List of L4D Soundscapes
January 2024
Here is a list of 276 soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here.
Airport (Dead Air)
| Name | Description | DSP | Position Number | Position Origin | Location Description |
|---|---|---|---|---|---|
| airport.finaleoutside |
1 |
||||
| airport_01.rooftop | Identical to urban.rooftop.
|
1 |
|||
| urban.airport.rooftop.spawn | Identical to urban.rooftop.
|
1 |
|||
| airport_01.apartment |
1 |
(3418.33, 2239.67, 272.90) | Unsettling wind and metal sounds. | ||
| airport_01.street |
1 |
||||
| airport_01.alley | Identical to urban.alley.
|
1 |
|||
| airport_01.rooftopspawn | Identical to urban.hospitalspawn.
|
1 |
|||
| airport_01.inn | Identical to urban.apartment.
|
1 |
|||
| airport_01.hotel | Identical to urban.apartment.
|
1 |
|||
| airport_01.greenhouse |
1 |
||||
| airport_02.street | Identical to airport_01.street.
|
1 |
|||
| airport_02.alley |
1 |
(5090.92, 3289.04, 61.51) | Medium burning fire. | ||
| (8962.26, 3601.84, 32.03) | Large echoing windy pipe. | ||||
| airport_02.apartment |
1 |
(4910.51, 2638.24, 466.05) | Electrical hum from a vending machine. | ||
| (9295.32, 3890.53, 677.21) | Very windy open rooftop/outdoor area. | ||||
| airport_02.rooftop |
1 |
(6274.14, 3824.39, 516.56) | Medium burning fire. | ||
| airport_02.pillarsroom | Identical to urban.pillarsroom.
|
1 |
|||
| airport_02.office |
1 |
(8496.57, 4025.56, 104.33) | Electrical hum from a vending machine. | ||
| airport_02.respawn | Identical to urban.respawn.
|
1 |
|||
| airport_03.alley |
1 |
(-4942.73, -2730.21, 61.32) | Medium burning fire. | ||
| (-4584.35, -910.55, 61.29) | Medium burning fire. | ||||
| 0 | Flourescent light. | ||||
| 1 | Humming machine. | ||||
| 3 | Flourescent light. | ||||
| 4 | Humming machine. | ||||
| 5 | Medium burning fire. | ||||
| airport_03.boilerroom |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
| airport_03.street |
1 |
(-6795.31, -1355.78, 244.03) | Random metal scaffold rattling. | ||
| 0 | Flourescent light. | ||||
| 1 | Humming machine. | ||||
| 3 | Large bold burning fire (burning car). | ||||
| 4 | Flourescent light. | ||||
| 5 | Medium burning fire. | ||||
| airport_03.streetoffices |
1 |
0 | Flourescent light | ||
| 1 | Humming machine | ||||
| 2 | Medium burning fire. | ||||
| 3 | Large bold burning fire (burning car). | ||||
| airport_03.pumproomsmall |
1 |
||||
| airport_03.powerplant |
1 |
0 | Flourescent light. | ||
| 1 | Humming machine | ||||
| 2 | Medium burning fire. | ||||
| 4 | Flourescent light | ||||
| airport_03.powerplantinside |
1 |
0 | Humming machine | ||
| (-3068.72, 2143.31, 45.38) | Steam gas loop. | ||||
| airport_03.controlroom |
1 |
0 | Flourescent light | ||
| 1 | Humming machine. | ||||
| 2 | Humming machine. | ||||
| airport_03.respawn |
1 |
0 | Flourescent light | ||
| 1 | Humming machine | ||||
| 2 | Leaking water loop. | ||||
| airport_03.parkinggarage |
1 |
1 | Medium burning fire. | ||
| airport_03.skybridge |
1 |
0 | Flourescent light. | ||
| airport_03.airportinterior |
1 |
||||
| airport_04.office |
1 |
(1145.20, 3943.29, 312.05) | Electrical hum from a vending machine. | ||
| airport_04.baggageclaim |
1 |
||||
| airport_04.terminal |
1 |
||||
| airport_04.conveyor |
1 |
||||
| airport_04.respawn | Identical to urban.respawn.
|
1 |
|||
| airport_04.ramp |
1 |
||||
| airport_04.bathroom | Identical to urban.respawn.
|
1 |
|||
| airport_04.ticketing |
1 |
||||
| airport_04.security |
1 |
(1818.47, 1358.97, 25.94) | Medium burning fire. | ||
| airport_05.street | Identical to urban.street.
|
1 |
|||
| airport_05.finaleinside |
1 |
||||
| airport_05.finaleoutside |
1 |
(-5060.30, 9600.11, -313.47) | Medium burning fire. | ||
| airport_05.respawn |
1 |
(4475.37, 4562.37, 62.17) | Very heavy wind. | ||
| airport_05.finaleroof | Identical to urban.finaleroof.
|
1 |
soundscapes_airport.txt
Farm (Blood Harvest)
| Name | Description | DSP | Position Number | Position Origin | Location Description |
|---|---|---|---|---|---|
| farm_01.morning | Identical to rural.morning.
|
1 |
|||
| farm_01.bridge | Identical to rural.bridge.
|
1 |
|||
| farm_01.smallbuilding | Identical to rural.smallbuilding.
|
1 |
|||
| farm_01.trainyardentrance |
1 |
||||
| farm_01.trainyardrespawn | Identical to rural.trainyardrespawn.
|
1 |
|||
| farm_02.trainyardentrance | Identical to rural.trainyardentrance.
|
1 |
|||
| farm_02.trainyardrespawn |
1 |
(-6377.34, -6575.94, 352.26) | Humming machine. | ||
| farm_02.trainyardbuilding2 |
1 |
||||
| farm_02.trainyardbuilding2window | Identical to rural.trainyardbuilding2window.
|
1 |
|||
| farm_02.trainyard2 | Identical to rural.trainyard2.
|
1 |
|||
| farm_02.traintunnel |
1 |
(-3481.24, -8872.65, 39.14) | Large burning fire. | ||
| farm_02.drainagesmall | Identical to rural.drainagesmall.
|
1 |
|||
| farm_03.drainagesmall |
1 |
||||
| farm_03.drainagebig | Identical to rural.drainagebig.
|
1 |
|||
| farm_03.traintunnel | Identical to rural.traintunnel.
|
1 |
|||
| farm_03.morning |
1 |
||||
| farm_03.house | Identical to rural.house.
|
1 |
|||
| farm_04.morning | Identical to rural.morning.
|
1 |
|||
| farm_04.trainyardentrance |
1 |
||||
| farm_04.bridge |
1 |
||||
| farm_04.smallbuilding2 | Identical to rural.smallbuilding2.
|
1 |
|||
| farm_04.house | Identical to rural.house.
|
1 |
|||
| farm_05.trainyardentrance | Identical to rural.trainyardrespawn.
|
1 |
|||
| farm_05.morning | Identical to rural.morning.
|
1 |
|||
| farm_05.smallbuilding2 | Identical to rural.smallbuilding2.
|
1 |
soundscapes_farm.txt
Garage (Crash Course)
| Name | Description | DSP | Position Number | Position Origin | Location Description |
|---|---|---|---|---|---|
| garage_01.alley |
1 |
0 | Medium burning fire. | ||
| garage_01.spawn |
1 |
0 | Medium burning fire. | ||
| 1 | Medium burning fire. | ||||
| garage_01.interior |
1 |
0 | Medium burning fire. | ||
| (-3857.41, -9468.37, 35.54) | Steam gas loop. | ||||
| garage_01.checkpoint |
1 |
0 | Steam gas loop. | ||
| garage_01.street |
1 |
(-2654.78, -8420.69, 44.05) | Medium burning fire. | ||
| garage_02.checkpoint |
1 |
0 | Steam gas loop. | ||
| garage_02.street |
1 |
0 | Medium burning fire. | ||
| garage_02.alley | Identical to urban.alley.
|
1 |
|||
| garage_02.interior |
1 |
0 | Medium burning fire. | ||
| (4433.04, 6543.67, 91.26) | Large echoing windy interior. | ||||
| garage_02.finale |
1 |
0 | Looping vehicle diesel engine. | ||
| 1 | Looping vehicle diesel engine. | ||||
| 2 | Looping vehicle diesel engine. |
soundscapes_garage.txt
Hospital (No Mercy)
| Name | Description | DSP | Position Number | Position Origin | Location Description |
|---|---|---|---|---|---|
| background_menu.streetrain |
1 |
0 | Random far between crow calls. | ||
| hospital_01.alleyrain | Identical to urban.alleyrain.
|
1 |
|||
| hospital_01.streetrain | Identical to urban.streetrain.
|
1 |
|||
| hospital_01.subway | Identical to urban.subway.
|
1 |
|||
| hospital_01.rooftop_1b_interior2 | Identical to urban.rooftop_1b_interior2.
|
1 |
|||
| hospital_01.street | Identical to urban.street.
|
1 |
|||
| hospital_01.rooftop_1b | Identical to urban.rooftop_1b.
|
1 |
|||
| hospital_01.rooftop_1b_interior | Identical to urban.rooftop_1b_interior.
|
1 |
|||
| hospital_02.rooftop_1b_interior2 | Identical to urban.rooftop_1b_interior2.
|
1 |
|||
| hospital_02.underground_2 | Identical to urban.underground_2.
|
1 |
|||
| hospital_02.underground_1 | Identical to urban.underground_1.
|
1 |
|||
| hospital_02.underground_3 | Identical to urban.underground_3.
|
1 |
|||
| hospital_02.pillarsroom |
1 |
(8155.77, 3031.04, -147.45) | Heavy sound of buzzing flies (dead body). | ||
| hospital_02.alleyrain | Identical to urban.alleyrain.
|
1 |
|||
| hospital_02.generatorroom_off | Identical to urban.generatorroom_off.
|
1 |
|||
| hospital_02.generatorroom | Identical to urban.generatorroom.
|
1 |
|||
| hospital_02.streetrain | Identical to urban.streetrain.
|
1 |
|||
| hospital_02.rooftop_1b_interior |
1 |
(7611.45, 4382.66, 259.27) | Electrical hum from a vending machine. | ||
| (7775.96, 4061.74, 248.02) | Heavy sound of buzzing flies (dead body). | ||||
| hospital_02.rooftop | Identical to urban.rooftop.
|
1 |
|||
| hospital_02.controlroom | Identical to urban.controlroom.
|
1 |
|||
| hospital_02.warehouseoutside | Identical to urban.warehouseoutside.
|
1 |
|||
| hospital_03.alleyrain |
1 |
(12817.86, 8036.78, 125.83) | Steam gas loop. | ||
| hospital_03.rooftop_1b_interior2 |
1 |
(11136.49, 5917.66, 86.23) | Medium amount of rain hitting ground. | ||
| (10925.72, 7097.05, 296.03) | Medium amount of rain hitting ground | ||||
| hospital_03.warehouse_1 |
1 |
||||
| hospital_03.steamtunnel | Identical to urban.steamtunnel.
|
1 |
|||
| hospital_03.boilerroom | Identical to urban.boilerroom.
|
1 |
|||
| hospital_03.sewer |
1 |
(14283.93, 11623.13, -351.96) | Leaking water loop. | ||
| (14278.09, 11623.96, -100.94) | Heavy wind and rain. | ||||
| hospital_03.pipetunnel |
1 |
||||
| hospital_03.streetrain | Identical to urban.streetrain.
|
1 |
|||
| hospital_03.hospital |
1 |
(12662.56, 12319.38, 31.77) | Heavy sound of buzzing flies (dead body). | ||
| (12311.40, 12419.25, 39.79) | Electrical hum from a vending machine. | ||||
| (12882.79, 12341.79, 16.03) | Heavy wind and rain. | ||||
| hospital_03.rooftop_1b_interior | Identical to urban.rooftop_1b_interior.
|
1 |
|||
| hospital_03.respawn |
1 |
||||
| hospital_04.hospital_interior |
1 |
||||
| hospital_04.hospital_atrium |
1 |
(12709.09, 12042.67, 191.22) | Leaking water loop. | ||
| hospital_04.elevator | Identical to urban.elevator.
|
1 |
|||
| hospital_04.finaleoutside | Identical to urban.finaleoutside.
|
1 |
|||
| hospital_04.construction | Identical to urban.construction.
|
1 |
|||
| hospital_04.street | Identical to urban.street.
|
1 |
|||
| hospital_04.respawn |
1 |
||||
| hospital_05.street | Identical to urban.street.
|
1 |
|||
| hospital_05.finaleinside |
1 |
(5819.67, 8430.61, 5920.03) | Medium amount of rain hitting ground. | ||
| (5819.67, 8430.61, 5920.03) | Heavy sound of buzzing flies (dead body). | ||||
| hospital_05.finaleoutside | Identical to urban.finaleoutside.
|
1 |
|||
| hospital_05.respawn |
1 |
||||
| hospital_05.finaleroof | Identical to urban.finaleroof.
|
1 |
|||
| hospital_05.elevatorshaft |
1 |
(7200.16, 9297.32, 5920.03) | Leaking water loop. | ||
| (7179.41, 9275.03, 6091.31) | Heavy wind and rain. |
soundscapes_hospital.txt
Lighthouse (The Last Stand)
| Name | Description | DSP | Position Number | Position Origin | Location Description |
|---|---|---|---|---|---|
| lighthouse.woods |
1 |
(2360.08, -82.87, 173.25) | Water waves hitting the shoreline. | ||
| (2974.34, 768.07, 904.31) | Occasional distant fog horn. | ||||
| (1000.08, -277.44, 1118.27) | Infrequent loud and close-up fog horn. | ||||
| lighthouse.house |
1 |
(2360.08, -82.87, 173.25) | Water waves hitting the shoreline. | ||
| (1000.08, -277.44, 1118.27) | Infrequent loud and close-up fog horn. | ||||
| (736.46, -88.49, 854.33) | Medium burning fire. | ||||
| (2974.34, 768.07, 904.31) | Occasional distant fog horn. |
soundscapes_lighthouse.txt
Smalltown (Death Toll)
| Name | Description | DSP | Position Number | Position Origin | Location Description |
|---|---|---|---|---|---|
| smalltown_01.woods_start |
1 |
0 | Heavy distant combat sounds. | ||
| smalltown_01.woods |
1 |
0 | Heavy distant combat sounds. | ||
| smalltown_01.riverbed |
1 |
(-13336.70, -11634.56, -510.17) | Swamp frog loop. | ||
| 0 | Heavy distant combat sounds. | ||||
| smalltown_01.tunnel | Identical to rural.caveclosed.
|
1 |
|||
| smalltown_01.tunnel_hall | Identical to rural.drainagesmall.
|
1 |
|||
| smalltown_01.tunnel_bigroom | Identical to rural.bigroom.
|
1 |
|||
| smalltown_01.river | Identical to rural.river.
|
1 |
|||
| smalltown_01.caveclosed |
1 |
||||
| smalltown_01.caveopen | Identical to rural.caveopen.
|
1 |
|||
| smalltown_01.pumproom | Identical to rural.pumproom.
|
1 |
|||
| smalltown_02.pumproom | Identical to rural.pumproom.
|
1 |
|||
| smalltown_02.drainagesmall | Identical to rural.drainagesmall.
|
1 |
|||
| smalltown_02.drainagemedium |
1 |
||||
| smalltown_02.drainagebig | Identical to rural.drainagebig.
|
1 |
|||
| smalltown_02.drainageopen | Identical to rural.drainageopen.
|
1 |
|||
| smalltown_02.trainyardbuilding |
1 |
0 | Light close combat sounds. | ||
| smalltown_02.woods |
1 |
0 | Medium distant combat sounds. | ||
| smalltown_03.trainyardbuilding |
1 |
0 | Light close combat sounds. | ||
| smalltown_03.trainyard |
1 |
0 | Light close combat sounds. | ||
| smalltown_03.woods_far |
1 |
0 | Light close combat sounds. | ||
| smalltown_03.woods_medium |
1 |
0 | Light close combat sounds. | ||
| (-9756.75, -3895.52, 16.99) | Large bold burning fire (burning car). | ||||
| smalltown_03.woods_close |
1 |
0 | Light close combat sounds. | ||
| smalltown_03.graveyard |
1 |
0 | Light close combat sounds. | ||
| smalltown_03.church |
1 |
0 | Light close combat sounds. | ||
| smalltown_03.house |
1 |
0 | Light close combat sounds. | ||
| (-6956.06, -1823.38, 10.21) | Small burning fire. | ||||
| smalltown_03.town |
1 |
0 | (-239.48, -1101.99, -243.29) | Medium burning fire. | |
| (-221.18, -1391.90, -159.93) | Large bold burning fire (burning car). | ||||
| (-3283.99, -2058.96, -52.79) | Electrical hum from a vending machine. | ||||
| smalltown_03.towninside | Identical to rural.towninside.
|
1 |
|||
| smalltown_03.townalley | Identical to rural.townalley.
|
1 |
|||
| smalltown_04.town |
1 |
(4306.20, -4515.68, 61.85) | Medium burning fire. | ||
| smalltown_04.towninside |
1 |
(1871.42, -5544.37, 22.18) | Fluorescent light | ||
| smalltown_04.townalley |
1 |
(-1128.43, -4921.85, -40.16) | Medium burning fire. | ||
| smalltown_04.street |
1 |
||||
| smalltown_04.house | Identical to urban.apartment.
|
1 |
|||
| smalltown_04.trainyardbuilding | Identical to rural.trainyardbuilding.
|
1 |
|||
| smalltown_05.park |
1 |
(5312.28, -859.43, 9.13) | Medium burning fire. | ||
| smalltown_05.shack | Identical to rural.shack.
|
1 |
|||
| smalltown_05.town |
1 |
(2656.17, 2919.52, -18.67) | Medium burning fire. | ||
| (2980.75, 1780.56, -38.36) | Medium burning fire. | ||||
| smalltown_05.boatinterior | Identical to rural.boatinterior.
|
1 |
|||
| smalltown_05.boatexterior |
1 |
(5312.28, -859.43, 9.13) | Medium burning fire. | ||
| smalltown_05.shoreline |
1 |
(5312.28, -859.43, 9.13) | Medium burning fire. | ||
| smalltown_05.house | Identical to rural.house.
|
1 |
soundscapes_smalltown.txt
River (The Sacrifice)
| Name | Description | DSP | Position Number | Position Origin | Location Description |
|---|---|---|---|---|---|
| river.shoreline |
1 |
||||
| river.fishingboat |
1 |
||||
| river.woods |
1 |
||||
| river.rooftop |
1 |
||||
| river_01.spawn |
1 |
0 | Medium burning fire. | ||
| 1 | Gentle water stream. | ||||
| 2 | Gentle water stream. | ||||
| 3 | Heavy sound of buzzing flies (dead body). | ||||
| 4 | Small burning fire. | ||||
| river_01.shore |
1 |
0 | Medium burning fire. | ||
| 1 | Gentle water stream. | ||||
| 2 | Frequent sound of critters. | ||||
| 3 | Heavy sound of buzzing flies (dead body). | ||||
| 4 | Small burning fire. | ||||
| river_01.street |
1 |
0 | Medium burning fire. | ||
| 1 | Frequent sound of critters. | ||||
| 2 | Heavy sound of buzzing flies (dead body). | ||||
| 3 | Frequent sound of critters. | ||||
| 4 | Medium burning fire. | ||||
| 5 | Small burning fire. | ||||
| river_01.alley |
1 |
0 | Medium burning fire. | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| 2 | Steam gas loop. | ||||
| 3 | Frequent sound of critters. | ||||
| 4 | Gentle water stream. | ||||
| 5 | Medium burning fire. | ||||
| 6 | Small burning fire. | ||||
| river_01.interiors |
1 |
0 | Medium burning fire. | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| 2 | Steam gas loop. | ||||
| 3 | Medium burning fire. | ||||
| 4 | Small burning fire. | ||||
| 5 | Electrical hum from a vending machine. | ||||
| river_01.brickfactory |
1 |
0 | Steam gas loop. | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| 2 | Idle van motor loop. | ||||
| 3 | Electrical hum from a vending machine. | ||||
| 4 | Small burning fire. | ||||
| 5 | Small burning fire. | ||||
| river_01.checkpoint |
1 |
0 | Electrical hum from a vending machine. | ||
| 1 | Idle van motor loop. | ||||
| 2 | Electrical hum from a vending machine. | ||||
| 3 | Small burning fire. | ||||
| river_02.woods |
1 |
0 | Medium burning fire. | ||
| 1 | Frequent sound of critters. | ||||
| 2 | Medium burning fire. | ||||
| 3 | Frequent sound of critters. | ||||
| 4 | Frequent sound of critters. | ||||
| river_02.oilbuilding |
1 |
0 | Idle van motor loop. | ||
| 1 | Electrical hum from a vending machine. | ||||
| 2 | Heavy sound of buzzing flies (dead body). | ||||
| 3 | Heavy sound of buzzing flies (dead body). | ||||
| river_02.bargecrossing |
1 |
0 | Gentle water stream. | ||
| 1 | Gentle water stream. | ||||
| 2 | Frequent sound of critters. | ||||
| 3 | Frequent sound of critters. | ||||
| 4 | Often wooden boards and rope squeaking. | ||||
| 5 | Heavy sound of buzzing flies (dead body). | ||||
| 6 | Medium burning fire. | ||||
| river_02.freighter |
1 |
0 | Gentle water stream. | ||
| 1 | Gentle water stream. | ||||
| 2 | Gentle water stream. | ||||
| 3 | Fluorescent light. | ||||
| 4 | Small burning fire. | ||||
| river_02.hull |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
| river_02.gravelpile |
1 |
0 | Infrequent metal squeaking. | ||
| 1 | Infrequent metal squeaking. | ||||
| river_02.checkpoint |
1 |
0 | Fluorescent light. | ||
| 1 | Idle van motor loop. | ||||
| 2 | Electrical hum from a vending machine. | ||||
| 3 | Leaking water loop. | ||||
| 4 | Medium burning fire. | ||||
| 5 | Small burning fire. | ||||
| river_02.highrise |
1 |
0 | Water fountain. | ||
| 1 | Fluorescent light. |
soundscapes_river.txt
Urban
| Name | Description | DSP | Position Number | Position Origin | Location Description |
|---|---|---|---|---|---|
| urban.util_interiorslams |
1 |
||||
| urban.util_metalslams |
1 |
||||
| urban.util_metalslams_2 |
1 |
||||
| urban.util_woodfloorsqueaks |
1 |
||||
| urban.util_windgust |
1 |
||||
| urban.util_distantcombat |
1 |
||||
| urban.util_distantexplosions |
1 |
||||
| urban.util_rat_scratches |
1 |
||||
| urban.util_genericrooftop |
1 |
||||
| urban.util_genericexterior_from_interior_1 |
1 |
||||
| urban.util_genericexterior_from_interior_2 |
1 |
||||
| urban.util_flies |
1 |
||||
| urban.util_steam |
1 |
||||
| urban.util_pipes |
1 |
||||
| urban.rooftop_1b |
1 |
0 | Random far between crow calls. | ||
| 1 | Often mild to heavy interior metal squeaking. | ||||
| 2 | Heavy sound of buzzing flies (dead body). | ||||
| 3 | Rain on a tarpaulin sheet. | ||||
| urban.rooftop_1b_interior |
1 |
0 | Heavy rainy weather hitting ground outside. | ||
| 1 | Heavy rainy weather hitting ground outside. | ||||
| (2091.78, 1145.62, 305.90) | Heavy sound of buzzing flies (dead body). | ||||
| (7586.01, 4049.45, 20.73) | Heavy sound of buzzing flies (dead body). | ||||
| urban.rooftop_1b_interior2 |
1 |
0 | Heavy rainy weather hitting ground outside. | ||
| 1 | Heavy rainy weather hitting ground outside. | ||||
| 5 | Flourescent light. | ||||
| 6 | Medium burning fire. | ||||
| (3023.50, 3176.03, 59.38) | Pipe plumbing system sounds. | ||||
| (1747.18, 954.33, 72.05) | Electrical hum from a vending machine. | ||||
| (2853.76, 3473.05, -222.57) | Heavy sound of buzzing flies (dead body). | ||||
| (1740.45, 915.84, 160.03) | Heavy sound of buzzing flies (dead body). | ||||
| (2173.42, 1053.01, 35.40) | Heavy sound of buzzing flies (dead body). | ||||
| urban.underground_1 |
1 |
0 | Medium burning fire. | ||
| 1 | Humming machine. | ||||
| 2 | Pipe plumbing system sounds. | ||||
| 4 | Flourescent light. | ||||
| (3893.85, 4238.32, -511.96) | Heavy sound of buzzing flies (dead body). | ||||
| urban.underground_2 |
1 |
0 | Medium burning fire. | ||
| 2 | Humming machine. | ||||
| 3 | Electrical hum from a vending machine. | ||||
| 4 | Flourescent light. | ||||
| 5 | Flourescent light. | ||||
| 6 | Heavy sound of buzzing flies (dead body). | ||||
| 7 | Heavy sound of buzzing flies (dead body). | ||||
| (4056.33, 4229.33, -300.52) | Steam gas loop. | ||||
| (5780.42, 3697.63, -219.21) | Steam gas loop. | ||||
| urban.underground_3 |
1 |
0 | Pipe plumbing system sounds. | ||
| 1 | Electrical hum from a vending machine. | ||||
| 2 | Flourescent light. | ||||
| 3 | Flourescent light. | ||||
| 4 | Heavy sound of buzzing flies (dead body). | ||||
| 5 | Heavy sound of buzzing flies (dead body). | ||||
| 6 | Heavy sound of buzzing flies (dead body). | ||||
| 7 | Heavy sound of buzzing flies (dead body). | ||||
| urban.controlroom |
1 |
0 | Humming machine. | ||
| 1 | Humming machine. | ||||
| 2 | Computer monitor humming ambient. | ||||
| 3 | Generator mechanical hum. | ||||
| urban.warehouse_1 |
1 |
0 | Heavy rainy weather hitting ground outside. | ||
| 1 | Heavy rainy weather hitting ground outside. | ||||
| 2 | Heavy rainy weather hitting ground outside. | ||||
| 3 | Heavy rainy weather hitting ground outside. | ||||
| 4 | Flourescent light. | ||||
| 5 | Steam gas loop. | ||||
| urban.steamtunnel |
1 |
0 | Steam gas loop. | ||
| 1 | Steam gas loop. | ||||
| 2 | Steam gas loop. | ||||
| 3 | Steam gas loop. | ||||
| 4 | Heavy sound of buzzing flies (dead body). | ||||
| urban.boilerroom |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
| urban.hospital_interior |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| 2 | Heavy rainy weather hitting ground outside. | ||||
| 3 | Heavy rainy weather hitting ground outside. | ||||
| 4 | Electrical hum from a vending machine. | ||||
| 5 | Flourescent light. | ||||
| 6 | Leaking water loop. | ||||
| urban.flies |
1 |
||||
| urban.rooftop |
1 |
||||
| urban.street |
1 |
||||
| urban.streetrain |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| 2 | Heavy sound of buzzing flies (dead body). | ||||
| 3 | Large bold burning fire (burning car). | ||||
| 4 | Medium burning fire. | ||||
| (3074.21, 4064.64, 61.28) | Medium burning fire. | ||||
| urban.alley |
1 |
||||
| urban.alleyrain |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
| (2657.18, 1841.60, 61.28) | Medium burning fire. | ||||
| (11818.37, 6007.17, 65.28) | Medium burning fire. | ||||
| (12675.75, 6965.87, 61.28) | Medium burning fire. | ||||
| urban.sewer |
1 |
||||
| urban.pipetunnel |
1 |
||||
| urban.apartment |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| urban.generatorroom_off |
1 |
6 | Pipe plumbing system and steam gas sounds. | ||
| 7 | Pipe plumbing system and steam gas sounds. | ||||
| urban.generatorroom |
1 |
0 | Generator mechanical hum. | ||
| 1 | Generator mechanical hum. | ||||
| 3 | Flourescent light. | ||||
| 4 | Flourescent light. | ||||
| 5 | Flourescent light. | ||||
| 6 | Pipe plumbing system and steam gas sounds. | ||||
| 7 | Pipe plumbing system and steam gas sounds. | ||||
| (7254.25, 3786.20, 250.80) | Electrical hum from a vending machine. | ||||
| urban.respawn |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
| hospital.respawn |
1 |
||||
| urban.rooftopspawn |
1 |
||||
| urban.hospitalspawn |
1 |
||||
| urban.spawnrain |
1 |
0 | Random far between crow calls. | ||
| urban.hospital |
1 |
||||
| urban.office |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| urban.subway |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| 2 | Heavy sound of buzzing flies (dead body). | ||||
| 3 | Heavy sound of buzzing flies (dead body). | ||||
| urban.pillarsroom |
1 |
||||
| urban.conveniencestore |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
| urban.warehouseoutside |
1 |
||||
| urban.warehouseinside |
1 |
||||
| urban.tankroom |
1 |
||||
| urban.powerplant |
1 |
||||
| urban.powerplantinside |
1 |
||||
| urban.parkinggarage |
1 |
||||
| urban.elevator |
1 |
||||
| urban.construction |
1 |
||||
| urban.finaleinside |
1 |
||||
| urban.finaleoutside |
1 |
||||
| urban.finaleroof |
1 |
soundscapes_urban.txt
Rural
| Name | Description | DSP | Position Number | Position Origin | Location Description |
|---|---|---|---|---|---|
| rural.woods |
1 |
||||
| rural.woods3 |
1 |
||||
| rural.morning |
1 |
||||
| rural.bridge |
1 |
||||
| rural.smallbuilding |
1 |
||||
| rural.smallbuilding2 |
1 |
||||
| rural.river |
1 |
(-13336.70, -11634.56, -510.17) | Swamp frog loop. | ||
| rural.caveclosed |
1 |
||||
| rural.caveopen |
1 |
||||
| rural.traintunnel |
1 |
||||
| rural.pumproom |
1 |
||||
| rural.bigroom |
1 |
||||
| rural.drainagebig |
1 |
||||
| rural.drainagesmall |
1 |
||||
| rural.drainageopen |
1 |
||||
| rural.trainyardentrance |
1 |
||||
| rural.trainyardrespawn |
1 |
||||
| rural.trainyardbuilding |
1 |
||||
| rural.trainyardbuilding2 |
1 |
||||
| rural.trainyardbuilding2window |
1 |
||||
| rural.trainyard |
1 |
||||
| rural.trainyard2 |
1 |
||||
| rural.house |
1 |
||||
| rural.town |
1 |
||||
| rural.towninside |
1 |
||||
| rural.townalley |
1 |
||||
| rural.boatinterior |
1 |
||||
| rural.boatexterior |
1 |
6 | Frequent sound of critters. | ||
| 7 | Frequent sound of critters. | ||||
| (3848.49, -4641.39, -259.87) | Gentle water stream. | ||||
| rural.shoreline |
1 |
(4040.44, -2637.33, -21.18) | Regularly coyote calls and screeching owls. | ||
| (3874.10, -6037.81, -95.56) | Frequent seagull calls. | ||||
| (3874.10, -6037.81, -95.56) | Occasional distant fog horn. | ||||
| rural.town_02 |
1 |
||||
| rural.shack |
1 |
||||
| rural.combat_far_heavy |
1 |
0 | Heavy distant combat sounds. | ||
| rural.combat_far_medium |
1 |
0 | Medium distant combat sounds. | ||
| rural.combat_close_light |
1 |
0 | Light close combat sounds. |
soundscapes_rural.txt
| Environment articles: | |
|---|---|
| Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
| Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |