molotov_projectile
Jump to navigation
Jump to search
Note:If it hits prop_car_alarm or prop_car_glass it deals 10 generic damage with thrower as attacker thus setting off potential alarm
Note:Default model name:
Note:Emitted sounds
Note:
| CMolotovProjectile |
molotov_projectile is a model entity available in ![]()
Left 4 Dead series. It's a projectile spawned when throwing weapon_molotov and spawns inferno where it breaks.
models/w_models/weapons/w_eq_molotov.mdlWhen thrown 'Molotov.Throw' emitted as 'weapons/molotov/fire_ignite_2.wav'
While flying 'Molotov.Loop' emitted as 'weapons/molotov/fire_loop_1.wav'
Break sounds:
weapons/molotov/molotov_detonate_3.wav
weapons/molotov/molotov_detonate_swt_01.wav
Todo: Fire particle name
ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| z_tanks_block_molotovs | 1 |