molotov_projectile
		
		
		
		
		
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 Note:If it hits prop_car_alarm or prop_car_glass it deals 10 generic damage with thrower as attacker thus setting off potential alarm
Note:If it hits prop_car_alarm or prop_car_glass it deals 10 generic damage with thrower as attacker thus setting off potential alarm
 Note:Default model name:
Note:Default model name: 
 Note:Emitted sounds
Note:Emitted sounds
 Note:
Note:
	
		
	
|  Class hierarchy | 
|---|
| CMolotovProjectile | 
molotov_projectile  is a   model entity  available in 
 Left 4 Dead series. It's a projectile spawned when throwing weapon_molotov and spawns inferno where it breaks.
 Left 4 Dead series. It's a projectile spawned when throwing weapon_molotov and spawns inferno where it breaks.
 Note:If it hits prop_car_alarm or prop_car_glass it deals 10 generic damage with thrower as attacker thus setting off potential alarm
Note:If it hits prop_car_alarm or prop_car_glass it deals 10 generic damage with thrower as attacker thus setting off potential alarm Note:Default model name:
Note:Default model name: models/w_models/weapons/w_eq_molotov.mdl Note:Emitted sounds
Note:Emitted sounds
When thrown 'Molotov.Throw' emitted as 'weapons/molotov/fire_ignite_2.wav'
While flying 'Molotov.Loop' emitted as 'weapons/molotov/fire_loop_1.wav'
Break sounds:
weapons/molotov/molotov_detonate_3.wav
weapons/molotov/molotov_detonate_swt_01.wav
 Note:
Note:Todo: Fire particle name
ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| z_tanks_block_molotovs | 1 | 
