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List of Half-Life 2 music

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Here is a list of music tracks used in Half-Life 2 series. Half-Life 2 Half-Life 2 also contains tracks from Half-Life. The #'s in the raw file paths tell the engine that the sound should be affected by the Music slider in the game's settings.

Todo: Add information for the missing tracks.
Todo: Youtube links in "Album Track Title" column.
Tip.pngTip:Lossless FLAC versions of most, but not all tracks can be downloaded for free via the Steam application.

Songs

Half-Life 2

Game Sound Name Raw File Path Album Track Title Description Length
song0 🎜*#music/HL2_song0.mp3 Entanglement This track only appears in the Half-Life 2 game files.
Nova Prospekt (d2_prison_05): Upon entering the Combine Wall crushing canyon at end of chapter, just before meeting Alyx.
0:40
song1 🎜*#music/HL2_song1.mp3 Particle Ghost "We Don't Go To Ravenholm..." (d1_town_05): Kicks in upon leaving the Ravenholm Mines and heading into the snipers' nests outside, right before the Fast Zombie appears 1:38
song2 🎜*#music/HL2_song2.mp3 Lab Practicum Highway 17 (d2_coast_08): Under the train bridge. 2:52
song3 🎜*#music/HL2_song3.mp3 Dark Energy 1:31
song4 🎜*#music/HL2_song4.mp3 The Innsbruck Experiment Route Kanal (d1_canals_03): When first fighting Submachine Gun-wielding Metrocops that rappel down from the top of some drainage system. 1:05
song5 🎜*#music/HL2_song5.mp3 Pulse Phase (OST mix) This version appears in the original soundtrack CD and in AudioSurf, This track is simply a portion of Dark Energy, significantly slowed down and lowered in pitch. 1:07
song6 🎜*#music/HL2_song6.mp3 Pulse Phase (game mix) "Follow Freeman!" (d3_c17_12): As the player enters the Strider battle just outside the Overwatch Nexus.
Dark Energy (d3_breen_01): When the player is descending in the elevator to face Breen.
0:45
song7 🎜*#music/HL2_song7.mp3 Ravenholm Reprise "We Don't Go To Ravenholm..." (d1_town_01): Starts playing as soon as the player exits the wooden hallway. 0:50
song8 🎜*#music/HL2_song8.mp3 1:00
song10 🎜*#music/HL2_song10.mp3 A Red Letter Day "A Red Letter Day" (d1_trainstation_05): When entering Dr. Kleiner's lab. 0:29
song11 🎜*#music/HL2_song11.mp3 0:35
song12_short 🎜*#music/HL2_song12_short.mp3 Hard Fought (short) This version only appears in AudioSurf and the Half-Life 2 leak. 0:44
song12_long 🎜*#music/HL2_song12_long.mp3 Hard Fought Anticitizen One (d3_c17_05 & d3_c17_06a): Played twice in a row: first when assaulting a Civil Protection barricade, and then during the underground shootout while waiting for a hole to be blown open by a rebel. 1:13
song13 🎜*#music/HL2_song13.mp3 Suppression Field Anticitizen One (d3_c17_03): While meeting your first rebel squad member of the chapter in the playground 0:56
song14 🎜*#music/HL2_song14.mp3 You're Not Supposed to Be Here 2:39
song15 🎜*#music/HL2_song15.mp3 Kaon "Follow Freeman!" (d3_c17_11): When fighting the Combine Gunship over the Overwatch Nexus. 1:11
song16 🎜*#music/HL2_song16.mp3 LG Orbifold "Follow Freeman!" (d3_c17_13): When the player and other citizens go underground and fight Combine soldiers during the Uprising on the last map of the chapter. 2:52
song17 🎜*#music/HL2_song17.mp3 Broken Symmetry 1:01
song19 🎜*#music/HL2_song19.mp3 Nova Prospekt Nova Prospekt (d2_prison_02): When the player initially enters the prison. 1:55
song20_submix0 🎜*#music/HL2_song20_submix0.mp3 CP Violation Route Kanal (d1_canals_01): Early in the level in a train tunnel that has the player moving through side passages. 1:43
song20_submix4 🎜*#music/HL2_song20_submix4.mp3 CP Violation (remix) Route Kanal (d1_canals_03): Upon leaving the pool with a mixer in it, where Civil Protection rolls explosive barrels from a top ledge at the player. 2:20
song22 🎜*#music/HL2_song22_CombineTheme3.mp3 Combine Harvester A bonus track on the original soundtrack CD and AudioSurf. Was originally supposed to play somewhere in the Citadel. 1:23
song23 🎜*#music/HL2_song23_SuitSong3.mp3 Triage at Dawn 0:43
song24 🎜*#music/HL2_song24_Lamar.mp3 Headhumper A bonus track on the original soundtrack CD and in AudioSurf. Was originally supposed to play when the player is ambushed by a Headcrab while exploring a zombie-infested shack during Water Hazard. 0:08
song25 🎜*#music/HL2_song25_Teleporter.mp3 Miscount Detected Appears in the game files, AudioSurf, and the original soundtrack CD, but nowhere in the retail game. 0:48
song26 🎜*#music/HL2_song26.mp3 Our Resurrected Teleport "A Red Letter Day" (d1_trainstation_05): The teleport room in Dr. Kleiner's laboratory 1:12
song26_trainstation1 🎜*#music/HL2_song26_trainstation1.mp3 1:31
song27 🎜*#music/HL2_song26_trainstation2.mp3 Train Station 2 Point Insertion (d1_trainstation_04): When running on the rooftops from Civil Protection.
"Follow Freeman!" (d3_c17_10b): When entering the lobby of the Overwatch Nexus with Barney. (second instance)
1:12
song28 🎜*#music/HL2_song28.mp3 Hunter Down "Follow Freeman!" (d3_c17_13): Played immediately after the last Strider is killed 0:13
song29 🎜*#music/HL2_song29.mp3 Apprehension and Evasion Sandtraps (d2_coast_12): During the night time raid on Nova Prospekt (the bunker raiding section). 2:18
song30 🎜*#music/HL2_song30.mp3 Calabi-Yau Model "Follow Freeman!" (d3_c17_09): Plays near the start of the level when entering the Zombie-infested building. 1:44
song31 🎜*#music/HL2_song31.mp3 Brane Scan Anticitizen One (d3_c17_07): Leading up to the fight in the plaza containing the Combine generator. 1:39
song32 🎜*#music/HL2_song32.mp3 Dark Energy Highway 17 (d2_coast_01): Played when leaving Shorepoint Base. 0:43
song33 🎜*#music/HL2_song33.mp3 Probably Not A Problem 1:24
song_intro 🎜*#music/HL2_intro.mp3 Shadows Fore and Aft Point Insertion (d1_trainstation_01): During the G-Man's speech at the start of the game. 1:25
song_placeholder_intro 🎜*#music/HL2_intro.mp3 Identical to the above. 1:25
song_radio1 🎜*#music/radio1.mp3 Radio Anticitizen One (d3_c17_02): When entering the room adjacent to the closet with the TV showing the G-Man. 0:39
song_ravenholm 🎜*#music/Ravenholm_1.mp3 Requiem For Ravenholm "We Don't Go To Ravenholm..." (d1_town_02a): After passing through the gate at the end of the courtyard and Father Grigori bids farewell, the song plays. 0:31
song.d1_canals_05_sewer 🎜*#music/HL2_song17.mp3 Broken Symmetry Route Kanal (d1_canals_05): Upon leaving the sewers and arriving at the first toxic water area. 1:03
song.d1_canals_05_shanty 🎜*#music/HL2_song33.mp3 Probably Not a Problem Route Kanal (d1_canals_05): During the Headcrab shelling around the toxic water, before getting the airboat. 1:24
song_d1_canals_06_headcrab 🎜common/null.wav 0:00
song_d1_canals_11_airboat_gun 🎜*#music/HL2_song14.mp3 You're Not Supposed to Be Here Water Hazard (d1_canals_11): After receiving the mounted gun for the Airboat and facing the Hunter Chopper. 2:41
song_d1_canals_13_helidead 🎜*#music/stingers/HL1_stinger_song28.mp3 0:07
song_c17_01_lab 🎜*#music/HL2_song2.mp3 Lab Practicum Entanglement (d3_c17_01): After exiting the teleport in Dr. Kleiner's lab, just before the beginning of Anticitizen One. 2:52
song_c17_02_street 🎜*#music/HL2_song4.mp3 The Innsbruck Experiment Anticitizen One (d3_c17_02): When Dog shows off his strength during a fight with the Combine at the beginning of the chapter. 1:06
song_d3_citadel_04_striderhall 🎜*#music/HL1_song19.mp3 Negative Pressure Our Benefactors (d3_citadel_04): At the beginning of Dr. Breen's speech: "You have destroyed so much. What is it exactly that you have created?" 1:58
song_breen_01_hallway 🎜*#music/hl1_song26.mp3 Xen Relay Dark Energy (d3_breen_01): Upon reaching the top of the Citadel, just before meeting Dr. Breen. 0:40
song_coast_crane 🎜*#music/HL1_song17.mp3 Tau-9 Highway 17 (d2_coast_04): When using the magnetic crane. 2:06
song_coast_zombietunnel 🎜*#music/HL2_song11.mp3 Sandtraps Sandtraps (d2_coast_09): At the zombie-infested area of the tunnels. 0:34
song_coast_rollerhouse 🎜*#music/HL2_song8.mp3 Highway 17 Sandtraps (d2_coast_09): At the house by the coast where Combine soldiers are burning bodies. 0:59
song_coast_odessa 🎜*#music/hl2_song32.mp3 Slow Light Highway 17 (d2_coast_03): Plays after the Gunship in New Little Odessa has been defeated. 0:45
song_trainstation_yardchase 🎜*#music/hl2_song29.mp3 Apprehension and Evasion "A Red Letter Day" (d1_trainstation_06): While escaping from Civil Protection through the train tracks 2:18
song_coast_citizen_warehouse 🎜*#music/HL2_song23_SuitSong3.mp3 Triage at Dawn "We Don't Go To Ravenholm..." (d1_town_05): At Shorepoint Base, when the battle in the garage is over. 0:45
song_prison_waterroom 🎜*#music/hl1_song21.mp3 Dirac Shore Entanglement (d2_prison_07): When entering the flooded basement. 1:27
song_plaza 🎜*#music/HL2_song26_trainstation1.mp3 Train Station 1 Point Insertion (d1_trainstation_02): When entering the outdoor plaza with the Breencast. 1:30
song_antlionguard_stinger1 🎜*#music/stingers/hl1_stinger_song16.mp3 Plays when you're up on the ridge before the antlion guard arena. 0:16
song_antlionguard_stinger2 🎜*#music/stingers/hl1_stinger_song28.mp3 Plays when the antlion guard first shows himself. 0:07
song_credits_1 🎜*#music/HL2_song3.mp3 Dark Energy Credits: Played during the first section. 1:31
song_credits_2 🎜*#music/hl1_song25_REMIX3.mp3 Tracking Device (game mix) Credits: Played during the second section. 1:01
song_prison_crusher 🎜*#music/HL2_song0.mp3 Entanglement Nova Prospekt (d2_prison_05): Upon entering the Combine Wall crushing canyon at end of chapter, just before meeting Alyx. 0:39
song_coast11_camp 🎜*#music/HL2_song30.mp3 Calabi-Yau Model Sandtraps (d2_coast_11): Upon entering the Vortigaunt Camp after killing the Antlion Guardian. 1:44
Originally from Half-Life
song_eli_02_scrapyard 🎜*#music/hl1_song3.mp3 Black Mesa Inbound Black Mesa East (d1_eli_02): The scrapyard where you first receive the Gravity Gun and meet Dog. 2:12
song_hl1_5
song_d3_citadel_02_podride
🎜*#music/hl1_song5.mp3 Echoes of a Resonance Cascade Anticitizen One (d3_c17_06a): Upon entering the underground hazardous liquid cavern with the cars. (first instance)

Our Benefactors (d3_citadel_02): While Gordon is in the prisoner pod, moving through the Citadel.

1:36
song_hl1_6 🎜*#music/hl1_song6.mp3 Zero Point Energy Field Route Kanal (d1_canals_02): When first entering the sewers after the Hunter-Chopper first attacks. 1:42
song_hl1_6
song_d3_citadel_01_intro
🎜*#music/hl1_song9.mp3 Neutrino Trap Our Benefactors (d3_citadel_01): Upon exiting the sewer tunnel at the base of the Citadel 1:35
song_hl1_10
song_d1_canals_09_helibombing
🎜*#music/hl1_song10.mp3 Lambda Core Water Hazard (d1_canals_09): When fleeing from the second Hunter-Chopper while driving through large cement pipes. 1:45
song_hl1_11
song_trainstation_05_suit
🎜*#music/hl1_song11.mp3 Hazardous Environments (short version) "A Red Letter Day" (d1_trainstation_05): When Gordon acquires the HEV suit in Dr. Kleiner's lab. 0:35
song_hl1_13 🎜*#music/hl1_song13.mp3 Biozeminade Fragment A bonus track on the original soundtrack CD, though it does not appear in the retail game files or AudioSurf. The name is an homage to an early Amazon.com joke review for Half-Life 2 in which a fan claimed the game had Biozeminades in it. Contains a sample from Zero-G's Cuckooland: Unhinged sample library. This track is a sped-up version of Alien Shock from Half-Life. 0:32
song_hl1_14 🎜*#music/hl1_song14.mp3 Triple Entanglement Anticitizen One (d3_c17_08): Upon entering the Zombie infested sewers near the end of the chapter. 1:32
song_hl1_15
song_coast_lighthouse
🎜*#music/hl1_song15.mp3 Something Secret Steers Us Sandtraps (d2_coast_10): At Lighthouse Point during the Dropship attack. 2:03
song_hl1_17 🎜*#music/hl1_song17.mp3 Tau-9 Highway 17 (d2_coast_04): When using the magnetic crane.
This track originally appeared in Half-Life as Drums and Riffs.
2:04
song_hl1_19 🎜*#music/hl1_song19.mp3 1:56
song_hl1_20
song_eli_01_dam
🎜*#music/hl1_song20.mp3 Escape Array Black Mesa East (d1_eli_01): At the start of the level, right after the loading screen. 1:27
song_hl1_21 🎜*#music/hl1_song21.mp3 Dirac Shore 1:25
song_hl1_24 🎜*#music/hl1_song24.mp3 Singularity Entanglement (d2_prison_08): When viewing the Nova Prospekt teleport. 1:19
song_hl1_25 🎜*#music/hl1_song25.mp3 Tracking Device (OST mix) Contains a sample from Zero-G's Trance Formation sample library. This track is a remix of "Credits/Closing Theme" from Half-Life. This version only appears on the soundtrack CD. 1:03
song_hl1_26 🎜*#music/hl1_song26.mp3 Xen Relay 0:38
song_hl1_stinger_7 🎜*#music/stingers/hl1_stinger_song7.mp3 Apprehensive Short Entanglement (d2_prison_06): When Eli's Combine pod opens up at the window with Alyx and the player. 0:23
song_hl1_stinger8 🎜*#music/stingers/hl1_stinger_song8.mp3 Bass String Short Route Kanal (d1_canals_01): When Civil Protection is beating up the couple, right before the player gets the pistol. 0:09
song_hl1_stinger16 🎜*#music/stingers/hl1_stinger_song16.mp3 Scared Confusion Short Sandtraps (d2_coast_11): Right before the Antlion Guard battle outside the Vortigaunt camp. 0:16
song_hl1_stinger27 🎜*#music/stingers/hl1_stinger_song27.mp3 Dark Piano Short Route Kanal (d1_canals_03): When entering the room full of explosive barrels and Manhacks. 0:17
song_hl1_stinger28 🎜*#music/stingers/hl1_stinger_song28.mp3 Sharp Fear Short Water Hazard (d1_canals_13): When the Hunter-Chopper is destroyed.
Sandtraps (d2_coast_11): When the Antlion guard emerges outside the Vortigaunt camp.
0:07

Episode One

Game Sound Name Raw File Path Album Track Title Description Length
ep_song0 🎜*#music/VLVX_song0.mp3 unused - creepy march
ep_song1 🎜*#music/VLVX_song1.mp3 Eine Kleiner Elevatormuzik Undue Alarm: When looking over the ledge in the Citadel where Alyx comments "I had no idea," before encountering the Stalkers and the Rollermines. 1:18
ep_song2 🎜*#music/VLVX_song2.mp3 Combine Advisory Undue Alarm: When entering the room with the shaft full of Advisor pods. 1:54
ep_song3 🎜*#music/VLVX_song3.mp3 lost coast, church music
ep_song4 🎜*#music/VLVX_song4.mp3 Guard Down Urban Flight: When Alyx uses the mounted gun after killing the Antlion Guard. (in launch teaser) 1:39
ep_song5 🎜*#music/VLVX_song8.mp3 Darkness at Noon Lowlife: When first entering the vents where Alyx comments on being "blind as a bat." 0:56
ep_song6 🎜*#music/VLVX_song9.mp3 unused - slow march, elevator/train ride or reveal
ep_song7 🎜*#music/VLVX_song19a.mp3 Infraradiant Direct Intervention: When entering the Citadel Core. 4:38
ep_song8 🎜*#music/VLVX_song11.mp3 Disrupted Original Lowlife: During the first large fight with Zombines in the tunnels. 1:18
ep_song9 🎜*#music/VLVX_song12.mp3 Self Destruction Lowlife: After Alyx says "here comes trouble" at the start of the zombie battle. 2:00
ep_song10 🎜*#music/VLVX_song18.mp3 What Kind of Hospital Is This Urban Flight: When Alyx gets a shotgun before entering the hall of zombies. (in launch teaser) 3:05
ep_song11 🎜*#music/VLVX_song19b.mp3 Decay Mode Lowlife: After the lights by the elevator go out and Alyx comments on the sparking wire. 3:07
ep_song12 🎜*#music/VLVX_song20.mp3 unused - ambient, mystery, exploration, resolution 2:04
ep_song13 🎜*#music/VLVX_song13.mp3 unused - house, upbeat (maybe for travel/motion)
ep_song14 🎜*#music/VLVX_song14.mp3 unused - ambient + bongo groove, wasteland caves
ep_song15 🎜*#music/VLVX_song15.mp3 unused - ambient, nature, wasteland, positive
ep_song16 🎜*#music/VLVX_song21.mp3 Penultimatum Exit 17: When the Strider first appears. 2:50
ep_song27 🎜*#music/VLVX_song27.mp3

Episode Two

Game Sound Name Raw File Path Album Track Title Description Length
ep2_song0 🎜*#music/VLVX_song22.mp3 Vortal Combat This Vortal Coil: During the final wave of the Antlion attack, in which the vortigaunts assist Gordon Freeman in the fight. 3:15
ep2_song1 🎜*#music/VLVX_song23.mp3 Sector Sweep Riding Shotgun: During the Combine ambush directly after the meeting with the Barn Advisor. 2:46
ep2_song3 🎜*#music/VLVX_song24.mp3 Last Legs Our Mutual Fiend: When fighting the second wave of Striders and Hunters during the attack on the missile silo. 2:07
ep2_song4 🎜*#music/VLVX_song25.mp3 Abandoned In Place Our Mutual Fiend: During the Combine invasion of the White Forest Base, during the mission to close the second silo. 2:47
ep2_song5 🎜*#music/VLVX_song26.mp3 Inhuman Frequency This Vortal Coil: During the G-Man sequence, when the G-Man talks to Gordon as the Vortigaunts attempt to heal Alyx. 1:50
ep2_song6 🎜*#music/VLVX_song15.mp3 Nectarium This Vortal Coil: When the Lone Vort finds the larval extract. 1:47
ep2_song7 🎜*#music/VLVX_song20.mp3 Extinction Event Horizon To The White Forest: The very beginning of the chapter, as Gordon is climbing out of the train wreck. 2:04
ep2_song8 🎜*#music/VLVX_song0.mp3 No One Rides For Free Under the Radar: When first driving away from the junkyard after destroying the Autogun. 1:02
ep2_song9 🎜*#music/VLVX_song3.mp3 Dark Interval T-Minus One: Starts during the final scene and continues over the credits. 1:35
ep2_song10 🎜*#music/VLVX_song9.mp3 Crawl Yard Freeman Pontifex: Near one of the radioactive lakes. 1:14
ep2_song11 🎜*#music/VLVX_song27.mp3 Hunting Party Riding Shotgun: During the Hunter ambush. 3:30
ep2_song12 🎜*#music/VLVX_song28.mp3 Eon Trap Under the Radar: During the ambush at the White Forest Inn. 3:14

External Links

  • Combine overwiki icon.png Half-Life 2 Soundtrack on the Combine Overwiki - Includes more in-depth track descriptions for Half-Life 2, as well as YouTube embeds of the tracks
  • Combine overwiki icon.png Half-Life 2: Episode One Soundtrack on the Combine Overwiki - Includes more in-depth track descriptions for Half-Life 2: Episode One, as well as YouTube embeds of the tracks
  • Combine overwiki icon.png Half-Life 2: Episode Two Soundtrack on the Combine Overwiki - Includes more in-depth track descriptions for Half-Life 2: Episode Two, as well as YouTube embeds of the tracks