MOTD contents will be unloaded when the player closes the MOTD. | |||
sv_mumble_positionalaudio | 1 | client replicated | Allows players using Mumble to have support for positional audio. | |||
sv_namechange_cooldown_seconds | 30.0 | When a client name change is received, wait N seconds before allowing another name change | ||||
sv_netspike | cmd | Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use. For compatibility reasons, this command can be initialized on the command line with the -netspike option. | ||||
sv_netspike_on_reliable_snapshot_overflow | 0 | If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow | ||||
sv_netspike_output | 1 | Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log | ||||
sv_netspike_sendtime_ms | 0 | If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use. | ||||
sv_netvisdist | 10000 | devonly game cheat | Test networking visibility distance | |||
sv_no_name_changes | 0 | |||||
sv_noclipaccelerate | 5 | game archive notify replicated | ||||
sv_noclipduringpause | 0 | game replicated cheat | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). | |||
sv_noclipspeed | 5 | game archive notify replicated | ||||
sv_npc_talker_maxdist | 1024 | game | NPCs over this distance from the player won't attempt to speak. | |||
sv_optimizedmovement | 1 | devonly game replicated | ||||
sv_parallel_packentities | 1 | |||||
sv_parallel_sendsnapshot | 0 | |||||
sv_password | protected notify norecord | Server password for entry into multiplayer games | ||||
sv_pausable | 0 | notify | Is the server pausable. | |||
sv_player_display_usercommand_errors | 0 | game cheat | 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges. | |||
sv_player_usercommand_timeout | 3 | game cheat | After this many seconds without a usercommand from a player, the server will RunNullCommand as if client sends an empty command. | |||
sv_playerperfhistorycount | 60 | 1 | 128 | game | Number of samples to maintain in player perf history | |
sv_precacheinfo | cmd | Show precache info. | ||||
sv_proj_stunball_damage | 15 | devonly game | ||||
sv_pure | cmd | Show user data. | ||||
sv_pure_consensus | 5 | Minimum number of file hashes to agree to form a consensus. | ||||
sv_pure_kick_clients | 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
sv_pure_retiretime | 900 | Seconds of server idle time to flush the sv_pure file hash cache. | ||||
sv_pure_trace | 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | ||||
sv_pushaway_clientside | 0 | devonly game replicated | Clientside physics push away (0=off, 1=only localplayer, 1=all players) | |||
sv_pushaway_clientside_size | 15 | devonly game replicated | Minimum size of pushback objects | |||
sv_pushaway_force | 30000 | devonly game replicated | How hard physics objects are pushed away from the players on the server. | |||
sv_pushaway_max_force | 1000 | devonly game replicated | Maximum amount of force applied to physics objects by players. | |||
sv_pushaway_max_player_force | 10000 | devonly game replicated cheat | Maximum of how hard the player is pushed away from physics objects. | |||
sv_pushaway_min_player_speed | 75 | devonly game replicated | If a player is moving slower than this, don't push away physics objects (enables ducking behind things). | |||
sv_pushaway_player_force | 200000 | devonly game replicated cheat | How hard the player is pushed away from physics objects (falls off with inverse square of distance). | |||
sv_pvsskipanimation | 1 | game archive | Skips SetupBones when npc's are outside the PVS | |||
sv_querycache_stats | cmd | game | Display status of the query cache (client only) | |||
sv_quota_stringcmdspersecond | 40 | How many string commands per second clients are allowed to submit, 0 to disallow all string commands | ||||
sv_rcon_banpenalty | 0 | 0 | Number of minutes to ban users who fail rcon authentication | |||
sv_rcon_log | 1 | Enable/disable rcon logging. | ||||
sv_rcon_maxfailures | 10 | 1 | 20 | Max number of times a user can fail rcon authentication before being banned | ||
sv_rcon_maxpacketbans | 1 | 0 | 1 | Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize | ||
sv_rcon_maxpacketsize | 1024 | 0 | The maximum number of bytes to allow in a command packet | |||
sv_rcon_minfailures | 5 | 1 | 20 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | ||
sv_rcon_minfailuretime | 30 | 1 | Number of seconds to track failed rcon authentications | |||
sv_rcon_whitelist_address | When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1' | |||||
sv_region | -1 | The region of the world to report this server in. | ||||
sv_registration_message | No account specified | game hidden notify norecord | Error message of other status text | |||
sv_registration_successful | 0 | game hidden notify norecord | Nonzero if we were able to login OK | |||
sv_restrict_aspect_ratio_fov | 1 | 0 | 2 | replicated | This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9). 0 = do not cap effective FOV 1 = limit the effective FOV on windowed mode users using resolutions greater than 1.85:1 2 = limit the effective FOV on both windowed mode and full-screen users | |
sv_rollangle | 0 | game notify replicated | Max view roll angle | |||
sv_rollspeed | 200 | game notify replicated | ||||
sv_runcmds | 1 | game | ||||
sv_script_think_interval | 0.1 | game | ||||
sv_sendtables | 0 | devonly | Force full sendtable sending path. | |||
sv_setsteamaccount | cmd | token Set game server account token to use for logging in to a persistent game server account | ||||
sv_showanimstate | -1 | devonly game cheat | Show the (server) animation state for the specified entity (-1 for none). | |||
sv_showanimstate_log | 0 | devonly game cheat | 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. | |||
sv_showladders | 0 | game | Show bbox and dismount points for all ladders (must be set before level load.) | |||
sv_showlagcompensation | 0 | game cheat | Show lag compensated hitboxes whenever a player is lag compensated. | |||
sv_shutdown | cmd | Sets the server to shutdown next time it's empty | ||||
sv_shutdown_cancel | cmd | Cancels pending sv_shutdown command | ||||
sv_shutdown_timeout_minutes | 360 | replicated | If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown. | |||
sv_signon_dos_disconnect | 20 | Number of extra signon state confirmations required to disconnect a misbehaving client. | ||||
sv_skyname | sky_urb01 | game archive replicated | Current name of the skybox texture | |||
sv_soundemitter_filecheck | cmd | devonly game | Report missing wave files for sounds and game_sounds files. | |||
sv_soundemitter_flush | cmd | devonly game | Flushes the sounds.txt system (server only) | |||
sv_soundemitter_trace | 0 | game replicated | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to | |||
sv_soundscape_printdebuginfo | cmd | devonly game | print soundscapes | |||
sv_specaccelerate | 5 | game archive notify replicated | ||||
sv_specnoclip | 1 | game archive notify replicated | ||||
sv_specspeed | 3 | game archive notify replicated | ||||
sv_stats | 1 | Collect CPU usage stats | ||||
sv_steamblockingcheck | 0 | Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server | ||||
sv_steamgroup | notify | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. | ||||
sv_stepsize | 18 | game notify replicated | ||||
sv_stickysprint_default | 0 | client | ||||
sv_stopspeed | 100 | game notify replicated | Minimum stopping speed when on ground. | |||
sv_stressbots | 0 | devonly | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. | |||
sv_strict_notarget | 0 | game | If set, notarget will cause entities to never think they are in the pvs | |||
sv_suppress_viewpunch | 0 | devonly game replicated cheat | ||||
sv_tags | notify | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. | ||||
sv_test_scripted_sequences | 0 | game | Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world. | |||
sv_teststepsimulation | 1 | game | ||||
sv_thinktimecheck | 0 | game | Check for thinktimes all on same timestamp. | |||
sv_timeout | 65 | After this many seconds without a message from a client, the client is dropped | ||||
sv_turbophysics | 0 | game replicated | Turns on turbo physics | |||
sv_unlag | 1 | devonly game | Enables player lag compensation | |||
sv_unlag_debug | 0 | devonly game | ||||
sv_unlag_fixstuck | 0 | devonly game | Disallow backtracking a player for lag compensation if it will cause them to become stuck | |||
sv_unlockedchapters | 1 | archive archivexbox | Highest unlocked game chapter. | |||
sv_use_steam_voice | 0 | hidden replicated | Deprecated - placeholder convar for handling old network streams that had an incomplete SVC_VoiceInit packet. Use "sv_voicecodec steam" | |||
sv_useexplicitdelete | 1 | devonly | Explicitly delete dormant client entities caused by AllowImmediateReuse(). | |||
sv_usercmd_custom_random_seed | 1 | game cheat | When enabled server will populate an additional random seed independent of the client | |||
sv_vehicle_autoaim_scale | 8 | game | ||||
sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients | ||||
sv_voicecodec | steam | Specifies which voice codec to use. Valid options are: vaudio_speex - Legacy Speex codec (lowest quality) vaudio_celt - Newer CELT codec (22kHz, 22kbps) vaudio_celt_high - Newer CELT codec, higher bitrate (44kHz, 44kbps) steam - Use Steam voice API | ||||
sv_voiceenable | 1 | archive notify | ||||
sv_vote_allow_spectators | 0 | game | Allow spectators to vote? | |||
sv_vote_bots_allowed | 0 | game | Allow bots to vote or not. | |||
sv_vote_command_delay | 2 | 4.5 | devonly game | How long after a vote passes until the action happens | ||
sv_vote_creation_timer | 150 | game | How long before a player can attempt to call another vote (in seconds). | |||
sv_vote_failure_timer | 300 | game | A vote that fails cannot be re-submitted for this long | |||
sv_vote_failure_timer_mvm | 120 | game | A vote that fails in MvM cannot be re-submitted for this long | |||
sv_vote_holder_may_vote_no | 0 | game replicated | 1 = Vote caller is not forced to vote yes on yes/no votes. | |||
sv_vote_issue_autobalance_allowed | 0 | game | Can players call votes to enable or disable auto team balance? | |||
sv_vote_issue_autobalance_cooldown | 300 | game | Minimum time before another auto team balance vote can occur (in seconds). | |||
sv_vote_issue_changelevel_allowed | 0 | game | Can players call votes to change levels? | |||
sv_vote_issue_changelevel_allowed_mvm | 0 | game | Can players call votes to change levels in MvM? | |||
sv_vote_issue_classlimits_allowed | 0 | game | Can players call votes to enable or disable per-class limits? | |||
sv_vote_issue_classlimits_allowed_mvm | 0 | game | Can players call votes in Mann-Vs-Machine to enable or disable per-class limits? | |||
sv_vote_issue_classlimits_cooldown | 300 | game | Minimum time before another classlimits vote can occur (in seconds). | |||
sv_vote_issue_classlimits_max | 4 | 1 | game | Maximum number of players (per-team) that can be any one class. | ||
sv_vote_issue_classlimits_max_mvm | 2 | 1 | game | Maximum number of players (per-team) that can be any one class. | ||
sv_vote_issue_extendlevel_allowed | 1 | game | Can players call votes to set the next level? | |||
sv_vote_issue_extendlevel_quorum | 0.6 | game | What is the ratio of voters needed to reach quorum? | |||
sv_vote_issue_kick_allowed | 0 | game | Can players call votes to kick players from the server? | |||
sv_vote_issue_kick_allowed_mvm | 1 | game | Can players call votes to kick players from the server in MvM? | |||
sv_vote_issue_kick_limit_mvm | 0 | game hidden | The maximum number of kick votes a player can call during an MvM mission started by matchmaking. (0 = disabled) | |||
sv_vote_issue_kick_min_connect_time_mvm | 300 | game | How long a player must be connected before they can be kicked (in seconds). | |||
sv_vote_issue_kick_namelock_duration | 120 | game | How long to prevent kick targets from changing their name (in seconds). | |||
sv_vote_issue_kick_spectators_mvm | 1 | game | Allow players to kick spectators in MvM. | |||
sv_vote_issue_mvm_challenge_allowed | 1 | game | Can players call votes to set the challenge level? | |||
sv_vote_issue_nextlevel_allowed | 1 | game | Can players call votes to set the next level? | |||
sv_vote_issue_nextlevel_allowextend | 1 | game | Allow players to extend the current map? | |||
sv_vote_issue_nextlevel_choicesmode | 0 | game | Present players with a list of lowest playtime maps to choose from? | |||
sv_vote_issue_nextlevel_prevent_change | 1 | game | Not allowed to vote for a nextlevel if one has already been set. | |||
sv_vote_issue_pause_game_allowed | 0 | game hidden | Can players call votes to pause the game? | |||
sv_vote_issue_pause_game_cooldown | 1200 | game hidden | Minimum time before another pause vote can occur (in seconds). | |||
sv_vote_issue_pause_game_timer | 120 | game hidden | How long to pause the game for when this vote passes (in seconds). | |||
sv_vote_issue_restart_game_allowed | 0 | game | Can players call votes to restart the game? | |||
sv_vote_issue_restart_game_allowed_mvm | 1 | game | Can players call votes to restart the game in Mann-Vs-Machine? | |||
sv_vote_issue_restart_game_cooldown | 300 | game | Minimum time before another restart vote can occur (in seconds). | |||
sv_vote_issue_scramble_teams_allowed | 1 | game | Can players call votes to scramble the teams? | |||
sv_vote_issue_scramble_teams_cooldown | 1200 | game | Minimum time before another scramble vote can occur (in seconds). | |||
sv_vote_kick_ban_duration | 20 | game | The number of minutes a vote ban should last. (0 = Disabled) | |||
sv_vote_late_join_cooldown | 300 | game | Length of the vote-creation cooldown when joining the server after the grace period has expired | |||
sv_vote_late_join_time | 90 | game | Grace period after the match starts before players who join the match receive a vote-creation cooldown | |||
sv_vote_quorum_ratio | 0.6 | 0.1 | 1 | game notify | The minimum ratio of eligible players needed to pass a vote. Min 0.1, Max 1.0. | |
sv_vote_timer_allow_early_finish | 1 | game | If all votes are in, whether to end the vote (for debugging) | |||
sv_vote_timer_duration | 15 | game | How long to allow voting on an issue | |||
sv_vote_ui_hide_disabled_issues | 1 | game | Suppress listing of disabled issues in the vote setup screen. | |||
sv_wateraccelerate | 10 | game notify replicated | ||||
sv_waterdist | 12 | game replicated | Vertical view fixup when eyes are near water plane. | |||
sv_waterfriction | 1 | game notify replicated | ||||
sys_minidumpexpandedspew | 1 | |||||
sys_minidumpspewlines | 500 | Lines of crash dump console spew to keep. | ||||
systemlinkport | 27030 | System Link port | ||||
+taunt | cmd | client | ||||
taunt | ncmd | game | Perform the active weapon's taunt. | |||
taunt_by_name | cmd | client | Use equipped taunt by name. | |||
telemetry_demoend | 0 | When playing demo, stop telemetry on tick # | ||||
telemetry_demostart | 0 | When playing demo, start telemetry on tick # | ||||
telemetry_framecount | 0 | Set Telemetry count of frames to capture | ||||
telemetry_level | 0 | Set Telemetry profile level: 0 being off. | ||||
telemetry_pause | 0 | Pause Telemetry | ||||
telemetry_resume | 0 | Resume Telemetry | ||||
telemetry_server | localhost | Set Telemetry server | ||||
template_debug | 0 | game | ||||
Test_CreateEntity | cmd | game cheat | ||||
test_dispatcheffect | cmd | game cheat | Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> | |||
Test_EHandle | cmd | game cheat | ||||
test_entity_blocker | cmd | game cheat | Test command that drops an entity blocker out in front of the player. | |||
test_freezeframe | cmd | client cheat | Test the freeze frame code. | |||
test_giveawayitem | cmd | client cheat | Debugging tool to test the item giveaway panel. Usage: test_giveawayitem <weapon name> <weapon id>: 0 = primary, 1 = secondary, 2 = melee. | |||
Test_InitRandomEntitySpawner | cmd | game cheat | ||||
Test_ProxyToggle_EnableProxy | cmd | game cheat | ||||
Test_ProxyToggle_EnsureValue | cmd | client cheat | Test_ProxyToggle_EnsureValue | |||
Test_ProxyToggle_SetValue | cmd | game cheat | ||||
Test_RandomizeInPVS | cmd | game cheat | ||||
Test_RandomPlayerPosition | cmd | game cheat | ||||
Test_RemoveAllRandomEntities | cmd | game cheat | ||||
Test_SpawnRandomEntities | cmd | game cheat | ||||
testhudanim | cmd | client cheat | Test a hud element animation. Arguments: <anim name> | |||
testscript_debug | 0 | Debug test scripts. | ||||
teststatpanel | cmd | devonly client | ||||
texture_budget_background_alpha | 128 | archive | how translucent the budget panel is | |||
texture_budget_panel_bottom_of_history_fraction | .25 | archive | number between 0 and 1 | |||
texture_budget_panel_global | 0 | Show global times in the texture budget panel. | ||||
texture_budget_panel_height | 284 | archive | height in pixels of the budget panel | |||
texture_budget_panel_width | 512 | archive | width in pixels of the budget panel | |||
texture_budget_panel_x | 0 | archive | number of pixels from the left side of the game screen to draw the budget panel | |||
texture_budget_panel_y | 450 | archive | number of pixels from the top side of the game screen to draw the budget panel | |||
tf_airblast_cray | 1 | game cheat | Use alternate cray airblast logic globally. | |||
tf_airblast_cray_debug | 0 | game cheat | Enable debugging overlays & output for cray airblast. Value is length of time to show debug overlays in seconds. | |||
tf_airblast_cray_ground_minz | 100 | game cheat | If set, cray airblast ensures the target has this minimum Z velocity after reflections and impulse have been applied. Set to 268.3281572999747 for exact old airblast Z behavior. | |||
tf_airblast_cray_ground_reflect | 1 | game cheat | If set, cray airblast reflects any airblast power directed into the ground off of it, to prevent ground-stuck and provide a bit more control over up-vs-forward vectoring | |||
tf_airblast_cray_lose_footing_duration | 0.5 | game cheat | How long the player should be unable to regain their footing after being airblast, separate from air-control stun. | |||
tf_airblast_cray_pitch_control | 0 | game cheat | If set, allow controlling the pitch of the airblast, in addition to the yaw. | |||
tf_airblast_cray_power | 600 | game cheat | Amount of force cray airblast should apply unconditionally. Set to 0 to only perform player momentum reflection. | |||
tf_airblast_cray_power_relative | 0 | game cheat | If set, the blast power power also inherits from the blast's forward momentum. | |||
tf_airblast_cray_reflect_coeff | 2 | game cheat | The coefficient of reflective power cray airblast employs. 0 - No reflective powers 0-1 - Cancel out some/all incoming velocity 1-2 - Reflect some/all incoming velocity outwards 2+ - Reflect incoming velocity outwards and then some | |||
tf_airblast_cray_reflect_cost_coeff | 0.5 | game cheat | What portion of power used for reflection is removed from the push effect. Note that reflecting incoming momentum requires 2x the momentum - to first neutralize and then reverse it. Setting this to 1 means that a target running towards the blast at more than 50% blast-speed would have a net pushback half that of a stationary target, since half the power was used to negate their incoming momentum. A value of 0.5 would mean that running towards the blast would not be beneficial vs being still, while values >.5 would make it beneficial to do so, and <.5 detrimental. | |||
tf_airblast_cray_reflect_relative | 0 | game cheat | If set, the relative, rather than absolute, target velocity is considered for reflection. | |||
tf_airblast_cray_stun_amount | 0 | 0 | 1 | game cheat | Amount of control loss to apply if stun_duration is set. | |
tf_airblast_cray_stun_duration | 0 | 0 | 1 | game cheat | If set, apply this duration of stun when initially hit by an airblast. Does not apply to repeated airblasts. | |
tf_allow_all_team_partner_taunt | 1 | devonly game replicated | ||||
tf_allow_player_name_change | 1 | game notify | Allow player name changes. | |||
tf_allow_player_use | 0 | game notify | Allow players to execute +use while playing. | |||
tf_allow_server_hibernation | 1 | game | Allow the server to hibernate when empty. | |||
tf_allow_sliding_taunt | 0 | game | 1 - Allow player to slide for a bit after taunting | |||
tf_allow_taunt_switch | 0 | game replicated | 0 - players are not allowed to switch weapons while taunting, 1 - players can switch weapons at the start of a taunt (old bug behavior), 2 - players can switch weapons at any time during a taunt. | |||
tf_always_deathanim | 0 | client cheat | Force death anims to always play. | |||
tf_always_loser | 0 | game replicated cheat | Force loserstate to true. | |||
tf_archer_proxy_fire_rate | 1 | game cheat | ||||
tf_arena_change_limit | 1 | devonly game notify replicated cheat | Number of times players can change their class when mp_force_random_class is being used. | |||
tf_arena_first_blood | 1 | game notify replicated | Rewards the first player to get a kill each round. | |||
tf_arena_force_class | 0 | devonly game notify replicated cheat | Forces players to play a random class each time they spawn. | |||
tf_arena_max_streak | 3 | game notify replicated | Teams will be scrambled if one team reaches this streak | |||
tf_arena_override_cap_enable_time | -1 | game notify replicated | Overrides the time (in seconds) it takes for the capture point to become enable, -1 uses the level designer specified time. | |||
tf_arena_override_team_size | 0 | game replicated | Overrides the maximum team size in arena mode. Set to zero to keep the default behavior of 1/3 maxplayers. | |||
tf_arena_preround_time | 10 | 5 | 15 | game notify replicated | Length of the Pre-Round time | |
tf_arena_round_time | 0 | game notify replicated | ||||
tf_arena_use_queue | 1 | game notify replicated | Enables the spectator queue system for Arena. | |||
tf_attack_defend_map | 0 | devonly game replicated | ||||
tf_autobalance_ask_candidates_maxtime | 10 | game replicated | ||||
tf_autobalance_dead_candidates_maxtime | 15 | game replicated | ||||
tf_autobalance_force_candidates_maxtime | 5 | game replicated | ||||
tf_autobalance_xp_bonus | 500 | game replicated | ||||
tf_avoidteammates | 1 | devonly game replicated cheat | Controls how teammates interact when colliding. 0: Teammates block each other 1: Teammates pass through each other, but push each other away (default) | |||
tf_avoidteammates_pushaway | 1 | game replicated | Whether or not teammates push each other away when occupying the same space | |||
tf_backpack_page_button_delay | 0.5 | client archive | Amount of time the mouse cursor needs to hover over the page button to select the page. | |||
tf_base_boss_max_turn_rate | 25 | game cheat | ||||
tf_base_boss_speed | 75 | game cheat | ||||
tf_beta_content | 0 | devonly game notify replicated | ||||
tf_birthday | 0 | game notify replicated | ||||
tf_birthday_ball_chance | 100 | game replicated | Percent chance of a birthday beach ball spawning at each round start | |||
tf_bison_tick_time | 0.025 | game cheat | ||||
tf_bonuspack_score | 1 | devonly game replicated | ||||
tf_boost_drain_time | 15.0 | 0.1 | devonly game | Time is takes for a full health boost to drain away from a player. | ||
tf_bot_add | cmd | game | Add a bot. | |||
tf_bot_always_full_reload | 0 | game cheat | ||||
tf_bot_ammo_search_range | 5000 | game cheat | How far bots will search to find ammo around them | |||
tf_bot_arrow_elevation_rate | 0.0001 | game cheat | When firing arrows at far away targets, this is the degree/range slope to raise our aim | |||
tf_bot_auto_vacate | 1 | game | If nonzero, bots will automatically leave to make room for human players. | |||
tf_bot_ballistic_elevation_rate | 0.01 | game cheat | When lobbing grenades at far away targets, this is the degree/range slope to raise our aim | |||
tf_bot_capture_seek_and_destroy_max_duration | 30 | game cheat | If a capturing bot decides to go hunting, this is the max duration he will hunt for before reconsidering | |||
tf_bot_capture_seek_and_destroy_min_duration | 15 | game cheat | If a capturing bot decides to go hunting, this is the min duration he will hunt for before reconsidering | |||
tf_bot_cart_push_radius | 60 | game cheat | ||||
tf_bot_choose_target_interval | 0.3f | game cheat | How often, in seconds, a TFBot can reselect his target | |||
tf_bot_count | 0 | devonly game notify | ||||
tf_bot_debug_ammo_scavenging | 0 | game cheat | ||||
tf_bot_debug_destroy_enemy_sentry | 0 | game cheat | ||||
tf_bot_debug_payload_guard_vantage_points | game cheat | |||||
tf_bot_debug_retreat_to_cover | 0 | game cheat | ||||
tf_bot_debug_seek_and_destroy | 0 | game cheat | ||||
tf_bot_debug_sentry_placement | 0 | game cheat | ||||
tf_bot_debug_sniper | 0 | game cheat | ||||
tf_bot_debug_spy | 0 | game cheat | ||||
tf_bot_debug_stuck_log | cmd | game cheat | Given a server logfile, visually display bot stuck locations. | |||
tf_bot_debug_stuck_log_clear | cmd | game cheat | Clear currently loaded bot stuck data | |||
tf_bot_debug_tags | 0 | game cheat | ent_text will only show tags on bots | |||
tf_bot_defend_owned_point_percent | 0.5 | game cheat | Stay on the contested point we own until enemy cap percent falls below this | |||
tf_bot_defense_debug | 0 | game cheat | ||||
tf_bot_defense_must_defend_time | 300 | game cheat | If timer is less than this, bots will stay near point and guard | |||
tf_bot_difficulty | 1 | game | Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. | |||
tf_bot_engineer_building_health_multiplier | 2 | game cheat | ||||
tf_bot_engineer_exit_near_sentry_range | 2500 | game cheat | Maximum travel distance between a bot's Sentry gun and its Teleporter Exit | |||
tf_bot_engineer_max_sentry_travel_distance_to_point | 2500 | game cheat | Maximum travel distance between a bot's Sentry gun and the currently contested point | |||
tf_bot_engineer_mvm_hint_min_distance_from_bomb | 1300 | game cheat | ||||
tf_bot_engineer_mvm_sentry_hint_bomb_backward_range | 3000 | game cheat | ||||
tf_bot_engineer_mvm_sentry_hint_bomb_forward_range | 0 | game cheat | ||||
tf_bot_engineer_retaliate_range | 750 | game cheat | If attacker who destroyed sentry is closer than this, attack. Otherwise, retreat | |||
tf_bot_escort_range | 300 | game cheat | ||||
tf_bot_fetch_lost_flag_time | 10 | game cheat | How long busy TFBots will ignore the dropped flag before they give up what they are doing and go after it | |||
tf_bot_fire_weapon_allowed | 1 | game cheat | If zero, TFBots will not pull the trigger of their weapons (but will act like they did) | |||
tf_bot_fire_weapon_min_time | 1 | game cheat | ||||
tf_bot_flag_escort_give_up_range | 1000 | game cheat | ||||
tf_bot_flag_escort_max_count | 4 | game cheat | ||||
tf_bot_flag_escort_range | 500 | game cheat | ||||
tf_bot_flag_kill_on_touch | 0 | game cheat | If nonzero, any bot that picks up the flag dies. For testing. | |||
tf_bot_force_class | game | If set to a class name, all TFBots will respawn as that class | ||||
tf_bot_force_jump | 0 | game cheat | Force bots to continuously jump | |||
tf_bot_formation_debug | 0 | game cheat | ||||
tf_bot_health_critical_ratio | 0.3 | game cheat | ||||
tf_bot_health_ok_ratio | 0.8 | game cheat | ||||
tf_bot_health_search_far_range | 2000 | game cheat | ||||
tf_bot_health_search_near_range | 1000 | game cheat | ||||
tf_bot_hitscan_range_limit | 1800 | game cheat | ||||
tf_bot_join_after_player | 1 | game | If nonzero, bots wait until a player joins before entering the game. | |||
tf_bot_keep_class_after_death | 0 | game | ||||
tf_bot_kick | cmd | game | Remove a TFBot by name, or all bots ("all"). | |||
tf_bot_kill | cmd | game | Kill a TFBot by name, or all bots ("all"). | |||
tf_bot_max_grenade_launch_at_sentry_range | 1500 | game cheat | ||||
tf_bot_max_point_defend_range | 1250 | game cheat | How far (in travel distance) from the point defending bots will take up positions | |||
tf_bot_max_setup_gate_defend_range | 2000 | game cheat | How far from the setup gate(s) defending bots can take up positions | |||
tf_bot_max_sticky_launch_at_sentry_range | 1500 | game cheat | ||||
tf_bot_max_teleport_entrance_travel | 1500 | game cheat | Don't plant teleport entrances farther than this travel distance from our spawn room | |||
tf_bot_max_teleport_exit_travel_to_point | 2500 | game cheat | In an offensive engineer bot's tele exit is farther from the point than this, destroy it | |||
tf_bot_medic_cover_test_resolution | 8 | game cheat | ||||
tf_bot_medic_debug | 0 | game cheat | ||||
tf_bot_medic_max_call_response_range | 1000 | game cheat | ||||
tf_bot_medic_max_heal_range | 600 | game cheat | ||||
tf_bot_medic_start_follow_range | 250 | game cheat | ||||
tf_bot_medic_stop_follow_range | 75 | game cheat | ||||
tf_bot_melee_attack_abandon_range | 500 | game cheat | If threat is farther away than this, bot will switch back to its primary weapon and attack | |||
tf_bot_melee_only | 0 | game | If nonzero, TFBots will only use melee weapons | |||
tf_bot_min_setup_gate_defend_range | 750 | game cheat | How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush. | |||
tf_bot_min_setup_gate_sniper_defend_range | 1500 | game cheat | How far from the setup gate(s) a defending sniper will take up position | |||
tf_bot_min_teleport_travel | 3000 | game cheat | Minimum travel distance between teleporter entrance and exit before engineer bot will build one | |||
tf_bot_mvm_show_engineer_hint_region | cmd | game cheat | Show the nav areas MvM engineer bots will consider when selecting sentry and teleporter hints | |||
tf_bot_near_point_travel_distance | 750 | game cheat | If within this travel distance to the current point, bot is 'near' it | |||
tf_bot_notice_backstab_chance | 25 | game cheat | ||||
tf_bot_notice_backstab_max_range | 750 | game cheat | ||||
tf_bot_notice_backstab_min_range | 100 | game cheat | ||||
tf_bot_notice_gunfire_range | 3000 | game | ||||
tf_bot_notice_quiet_gunfire_range | 500 | game | ||||
tf_bot_npc_archer_arrow_damage | 75 | game cheat | ||||
tf_bot_npc_archer_health | 100 | game cheat | ||||
tf_bot_npc_archer_shoot_interval | 2 | game cheat | ||||
tf_bot_npc_archer_speed | 100 | game cheat | ||||
tf_bot_offense_must_push_time | 120 | game cheat | If timer is less than this, bots will push hard to cap | |||
tf_bot_offline_practice | 0 | game | Tells the server that it is in offline practice mode. | |||
tf_bot_path_lookahead_range | 300 | game | ||||
tf_bot_payload_guard_range | 1000 | game cheat | ||||
tf_bot_prefix_name_with_difficulty | 0 | game | Append the skill level of the bot to the bot's name | |||
tf_bot_pyro_always_reflect | 0 | game cheat | Pyro bots will always reflect projectiles fired at them. For tesing/debugging purposes. | |||
tf_bot_pyro_deflect_tolerance | 0.5 | game cheat | ||||
tf_bot_pyro_shove_away_range | 250 | game cheat | If a Pyro bot's target is closer than this, compression blast them away | |||
tf_bot_quota | 0 | game | Determines the total number of tf bots in the game. | |||
tf_bot_quota_mode | normal | game | Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota. | |||
tf_bot_reevaluate_class_in_spawnroom | 1 | game cheat | If set, bots will opportunisticly switch class while in spawnrooms if their current class is no longer their first choice. | |||
tf_bot_retreat_to_cover_range | 1000 | game cheat | ||||
tf_bot_sniper_aim_error | 0.01 | game cheat | ||||
tf_bot_sniper_aim_steady_rate | 10 | game cheat | ||||
tf_bot_sniper_allow_opportunistic | 1 | game | If set, Snipers will stop on their way to their preferred lurking spot to snipe at opportunistic targets | |||
tf_bot_sniper_choose_target_interval | 3.0f | game cheat | How often, in seconds, a zoomed-in Sniper can reselect his target | |||
tf_bot_sniper_flee_range | 400 | game cheat | If threat is closer than this, retreat | |||
tf_bot_sniper_goal_entity_move_tolerance | 500 | game cheat | ||||
tf_bot_sniper_linger_time | 5 | game cheat | How long Sniper will wait around after losing his target before giving up | |||
tf_bot_sniper_melee_range | 200 | game cheat | If threat is closer than this, attack with melee weapon | |||
tf_bot_sniper_patience_duration | 10 | game cheat | How long a Sniper bot will wait without seeing an enemy before picking a new spot | |||
tf_bot_sniper_personal_space_range | 1000 | game cheat | Enemies beyond this range don't worry the Sniper | |||
tf_bot_sniper_spot_epsilon | 100 | game cheat | ||||
tf_bot_sniper_spot_max_count | 10 | game cheat | Stop searching for sniper spots when each side has found this many | |||
tf_bot_sniper_spot_min_range | 1000 | game cheat | ||||
tf_bot_sniper_spot_point_tolerance | 750 | game cheat | ||||
tf_bot_sniper_spot_search_count | 10 | game cheat | Search this many times per behavior update frame | |||
tf_bot_sniper_target_linger_duration | 2 | game cheat | How long a Sniper bot will keep toward at a target it just lost sight of | |||
tf_bot_spawn_use_preset_roster | 1 | game cheat | Bot will choose class from a preset class table. | |||
tf_bot_spy_change_target_range_threshold | 300 | game cheat | ||||
tf_bot_spy_knife_range | 300 | game cheat | If threat is closer than this, prefer our knife | |||
tf_bot_squad_escort_range | 500 | game cheat | ||||
tf_bot_sticky_base_range | 800 | game cheat | ||||
tf_bot_sticky_charge_rate | 0.01 | game cheat | Seconds of charge per unit range beyond base | |||
tf_bot_stickybomb_density | 0.0001 | game cheat | Number of stickies to place per square inch | |||
tf_bot_suicide_bomb_friendly_fire | 1 | game cheat | ||||
tf_bot_suicide_bomb_range | 300 | game cheat | ||||
tf_bot_suspect_spy_forget_cooldown | 5 | game cheat | How long to consider a suspicious spy as suspicious | |||
tf_bot_suspect_spy_touch_interval | 5 | game cheat | How many seconds back to look for touches against suspicious spies | |||
tf_bot_taunt_victim_chance | 20 | game | ||||
tf_bot_teleport_build_surface_normal_limit | 0.99 | game cheat | If the ground normal Z component is less that this value, Engineer bots won't place their entrance teleporter | |||
tf_bot_wait_in_cover_max_time | 2 | game cheat | ||||
tf_bot_wait_in_cover_min_time | 1 | game cheat | ||||
tf_bot_warp_team_to_me | cmd | game cheat | ||||
tf_build_menu_controller_mode | 0 | client archive | Use console controller build menus. 1 = ON, 0 = OFF. | |||
tf_caplinear | 1 | devonly game replicated | If set to 1, teams must capture control points linearly. | |||
tf_cart_duck_drop_rate | 10 | devonly game | ||||
tf_cart_soul_drop_rate | 10 | devonly game | ||||
tf_cart_spell_drop_rate | 4 | game | ||||
tf_casual_welcome_hide | 0 | client hidden archive | ||||
tf_chargedfriends | client archive | |||||
tf_chat_popup_hold_time | 5 | client archive | ||||
tf_cheapobjects | 0 | devonly game replicated cheat | Set to 1 and all objects will cost 0 | |||
tf_clamp_airducks | 1 | game replicated | ||||
tf_clamp_back_speed | 0.9 | devonly game replicated | ||||
tf_clamp_back_speed_min | 100 | devonly game replicated | ||||
tf_classlimit | 0 | 0 | game notify replicated | Limit on how many players can be any class (i.e. tf_class_limit 2 would limit 2 players per class). | ||
tf_clear_attribute | cmd | game cheat | Remove given attribute from all areas in the selected set. | |||
tf_clientsideeye_lookats | 1 | client | When on, players will turn their pupils to look at nearby players. | |||
tf_coach_min_time_played | 7200 | client hidden | ||||
tf_coach_request_nevershowagain | 0 | client hidden archive | ||||
tf_colorblindassist | 0 | client archive | Setting this to 1 turns on colorblind mode. | |||
tf_comp_welcome_hide | 0 | client hidden archive | ||||
tf_competitive_abandon_method | 0 | game hidden | ||||
tf_competitive_preround_countdown_duration | 10.5 | game hidden | How long we stay in countdown when in competitive games. | |||
tf_competitive_preround_duration | 3 | game replicated | How long we stay in pre-round when in competitive games. | |||
tf_competitive_required_late_join_confirm_timeout | 30 | devonly game | How long to wait for the GC to confirm we're in the late join pool before canceling the match | |||
tf_competitive_required_late_join_timeout | 120 | devonly game | How long to wait for late joiners in matches requiring full player counts before canceling the match | |||
tf_construction_build_rate_multiplier | 1.5f | devonly game replicated | ||||
tf_contract_competitive_show | 2 | client archive norecord | Settings for the contract HUD element during competitive matches: 0 show nothing, 1 show everything, 2 show only active contracts. | |||
tf_contract_progress_report_item_hold_time | 2 | devonly client | ||||
tf_contract_progress_show | 1 | client archive norecord | Settings for the contract HUD element: 0 show nothing, 1 show everything, 2 show only active contracts. | |||
tf_crashclient | cmd | devonly client | Crashes this client for testing. | |||
tf_ctf_bonus_time | 10 | game notify | Length of team crit time for CTF capture. | |||
tf_damage_disablespread | 1 | game notify replicated | Toggles the random damage spread applied to all player damage. | |||
tf_damage_events_track_for | 30 | devonly game | ||||
tf_damage_multiplier_blue | 1.0 | game cheat | All incoming damage to a blue player is multiplied by this value | |||
tf_damage_multiplier_red | 1.0 | game cheat | All incoming damage to a red player is multiplied by this value | |||
tf_damage_range | 0.5 | devonly game | ||||
tf_damageforcescale_other | 6.0 | devonly game cheat | ||||
tf_damageforcescale_pyro_jump | 8.5 | devonly game cheat | ||||
tf_damageforcescale_self_soldier_badrj | 5.0 | devonly game cheat | ||||
tf_damageforcescale_self_soldier_rj | 10.0 | devonly game cheat | ||||
tf_damagescale_self_soldier | 0.60 | devonly game cheat | ||||
tf_dashboard_slide_time | 0.25 | 0 | 1 | client archive | How long it takes for the dashboard side panels to slide in and out | |
tf_datacenter_ping_debug | 0 | client | ||||
tf_datacenter_ping_dump | cmd | client | Dump current datacenter ping values to console | |||
tf_datacenter_ping_interval | 180 | devonly client | ||||
tf_debug_damage | 0 | game cheat | ||||
tf_debug_flamethrower | 0 | game replicated cheat | Visualize the flamethrower damage. | |||
tf_debug_placement_failure | 0 | game cheat | ||||
tf_debug_tabcontainer | 0 | hidden | Spew TabContainer dimensions. | |||
tf_debugsentrydamage | cmd | devonly client | ||||
tf_decoy_lifetime | 5 | game cheat | The lifetime of a decoy, in seconds | |||
tf_delete_temp_files | 1 | client archive | Delete custom player sprays and other temp files during shutdown | |||
tf_demoman_charge_drain_time | 1.5 | devonly game replicated | ||||
tf_demoman_charge_frametime_scaling | 1 | game replicated cheat | When enabled, scale yaw limiting based on client performance (frametime). | |||
tf_demoman_charge_regen_rate | 8.3 | devonly game replicated | ||||
tf_deploying_bomb_delay_time | 0.0 | devonly game cheat | Time to delay before deploying bomb. | |||
tf_deploying_bomb_time | 1.90 | devonly game cheat | Time to deploy bomb before the point of no return. | |||
tf_dev_health_on_damage_recover_percentage | 0.35 | devonly game | ||||
tf_dev_marked_for_death_lifetime | 15.0 | devonly game | ||||
tf_dingaling_lasthit_pitch_override | -1 | client | If set, pitch for last hit sounds. | |||
tf_dingaling_lasthit_pitchmaxdmg | 100 | 1 | 255 | client archive | Desired pitch of the last hit sound when a maximum damage hit (>= 150 health) is done. | |
tf_dingaling_lasthit_pitchmindmg | 100 | 1 | 255 | client archive | Desired pitch of the last hit sound when a minimal damage hit (<= 10 health) is done. | |
tf_dingaling_lasthit_volume | 0.75 | 0 | 1 | client archive | Desired volume of the last hit sound. | |
tf_dingaling_pitch_override | -1 | client | If set, pitch for all hit sounds. | |||
tf_dingaling_pitchmaxdmg | 100 | 1 | 255 | client archive | Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done. | |
tf_dingaling_pitchmindmg | 100 | 1 | 255 | client archive | Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done. | |
tf_dingaling_volume | 0.75 | 0 | 1 | client archive | Desired volume of the hit sound. | |
tf_dingalingaling | 0 | client archive | If set to 1, play a sound everytime you injure an enemy. The sound can be customized by replacing the 'tf/sound/ui/hitsound.wav' file. | |||
tf_dingalingaling_effect | 0 | 0 | 8 | client archive | Which Dingalingaling sound is used | |
tf_dingalingaling_last_effect | 0 | 0 | 8 | client archive | Which final hit sound to play when the target expires. | |
tf_dingalingaling_lasthit | 0 | client archive | If set to 1, play a sound whenever one of your attacks kills an enemy. The sound can be customized by replacing the 'tf/sound/ui/killsound.wav' file. | |||
tf_dingalingaling_repeat_delay | 0.0 | 0 | client archive | Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt. | ||
tf_disguise_menu_controller_mode | 0 | client archive | Use console controller disguise menus. 1 = ON, 0 = OFF. | |||
tf_double_donk_window | 0.5 | devonly game replicated cheat | How long after an impact from a cannonball that an explosion will count as a double-donk. | |||
tf_dropped_weapon_lifetime | 30 | game cheat | ||||
tf_duck_allow_team_pickup | 1 | devonly game replicated | ||||
tf_duck_debug_spew | 0 | devonly game replicated | ||||
tf_duck_edict_limit | 1900 | game replicated | Maximum number of edicts allowed before spawning a duck | |||
tf_duck_edict_warning | 1800 | game replicated | Maximum number of edicts allowed before slowing duck spawn rate | |||
tf_duck_upload_rate | 2400 | devonly client | ||||
tf_dumpplayerstats | cmd | devonly game | Dumps current player stats | |||
tf_econ_item_preview | cmd | client hidden norecord clcmdcanexec | Preview an economy item | |||
tf_enable_glows_after_respawn | 1 | client archive | Enable teammate glow effects after respawn. | |||
tf_escort_recede_time | 30 | 0 | game | |||
tf_escort_recede_time_overtime | 5 | 0 | game | |||
tf_escort_score_rate | 1 | game cheat | Score for escorting the train, in points per second | |||
tf_explanations_backpackpanel | 0 | client archive | Whether the user has seen explanations for this panel. | |||
tf_explanations_charinfo_armory_panel | 0 | client archive | Whether the user has seen explanations for this panel. | |||
tf_explanations_charinfopanel | 0 | client archive | Whether the user has seen explanations for this panel. | |||
tf_explanations_craftingpanel | 0 | client archive | Whether the user has seen explanations for this panel. | |||
tf_explanations_discardpanel | 0 | client archive | Whether the user has seen explanations for this panel. | |||
tf_explanations_store | 0 | client archive | Whether the user has seen explanations for this panel. | |||
tf_eyeball_boss_acceleration | 500 | game cheat | ||||
tf_eyeball_boss_attack_range | 750 | game cheat | ||||
tf_eyeball_boss_debug | 0 | game cheat | ||||
tf_eyeball_boss_debug_orientation | 0 | game cheat | ||||
tf_eyeball_boss_health_at_level_2 | 17000 | game cheat | ||||
tf_eyeball_boss_health_base | 8000 | game cheat | ||||
tf_eyeball_boss_health_per_level | 3000 | game cheat | ||||
tf_eyeball_boss_health_per_player | 400 | game cheat | ||||
tf_eyeball_boss_horiz_damping | 2 | game cheat | ||||
tf_eyeball_boss_hover_height | 200 | game cheat | ||||
tf_eyeball_boss_lifetime | 120 | game cheat | ||||
tf_eyeball_boss_lifetime_spell | 8 | game cheat | ||||
tf_eyeball_boss_speed | 250 | game cheat | ||||
tf_eyeball_boss_vert_damping | 1 | game cheat | ||||
tf_fall_damage_disablespread | 0 | game | ||||
tf_fastbuild | 0 | devonly game cheat | ||||
tf_feign_death_activate_damage_scale | 0.25 | devonly game cheat | ||||
tf_feign_death_damage_scale | 0.35 | devonly game cheat | ||||
tf_feign_death_duration | 3.0 | devonly game replicated cheat | Time that feign death buffs last. | |||
tf_feign_death_speed_duration | 3.0 | devonly game replicated cheat | Time that feign death speed boost last. | |||
tf_find_a_match_hint_viewed | 0 | client archive | ||||
tf_fireball_airblast_recharge_penalty | 0.5 | game replicated cheat | ||||
tf_fireball_burn_duration | 2 | game replicated cheat | ||||
tf_fireball_burning_bonus | 3 | game replicated cheat | ||||
tf_fireball_damage | 25 | game replicated cheat | ||||
tf_fireball_distance | 500 | game replicated cheat | ||||
tf_fireball_draw_debug_radius | 0 | game replicated cheat | ||||
tf_fireball_hit_recharge_boost | 1.5 | game replicated cheat | ||||
tf_fireball_max_lifetime | 0.5 | game replicated cheat | ||||
tf_fireball_radius | 22.5 | game replicated cheat | ||||
tf_fireball_speed | 3000 | game replicated cheat | ||||
tf_flag_caps_per_round | 3 | 0 | game replicated | Number of captures per round on CTF and PASS Time maps. Set to 0 to disable. | ||
tf_flag_return_on_touch | 0 | game replicated | If this is set, your flag must be at base in order to capture the enemy flag. Remote friendly flags return to your base instantly when you touch them | |||
tf_flag_return_time_credit_factor | 1.0 | 0 | game replicated | Number of seconds the flag's return time will be credited for each second the flag is being carried. | ||
tf_flame_dmg_mode_dist | 0 | devonly game hidden replicated cheat | ||||
tf_flamethrower_boxsize | 12.0 | 1 | 24 | game replicated cheat | Size of flame damage entities. | |
tf_flamethrower_burst_zvelocity | 350 | devonly game cheat | ||||
tf_flamethrower_burstammo | 20 | devonly game replicated cheat | How much ammo does the air burst use per shot. | |||
tf_flamethrower_drag | 0.87 | devonly game cheat | Air drag of flame damage entities. | |||
tf_flamethrower_flametime | 0.5 | devonly game replicated cheat | Time to live of flame damage entities. | |||
tf_flamethrower_float | 50.0 | devonly game cheat | Upward float velocity of flame damage entities. | |||
tf_flamethrower_maxdamagedist | 350.0 | devonly game cheat | Maximum damage distance for flamethrower. | |||
tf_flamethrower_new_flame_offset | 40 5 0 | devonly game replicated cheat | Starting position relative to the flamethrower. | |||
tf_flamethrower_shortrangedamagemultiplier | 1.2 | devonly game cheat | Damage multiplier for close-in flamethrower damage. | |||
tf_flamethrower_vecrand | 0.05 | devonly game cheat | Random vector added to initial velocity of flame damage entities. | |||
tf_flamethrower_velocity | 2300.0 | devonly game cheat | Initial velocity of flame damage entities. | |||
tf_flamethrower_velocityfadeend | .5 | devonly game cheat | Time at which attacker's velocity contribution finishes fading. | |||
tf_flamethrower_velocityfadestart | .3 | devonly game cheat | Time at which attacker's velocity contribution starts to fade. | |||
tf_force_holidays_off | 0 | devonly game notify replicated | ||||
tf_forced_holiday | 0 | game replicated | Forced holiday, Birthday = 1 Halloween = 2 | |||
tf_fortune_teller_fortune_duration | 30 | game cheat | Duration of the fortune time. | |||
tf_fortune_teller_interval_time | 120 | game cheat | Time until the next fortune teller event (in second). | |||
tf_fortune_teller_warning_time | 2 | game cheat | Warning time (in second) before fortune teller tells a fortune. | |||
tf_gamemode_arena | 0 | devonly game notify replicated | ||||
tf_gamemode_community | 0 | devonly game notify replicated | ||||
tf_gamemode_cp | 0 | devonly game notify replicated | ||||
tf_gamemode_ctf | 0 | devonly game notify replicated | ||||
tf_gamemode_misc | 0 | devonly game notify replicated | ||||
tf_gamemode_mvm | 0 | devonly game notify replicated | ||||
tf_gamemode_passtime | 0 | devonly game notify replicated | ||||
tf_gamemode_payload | 0 | devonly game notify replicated | ||||
tf_gamemode_pd | 0 | devonly game notify replicated | ||||
tf_gamemode_rd | 0 | devonly game notify replicated | ||||
tf_gamemode_sd | 0 | devonly game notify replicated | ||||
tf_gamemode_tc | 0 | devonly game notify replicated | ||||
tf_ghost_up_speed | 300.f | game replicated cheat | Speed that ghost go upward while holding jump key | |||
tf_ghost_xy_speed | 300.f | game replicated cheat | ||||
tf_grapplinghook_acceleration | 3500 | game replicated cheat | ||||
tf_grapplinghook_dampening | 500 | game replicated cheat | ||||
tf_grapplinghook_enable | 0 | game replicated | ||||
tf_grapplinghook_fire_delay | 0.5 | game replicated cheat | ||||
tf_grapplinghook_follow_distance | 64 | game replicated cheat | ||||
tf_grapplinghook_jump_up_speed | 375 | game replicated cheat | ||||
tf_grapplinghook_los_force_detach_time | 1 | game cheat | ||||
tf_grapplinghook_max_distance | 2000 | game replicated cheat | Valid distance for grappling hook to travel | |||
tf_grapplinghook_medic_latch_speed_scale | 0.65 | game replicated cheat | ||||
tf_grapplinghook_move_speed | 750 | game replicated cheat | ||||
tf_grapplinghook_prevent_fall_damage | 0 | game replicated cheat | ||||
tf_grapplinghook_projectile_speed | 1500 | game replicated cheat | How fast does the grappliing hook projectile travel | |||
tf_grapplinghook_use_acceleration | 0 | game replicated | Use full acceleration calculation for grappling hook movement | |||
tf_gravetalk | 1 | 0 | 1 | game notify | Allows living players to hear dead players using text/voice chat. | |
tf_grenade_force_sleeptime | 1.0 | devonly game cheat | ||||
tf_grenade_forcefrom_blast | 0.15 | devonly game cheat | ||||
tf_grenade_forcefrom_buckshot | 0.75 | devonly game cheat | ||||
tf_grenade_forcefrom_bullet | 2.0 | devonly game cheat | ||||
tf_grenadelauncher_chargescale | 1.0 | devonly game replicated cheat | ||||
tf_grenadelauncher_livetime | 0.8 | devonly game replicated cheat | ||||
tf_grenadelauncher_min_contact_speed | 100 | devonly game | ||||
tf_halloween_allow_ghost_hit_by_kart_delay | 0.5 | game cheat | ||||
tf_halloween_allow_truce_during_boss_event | 0 | game notify | Determines if RED and BLU can damage each other while fighting Monoculus or Merasmus on non-Valve maps. | |||
tf_halloween_bonus_ducks_cooldown | 20 | client archive | ||||
tf_halloween_boss_spawn_interval | 480 | game cheat | Average interval between boss spawns, in seconds | |||
tf_halloween_boss_spawn_interval_variation | 60 | game cheat | Variation of spawn interval +/- | |||
tf_halloween_bot_attack_range | 200 | game cheat | ||||
tf_halloween_bot_chase_duration | 30 | game cheat | ||||
tf_halloween_bot_chase_range | 1500 | game cheat | ||||
tf_halloween_bot_health_base | 3000 | game cheat | ||||
tf_halloween_bot_health_per_player | 200 | game cheat | ||||
tf_halloween_bot_min_player_count | 10 | game cheat | ||||
tf_halloween_bot_quit_range | 2000 | game cheat | ||||
tf_halloween_bot_speed | 400 | game cheat | ||||
tf_halloween_bot_speed_recovery_rate | 100 | game cheat | Movement units/second | |||
tf_halloween_bot_terrify_radius | 500 | game cheat | ||||
tf_halloween_eyeball_boss_spawn_interval | 180 | game cheat | Average interval between boss spawns, in seconds | |||
tf_halloween_eyeball_boss_spawn_interval_variation | 30 | game cheat | Variation of spawn interval +/- | |||
tf_halloween_force_boss_spawn | cmd | game cheat | For testing. | |||
tf_halloween_giant_health_scale | 10 | game cheat | ||||
tf_halloween_gift_lifetime | 240 | game replicated cheat | ||||
tf_halloween_hhh_attack_kart_radius | 300 | game cheat | ||||
tf_halloween_kart_air_turn_scale | 1.2f | game replicated cheat | ||||
tf_halloween_kart_aircontrol | 1.2f | game replicated cheat | Multiplier for how much air control players have when in Kart Mode | |||
tf_halloween_kart_bomb_head_damage_scale | 2 | game cheat | ||||
tf_halloween_kart_bomb_head_impulse_scale | 2 | game cheat | ||||
tf_halloween_kart_bombhead_scale | 1.5f | game replicated cheat | ||||
tf_halloween_kart_boost_duration | 1.5f | game replicated cheat | ||||
tf_halloween_kart_boost_impact_force | 0.75f | game cheat | Impact force scaler on boosts | |||
tf_halloween_kart_boost_recharge | 5.0f | game replicated cheat | ||||
tf_halloween_kart_brake_accel | 500 | game replicated cheat | ||||
tf_halloween_kart_brake_speed | 0 | game replicated cheat | ||||
tf_halloween_kart_cam_dist | 225 | client cheat | ||||
tf_halloween_kart_cam_follow | 0.3f | client cheat | ||||
tf_halloween_kart_coast_accel | 300 | game replicated cheat | ||||
tf_halloween_kart_damage_to_force | 300.0f | game cheat | ||||
tf_halloween_kart_dash_accel | 750 | game replicated cheat | ||||
tf_halloween_kart_dash_speed | 1000 | game replicated cheat | ||||
tf_halloween_kart_fast_turn_accel_speed | 400 | game replicated cheat | ||||
tf_halloween_kart_fast_turn_speed | 60 | game replicated cheat | ||||
tf_halloween_kart_idle_speed | 0 | game replicated cheat | ||||
tf_halloween_kart_impact_air_scale | 0.75f | game cheat | ||||
tf_halloween_kart_impact_bounds_scale | 1.0f | game cheat | ||||
tf_halloween_kart_impact_damage | 1.0f | game cheat | Impact damage scaler | |||
tf_halloween_kart_impact_feedback | 0.25f | game cheat | ||||
tf_halloween_kart_impact_force | 0.75f | game cheat | Impact force scaler | |||
tf_halloween_kart_impact_lookahead | 12.0f | game cheat | ||||
tf_halloween_kart_impact_rate | 0.5f | game cheat | rate of allowing impact damage | |||
tf_halloween_kart_normal_accel | 300 | game replicated cheat | ||||
tf_halloween_kart_normal_speed | 650 | game replicated cheat | ||||
tf_halloween_kart_pitch | 10 | client archive | ||||
tf_halloween_kart_pitch_fast_follow_rate | 2 | client archive | ||||
tf_halloween_kart_pitch_slow_follow_rate | 0.5 | client archive | ||||
tf_halloween_kart_punting_ghost_force_scale | 4 | game cheat | ||||
tf_halloween_kart_return_turn_accell | 200 | game replicated cheat | ||||
tf_halloween_kart_reverse_speed | -50 | game replicated cheat | ||||
tf_halloween_kart_reverse_turn_speed | 50 | game replicated cheat | ||||
tf_halloween_kart_rocketspell_force | 900.0f | game cheat | ||||
tf_halloween_kart_rocketspell_lifetime | 0.5f | game cheat | ||||
tf_halloween_kart_rocketspell_speed | 1500 | game cheat | ||||
tf_halloween_kart_slow_turn_accel_speed | 200 | game replicated cheat | ||||
tf_halloween_kart_slow_turn_speed | 100 | game replicated cheat | ||||
tf_halloween_kart_slowmoving_accel | 500 | game replicated cheat | ||||
tf_halloween_kart_slowmoving_threshold | 300 | game replicated cheat | ||||
tf_halloween_kart_sound_fast_pitch | 80.f | client replicated cheat | ||||
tf_halloween_kart_sound_slow_pitch | 30.f | client replicated cheat | ||||
tf_halloween_kart_stationary_turn_speed | 50 | game replicated cheat | ||||
tf_halloween_kart_stun_amount | 1.0f | game cheat | ||||
tf_halloween_kart_stun_duration_scale | 0.70f | game cheat | ||||
tf_halloween_kart_stun_enabled | 1 | game cheat | ||||
tf_halloween_kart_turning_curve_peak_position | 0.5 | game replicated cheat | ||||
tf_halloween_unlimited_spells | 0 | game cheat | ||||
tf_halloween_zombie_damage | 10 | game cheat | How much damage a zombie melee hit does. | |||
tf_halloween_zombie_mob_enabled | 0 | game cheat | If set to 1, spawn zombie mobs on non-Halloween Valve maps | |||
tf_halloween_zombie_mob_spawn_count | 20 | game cheat | How many zombies to spawn | |||
tf_halloween_zombie_mob_spawn_interval | 180 | game cheat | Average interval between zombie mob spawns, in seconds | |||
tf_hat_effect_offset | 0 | -8 | 8 | client hidden | Adjust the position of the unusual effect for your hat. | |
tf_healthicon_height_offset | 10 | client archive | Offset of the health icon away from the top of the target. | |||
tf_helpme_range | 150 | devonly game | ||||
tf_highfive_debug | 0 | game | Turns on some console spew for debugging high five issues. | |||
tf_highfive_height_tolerance | 12 | devonly game cheat | The maximum height difference allowed for two high-fivers. | |||
tf_highfive_hintcount | 0 | 0 | client archive norecord | Counts the number of times the high five hint has been displayed | ||
tf_highfive_max_range | 150 | devonly game cheat | The farthest away a high five partner can be | |||
tf_highfive_separation_forward | 0 | devonly game cheat | Forward distance between high five partners | |||
tf_highfive_separation_right | 0 | devonly game cheat | Right distance between high five partners | |||
tf_hud_no_crosshair_on_scope_zoom | 0 | client archive | ||||
tf_hud_notification_duration | 3.0 | client | How long to display hud notification panels before fading them | |||
tf_hud_notification_show_count_ghost_controls | 0 | client archive | ||||
tf_hud_notification_show_count_ghost_controls_no_respawn | 0 | client archive | ||||
tf_hud_notification_show_count_kart_controls | 0 | client archive | ||||
tf_hud_num_building_alert_beeps | 2 | 0 | client archive | Number of times to play warning sound when a new alert displays on building hud objects | ||
tf_hud_show_servertimelimit | 0 | client archive | Display time left before the current map ends. | |||
tf_hud_target_id_alpha | 100 | client archive | Alpha value of target id background, default 100 | |||
tf_hud_target_id_disable_floating_health | 0 | client archive | Set to disable floating health bar | |||
tf_hud_target_id_offset | 0 | client archive | RES file Y offset for target id | |||
tf_hud_target_id_show_avatars | 2 | client archive | Display Steam avatars on TargetID when using floating health icons. 1 = everyone, 2 = friends only. | |||
tf_ignite_player | cmd | devonly game cheat | Sets you on fire | |||
tf_impactwatertime | 1.0f | client cheat | Draw impact debris effects. | |||
tf_impactwatertimeenable | 0 | client cheat | Draw impact debris effects. | |||
tf_inspect_hint_count | 0 | client archive | ||||
tf_invuln_time | 1.0 | devonly game replicated | Time it takes for invulnerability to wear off. | |||
tf_item_based_forced_holiday | 0 | game replicated | ||||
tf_item_inspect_model_auto_spin | 1 | client archive | ||||
tf_item_inspect_model_spin_rate | 30 | client archive | ||||
tf_item_selection_panel_sort_type | client | 0 - Sort is off, 1 - Sort is Alphabet (Pub) | ||||
tf_killstreakeyes_maxkills | 10 | devonly client | kills to get the max eye glow effect | |||
tf_killstreakeyes_minkills | 5 | devonly client | min kills to get base eyeglow | |||
tf_last_store_pricesheet_version | 0 | client hidden archive norecord | ||||
tf_listrounds | cmd | game cheat | List the rounds for the current map | |||
tf_lobby_debug | cmd | client | Prints local lobby objects | |||
tf_mainmenu_match_panel_type | 7 | client hidden archive | The match group data to show on the main menu | |||
tf_mark | cmd | game cheat | Set attribute of selected area. | |||
tf_matchmaking_ogs_odds | 0.05 | client hidden | Percentage (0...1) of quickplay queries that will report to OGS | |||
tf_matchmaking_ticket_help | 0 | client hidden archive norecord | Saved if the player has see the ticket help screen. | |||
tf_max_active_zombie | 30 | game cheat | ||||
tf_max_charge_speed | 750 | devonly game notify replicated cheat | ||||
tf_max_health_boost | 1.5 | 1 | devonly game replicated | Max health factor that players can be boosted to by healers. | ||
tf_max_separation_force | 256 | devonly client | ||||
tf_max_voice_speak_delay | 1.5 | 0.1 | devonly game | Max time after a voice command until player can do another one | ||
tf_maxhealth_drain_deploy_cost | 20 | devonly game | ||||
tf_maxhealth_drain_hp_min | 100 | devonly game | ||||
tf_medieval | 0 | 0 | 1 | game notify replicated | Enable Medieval Mode. | |
tf_medieval_autorp | 1 | 0 | 1 | game notify replicated | Enable Medieval Mode auto-roleplaying. | |
tf_medieval_cam_idealdist | 125 | client cheat | ||||
tf_medieval_cam_idealdistright | 25 | client cheat | ||||
tf_medieval_cam_idealdistup | -10 | client cheat | ||||
tf_medieval_cam_idealpitch | 0 | client cheat | ||||
tf_medieval_thirdperson | 0 | client archive | Turns on third-person camera in medieval mode. | |||
tf_medigun_autoheal | 0 | client archive userinfo | Setting this to 1 will cause the Medigun's primary attack to be a toggle instead of needing to be held down. | |||
tf_medigun_lagcomp | 1 | devonly game | ||||
tf_meleeattackforcescale | 80.0 | devonly game cheat | ||||
tf_merasmus_attack_range | 200 | game cheat | ||||
tf_merasmus_bomb_head_duration | 15.f | game cheat | ||||
tf_merasmus_bomb_head_per_team | 1 | game cheat | ||||
tf_merasmus_chase_duration | 7 | game cheat | ||||
tf_merasmus_chase_range | 2000 | game cheat | ||||
tf_merasmus_disguise_debug | 0 | game cheat | ||||
tf_merasmus_health_base | 33750 | game cheat | ||||
tf_merasmus_health_per_player | 2500 | game cheat | ||||
tf_merasmus_health_regen_rate | 0.001f | game cheat | Percentage of Max HP per sec that Merasmus will regenerate while in disguise | |||
tf_merasmus_lifetime | 120 | game cheat | ||||
tf_merasmus_min_player_count | 10 | game cheat | ||||
tf_merasmus_min_props_to_reveal | 0.7f | game cheat | Percentage of total fake props players have to destroy before Merasmus reveals himself | |||
tf_merasmus_prop_health | 150 | game cheat | ||||
tf_merasmus_should_disguise_threshold | 0.45f | game cheat | ||||
tf_merasmus_spawn_interval | 180 | game cheat | Average interval between boss spawns, in seconds | |||
tf_merasmus_spawn_interval_variation | 30 | game cheat | Variation of spawn interval +/- | |||
tf_merasmus_speed | 600 | game cheat | ||||
tf_merasmus_speed_recovery_rate | 100 | game cheat | Movement units/second | |||
tf_merasmus_stun_duration | 2.f | game cheat | ||||
tf_minigame_suddendeath_time | -1 | game cheat | Override Sudden Death Time. | |||
tf_misc1_effect_offset | 0 | -8 | 8 | client hidden | Adjust the position of the unusual effect for your hat. | |
tf_misc2_effect_offset | 0 | -8 | 8 | client hidden | Adjust the position of the unusual effect for your hat. | |
tf_mm_abandoned_players_per_team_max | 1 | devonly game | ||||
tf_mm_accept_match_invite | cmd | client | Accept Nth match invite | |||
tf_mm_custom_ping | 100 | 25 | 350 | client archive | Custom ping tolerance in the matchmaking system. See also tf_custom_ping_enabled. | |
tf_mm_custom_ping_enabled | 0 | client archive | Whether to use a custom ping tolerance when matchmaking | |||
tf_mm_dashboard_slide_panel_step | 20 | client archive | ||||
tf_mm_dashboard_spew_enabled | 0 | client archive | ||||
tf_mm_debug_level | 4 | client | ||||
tf_mm_dump_match_invites | cmd | client | Show current match invites | |||
tf_mm_match_size_ladder_12v12 | 24 | game replicated | Number of players required to play a 12v12 ladder game. | |||
tf_mm_match_size_ladder_12v12_minimum | 12 | game replicated | Specifies the minimum number of players needed to launch a 12v12 match. Set to -1 to disable. | |||
tf_mm_match_size_ladder_6v6 | 12 | 1 | 12 | game replicated | Number of players required to play a 6v6 ladder game. | |
tf_mm_match_size_ladder_9v9 | 18 | game replicated | Number of players required to play a 9v9 ladder game. | |||
tf_mm_match_size_mvm | 6 | game replicated | How many players in an MvM matchmade group? | |||
tf_mm_next_map_result_hold_time | 7 | game | ||||
tf_mm_next_map_vote_time | 30 | game replicated | ||||
tf_mm_party_send_criteria_delay | 1.0 | 0 | devonly client | |||
tf_mm_party_send_criteria_delay_minimum | 0.5 | 0 | devonly client | |||
tf_mm_partyclient_debug | 0 | client | ||||
tf_mm_player_disconnect_time_before_abandon | 180 | devonly game | ||||
tf_mm_player_disconnect_time_forgive_ratio | 10 | devonly game | ||||
tf_mm_player_disconnect_time_minimum_penalty | 90 | devonly game | ||||
tf_mm_servermode | 0 | 0 | 1 | game notify | Activates / deactivates Lobby-based hosting mode. 0 = not active 1 = Put in matchmaking pool (Lobby will control current map) | |
tf_mm_strict | 0 | game notify | 0 = Show in server browser, and allow ad-hoc joins 1 = Hide from server browser and only allow joins coordinated through GC matchmaking 2 = Hide from server browser, but allow ad-hoc joins | |||
tf_mm_trusted | 0 | game hidden notify | Set to 1 on Valve servers to requested trusted status. (Yes, it is authenticated on the backend, and attempts by non-valve servers are logged.) | |||
tf_monitor_resolution | 1024 | client | Needs to be set at game launch time to override. | |||
tf_movement_aircurrent_aircontrol_mult | 0.25 | game replicated cheat | Multiplier on air control when player is in an air current (such as airblast) | |||
tf_movement_aircurrent_friction_mult | 0.75 | game replicated cheat | Friction multiplier when sliding against surfaces while trapped in an air current | |||
tf_movement_lost_footing_friction | 0.1 | game replicated cheat | Ground friction for players who have lost their footing | |||
tf_movement_lost_footing_restick | 50.0 | game replicated cheat | Early escape the lost footing condition if the player is moving slower than this across the ground | |||
tf_mvm_allow_abandon_after_seconds | 600 | devonly game | ||||
tf_mvm_allow_abandon_below_players | 5 | devonly game | ||||
tf_mvm_bot_allow_flag_carrier_to_fight | 1 | game cheat | ||||
tf_mvm_bot_flag_carrier_health_regen | 45.0f | game cheat | ||||
tf_mvm_bot_flag_carrier_interval_to_1st_upgrade | 5 | game cheat | ||||
tf_mvm_bot_flag_carrier_interval_to_2nd_upgrade | 15 | game cheat | ||||
tf_mvm_bot_flag_carrier_interval_to_3rd_upgrade | 15 | game cheat | ||||
tf_mvm_bot_flag_carrier_movement_penalty | 0.5 | game replicated cheat | ||||
tf_mvm_bot_sniper_target_by_dps | 1 | game cheat | If set, Snipers in MvM mode target the victim that has the highest DPS | |||
tf_mvm_buybacks_method | 0 | 0 | 1 | game hidden replicated | When set to 0, use the traditional, currency-based system. When set to 1, use finite, charge-based system. | |
tf_mvm_buybacks_per_wave | 3 | game hidden replicated | The fixed number of buybacks players can use per-wave. | |||
tf_mvm_checkpoint | cmd | game cheat | Save a checkpoint snapshot | |||
tf_mvm_checkpoint_clear | cmd | game cheat | Clear the saved checkpoint | |||
tf_mvm_classupgradehelpcount | 0 | client hidden archive norecord | The number of times the player upgrade help dialog has displayed. | |||
tf_mvm_currency_bonus_ratio_max | 1.f | 0.1 | 1 | game hidden | The highest percentage of wave money players must collect in order to qualify for max bonus - 0.1 to 1.0. Half the bonus amount will be awarded when reaching min ratio, and half when reaching max. | |
tf_mvm_currency_bonus_ratio_min | 0.95f | 0.1 | 1 | game hidden | The minimum percentage of wave money players must collect in order to qualify for min bonus - 0.1 to 1.0. Half the bonus amount will be awarded when reaching min ratio, and half when reaching max. | |
tf_mvm_death_penalty | 0 | devonly game notify cheat | How much currency players lose when dying | |||
tf_mvm_debugstats | cmd | game cheat | Dumpout MvM Data | |||
tf_mvm_default_sentry_buster_damage_dealt_threshold | 3000 | devonly game cheat | ||||
tf_mvm_default_sentry_buster_kill_threshold | 15 | devonly game cheat | ||||
tf_mvm_defenders_team_size | 6 | game notify replicated | Maximum number of defenders in MvM | |||
tf_mvm_disconnect_on_victory | 0 | game replicated | Enable to Disconnect Players after completing MvM | |||
tf_mvm_endless_bomb_reset | 5 | devonly game replicated cheat norecord | Number of Waves to Complete before bomb reset | |||
tf_mvm_endless_bot_cash | 120 | devonly game replicated cheat norecord | In Endless, number of credits bots get per wave | |||
tf_mvm_endless_force_on | 0 | devonly game replicated cheat norecord | Force MvM Endless mode on | |||
tf_mvm_endless_tank_boost | 0.2 | devonly game replicated cheat norecord | In Endless, amount of extra health for the tank per wave | |||
tf_mvm_endless_wait_time | 5.0f | devonly game replicated cheat norecord | ||||
tf_mvm_engineer_teleporter_uber_duration | 5.f | game cheat | ||||
tf_mvm_force_victory | cmd | game cheat | Force immediate victory. | |||
tf_mvm_jump_to_wave | cmd | game cheat | Jumps directly to the given Mann Vs Machine wave number | |||
tf_mvm_max_connected_players | 10 | game | Maximum number of connected real players in MvM | |||
tf_mvm_min_players_to_start | 3 | game notify replicated | Minimum number of players connected to start a countdown timer | |||
tf_mvm_miniboss_scale | 1.75 | game replicated cheat | Full body scale for minibosses. | |||
tf_mvm_missioncyclefile | tf_mvm_missioncycle.res | game | Name of the .res file used to cycle mvm misisons | |||
tf_mvm_nextmission | cmd | game cheat | Load the next mission | |||
tf_mvm_notice_sapped_squadmates_delay | 1 | devonly game cheat | How long it takes for a squad leader to notice his squadmate was sapped | |||
tf_mvm_popfile | cmd | game | Change to a target popfile for MvM | |||
tf_mvm_respec_credit_goal | 2000 | game replicated cheat | When tf_mvm_respec_limit is non-zero, the total amount of money the team must collect to earn a respec credit. | |||
tf_mvm_respec_enabled | 1 | game replicated cheat | Allow players to refund credits spent on player and item upgrades. | |||
tf_mvm_respec_limit | 0 | 0 | 100 | game replicated cheat | The total number of respecs a player can earn. Default: 0 (no limit). | |
tf_mvm_skill | 3 | 1 | 5 | game replicated cheat norecord | Sets the challenge level of the invading bot army. 1 = easiest, 3 = normal, 5 = hardest | |
tf_mvm_tabs_discovered | 0 | client archive | Remember how many times players have clicked tabs. | |||
tf_mvm_tank_health | cmd | game cheat | ||||
tf_mvm_tank_kill | cmd | game cheat | ||||
tf_mvm_victory_disconnect_time | 180.0 | game replicated | Seconds to wait after MvM victory before kicking players. (Only used if tf_mvm_disconnect_on_victory is true.) | |||
tf_mvm_victory_reset_time | 60.0 | game replicated | Seconds to wait after MvM victory before cycling to the next mission. (Only used if tf_mvm_disconnect_on_victory is false.) | |||
tf_nav_combat_build_rate | 0.05 | game cheat | Gunfire/second increase (combat caps at 1.0) | |||
tf_nav_combat_decay_rate | 0.022 | game cheat | Decay/second toward zero | |||
tf_nav_in_combat_duration | 30 | game cheat | How long after gunfire occurs is this area still considered to be 'in combat' | |||
tf_nav_in_combat_range | 1000 | game cheat | ||||
tf_nav_show_bomb_target_distance | 0 | game cheat | Display travel distances to bomb target (MvM mode) | |||
tf_nav_show_incursion_distance | 0 | game cheat | Display travel distances from current spawn room (1=red, 2=blue) | |||
tf_nav_show_turf_ownership | 0 | game cheat | Color nav area by smallest incursion distance | |||
tf_notifications_push_bottom | 0 | client archive | ||||
tf_obj_build_rotation_speed | 250 | devonly game replicated cheat | Degrees per second to rotate building when player alt-fires during placement. | |||
tf_obj_damage_tank_achievement_amount | 2000 | devonly game cheat | ||||
tf_obj_gib_maxspeed | 800 | devonly game cheat | ||||
tf_obj_gib_velocity_max | 450 | devonly game cheat | ||||
tf_obj_gib_velocity_min | 100 | devonly game cheat | ||||
tf_obj_ground_clearance | 32 | devonly game cheat | Object corners can be this high above the ground | |||
tf_obj_max_attach_dist | 160 | devonly game replicated cheat | ||||
tf_obj_upgrade_per_hit | 25 | devonly game cheat | ||||
tf_overtime_nag | 0 | game notify | Announcer overtime nag. | |||
tf_parachute_aircontrol | 2.5f | devonly game replicated | Multiplier for how much air control players have when Parachute is deployed | |||
tf_parachute_deploy_toggle_allowed | 0 | devonly game replicated | ||||
tf_parachute_gravity | 0.2f | devonly game replicated | Gravity while parachute is deployed | |||
tf_parachute_maxspeed_onfire_z | 10.0f | devonly game replicated | Max Z Speed when on Fire and Parachute is deployed | |||
tf_parachute_maxspeed_xy | 300.0f | devonly game replicated | Max XY Speed while Parachute is deployed | |||
tf_parachute_maxspeed_z | -100.0f | devonly game replicated | Max Z Speed while Parachute is deployed | |||
tf_particles_disable_weather | 0 | client archive | Disable particles related to weather effects. | |||
tf_party_chat | cmd | client | Talk to me | |||
tf_party_debug | cmd | client | Prints local party objects | |||
tf_party_force_update | cmd | client | Force a party invite now | |||
tf_party_ignore_invites | 0 | client archive | If set, ignore incoming party invites | |||
tf_party_incoming_invites_debug | cmd | client | Show current party invite objects | |||
tf_party_invite_user | cmd | client | Invite the given steamid to join your party, or accept a request to do so | |||
tf_party_join_request_mode | -1 | -1 | 2 | client archive | The current mode for incoming party join requests: -1 - Use default (currently 0), 0 - Open to friends, 1 - Friends can request to join, 2 - Invite only | |
tf_party_keep_on_same_team | 0 | client archive | ||||
tf_party_leave | cmd | client | Leave current party | |||
tf_party_request_join_user | cmd | client | Request to join the given steamid's party, or accept an invite to do so | |||
tf_passtime_ball_damping_scale | 0.01f | game notify replicated | ||||
tf_passtime_ball_drag_coefficient | 0.01f | game notify replicated | ||||
tf_passtime_ball_inertia_scale | 1.0f | game notify replicated | ||||
tf_passtime_ball_mass | 1.0f | game notify replicated | ||||
tf_passtime_ball_model | models/passtime/ball/passtime_ball.mdl | game notify replicated | Needs a model with collision info. Map change required. | |||
tf_passtime_ball_reset_time | 15 | game notify replicated | How long the ball can be neutral before being automatically reset | |||
tf_passtime_ball_rotdamping_scale | 1.0f | game notify replicated | Higher values will prevent the ball from rolling on the ground. | |||
tf_passtime_ball_seek_range | 128 | game notify replicated | How close players have to be for the ball to be drawn to them. | |||
tf_passtime_ball_seek_speed_factor | 3f | game notify replicated | How fast the ball will move toward nearby players as a ratio of that player's max speed. | |||
tf_passtime_ball_sphere_collision | 1 | game notify replicated | Boolean value. If nonzero, override mdl collision with a perfect sphere collider. | |||
tf_passtime_ball_sphere_radius | 7.2f | game notify replicated | ||||
tf_passtime_ball_takedamage | 1 | game notify replicated | Enables shooting the ball | |||
tf_passtime_ball_takedamage_force | 800.0f | game notify replicated | Controls how much the ball responds to being shot | |||
tf_passtime_experiment_autopass | 0 | game notify replicated | ||||
tf_passtime_experiment_instapass | 0 | game notify replicated | ||||
tf_passtime_experiment_instapass_charge | 0 | game notify replicated | ||||
tf_passtime_experiment_telepass | 0 | game notify replicated | None, TeleportToCatcher, SwapWithCatcher, TeleportToCatcherMaintainPossession, | |||
tf_passtime_flinch_boost | 0 | game notify replicated | Intensity of flinch on taking damage while carrying the ball. 0 to use TF defaults. | |||
tf_passtime_mode_homing_lock_sec | 1.5f | game notify replicated | Number of seconds the ball carrier will stay locked on to a teammate after line of sight is broken. | |||
tf_passtime_mode_homing_speed | 1000.0f | game notify replicated | How fast the ball moves during a pass. | |||
tf_passtime_overtime_idle_sec | 5 | game notify replicated | How many seconds the ball can be idle in overtime before the round ends. | |||
tf_passtime_pack_hp_per_sec | 2.0f | game notify replicated | How many HP per second pack members are healed. | |||
tf_passtime_pack_range | 512 | game notify replicated | How close players must be to the ball carrier to be included in the pack. | |||
tf_passtime_pack_speed | 1 | game notify replicated | When set to 1, all players near the ball carrier will move the same speed. | |||
tf_passtime_player_reticles_enemies | 1 | game notify replicated | Controls HUD reticles for enemies. 0 = never, 1 = when carrying ball, 2 = always. | |||
tf_passtime_player_reticles_friends | 2 | game notify replicated | Controls HUD reticles for teammates. 0 = never, 1 = when carrying ball, 2 = always. | |||
tf_passtime_powerball_airtimebonus | 40 | game notify replicated | Ball meter points added per second of time a pass is in the air. | |||
tf_passtime_powerball_decay_delay | 10 | game notify replicated | Number of seconds between ball reaching full charge and decay beginning. | |||
tf_passtime_powerball_decayamount | 1 | game notify replicated | How many points are removed are removed per decay. (must be integer) | |||
tf_passtime_powerball_decaysec | 4.5f | game notify replicated | How many seconds per decay when the ball is held. | |||
tf_passtime_powerball_decaysec_neutral | 1.5f | game notify replicated | How many seconds per decay when the ball is neutral. | |||
tf_passtime_powerball_maxairtimebonus | 100 | game notify replicated | Cap on extra points added by tf_passtime_powerball_airtimebonus. | |||
tf_passtime_powerball_passpoints | 25 | game notify replicated | How many ball meter points are awarded for a complete pass. | |||
tf_passtime_powerball_threshold | 80 | game notify replicated | How many ball meter points it takes to unlock bonus goals. | |||
tf_passtime_save_stats | 0 | game notify replicated | ||||
tf_passtime_score_crit_sec | 5.0f | game notify replicated | How long a scoring team's crits last. | |||
tf_passtime_scores_per_round | 5 | game notify replicated | Number of scores it takes to win a round. Similar to tf_flag_caps_per_round. | |||
tf_passtime_speedboost_on_get_ball_time | 2.0f | game notify replicated | How many seconds of speed boost players get when they get the ball. | |||
tf_passtime_steal_on_melee | 1 | game notify replicated | Enables melee stealing. | |||
tf_passtime_teammate_steal_time | 45 | game notify replicated | How many seconds a player can hold the ball before teammates can steal it. | |||
tf_passtime_throwarc_demoman | 0.15f | game notify replicated | ||||
tf_passtime_throwarc_engineer | 0.2f | game notify replicated | ||||
tf_passtime_throwarc_heavy | 0.175f | game notify replicated | ||||
tf_passtime_throwarc_medic | 0.0f | game notify replicated | ||||
tf_passtime_throwarc_pyro | 0.1f | game notify replicated | ||||
tf_passtime_throwarc_scout | 0.1f | game notify replicated | ||||
tf_passtime_throwarc_sniper | 0.0f | game notify replicated | ||||
tf_passtime_throwarc_soldier | 0.1f | game notify replicated | ||||
tf_passtime_throwarc_spy | 0.0f | game notify replicated | ||||
tf_passtime_throwspeed_demoman | 850.0f | game notify replicated | ||||
tf_passtime_throwspeed_engineer | 850.0f | game notify replicated | ||||
tf_passtime_throwspeed_heavy | 850.0f | game notify replicated | ||||
tf_passtime_throwspeed_medic | 900.0f | game notify replicated | ||||
tf_passtime_throwspeed_pyro | 750.0f | game notify replicated | ||||
tf_passtime_throwspeed_scout | 700.0f | game notify replicated | ||||
tf_passtime_throwspeed_sniper | 900.0f | game notify replicated | ||||
tf_passtime_throwspeed_soldier | 800.0f | game notify replicated | ||||
tf_passtime_throwspeed_spy | 900.0f | game notify replicated | ||||
tf_passtime_throwspeed_velocity_scale | 0.33f | game notify replicated | How much player velocity to add when tossing (0=none 1=100%) | |||
tf_pipebomb_deflect_reset_time | 10.0 | devonly game cheat | ||||
tf_pipebomb_force_to_move | 1500.0 | devonly game cheat | ||||
tf_player_drop_bonus_ducks | -1 | game replicated | -1 Default (Holiday-based) 0 - Force off 1 - Force on | |||
tf_player_movement_restart_freeze | 1 | game replicated | When set, prevent player movement during round restart | |||
tf_player_spell_drop_on_death_rate | 0 | game replicated | ||||
tf_playergib | 1 | 0 | 2 | game notify | Allow player gibbing. 0: never, 1: normal, 2: always | |
tf_playergib_maxspeed | 400 | devonly client cheat | Max gib speed. | |||
tf_playersgib_force | 500.0 | devonly client cheat | Gibs force. | |||
tf_playersgib_forceup | 1.0 | devonly client cheat | Upward added velocity for gibs. | |||
tf_playerstatetransitions | -2 | devonly game cheat | tf_playerstatetransitions <ent index or -1 for all>. Show player state transitions. | |||
tf_playround | cmd | game cheat | Play the selected round Argument: {round name given by "tf_listrounds" command} | |||
tf_populator_active_buffer_range | 3000 | game cheat | Populate the world this far ahead of lead raider, and this far behind last raider | |||
tf_populator_damage_multiplier | 1.0 | game replicated cheat norecord | ||||
tf_populator_debug | 0 | game cheat | ||||
tf_populator_health_multiplier | 1.0 | game replicated cheat norecord | ||||
tf_powerup_max_charge_time | 30 | game cheat | ||||
tf_powerup_mode | 0 | game notify | Enable/disable powerup mode. Not compatible with Mann Vs Machine mode | |||
tf_powerup_mode_dominant_multiplier | 3 | game cheat | The multiple by which a player must exceed the median kills by in order to be considered dominant | |||
tf_powerup_mode_imbalance_consecutive_min_players | 10 | game cheat | Minimum number of players on the server before consecutive imbalance measures trigger team balancing | |||
tf_powerup_mode_imbalance_consecutive_time | 1200 | game cheat | Teams are balanced if consecutive imbalance measures for the same team are triggered in less time (seconds) | |||
tf_powerup_mode_imbalance_delta | 24 | game cheat | Powerup kill score lead one team must have before imbalance measures are initiated | |||
tf_powerup_mode_killcount_timer_length | 300 | game cheat | How long to wait between kill count tests that determine if a player is dominating | |||
tf_preround_push_from_damage_enable | 0 | game | If enabled, this will allow players using certain type of damage to move during pre-round freeze time. | |||
tf_quest_map_intro_viewed | 0 | client archive | ||||
tf_quest_map_tuner_wobble_magnitude | 0.01 | client | ||||
tf_quest_notification_line_delay | 1.2 | client archive | ||||
tf_quests_spew_trackers | cmd | game | Spews all currently active quest trackers | |||
tf_queue_spinner_color | 0 | client archive | ||||
tf_raid_engineer_infinte_metal | 1 | devonly game cheat | ||||
tf_rd_finale_beep_time | 10 | client archive | ||||
tf_rd_flag_ui_mode | 3 | devonly client | When flags are stolen and not visible: 0 = Show outlines (glows), 1 = Show most valuable enemy flag (icons), 2 = Show all enemy flags (icons), 3 = Show all flags (icons). | |||
tf_rd_max_points_override | 0 | game | When changed, overrides the current max points | |||
tf_rd_min_points_to_steal | 25 | devonly game replicated | ||||
tf_rd_points_approach_interval | 0.1f | devonly game replicated | ||||
tf_rd_points_per_approach | 5 | devonly game replicated | ||||
tf_rd_points_per_steal | 5 | devonly game replicated | ||||
tf_rd_return_max_time | 90 | game | ||||
tf_rd_return_min_time | 30 | game | ||||
tf_rd_robot_attack_notification_cooldown | 10 | devonly game replicated | ||||
tf_rd_robot_repair_rate | 60 | devonly game replicated | ||||
tf_rd_steal_rate | 0.5 | devonly game replicated | ||||
tf_recent_achievements | 0 | client archive | ||||
tf_remember_activeweapon | 0 | client archive userinfo | Setting this to 1 will make the active weapon persist between lives. | |||
tf_remember_lastswitched | 0 | client archive userinfo | Setting this to 1 will make the 'last weapon' persist between lives. | |||
tf_replay_pyrovision | 0 | client archive | When on, replays will be seen with Pyrovision active | |||
tf_resolve_stuck_players | 1 | game replicated | ||||
tf_respawn_on_loadoutchanges | 1 | client archive | When set to 1, you will automatically respawn whenever you change loadouts inside a respawn zone. | |||
tf_rocketpack_airborne_launch_absvelocity_preserved | 0 | game hidden replicated cheat | ||||
tf_rocketpack_cost | 50 | game hidden replicated cheat | ||||
tf_rocketpack_delay_launch | 0 | game hidden replicated cheat | ||||
tf_rocketpack_impact_push_max | 300 | game hidden replicated cheat | ||||
tf_rocketpack_impact_push_min | 100 | game hidden replicated cheat | ||||
tf_rocketpack_launch_absvelocity_preserved | 0 | game hidden replicated cheat | ||||
tf_rocketpack_launch_delay | 0.65 | game hidden replicated cheat | ||||
tf_rocketpack_launch_push | 250 | game hidden replicated cheat | ||||
tf_rocketpack_refire_delay | 1.2 | game hidden replicated cheat | ||||
tf_rocketpack_toggle_duration | 1.0 | game hidden replicated cheat | ||||
tf_romevision_opt_in | 0 | client archive | Enable Romevision in Mann vs. Machine mode when available. | |||
tf_romevision_skip_prompt | 0 | client archive | If nonzero, skip the prompt about sharing Romevision. | |||
tf_roundinfo_pause | 0 | devonly client | ||||
tf_scoreboard_alt_class_icons | 0 | client archive | Show alternate class icons in the scoreboard. | |||
tf_scoreboard_mouse_mode | 0 | client archive | ||||
tf_scoreboard_ping_as_text | 0 | client archive | Show ping values as text in the scoreboard. | |||
tf_scout_air_dash_count | 1 | devonly game replicated cheat | ||||
tf_scout_bat_launch_delay | 0.1 | devonly game replicated | ||||
tf_scout_energydrink_activation | 0.0 | devonly game replicated | how long it takes for the energy buff to become active | |||
tf_scout_energydrink_consume_rate | 12.5 | devonly game replicated | energy drink to use per second while boosted, from 100 max | |||
tf_scout_energydrink_regen_rate | 3.3 | devonly game replicated | energy drink regen per second, up to 100 max | |||
tf_scout_hype_mod | 55 | devonly game replicated cheat | ||||
tf_scout_hype_pep_max | 99.0 | devonly game replicated cheat | ||||
tf_scout_hype_pep_min_damage | 5.0 | devonly game replicated cheat | ||||
tf_scout_hype_pep_mod | 1.0 | devonly game replicated cheat | ||||
tf_scout_stunball_base_duration | 6.0 | devonly game | ||||
tf_scout_stunball_base_speed | 3000 | devonly game | ||||
tf_select_ambush_areas | cmd | game cheat | Add good ambush spots to the selected set. For debugging. | |||
tf_select_ambush_areas_close_range | 300 | game cheat | ||||
tf_select_ambush_areas_max_enemy_exposure_area | 500000 | game cheat | ||||
tf_select_ambush_areas_radius | 750 | game cheat | ||||
tf_select_with_attribute | cmd | game cheat | Selects areas with the given attribute. | |||
tf_sentrygun_ammocheat | 0 | devonly game cheat | ||||
tf_sentrygun_damage | 16 | devonly game cheat | ||||
tf_sentrygun_kill_after_redeploy_time_achievement | 10 | devonly game cheat | ||||
tf_sentrygun_max_absorbed_damage_while_controlled_for_achievement | 500 | devonly game cheat | ||||
tf_sentrygun_metal_per_rocket | 2 | devonly game cheat | ||||
tf_sentrygun_metal_per_shell | 1 | devonly game cheat | ||||
tf_sentrygun_mini_damage | 8 | devonly game cheat | ||||
tf_sentrygun_newtarget_dist | 200 | devonly game cheat | ||||
tf_sentrygun_notarget | 0 | devonly game cheat | ||||
tf_server_identity_account_id | 0 | game archive | Server identity account id, used to authenticate with the TF2 Game Coordinator. | |||
tf_server_identity_disable_quickplay | 0 | game archive notify | Disable this server from being chosen by the quickplay matchmaking. | |||
tf_server_identity_token | game protected archive | Server identity token, used to authenticate with the TF2 Game Coordinator. | ||||
tf_server_lobby_debug | cmd | game | Prints server lobby object | |||
tf_sheen_alpha_firstperson | 0.1 | client | Set the Alpha Value for first person sheens | |||
tf_sheen_framerate | 25 | client hidden | Set Sheen Frame Rate | |||
tf_show_actor_potential_visibility | 0 | game cheat | ||||
tf_show_blocked_areas | 0 | game cheat | Highlight areas that are considered blocked for TF-specific reasons | |||
tf_show_bomb_drop_areas | 0 | game cheat | ||||
tf_show_control_points | 0 | game cheat | ||||
tf_show_enemy_invasion_areas | 0 | game cheat | Highlight areas where the enemy team enters the visible environment of the local player | |||
tf_show_gate_defense_areas | 0 | game cheat | ||||
tf_show_in_combat_areas | 0 | game cheat | ||||
tf_show_incursion_flow | 0 | game cheat | ||||
tf_show_incursion_flow_gradient | 0 | game cheat | 1 = red, 2 = blue | |||
tf_show_incursion_flow_range | 150 | game cheat | 1 = red, 2 = blue | |||
tf_show_incursion_range | 0 | game cheat | 1 = red, 2 = blue | |||
tf_show_incursion_range_max | 0 | game cheat | Highlight areas with incursion distances between min and max cvar values | |||
tf_show_incursion_range_min | 0 | game cheat | Highlight areas with incursion distances between min and max cvar values | |||
tf_show_maps_details_explanation_count | 2 | client hidden archive | ||||
tf_show_maps_details_explanation_session | 0 | client hidden | ||||
tf_show_mesh_decoration | 0 | game cheat | Highlight special areas | |||
tf_show_mesh_decoration_manual | 0 | game cheat | Highlight special areas marked by hand | |||
tf_show_point_defense_areas | 0 | game cheat | ||||
tf_show_preset_explanation_in_class_loadout | 1 | client hidden archive | ||||
tf_show_sentry_danger | 0 | game cheat | Show sentry danger areas. 1:Use m_sentryAreas. 2:Check all nav areas. | |||
tf_show_sniper_areas | 0 | game cheat | ||||
tf_show_sniper_areas_safety_range | 1000 | game cheat | ||||
tf_show_taunt_explanation_in_class_loadout | 1 | client hidden archive | ||||
tf_show_train_path | 0 | game cheat | ||||
tf_showspeed | 0 | devonly game replicated | ||||
tf_simple_disguise_menu | client archive | Use a more concise disguise selection menu. | ||||
tf_skillrating_update_interval | 180 | game archive | How often to update the GC and OGS. | |||
tf_sniper_fullcharge_bell | 0 | client archive | ||||
tf_so_tracker_spew_type_toggle | cmd | client cheat | ||||
tf_so_tracker_spew_type_toggle | cmd | game | ||||
tf_soccer_ball_min_speed | 30 | game cheat | ||||
tf_soccer_ball_multiplier | 4 | game cheat | ||||
tf_soccer_ball_up_max | 350 | game cheat | ||||
tf_soccer_front_hit_range | .95 | game cheat | ||||
tf_solidobjects | 1 | devonly game replicated cheat | ||||
tf_spawn_glows_duration | 10 | game notify replicated | How long should teammates glow after respawning | |||
tf_spec_xray | 1 | game notify replicated | Allows spectators to see player glows. 1 = same team, 2 = both teams | |||
tf_spec_xray_disable | 0 | client archive | Disable the spectator xray mode. | |||
tf_special_event_hide | 0 | client hidden archive | ||||
tf_spectate_pyrovision | 0 | client archive | When on, spectator will see the world with Pyrovision active | |||
tf_spectator_target_location | 0 | 0 | 3 | client archive | Determines the location of the spectator targetID panel. | |
tf_spells_enabled | 0 | game notify replicated | Enable to Allow Halloween Spells to be dropped and used by players | |||
tf_spy_cloak_consume_rate | 10.0 | devonly game replicated | cloak to use per second while cloaked, from 100 max ) | |||
tf_spy_cloak_no_attack_time | 2.0 | devonly game replicated | time after uncloaking that the spy is prohibited from attacking | |||
tf_spy_cloak_regen_rate | 3.3 | devonly game replicated | cloak to regen per second, up to 100 max | |||
tf_spy_invis_time | 1.0 | 0.1 | 5 | devonly game replicated | Transition time in and out of spy invisibility | |
tf_spy_invis_unstealth_time | 2.0 | 0.1 | 5 | devonly game replicated | Transition time in and out of spy invisibility | |
tf_spy_max_cloaked_speed | 999 | devonly game replicated | ||||
tf_stalematechangeclasstime | 20 | devonly game replicated | Amount of time that players are allowed to change class in stalemates. | |||
tf_stats_nogameplaycheck | 0 | game | Disable normal check for valid gameplay, send stats regardless. | |||
tf_stats_track | 1 | devonly client | Turn on//off tf stats tracking. | |||
tf_stattrak_icon_offset_x | 0 | devonly client | ||||
tf_stattrak_icon_offset_y | 0 | devonly client | ||||
tf_stattrak_icon_scale | 1.0 | devonly client | ||||
tf_stealth_damage_reduction | 0.8 | devonly game cheat | ||||
tf_steam_workshop_import_icon_path | client archive | Default location to load backpack icons from | ||||
tf_steam_workshop_import_material_path | client archive | Default location to load materials from | ||||
tf_steam_workshop_import_model_path | client archive | Default location to load models from | ||||
tf_steam_workshop_page_skip | 10 | 1 | 100 | client archive | Number of pages to skip in the Steam Workshop dialog. | |
tf_steam_workshop_query_timeout | 10 | client | Time in seconds to allow communication with the Steam Workshop server. | |||
tf_sticky_airdet_radius | 0.85 | devonly game replicated cheat | Radius Scale if detonated in the air | |||
tf_sticky_radius_ramp_time | 2.0 | devonly game replicated cheat | Amount of time to get full radius after arming | |||
tf_store_stamp_donation_add_timestamp | 0 | client hidden archive norecord | Remember the last time that we offered a stamp donation at checkout. | |||
tf_target_dummy_bullet_mult | 0.1f | devonly game | ||||
tf_target_dummy_health | 200 | devonly game | ||||
tf_target_dummy_lifetime | 30.0f | devonly game | ||||
tf_target_dummy_melee_mult | 3.0f | devonly game | ||||
tf_target_dummy_other_mult | 0.2f | devonly game | ||||
tf_taunt_always_show_hint | 1 | client | ||||
tf_taunt_first_person | 0 | client | 1 = taunts remain first-person | |||
tf_taunt_hint_max_distance | 256 | devonly client cheat | ||||
tf_tauntcam_dist | 150 | devonly client cheat | ||||
tf_tauntcam_fov_override | 0 | game cheat | ||||
tf_tauntcam_pitch | 0 | devonly client cheat | ||||
tf_tauntcam_speed | 300 | devonly client cheat | ||||
tf_tauntcam_yaw | 0 | devonly client cheat | ||||
tf_teammate_max_invis | 0.95 | devonly client cheat | ||||
tf_teleporter_fov_start | 120 | 1 | devonly game cheat | Starting FOV for teleporter zoom. | ||
tf_teleporter_fov_time | 0.5 | 0 | devonly game cheat | How quickly to restore FOV after teleport. | ||
tf_test_hat_bodygroup | 0 | client | For testing bodygroups on hats. | |||
tf_test_special_ducks | 1 | devonly game | ||||
tf_test_spellindex | -1 | game replicated cheat | Set to index to always get a specific spell | |||
tf_test_teleport_home_fx | 0 | game cheat | ||||
tf_testitem_recent | client archive | |||||
tf_testrr | cmd | game cheat | Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player name> <concept> | |||
tf_testvcd | cmd | game cheat | Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd') | |||
tf_time_loading_item_panels | 0.0005 | client archive | The time to spend per frame loading data for item panels | |||
tf_tournament_classchange_allowed | 1 | game replicated | Allow players to change class while the game is active?. | |||
tf_tournament_classchange_ready_allowed | 1 | game replicated | Allow players to change class after they are READY?. | |||
tf_tournament_classlimit_demoman | -1 | game replicated | Tournament mode per-team class limit for Demomenz. | |||
tf_tournament_classlimit_engineer | -1 | game replicated | Tournament mode per-team class limit for Engineers. | |||
tf_tournament_classlimit_heavy | -1 | game replicated | Tournament mode per-team class limit for Heavies. | |||
tf_tournament_classlimit_medic | -1 | game replicated | Tournament mode per-team class limit for Medics. | |||
tf_tournament_classlimit_pyro | -1 | game replicated | Tournament mode per-team class limit for Pyros. | |||
tf_tournament_classlimit_scout | -1 | game replicated | Tournament mode per-team class limit for Scouts. | |||
tf_tournament_classlimit_sniper | -1 | game replicated | Tournament mode per-team class limit for Snipers. | |||
tf_tournament_classlimit_soldier | -1 | game replicated | Tournament mode per-team class limit for Soldiers. | |||
tf_tournament_classlimit_spy | -1 | game replicated | Tournament mode per-team class limit for Spies. | |||
tf_tournament_hide_domination_icons | 0 | game replicated | Tournament mode server convar that forces clients to not display the domination icons above players dominating them. | |||
tf_trade_up_use_count | 3 | client hidden archive | ||||
tf_training_client_message | 0 | game replicated cheat | A simple way for the training client to communicate with the server. | |||
tf_training_has_prompted_for_forums | 0 | client archive | Whether the user has been prompted to view the new user forums. | |||
tf_training_has_prompted_for_loadout | 0 | client archive | Whether the user has been prompted to equip something in their loadout. | |||
tf_training_has_prompted_for_offline_practice | 0 | client archive | Whether the user has been prompted to try offline practice. | |||
tf_training_has_prompted_for_options | 0 | client archive | Whether the user has been prompted to view the TF2 advanced options. | |||
tf_training_has_prompted_for_training | 0 | client archive | Whether the user has been prompted for training | |||
tf_ui_version | 3 | devonly client | ||||
tf_use_fixed_weaponspreads | 0 | game notify replicated | If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution. | |||
tf_use_match_hud | 1 | client archive | ||||
tf_use_min_viewmodels | 0 | client archive | Use minimized viewmodels. | |||
tf_useparticletracers | 1 | devonly game replicated | Use particle tracers instead of old style ones. | |||
tf_vaccinator_uber_charge_rate_modifier | 1.0 | devonly game replicated cheat | Vaccinator uber charge rate. | |||
tf_viewmodels_offset_override | client cheat | If set, this will override the position of all viewmodels. Usage 'x y z' | ||||
tf_warpaint_explanation_viewed | client archive | |||||
tf_water_resolution | 1024 | client | Needs to be set at game launch time to override. | |||
tf_weapon_criticals | 1 | game notify replicated | Whether or not random crits are enabled | |||
tf_weapon_criticals_bucket_bottom | -250.0 | game replicated cheat | ||||
tf_weapon_criticals_bucket_cap | 1000.0 | game replicated cheat | ||||
tf_weapon_criticals_bucket_default | 300.0 | game replicated cheat | ||||
tf_weapon_criticals_distance_falloff | 0 | game cheat | Critical weapon damage will take distance into account. | |||
tf_weapon_criticals_melee | 1 | game notify replicated | Controls random crits for melee weapons. 0 - Melee weapons do not randomly crit. 1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled. 2 - Melee weapons can always randomly crit regardless of the tf_weapon_criticals setting. | |||
tf_weapon_criticals_nopred | 1.0 | game replicated cheat | ||||
tf_weapon_minicrits_distance_falloff | 0 | game cheat | Mini-crit weapon damage will take distance into account. | |||
tf_weapon_ragdoll_maxspeed | 300 | devonly game cheat | ||||
tf_weapon_ragdoll_velocity_max | 150 | devonly game cheat | ||||
tf_weapon_ragdoll_velocity_min | 100 | devonly game cheat | ||||
tf_weapon_select_demo_start_delay | 1.0 | client archive | Delay after spawning to start the weapon bucket demo. | |||
tf_weapon_select_demo_time | 0.5 | client archive | Time to pulse each weapon bucket upon spawning as a new class. 0 to turn off. | |||
tf_whip_speed_increase | 105 | devonly game replicated | ||||
tf_wipe_attributes | cmd | game cheat | Clear all TF-specific attributes of selected area. | |||
tf_workshop_map_status | cmd | game | Print information about workshop maps and their status | |||
tf_workshop_map_sync | cmd | game | Add a map to the workshop auto-sync list | |||
tf_workshop_refresh | cmd | game | tf_workshop_refresh | |||
tf_xp_breakdown_interval | 1.85 | devonly client | ||||
tf_xp_breakdown_lifetime | 3.5 | devonly client | ||||
think_limit | 10 | game replicated | Maximum think time in milliseconds, warning is printed if this is exceeded. | |||
thirdperson | cmd | client cheat svcanexec | Switch to thirdperson camera. | |||
thirdperson_mayamode | cmd | client cheat | Switch to thirdperson Maya-like camera controls. | |||
thirdperson_platformer | 0 | client | Player will aim in the direction they are moving. | |||
thirdperson_screenspace | 0 | client | Movement will be relative to the camera, eg: left means screen-left | |||
threadpool_affinity | 1 | Enable setting affinity | ||||
timedemo | cmd | Play a demo and report performance info. | ||||
timedemo_runcount | 0 | Runs time demo X number of times. | ||||
timedemoquit | cmd | Play a demo, report performance info, and then exit | ||||
timeleft | ncmd | game | Display the remaining round time in chat. | |||
timerefresh | cmd | cheat | Profile the renderer. | |||
toggle | cmd | Toggles a convar on or off, or cycles through a set of values. | ||||
toggle_duck | cmd | client | ||||
toggleconsole | cmd | norecord | Show/hide the console. | |||
togglescores | cmd | client | Toggles score panel | |||
trace_report | 0 | game | ||||
tracer_extra | 1 | client | ||||
TrackerAnim | cmd | client | Test animation of the achievement tracker. Parameter is achievement number on HUD to flash | |||
trackerlistallfiles | cmd | TrackerListAllFiles | ||||
trackerlistvpkfiles | cmd | TrackerListVPKFiles | ||||
training_can_build_dispenser | 1 | game replicated | Player can build dispenser as engineer. | |||
training_can_build_sentry | 1 | game replicated | Player can build sentry as engineer. | |||
training_can_build_tele_entrance | 1 | game replicated | Player can build teleporter entrance as engineer. | |||
training_can_build_tele_exit | 1 | game replicated | Player can build teleporter exit as engineer. | |||
training_can_destroy_buildings | 1 | game replicated | Player can destroy buildings as engineer. | |||
training_can_pickup_dispenser | 1 | game replicated | Player can pickup dispenser as engineer. | |||
training_can_pickup_sentry | 1 | game replicated | Player can pickup sentry gun as engineer. | |||
training_can_pickup_tele_entrance | 1 | game replicated | Player can pickup teleporter entrance as engineer. | |||
training_can_pickup_tele_exit | 1 | game replicated | Player can pickup teleporter entrance as engineer. | |||
training_can_select_weapon_building | 1 | game replicated | In training player select building tool. | |||
training_can_select_weapon_item1 | 1 | game replicated | In training player select item 1. | |||
training_can_select_weapon_item2 | 1 | game replicated | In training player select item 2. | |||
training_can_select_weapon_melee | 1 | game replicated | In training player select melee weapon. | |||
training_can_select_weapon_pda | 1 | game replicated | In training player select pda. | |||
training_can_select_weapon_primary | 1 | game replicated | In training player select primary weapon. | |||
training_can_select_weapon_secondary | 1 | game replicated | In training player select secondary weapon. | |||
training_class | 3 | game replicated | Class to use in training. | |||
training_continue | cmd | game | Tells training that it should continue. | |||
training_map_video | client | Video to show for training | ||||
training_showdlg | cmd | client | Displays the training dialog. | |||
tv_allow_camera_man | 1 | game | Auto director allows spectators to become camera man | |||
tv_allow_static_shots | 1 | game | Auto director uses fixed level cameras for shots | |||
tv_autorecord | 0 | Automatically records all games as SourceTV demos. | ||||
tv_autoretry | 1 | Relay proxies retry connection after network timeout | ||||
tv_chatgroupsize | 0 | Set the default chat group size | ||||
tv_chattimelimit | 8 | Limits spectators to chat only every n seconds | ||||
tv_clients | cmd | Shows list of connected SourceTV clients. | ||||
tv_debug | 0 | SourceTV debug info. | ||||
tv_delay | 30 | 0 | 120 | game | SourceTV broadcast delay in seconds | |
tv_delaymapchange | 0 | game | Delays map change until broadcast is complete | |||
tv_delaymapchange_protect | 1 | game | Protect against doing a manual map change if HLTV is broadcasting and has not caught up with a major game event such as round_end | |||
tv_deltacache | 2 | Enable delta entity bit stream cache | ||||
tv_dispatchmode | 1 | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | ||||
tv_enable | 0 | notify | Activates SourceTV on server. | |||
tv_maxclients | 128 | 0 | 255 | Maximum client number on SourceTV server. | ||
tv_maxrate | 8000 | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited | ||||
tv_msg | cmd | Send a screen message to all clients. | ||||
tv_name | SourceTV | SourceTV host name | ||||
tv_nochat | 0 | archive userinfo | Don't receive chat messages from other SourceTV spectators | |||
tv_overridemaster | 0 | Overrides the SourceTV master root address. | ||||
tv_password | protected notify norecord | SourceTV password for all clients | ||||
tv_port | 27020 | Host SourceTV port | ||||
tv_record | cmd | Starts SourceTV demo recording. | ||||
tv_relay | cmd | Connect to SourceTV server and relay broadcast. | ||||
tv_relaypassword | protected notify norecord | SourceTV password for relay proxies | ||||
tv_relayvoice | 1 | Relay voice data: 0=off, 1=on | ||||
tv_retry | cmd | Reconnects the SourceTV relay proxy. | ||||
tv_snapshotrate | 16 | Snapshots broadcasted per second | ||||
tv_status | cmd | Show SourceTV server status. | ||||
tv_stop | cmd | Stops the SourceTV broadcast. | ||||
tv_stoprecord | cmd | Stops SourceTV demo recording. | ||||
tv_timeout | 30 | SourceTV connection timeout in seconds. | ||||
tv_title | SourceTV | Set title for SourceTV spectator UI | ||||
tv_transmitall | 0 | replicated | Transmit all entities (not only director view) | |||
ui_posedebug_fade_in_time | 0.2 | client cheat norecord | Time during which a new pose activity layer is shown in green in +posedebug UI | |||
ui_posedebug_fade_out_time | 0.8 | client cheat norecord | Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI | |||
unbind | cmd | norecord | Unbind a key. | |||
unbind_mac | cmd | norecord | Unbind a key on the Mac only. | |||
unbindall | cmd | norecord | Unbind all keys. | |||
unpause | cmd | Unpause the game. | ||||
use | cmd | game | Use a particular weapon Arguments: <weapon_name> | |||
+use | cmd | client | ||||
-use | cmd | client | ||||
+use_action_slot_item | cmd | client | Use the item in the action slot. | |||
-use_action_slot_item | cmd | client | ||||
user | cmd | Show user data. | ||||
user_context | cmd | client | Set a Rich Presence Context: user_context <context id> <context value> | |||
user_context | cmd | client | Set a Rich Presence Context: user_context <context id> <context value> | |||
user_property | cmd | client | Set a Rich Presence Property: user_property <property id> | |||
user_property | cmd | client | Set a Rich Presence Property: user_property <property id> | |||
users | cmd | Show user info for players on server. | ||||
v_centermove | 0.15 | client | ||||
v_centerspeed | 500 | client | ||||
vcollide_wireframe | 0 | client cheat | Render physics collision models in wireframe | |||
vcr_verbose | 0 | Write extra information into .vcr file. | ||||
vehicle_flushscript | cmd | game | Flush and reload all vehicle scripts | |||
version | cmd | Print version info string. | ||||
vgui_cache_res_files | 1 | |||||
vgui_drawfocus | 0 | Report which panel is under the mouse. | ||||
vgui_drawtree | 0 | cheat | Draws the vgui panel hiearchy to the specified depth level. | |||
+vgui_drawtree | cmd | |||||
-vgui_drawtree | cmd | |||||
vgui_drawtree_bounds | 0 | Show panel bounds. | ||||
vgui_drawtree_clear | cmd | |||||
vgui_drawtree_draw_selected | 0 | Highlight the selected panel | ||||
vgui_drawtree_freeze | 0 | Set to 1 to stop updating the vgui_drawtree view. | ||||
0 | Draw the hidden panels. | |||||
vgui_drawtree_panelalpha | 0 | Show the panel alpha values in the vgui_drawtree view. | ||||
vgui_drawtree_panelptr | 0 | Show the panel pointer values in the vgui_drawtree view. | ||||
vgui_drawtree_popupsonly | 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. | ||||
vgui_drawtree_render_order | 0 | List the vgui_drawtree panels in render order. | ||||
vgui_drawtree_visible | 1 | Draw the visible panels. | ||||
vgui_message_dialog_modal | 1 | client archive | ||||
vgui_nav_lock | 0 | devonly | ||||
vgui_nav_lock_default_button | 0 | devonly | ||||
vgui_spew_fonts | cmd | |||||
vgui_togglepanel | cmd | show/hide vgui panel by name. | ||||
video_quicktime_decode_gamma | 0 | 0 | 4 | archive | QuickTime Video Playback Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5 | |
video_quicktime_encode_gamma | 3 | 0 | 4 | archive | QuickTime Video Encode Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5 | |
viewanim_addkeyframe | cmd | client cheat | ||||
viewanim_create | cmd | client | viewanim_create | |||
viewanim_load | cmd | client | load animation from file | |||
viewanim_reset | cmd | client cheat | reset view angles! | |||
viewanim_save | cmd | client | Save current animation to file | |||
viewanim_test | cmd | client | test view animation | |||
viewmodel_fov | 54 | 0.1 | 179.9 | client archive | Sets the field-of-view for the viewmodel. | |
viewmodel_fov_demo | 54 | client archive | ||||
violence_ablood | 1 | Draw alien blood | ||||
violence_agibs | 1 | Show alien gib entities | ||||
violence_hblood | 1 | Draw human blood | ||||
violence_hgibs | 1 | Show human gib entities | ||||
voice_avggain | 0.5 | |||||
voice_buffer_ms | 100 | How many milliseconds of voice to buffer to avoid dropouts due to jitter and frame time differences. | ||||
voice_clientdebug | 0 | client | ||||
voice_debugfeedback | 0 | |||||
voice_debugfeedbackfrom | 0 | |||||
voice_enable | 1 | archive | ||||
voice_fadeouttime | 0.1 | |||||
voice_forcemicrecord | 1 | archive | ||||
voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. | ||||
voice_loopback | 0 | userinfo | ||||
voice_maxgain | 10 | |||||
voice_menu_1 | cmd | client | Opens voice menu 1 | |||
voice_menu_2 | cmd | client | Opens voice menu 2 | |||
voice_menu_3 | cmd | client | Opens voice menu 3 | |||
voice_modenable | 1 | client archive clcmdcanexec | Enable/disable voice in this mod. | |||
voice_overdrive | 2 | Controls how much the in-game environment volume should be dampen incase someone starts to talk. Value is in dB. | ||||
voice_overdrivefadetime | 0.4 | Controls how long the fade time is and how fast it releases the dampening of the game environment volume. | ||||
voice_player_speaking_delay_threshold | 0.5f | game cheat | ||||
voice_profile | 0 | |||||
voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | ||||
voice_scale | 1 | archive | Controls the scale of the voice chat in-game. | |||
voice_serverdebug | 0 | game | ||||
voice_showchannels | 0 | |||||
voice_showincoming | 0 | |||||
voice_steal | 2 | |||||
voice_writevoices | 0 | Saves each speaker's voice data into separate .wav files | ||||
voicemenu | ncmd | game | Use a voice command (list). Usage: voicemenu <menu> <item> | |||
+voicerecord | cmd | |||||
-voicerecord | cmd | |||||
volume | 1.0 | 0 | 1 | archive archivexbox | Sound volume | |
vortex_book_offset | 5.0 | game hidden replicated cheat | ||||
vortex_fade_fraction_denom | 10.0 | game hidden replicated cheat | ||||
vortex_float_amp | 5.0 | game hidden replicated cheat | ||||
vortex_float_osc_speed | 2.0 | game hidden replicated cheat | ||||
vote | ncmd | game | Vote for an option in a currently running vote. Usage: vote <vote index> <option1-5> | |||
vox_reload | cmd | cheat | Reload sentences.txt file | |||
voxeltree_box | cmd | game cheat | View entities in the voxel-tree inside box <Vector(min), Vector(max)>. | |||
voxeltree_playerview | cmd | game cheat | View entities in the voxel-tree at the player position. | |||
voxeltree_sphere | cmd | game cheat | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. | |||
voxeltree_view | cmd | game cheat | View entities in the voxel-tree. | |||
vprof | cmd | Toggle VProf profiler | ||||
vprof_adddebuggroup1 | cmd | add a new budget group dynamically for debugging | ||||
vprof_cachemiss | cmd | Toggle VProf cache miss checking | ||||
vprof_cachemiss_off | cmd | Turn off VProf cache miss checking | ||||
vprof_cachemiss_on | cmd | Turn on VProf cache miss checking | ||||
vprof_child | cmd | |||||
vprof_collapse_all | cmd | Collapse the whole vprof tree | ||||
vprof_counters | 0 | |||||
vprof_dump_groupnames | cmd | Write the names of all of the vprof groups to the console. | ||||
vprof_dump_oninterval | 0 | Interval (in seconds) at which vprof will batch up data and dump it to the console. | ||||
vprof_dump_spikes | 0 | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump | ||||
vprof_dump_spikes_budget_group | Budget gtNode to start report from when doing a dump spikes | |||||
vprof_dump_spikes_node | Node to start report from when doing a dump spikes | |||||
vprof_expand_all | cmd | Expand the whole vprof tree | ||||
vprof_expand_group | cmd | Expand a budget group in the vprof tree by name | ||||
vprof_generate_report | cmd | Generate a report to the console. | ||||
vprof_generate_report_AI | cmd | Generate a report to the console. | ||||
vprof_generate_report_AI_only | cmd | Generate a report to the console. | ||||
vprof_generate_report_budget | cmd | Generate a report to the console based on budget group. | ||||
vprof_generate_report_hierarchy | cmd | Generate a report to the console. | ||||
vprof_generate_report_map_load | cmd | Generate a report to the console. | ||||
vprof_graph | 0 | Draw the vprof graph. | ||||
vprof_graphheight | 256 | archive | ||||
vprof_graphwidth | 512 | archive | ||||
vprof_nextsibling | cmd | |||||
vprof_off | cmd | Turn off VProf profiler | ||||
vprof_on | cmd | Turn on VProf profiler | ||||
vprof_parent | cmd | |||||
vprof_playback_average | cmd | Average the next N frames. | ||||
vprof_playback_start | cmd | Start playing back a recorded .vprof file. | ||||
vprof_playback_step | cmd | While playing back a .vprof file, step to the next tick. | ||||
vprof_playback_stepback | cmd | While playing back a .vprof file, step to the previous tick. | ||||
vprof_playback_stop | cmd | Stop playing back a recorded .vprof file. | ||||
vprof_prevsibling | cmd | |||||
vprof_record_start | cmd | Start recording vprof data for playback later. | ||||
vprof_record_stop | cmd | Stop recording vprof data | ||||
vprof_remote_start | cmd | Request a VProf data stream from the remote server (requires authentication) | ||||
vprof_remote_stop | cmd | Stop an existing remote VProf data request | ||||
vprof_report_oninterval | 0 | Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval. | ||||
vprof_reset | cmd | Reset the stats in VProf profiler | ||||
vprof_reset_peaks | cmd | Reset just the peak time in VProf profiler | ||||
vprof_scope | Set a specific scope to start showing vprof tree | |||||
vprof_scope_entity_gamephys | 0 | game | ||||
vprof_scope_entity_thinks | 0 | game | ||||
vprof_unaccounted_limit | 0.3 | archive | number of milliseconds that a node must exceed to turn red in the vprof panel | |||
vprof_verbose | 1 | archive | Set to one to show average and peak times | |||
vprof_vtrace | cmd | Toggle whether vprof data is sent to VTrace | ||||
vprof_vtune_group | cmd | enable vtune for a particular vprof group ("disable" to disable) | ||||
vprof_warningmsec | 10 | archive | Above this many milliseconds render the label red to indicate slow code. | |||
vr_activate | cmd | client | Switch to VR mode | |||
vr_activate_default | 0 | client archive | If this is true the game will switch to VR mode once startup is complete. | |||
vr_aim_yaw_offset | 90 | client | This value is added to Yaw when returning the vehicle aim angles to Source. | |||
vr_cycle_aim_move_mode | cmd | client | Cycle through the aim & move modes. | |||
vr_deactivate | cmd | client | Switch from VR mode to normal mode | |||
vr_debug_nochromatic | 0 | |||||
vr_debug_nodistortion | 0 | |||||
vr_debug_remote_cam | 0 | client | ||||
vr_debug_remote_cam_pos_x | 150.0 | client | ||||
vr_debug_remote_cam_pos_y | 0.0 | client | ||||
vr_debug_remote_cam_pos_z | 0.0 | client | ||||
vr_debug_remote_cam_target_x | 0.0 | client | ||||
vr_debug_remote_cam_target_y | 0.0 | client | ||||
vr_debug_remote_cam_target_z | -50.0 | client | ||||
vr_distortion_enable | 1 | |||||
vr_first_person_uses_world_model | 1 | client | Causes the third person model to be drawn instead of the view model | |||
vr_force_windowed | 0 | client archive | ||||
vr_hud_axis_lock_to_world | 0 | client archive | Bitfield - locks HUD axes to the world - 0=pitch, 1=yaw, 2=roll | |||
vr_hud_display_ratio | 0.95 | client archive | ||||
vr_hud_forward | 500 | client archive | Apparent distance of the HUD in inches | |||
vr_hud_max_fov | 60 | client archive | Max FOV of the HUD | |||
vr_hud_never_overlay | 0 | client | ||||
vr_moveaim_mode | 3 | client archive | 0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful. | |||
vr_moveaim_mode_zoom | 3 | client archive | 0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful. | |||
vr_moveaim_reticle_pitch_limit | 30 | client archive | Beyond this number of degrees, the mouse clamps | |||
vr_moveaim_reticle_pitch_limit_zoom | -1 | client archive | Beyond this number of degrees, the mouse clamps | |||
vr_moveaim_reticle_yaw_limit | 10 | client archive | Beyond this number of degrees, the mouse drags the torso | |||
vr_moveaim_reticle_yaw_limit_zoom | 0 | client archive | Beyond this number of degrees, the mouse drags the torso | |||
vr_projection_znear_multiplier | 0.3 | client | Allows moving the ZNear plane to deal with body clipping | |||
vr_refresh_distortion_texture | cmd | |||||
vr_render_hud_in_world | 1 | client | ||||
vr_reset_home_pos | cmd | Sets the current HMD position as the zero point | ||||
vr_stereo_mono_set_eye | 0 | client | 0=off, Set all eyes to 1=left, 2=right, 3=middle eye | |||
vr_stereo_swap_eyes | 0 | client | 1=swap eyes. | |||
vr_toggle | cmd | client | Toggles VR mode | |||
vr_track_reinit | cmd | Reinitializes HMD tracking | ||||
vr_translation_limit | 10.0 | client | How far the in-game head will translate before being clamped. | |||
vr_use_offscreen_render_target | 0 | Experimental: Use larger offscreen render target for pre-distorted scene in VR | ||||
vr_viewmodel_offset_forward | -8 | client | ||||
vr_viewmodel_offset_forward_large | -15 | client | ||||
vr_viewmodel_translate_with_head | 0 | client | 1=translate the viewmodel with the head motion. | |||
vr_zoom_multiplier | 2.0 | client archive | When zoomed, how big is the scope on your HUD? | |||
vr_zoom_scope_scale | 6.0 | client | Something to do with the default scope HUD overlay size. | |||
vscript_perf_warning_spew_ms | 1.5 | |||||
vscript_script_hooks | 1 | game | ||||
vtune | cmd | Controls VTune's sampling. | ||||
wait | ncmd | Wait N frames (or ticks, on a gameserver) before continuing. Can be disabled per-server using sv_allow_wait_command. Usage: wait <n> | ||||
+walk | cmd | client | ||||
-walk | cmd | client | ||||
wc_air_edit_further | cmd | game cheat | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player | |||
wc_air_edit_nearer | cmd | game cheat | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player | |||
wc_air_node_edit | cmd | game cheat | When in WC edit mode, toggles laying down or air nodes instead of ground nodes | |||
wc_create | cmd | game cheat | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull) | |||
wc_destroy | cmd | game cheat | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). | |||
wc_destroy_undo | cmd | game cheat | When in WC edit mode restores the last deleted node | |||
wc_link_edit | cmd | game cheat | ||||
weapon_medigun_charge_rate | 40 | devonly game replicated cheat | Amount of time healing it takes to fully charge the medigun. | |||
weapon_medigun_chargerelease_rate | 8 | devonly game replicated cheat | Amount of time it takes the a full charge of the medigun to be released. | |||
weapon_medigun_construction_rate | 10 | devonly game replicated cheat | Constructing object health healed per second by the medigun. | |||
weapon_medigun_damage_modifier | 1.5 | devonly game replicated cheat | Scales the damage a player does while being healed with the medigun. | |||
weapon_medigun_resist_num_chunks | 4 | devonly game replicated cheat | How many uber bar chunks the vaccinator has. | |||
weapon_showproficiency | 0 | game | ||||
weapon_taunt | ncmd | game | Perform the active weapon's taunt. | |||
weapon_vaccinator_resist_duration | 3 | devonly game replicated cheat | Amount of time it takes the a full charge of the vaccinator to be released. | |||
windows_speaker_config | -1 | archive | ||||
wipe_nav_attributes | cmd | game cheat | Clear all nav attributes of selected area. | |||
writeid | cmd | Writes a list of permanently-banned user IDs to banned_user.cfg. | ||||
writeip | cmd | Save the ban list to banned_ip.cfg. | ||||
xbox_autothrottle | 1 | game archive | ||||
xbox_steering_deadzone | 0.0 | game | ||||
xbox_throttlebias | 100 | game archive | ||||
xbox_throttlespoof | 200 | game archive | ||||
xc_crouch_debounce | 0 | game | ||||
xload | cmd | Load a saved game from a 360 storage device. | ||||
xlook | cmd | client | ||||
xmove | cmd | client | ||||
xsave | cmd | norecord | Saves current game to a 360 storage device. | |||
youtube_http_proxy | client archive | HTTP proxy. Specify if you have have problems uploading to YouTube. | ||||
youtube_username | client archive | Username for YouTube. | ||||
+zoom | cmd | client | ||||
-zoom | cmd | client | ||||
zoom_sensitivity_ratio | 1.0 | client archive | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |