Template:Hl1 kv zhlt
		
		
		
		
		
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		 Note:This is for visible brush entities. For non-rendered brush entities, use {{hl1 kv zhlt invisible}}.
Note:This is for visible brush entities. For non-rendered brush entities, use {{hl1 kv zhlt invisible}}.
		
	
 Note:This is for visible brush entities. For non-rendered brush entities, use {{hl1 kv zhlt invisible}}.
Note:This is for visible brush entities. For non-rendered brush entities, use {{hl1 kv zhlt invisible}}.Todo: 
- There are a few missing KVs….
- ericw-tools KVs which apply here; put it in an {{expand}} box like the ZHLT one here.
- Don't bother documenting _switchableshadow; this doesn't work in most games, unlike VHLT's light_shadow, since usually only lights can change lightstyles.
 
- Parameter to hide KVs which don't work on func_detail and func_group in the ZHLT family. This should also hide the initial _minlight and add a _minlight in the ericw-tools section, since _minlight doesn't work on those entities in ZHLT's family, but does in EWT.
- Minimum light level (_minlight) <normal>
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|  Note:If any of the booleans are set in worldspawn, they can be disabled per entity by being set to -1. 
 
 
 
 
 
 
 
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