List of Half-Life 1 music
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This article or section needs to be cleaned up to conform to a higher standard of quality because:
The information from Combine Overwiki should be added, such as when the tracks play in the vanilla games.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.This page documents the music available in Half-Life, Half-Life: Opposing Force, and Half-Life: Blue Shift, as well as mods using their content.
Todo: Document Half-Life: Source (and by extension, Half-Life Deathmatch: Source).
Half-Life
The following tracks are available in Half-Life and most first-party GoldSrc games (not in ), as well as mods for them that do not override the vanilla music files.
Note:
- Track numbers based upon original retail CD track IDs, which are also used by target_cdaudio and trigger_cdaudio. Track 1 is a data track in the original retail CD. Album releases use the same track order, but start at 1 instead of 2.
- Track names taken from official album releases, as found on Steam, iTunes, and the official YouTube Music uploads.
- Some tracks were reused in Half-Life 2, either in their original form, or remixed; these have been indicated appropriately below.
Important: Sven Co-op uses a different naming system. All tracks are named
Half-Life##.mp3
wherein ##
is the CD track number minus one.# | MP3 file name
|
Half-Life album track name | Half-Life 2 album track name | Notes |
---|---|---|---|---|
2 | Half-Life01.mp3
|
Adrenaline Horror | N/A | Plays in "We've Got Hostiles!" (c1a3b) when encountering the first Osprey of the game and a squad of HECU soldiers. |
3 | Prospero01.mp3
|
Vague Voices | Black Mesa Inbound | Plays in Black Mesa Inbound (c0a0) during the tram ride to Sector C. |
4 | Half-Life12.mp3
|
Klaxon Beat | N/A | Plays in Anomalous Materials (c1a0d) when Gordon Freeman acquires the HEV Suit. |
5 | Half-Life07.mp3
|
Space Ocean | Echoes of a Resonance Cascade | Plays in Unforeseen Consequences (c1a0c) at the beginning of the chapter as Gordon makes his way out of the Test Chamber. |
6 | Half-Life10.mp3
|
Cavern Ambience | Zero Point Energy Field | Plays in Unforeseen Consequences (c1a1c) while descending on a platform as Headcrabs emerge from a vent above, and in Lambda Core (c3a2e) while descending on a platform with a truck, prior to fighting the Black Ops. |
7 | Suspense01.mp3
|
Apprehensive | N/A | Plays four times, making it the most used track in the game. First in Unforeseen Consequences (c1a1f) when seeing a Zombie convulsing in a chair in front of a flashing monitor, second in Office Complex (c1a2) while exiting the elevator and seeing a live wire blocking the path, third in Apprehension (c2a3a) when first encountering an Ichthyosaur, and finally in "Forget About Freeman!" (c3a1a) in the sewers when approaching an Ichthyosaur. |
8 | Suspense03.mp3
|
Bass String | N/A | Plays in Office Complex (c1a2b) in the cafeteria, where some zombies are picking over the corpses of some dead scientists and Headcrabs fall from the ceiling, and in Apprehension (c2a3c) upon entering the freezer area. |
9 | Half-Life09.mp3
|
Hurricane Strings | Neutrino Trap | Plays in Office Complex (c1a2c) in the dark room before the freezer area, where two zombies are eating from two scientists' dead bodies. |
10 | Half-Life02.mp3
|
Diabolical Adrenaline Guitar | Lambda Core | Plays in "We've Got Hostiles!" (c1a3d) immediately after the first encounter with the HECU, and in Surface Tension (c2a5b) after destroying the Apache and entering the cliff side pipes. |
11 | Half-Life13.mp3
|
Valve Theme (Extended) | Hazardous Environments | Plays in Surface Tension (c2a5a) during the cliff side area. |
12 | Half-Life04.mp3
|
Nepal Monastery | N/A | Plays in Blast Pit (c1a4i) when entering the Silo and hearing the Tentacles for the first time, and in Surface Tension (c2a5x) when entering the realm of the Tentacle in the sand. |
13 | Half-Life15.mp3
|
Alien Shock | Biozeminade Fragment (remix) | Plays in Power Up (c2a1) upon first seeing the Gargantua, and in Surface Tension (c2a5g) when encountering the Gargantua in the parking garage. |
14 | Half-Life14.mp3
|
Sirens in the Distance | Triple Entanglement (remix) | Plays in On A Rail (c2a2) when descending into the tunnels at the beginning of the chapter. |
15 | Half-Life16.mp3
|
Nuclear Mission Jam | Something Secret Steers Us | Plays in Apprehension (c2a3) at the beginning of the chapter while on the rail-car and encountering HECU troops, and in Questionable Ethics (c2a4f) when picking up the Tau Cannon. |
16 | Suspense02.mp3
|
Scared Confused Short | N/A | Plays in Apprehension (c2a3d) after watching the security guard get assassinated by a Black Ops assassin, in Lambda Core (c3a2e) upon entering the room with the Black Ops, and in Endgame (c5a1) after declining the G-Man's offer. |
17 | Half-Life03.mp3
|
Drums & Riffs | Tau-9 | Plays in On A Rail (c2a2h) after launching the Rocket. |
18 | Half-Life08.mp3
|
Hard Technology Rock | N/A | Plays in "Forget About Freeman!" (c3a1b) when encountering Alien Grunts fighting HECU troops in the repair bay. |
19 | Prospero02.mp3
|
Steam in the Pipes | Negative Pressure | Plays in Lambda Core (c3a2d) while opening the portal to Xen. |
20 | Half-Life05.mp3
|
Electric Guitar Ambience | Escape Array | Plays in Surface Tension (c2a5c) in the area with Laser Trip Mines and a Sniper. |
21 | Prospero04.mp3
|
Dimensionless Deepness | Dirac Shore | Plays in Xen (c4a1) in the teleporter room leading to the Gonarch's lair. |
22 | Half-Life11.mp3
|
Military Precision | N/A | Plays in Residue Processing (c2a4a) when looking out from a vent to see a security guard fending off Headcrabs shortly before being killed by a Barnacle. |
23 | Half-Life06.mp3
|
Jungle Drums | N/A | Plays in Gonarch's Lair (c4a2) at the beginning of the chapter when encountering the Gonarch. |
24 | Prospero03.mp3
|
Traveling Through Limbo | Singularity | Plays in Nihilanth (c4a3) while fighting the Nihilanth. |
25 | Half-Life17.mp3
|
Credits Closing Theme | Tracking Device (remix) | Plays during the credits sequence. |
26 | Prospero05.mp3
|
Threatening Short | Xen Relay | Plays in Xen (c4a1) after entering Xen, and in Interloper (c4a1f) at the portal leading to the Nihilanth's lair. |
27 | Suspense05.mp3
|
Dark Piano Short | N/A | Plays in Questionable Ethics (c2a4d) upon first discovering the Alien Grunt trapped in a glass enclosure, and in Surface Tension (c2a5d) in the core of the missile storage room. |
28 | Suspense07.mp3
|
Sharp Fear Short | N/A | Plays in Power Up (c2a1) when killing the Gargantua. |
29 | Gamestartup.mp3
|
N/A | N/A | Not present in vanilla installation of , but will play and loop upon startup if present. |
Tip:Lossless FLAC versions of all tracks can be downloaded for free via the Steam application.
Opposing Force and Blue Shift
The following tracks are available in Half-Life: Opposing Force and Half-Life: Blue Shift, as well as mods using those games as a fallback_dir.
Note:
- Track numbers based upon original retail Opposing Force CD track IDs, which are also used by target_cdaudio and trigger_cdaudio. Track 1 is a data track in the original retail CD.
- The retail version of Blue Shift uses a different track order than Opposing Force. As of the SteamPipe update, the Steam version uses the same track order for both games.
Important: Sven Co-op uses a different naming system. All tracks are named
OpposingForce##.mp3
wherein ##
is the CD track number minus one.# | MP3 file name
|
Track name | Opposing Force notes | Blue Shift notes |
---|---|---|---|---|
2 | Half-Life01.mp3
|
Scientific Proof | ||
3 | Prospero01.mp3
|
Orbit / The Awakening | ||
4 | Half-Life12.mp3
|
Name | ||
5 | Half-Life07.mp3
|
Listen / Spooky Oozings | ||
6 | Half-Life10.mp3
|
Fright | Not used in Blue Shift. | |
7 | Suspense01.mp3
|
Storm | ||
8 | Suspense03.mp3
|
Trample / Spectre of Limbo | ||
9 | Half-Life09.mp3
|
Bust / Race from Doom | ||
10 | Half-Life02.mp3
|
The Beginning / Temple of Limbo | ||
11 | Half-Life13.mp3
|
Lost in Thought / Wastes of Limbo | ||
12 | Half-Life04.mp3
|
Danger Rises | ||
13 | Half-Life15.mp3
|
Soothing Antagonist | ||
14 | Half-Life14.mp3
|
Run / Stroke of Midnight | ||
15 | Half-Life16.mp3
|
Open the Valve | ||
16 | Suspense02.mp3
|
Tunnel | ||
17 | Half-Life03.mp3
|
Chamber / The Ticking Timebomb | ||
18 | Half-Life08.mp3
|
Maze | ||
19 | Prospero02.mp3
|
Alien Forces | ||
20 | Half-Life05.mp3
|
Planet | ||
21 | Prospero04.mp3
|
N/A | Not present in vanilla installation of or ; Steam version will fallback to track instead. | |
22 | Half-Life11.mp3
|
N/A | Not present in vanilla installation of or ; Steam version will fallback to track instead. | |
23 | Half-Life06.mp3
|
N/A | Not present in vanilla installation of or ; Steam version will fallback to track instead. | |
24 | Prospero03.mp3
|
N/A | Not present in vanilla installation of or ; Steam version will fallback to track instead. | |
25 | Half-Life17.mp3
|
N/A | Not present in vanilla installation of or ; Steam version will fallback to track instead. | |
26 | Prospero05.mp3
|
N/A | Not present in vanilla installation of or ; Steam version will fallback to track instead. | |
27 | Suspense05.mp3
|
N/A | Not present in vanilla installation of or ; Steam version will fallback to track instead. | |
28 | Suspense07.mp3
|
N/A | Not present in vanilla installation of or ; Steam version will fallback to track instead. | |
29 | Gamestartup.mp3
|
N/A | Not present in vanilla installation of or , but will play and loop upon startup if present. |
Trivia
- "Prospero" refers the canceled Valve project Prospero, one of the first two projects that Valve worked on, the other being Quiver, which eventually became Half-Life.
See also
External links
- Half-Life 1 Soundtrack on YouTube (official playlist)
- Half-Life 2 Soundtrack on YouTube (official playlist)
- Half-Life soundtrack, Half-Life: Opposing Force soundtrack, Half-Life: Blue Shift soundtrack, and Half-Life 2 soundtrack on the Combine Overwiki
- "Half-Life: Blue Shift - Dreamcast vs. PC Soundtrack Comparison" by MarphitimusBlackimus on YouTube