Template:KV BaseDriveableVehicle

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BaseDriveableVehicle:

Starts locked (VehicleLocked) <boolean>
Players cannot enter vehicle until it is unlocked.

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Used as a scale of how fast the 'vehicle_action' pose parameter increases. Will not do anything unless 'Action' input is also called on the vehicle entity with a non 0 value, since the internal value is set to 0 by default.