Template:KV BaseActbusyGoal
AI_ActBusyGoal:
- Search Range for Busy Hints
(busysearchrange)
<float> - Maximum distance between an actbusy hint and NPC for the NPC to consider it.
- Visible Busy Hints Only
(visibleonly)
<boolean> - If set, an NPC will only consider actbusy hints in view when deciding which to use. Once the choice has been made it will not change, even if new hints become visible.
- Actbusy Type
(type)
<choices> - Is this Actbusy part of combat? For use with Combat Safe Zone.
- 0: Default (Standard)
- 1: Combat
- Allow actor to teleport?
(allowteleport)
<boolean> - Sight Entity
(seeentity)
<targetname> - Optionally, if the Actor playing the ActBusy loses sight of this specified entity for an amount of time defined by Sight Entity Timeout, the specified entity will leave the ActBusy.
- Note:Only targetnames are allowed, not classnames!
- Sight Entity Timeout
(seeentitytimeout)
<float> - Time in seconds to wait for an Actor to see the Sight Entity again before the entity may leave the ActBusy.
- Sight Enemy Method
(sightmethod)
<choices> - How to determine if the Actor sees the Sight Entity.
- Combat Safe Zone
(safezone)
<targetname> - Specify a brush entity to act as a safe zone if Actbusy Type is set to Combat. If any enemies are in the safe zone, the actbusy will break. Todo: Will actors go back to the actbusy once enemies are dead? What if they leave the safe zone but are still alive?