List of Gunman Chronicles entities
This is a list of all Gunman Chronicles entities that can be placed through a Level editor.
Todo: add non-fgd entities from[1]
aiscripted_*
ambient_*
ammo*
- ammo_beamgunclip
- ammo_buckshot
- ammo_chemical
- ammo_dmlclip
- ammo_dmlsingle
- ammo_gaussclip
- ammo_minigunClip
button*
cycler_*
decore_*
- decore_aicore
- decore_asteroid
- decore_baboon
- decore_bodygib
- decore_butterflyflock
- decore_cactus
- decore_cam
- decore_corpse
- decore_eagle
- decore_explodable
- decore_foot
- decore_goldskull
- decore_gutspile
- decore_hatgib
- decore_ice
- decore_mushroom
- decore_mushroom2
- decore_nest
- decore_pipes
- decore_prickle
- decore_pteradon
- decore_scripted_boulder
- decore_sittingtubemortar
- decore_spacedebris
- decore_swampplants
- decore_torch
- decore_torchflame
demoman_*
entity_*
env_*
- env_beam
- env_blood
- env_bubbles
- env_clusterExplosion
- env_explosion
- env_fade
- env_funnel
- env_global
- env_glow
- env_laser
- env_message
- env_render
- env_shake
- env_shooter
- env_smoker
- env_snow
- env_sound
- env_spark
- env_sprite
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_healthcharger
- func_illusionary
- func_ladder
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rot_button
- func_rotating
- func_tank
- func_tankcontrols
- func_tanklaser
- func_tankmortar
- func_tanklaserrust
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_wall
- func_wall_toggle
- func_water
- func_wind
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
gibshooter
gunman_*
hologram_*
info_*
- info_intermission
- info_landmark
- info_node
- info_node_air
- info_null
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
- infodecal
item_*
light_*
meteor_*
momentary_*
monster_*
- monster_beak
- monster_cricket
- monster_critter
- monster_darttrap
- monster_dragonfly
- monster_endboss
- monster_flashlight
- monster_furniture
- monster_gator
- monster_generic
- monster_gunner_friendly
- monster_hatchetfish
- monster_hiveback
- monster_human_bandit
- monster_human_chopper
- monster_human_demoman
- monster_human_gunman
- monster_human_scientist
- monster_human_unarmed
- monster_largescorpion
- monster_manta
- monster_microraptor
- monster_ourano
- monster_penta
- monster_raptor
- monster_rustbattery
- monster_rustbit
- monster_rustbit_friendly
- monster_rustbot
- monster_rustbot_friendly
- monster_rustflier
- monster_rustgunr
- monster_scientistClarify: Same as in HL1?
- monster_scorpion
- monster_sentry
- monster_sentry_mini
- monster_sitting_scientistClarify: Same as in HL1?
- monster_tank
- monster_targetrocket
- monster_trainingbot
- monster_tube
- monster_tube_embryo
- monster_xenome
- monster_xenome_embyro
- monstermaker
multi_*
path_*
player_*
random_*
scripted_*
speaker
sphere_*
targ_*
sphere_*
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_camera
- trigger_cdaudio
- trigger_changelevel
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_gunmanteleport
- trigger_hurt
- trigger_monsterjump
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_tank
- trigger_tankoutofgas
- trigger_tankshell
- trigger_teleport
- trigger_transition
weapon*
- weapon_aicore
- weapon_beamgun
- weapon_dml
- weapon_fists*
- weapon_gausspistol
- weapon_minigun
- weapon_shotgun*
- weapon_spchemicalgun
worldspawn