Map (console command)
map is a console command available in all
GoldSrc,
Source, and
Source 2 games. It loads the specified map and starts a game on it.
Apparently, both commands behave like
changelevel since Usage
map <mapname> map <mapname> [*sp/*mp] // Portal 2 map <mapname> [gamemode] // CS:GO map <mapname> [key1=value1] [key2=value2] [...] // CS2
The .bsp extension must be omitted. The game can access both maps in mounted VPKs and in the maps\ folder. Maps that are in a subdirectory of maps\ need to have the folder name included in the console command.
map d1_trainstation_01map mp_coop_fan *spmap de_dust2 deathmatchmap de_dust2 gamemode=deathmatch(in all games since
) (also in ![]()
) If you type the map name partially, like map l4d_river or map de_du, then submit it, it will load the first result it found (l4d_river01_docks or de_dust).
The optional gamemode parameter can be one of the values deathmatch, casual, competitive, armsrace, coopstrike ..., see CS:GO Game Modes.
A list of key-value pairs can be passed. As seen in the example above, this can be used to set the game mode.[What else?]
will automatically launch maps starting with mp_coop in co-op mode, but you can still launch them in "singleplayer mode" by appending *sp at the end of the command. The inverse is also possible.
Example:map sp_a2_triple_laser *mp
Similar Commands
| ConCommand | Description |
|---|---|
map_background
|
Analogous to map but loads a map as a background for the main menu. The player will not be able to move normally, but they can still use the console to move, attack, etc. This was introduced and used in |
map_commentary
|
Analogous to map but also enables commentary mode, introduced in |
maps <substring>
|
Lists all the maps the game has access to that contain a certain character sequence. Use * to list all maps.
|
changelevel
|
Simillar to map but keeps weapons and other player information from the previous map.
|