This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

List of Half-Life 1 music

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This page documents the music available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift, as well as mods using their content.

Todo: Document Half-Life: Source Half-Life: Source (and by extension, Half-Life Deathmatch: Source Half-Life Deathmatch: Source).

Half-Life

The following tracks are available in Half-Life Half-Life and most first-party GoldSrc games (not in Half-Life: Opposing ForceHalf-Life: Blue Shift), as well as mods for them that do not override the vanilla music files.

Note.pngNote:
  • Track numbers based upon original retail CD track IDs, which are also used by target_cdaudio and trigger_cdaudio. Track 1 is a data track in the original retail CD. Album releases use the same track order, but start at 1 instead of 2.
  • Track names taken from official album releases, as found on Steam, iTunes, and the official YouTube Music uploads.
  • Some tracks were reused in Half-Life 2 Half-Life 2, either in their original form, or remixed; these have been indicated appropriately below.
Icon-Important.pngImportant: Sven Co-op Sven Co-op uses a different naming system. All tracks are named Half-Life##.mp3 wherein ## is the CD track number minus one.
# MP3 file name Half-Life Half-Life album track name Half-Life 2 Half-Life 2 album track name Notes
2 Half-Life01.mp3 Adrenaline Horror N/A Plays in "We've Got Hostiles!" (c1a3b) when encountering the first Osprey of the game and a squad of HECU soldiers.
3 Prospero01.mp3 Vague Voices Black Mesa Inbound Plays in Black Mesa Inbound (c0a0) during the tram ride to Sector C.
4 Half-Life12.mp3 Klaxon Beat N/A Plays in Anomalous Materials (c1a0d) when Gordon Freeman acquires the HEV Suit.
5 Half-Life07.mp3 Space Ocean Echoes of a Resonance Cascade Plays in Unforeseen Consequences (c1a0c) at the beginning of the chapter as Gordon makes his way out of the Test Chamber.
6 Half-Life10.mp3 Cavern Ambience Zero Point Energy Field Plays in Unforeseen Consequences (c1a1c) while descending on a platform as Headcrabs emerge from a vent above, and in Lambda Core (c3a2e) while descending on a platform with a truck, prior to fighting the Black Ops.
7 Suspense01.mp3 Apprehensive N/A Plays four times, making it the most used track in the game. First in Unforeseen Consequences (c1a1f) when seeing a Zombie convulsing in a chair in front of a flashing monitor, second in Office Complex (c1a2) while exiting the elevator and seeing a live wire blocking the path, third in Apprehension (c2a3a) when first encountering an Ichthyosaur, and finally in "Forget About Freeman!" (c3a1a) in the sewers when approaching an Ichthyosaur.
8 Suspense03.mp3 Bass String N/A Plays in Office Complex (c1a2b) in the cafeteria, where some zombies are picking over the corpses of some dead scientists and Headcrabs fall from the ceiling, and in Apprehension (c2a3c) upon entering the freezer area.
9 Half-Life09.mp3 Hurricane Strings Neutrino Trap Plays in Office Complex (c1a2c) in the dark room before the freezer area, where two zombies are eating from two scientists' dead bodies.
10 Half-Life02.mp3 Diabolical Adrenaline Guitar Lambda Core Plays in "We've Got Hostiles!" (c1a3d) immediately after the first encounter with the HECU, and in Surface Tension (c2a5b) after destroying the Apache and entering the cliff side pipes.
11 Half-Life13.mp3 Valve Theme (Extended) Hazardous Environments Plays in Surface Tension (c2a5a) during the cliff side area.
12 Half-Life04.mp3 Nepal Monastery N/A Plays in Blast Pit (c1a4i) when entering the Silo and hearing the Tentacles for the first time, and in Surface Tension (c2a5x) when entering the realm of the Tentacle in the sand.
13 Half-Life15.mp3 Alien Shock Biozeminade Fragment (remix) Plays in Power Up (c2a1) upon first seeing the Gargantua, and in Surface Tension (c2a5g) when encountering the Gargantua in the parking garage.
14 Half-Life14.mp3 Sirens in the Distance Triple Entanglement (remix) Plays in On A Rail (c2a2) when descending into the tunnels at the beginning of the chapter.
15 Half-Life16.mp3 Nuclear Mission Jam Something Secret Steers Us Plays in Apprehension (c2a3) at the beginning of the chapter while on the rail-car and encountering HECU troops, and in Questionable Ethics (c2a4f) when picking up the Tau Cannon.
16 Suspense02.mp3 Scared Confused Short N/A Plays in Apprehension (c2a3d) after watching the security guard get assassinated by a Black Ops assassin, in Lambda Core (c3a2e) upon entering the room with the Black Ops, and in Endgame (c5a1) after declining the G-Man's offer.
17 Half-Life03.mp3 Drums & Riffs Tau-9 Plays in On A Rail (c2a2h) after launching the Rocket.
18 Half-Life08.mp3 Hard Technology Rock N/A Plays in "Forget About Freeman!" (c3a1b) when encountering Alien Grunts fighting HECU troops in the repair bay.
19 Prospero02.mp3 Steam in the Pipes Negative Pressure Plays in Lambda Core (c3a2d) while opening the portal to Xen.
20 Half-Life05.mp3 Electric Guitar Ambience Escape Array Plays in Surface Tension (c2a5c) in the area with Laser Trip Mines and a Sniper.
21 Prospero04.mp3 Dimensionless Deepness Dirac Shore Plays in Xen (c4a1) in the teleporter room leading to the Gonarch's lair.
22 Half-Life11.mp3 Military Precision N/A Plays in Residue Processing (c2a4a) when looking out from a vent to see a security guard fending off Headcrabs shortly before being killed by a Barnacle.
23 Half-Life06.mp3 Jungle Drums N/A Plays in Gonarch's Lair (c4a2) at the beginning of the chapter when encountering the Gonarch.
24 Prospero03.mp3 Traveling Through Limbo Singularity Plays in Nihilanth (c4a3) while fighting the Nihilanth.
25 Half-Life17.mp3 Credits Closing Theme Tracking Device (remix) Plays during the credits sequence.
26 Prospero05.mp3 Threatening Short Xen Relay Plays in Xen (c4a1) after entering Xen, and in Interloper (c4a1f) at the portal leading to the Nihilanth's lair.
27 Suspense05.mp3 Dark Piano Short N/A Plays in Questionable Ethics (c2a4d) upon first discovering the Alien Grunt trapped in a glass enclosure, and in Surface Tension (c2a5d) in the core of the missile storage room.
28 Suspense07.mp3 Sharp Fear Short N/A Plays in Power Up (c2a1) when killing the Gargantua.
29 Gamestartup.mp3 N/A N/A Not present in vanilla installation of Half-Life, but will play and loop upon startup if present.
Tip.pngTip: Lossless FLAC versions of all tracks can be downloaded for free via the Steam application.

Opposing Force and Blue Shift

This article or section is a stub. You can help by expanding it.

The following tracks are available in Half-Life: Opposing Force Half-Life: Opposing Force and Half-Life: Blue Shift Half-Life: Blue Shift, as well as mods using those games as a fallback_dir.

Note.pngNote:
Icon-Important.pngImportant: Sven Co-op Sven Co-op uses a different naming system. All tracks are named OpposingForce##.mp3 wherein ## is the CD track number minus one.
Todo: split track names into Half-Life: Opposing Force and Half-Life: Blue Shift columns
# MP3 file name Track name Half-Life: Opposing Force Opposing Force notes Half-Life: Blue Shift Blue Shift notes
2 Half-Life01.mp3 Scientific Proof
3 Prospero01.mp3 Orbit / The Awakening
4 Half-Life12.mp3 Name
5 Half-Life07.mp3 Listen / Spooky Oozings
6 Half-Life10.mp3 Fright Not used in Blue Shift.
7 Suspense01.mp3 Storm
8 Suspense03.mp3 Trample / Spectre of Limbo
9 Half-Life09.mp3 Bust / Race from Doom
10 Half-Life02.mp3 The Beginning / Temple of Limbo
11 Half-Life13.mp3 Lost in Thought / Wastes of Limbo
12 Half-Life04.mp3 Danger Rises
13 Half-Life15.mp3 Soothing Antagonist
14 Half-Life14.mp3 Run / Stroke of Midnight
15 Half-Life16.mp3 Open the Valve
16 Suspense02.mp3 Tunnel
17 Half-Life03.mp3 Chamber / The Ticking Timebomb
18 Half-Life08.mp3 Maze
19 Prospero02.mp3 Alien Forces
20 Half-Life05.mp3 Planet
21 Prospero04.mp3 N/A Not present in vanilla installation of Half-Life: Opposing Force or Half-Life: Blue Shift; Steam version will fallback to Half-Life track instead.
22 Half-Life11.mp3 N/A Not present in vanilla installation of Half-Life: Opposing Force or Half-Life: Blue Shift; Steam version will fallback to Half-Life track instead.
23 Half-Life06.mp3 N/A Not present in vanilla installation of Half-Life: Opposing Force or Half-Life: Blue Shift; Steam version will fallback to Half-Life track instead.
24 Prospero03.mp3 N/A Not present in vanilla installation of Half-Life: Opposing Force or Half-Life: Blue Shift; Steam version will fallback to Half-Life track instead.
25 Half-Life17.mp3 N/A Not present in vanilla installation of Half-Life: Opposing Force or Half-Life: Blue Shift; Steam version will fallback to Half-Life track instead.
26 Prospero05.mp3 N/A Not present in vanilla installation of Half-Life: Opposing Force or Half-Life: Blue Shift; Steam version will fallback to Half-Life track instead.
27 Suspense05.mp3 N/A Not present in vanilla installation of Half-Life: Opposing Force or Half-Life: Blue Shift; Steam version will fallback to Half-Life track instead.
28 Suspense07.mp3 N/A Not present in vanilla installation of Half-Life: Opposing Force or Half-Life: Blue Shift; Steam version will fallback to Half-Life track instead.
29 Gamestartup.mp3 N/A Not present in vanilla installation of Half-Life: Opposing Force or Half-Life: Blue Shift, but will play and loop upon startup if present.

Better music selector

In the FGD entries for target_cdaudio and trigger_cdaudio, replace the health key with this entry to more easily know which track belongs to which MP3 file.

health(choices) : "CD track to play" : 1 : "CD track to play when triggered."= [ -1 : "-1 - Stop current track" 1 : "1 - None" 2 : "2 - Half-Life01.mp3" 3 : "3 - Prospero01.mp3" 4 : "4 - Half-Life12.mp3" 5 : "5 - Half-Life07.mp3" 6 : "6 - Half-Life10.mp3" 7 : "7 - Suspense01.mp3" 8 : "8 - Suspense03.mp3" 9 : "9 - Half-Life09.mp3" 10 : "10 - Half-Life02.mp3" 11 : "11 - Half-Life13.mp3" 12 : "12 - Half-Life04.mp3" 13 : "13 - Half-Life15.mp3" 14 : "14 - Half-Life14.mp3" 15 : "15 - Half-Life16.mp3" 16 : "16 - Suspense02.mp3" 17 : "17 - Half-Life03.mp3" 18 : "18 - Half-Life08.mp3" 19 : "19 - Prospero02.mp3" 20 : "20 - Half-Life05.mp3" 21 : "21 - Prospero04.mp3" 22 : "22 - Half-Life11.mp3" 23 : "23 - Half-Life06.mp3" 24 : "24 - Prospero03.mp3" 25 : "25 - Half-Life17.mp3" 26 : "26 - Prospero05.mp3" 27 : "27 - Suspense05.mp3" 28 : "28 - Suspense07.mp3" 29 : "29 - gamestartup.mp3" 30 : "30 - None" ]

Trivia

  • "Prospero" refers the canceled Valve project Prospero, one of the first two projects that Valve worked on, the other being Quiver, which eventually became Half-Life Half-Life.

See also

External links