List of L4D Soundscapes

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January 2024
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Left 4 Dead Level Creation

Here is a list of 276 soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

A preview video of these soundscapes can be found here.

Blank image.pngTodo: Add descriptions for how they sound.

Airport (Dead Air)

Name Description DSP Position Number Position Origin Location Description
airport.finaleoutside

1

airport_01.rooftop Identical to urban.rooftop.

1

urban.airport.rooftop.spawn Identical to urban.rooftop.

1

airport_01.apartment

1

(3418.33, 2239.67, 272.90) Unsettling wind and metal sounds.
airport_01.street

1

airport_01.alley Identical to urban.alley.

1

airport_01.rooftopspawn Identical to urban.hospitalspawn.

1

airport_01.inn Identical to urban.apartment.

1

airport_01.hotel Identical to urban.apartment.

1

airport_01.greenhouse

1

airport_02.street Identical to airport_01.street.

1

airport_02.alley

1

(5090.92, 3289.04, 61.51) Medium burning fire.
(8962.26, 3601.84, 32.03) Large echoing windy pipe.
airport_02.apartment

1

(4910.51, 2638.24, 466.05) Electrical hum from a vending machine.
(9295.32, 3890.53, 677.21) Very windy open rooftop/outdoor area.
airport_02.rooftop

1

(6274.14, 3824.39, 516.56) Medium burning fire.
airport_02.pillarsroom Identical to urban.pillarsroom.

1

airport_02.office

1

(8496.57, 4025.56, 104.33) Electrical hum from a vending machine.
airport_02.respawn Identical to urban.respawn.

1

airport_03.alley

1

(-4942.73, -2730.21, 61.32) Medium burning fire.
(-4584.35, -910.55, 61.29) Medium burning fire.
0 Flourescent light.
1 Humming machine.
3 Flourescent light.
4 Humming machine.
5 Medium burning fire.
airport_03.boilerroom

1

0 Heavy sound of buzzing flies (dead body).
airport_03.street

1

(-6795.31, -1355.78, 244.03) Random metal scaffold rattling.
0 Flourescent light.
1 Humming machine.
3 Large bold burning fire (burning car).
4 Flourescent light.
5 Medium burning fire.
airport_03.streetoffices

1

0 Flourescent light
1 Humming machine
2 Medium burning fire.
3 Large bold burning fire (burning car).
airport_03.pumproomsmall

1

airport_03.powerplant

1

0 Flourescent light.
1 Humming machine
2 Medium burning fire.
4 Flourescent light
airport_03.powerplantinside

1

0 Humming machine
(-3068.72, 2143.31, 45.38) Steam gas loop.
airport_03.controlroom

1

0 Flourescent light
1 Humming machine.
2 Humming machine.
airport_03.respawn

1

0 Flourescent light
1 Humming machine
2 Leaking water loop.
airport_03.parkinggarage

1

1 Medium burning fire.
airport_03.skybridge

1

0 Flourescent light.
airport_03.airportinterior

1

airport_04.office

1

(1145.20, 3943.29, 312.05) Electrical hum from a vending machine.
airport_04.baggageclaim

1

airport_04.terminal

1

airport_04.conveyor

1

airport_04.respawn Identical to urban.respawn.

1

airport_04.ramp

1

airport_04.bathroom Identical to urban.respawn.

1

airport_04.ticketing

1

airport_04.security

1

(1818.47, 1358.97, 25.94) Medium burning fire.
airport_05.street Identical to urban.street.

1

airport_05.finaleinside

1

airport_05.finaleoutside

1

(-5060.30, 9600.11, -313.47) Medium burning fire.
airport_05.respawn

1

(4475.37, 4562.37, 62.17) Very heavy wind.
airport_05.finaleroof Identical to urban.finaleroof.

1

soundscapes_airport.txt

Farm (Blood Harvest)

Name Description DSP Position Number Position Origin Location Description
farm_01.morning Identical to rural.morning.

1

farm_01.bridge Identical to rural.bridge.

1

farm_01.smallbuilding Identical to rural.smallbuilding.

1

farm_01.trainyardentrance

1

farm_01.trainyardrespawn Identical to rural.trainyardrespawn.

1

farm_02.trainyardentrance Identical to rural.trainyardentrance.

1

farm_02.trainyardrespawn

1

(-6377.34, -6575.94, 352.26) Humming machine.
farm_02.trainyardbuilding2

1

farm_02.trainyardbuilding2window Identical to rural.trainyardbuilding2window.

1

farm_02.trainyard2 Identical to rural.trainyard2.

1

farm_02.traintunnel

1

(-3481.24, -8872.65, 39.14) Large burning fire.
farm_02.drainagesmall Identical to rural.drainagesmall.

1

farm_03.drainagesmall

1

farm_03.drainagebig Identical to rural.drainagebig.

1

farm_03.traintunnel Identical to rural.traintunnel.

1

farm_03.morning

1

farm_03.house Identical to rural.house.

1

farm_04.morning Identical to rural.morning.

1

farm_04.trainyardentrance

1

farm_04.bridge

1

farm_04.smallbuilding2 Identical to rural.smallbuilding2.

1

farm_04.house Identical to rural.house.

1

farm_05.trainyardentrance Identical to rural.trainyardrespawn.

1

farm_05.morning Identical to rural.morning.

1

farm_05.smallbuilding2 Identical to rural.smallbuilding2.

1

soundscapes_farm.txt

Garage (Crash Course)

Name Description DSP Position Number Position Origin Location Description
garage_01.alley

1

0 Medium burning fire.
garage_01.spawn

1

0 Medium burning fire.
1 Medium burning fire.
garage_01.interior

1

0 Medium burning fire.
(-3857.41, -9468.37, 35.54) Steam gas loop.
garage_01.checkpoint

1

0 Steam gas loop.
garage_01.street

1

(-2654.78, -8420.69, 44.05) Medium burning fire.
garage_02.checkpoint

1

0 Steam gas loop.
garage_02.street

1

0 Medium burning fire.
garage_02.alley Identical to urban.alley.

1

garage_02.interior

1

0 Medium burning fire.
(4433.04, 6543.67, 91.26) Large echoing windy interior.
garage_02.finale

1

0 Looping vehicle diesel engine.
1 Looping vehicle diesel engine.
2 Looping vehicle diesel engine.

soundscapes_garage.txt

Hospital (No Mercy)

Name Description DSP Position Number Position Origin Location Description
background_menu.streetrain

1

0 Random far between crow calls.
hospital_01.alleyrain Identical to urban.alleyrain.

1

hospital_01.streetrain Identical to urban.streetrain.

1

hospital_01.subway Identical to urban.subway.

1

hospital_01.rooftop_1b_interior2 Identical to urban.rooftop_1b_interior2.

1

hospital_01.street Identical to urban.street.

1

hospital_01.rooftop_1b Identical to urban.rooftop_1b.

1

hospital_01.rooftop_1b_interior Identical to urban.rooftop_1b_interior.

1

hospital_02.rooftop_1b_interior2 Identical to urban.rooftop_1b_interior2.

1

hospital_02.underground_2 Identical to urban.underground_2.

1

hospital_02.underground_1 Identical to urban.underground_1.

1

hospital_02.underground_3 Identical to urban.underground_3.

1

hospital_02.pillarsroom

1

(8155.77, 3031.04, -147.45) Heavy sound of buzzing flies (dead body).
hospital_02.alleyrain Identical to urban.alleyrain.

1

hospital_02.generatorroom_off Identical to urban.generatorroom_off.

1

hospital_02.generatorroom Identical to urban.generatorroom.

1

hospital_02.streetrain Identical to urban.streetrain.

1

hospital_02.rooftop_1b_interior

1

(7611.45, 4382.66, 259.27) Electrical hum from a vending machine.
(7775.96, 4061.74, 248.02) Heavy sound of buzzing flies (dead body).
hospital_02.rooftop Identical to urban.rooftop.

1

hospital_02.controlroom Identical to urban.controlroom.

1

hospital_02.warehouseoutside Identical to urban.warehouseoutside.

1

hospital_03.alleyrain

1

(12817.86, 8036.78, 125.83) Steam gas loop.
hospital_03.rooftop_1b_interior2

1

(11136.49, 5917.66, 86.23) Medium amount of rain hitting ground.
(10925.72, 7097.05, 296.03) Medium amount of rain hitting ground
hospital_03.warehouse_1

1

hospital_03.steamtunnel Identical to urban.steamtunnel.

1

hospital_03.boilerroom Identical to urban.boilerroom.

1

hospital_03.sewer

1

(14283.93, 11623.13, -351.96) Leaking water loop.
(14278.09, 11623.96, -100.94) Heavy wind and rain.
hospital_03.pipetunnel

1

hospital_03.streetrain Identical to urban.streetrain.

1

hospital_03.hospital

1

(12662.56, 12319.38, 31.77) Heavy sound of buzzing flies (dead body).
(12311.40, 12419.25, 39.79) Electrical hum from a vending machine.
(12882.79, 12341.79, 16.03) Heavy wind and rain.
hospital_03.rooftop_1b_interior Identical to urban.rooftop_1b_interior.

1

hospital_03.respawn

1

hospital_04.hospital_interior

1

hospital_04.hospital_atrium

1

(12709.09, 12042.67, 191.22) Leaking water loop.
hospital_04.elevator Identical to urban.elevator.

1

hospital_04.finaleoutside Identical to urban.finaleoutside.

1

hospital_04.construction Identical to urban.construction.

1

hospital_04.street Identical to urban.street.

1

hospital_04.respawn

1

hospital_05.street Identical to urban.street.

1

hospital_05.finaleinside

1

(5819.67, 8430.61, 5920.03) Medium amount of rain hitting ground.
(5819.67, 8430.61, 5920.03) Heavy sound of buzzing flies (dead body).
hospital_05.finaleoutside Identical to urban.finaleoutside.

1

hospital_05.respawn

1

hospital_05.finaleroof Identical to urban.finaleroof.

1

hospital_05.elevatorshaft

1

(7200.16, 9297.32, 5920.03) Leaking water loop.
(7179.41, 9275.03, 6091.31) Heavy wind and rain.

soundscapes_hospital.txt

Lighthouse (The Last Stand)

Name Description DSP Position Number Position Origin Location Description
lighthouse.woods

1

(2360.08, -82.87, 173.25) Water waves hitting the shoreline.
(2974.34, 768.07, 904.31) Occasional distant fog horn.
(1000.08, -277.44, 1118.27) Infrequent loud and close-up fog horn.
lighthouse.house

1

(2360.08, -82.87, 173.25) Water waves hitting the shoreline.
(1000.08, -277.44, 1118.27) Infrequent loud and close-up fog horn.
(736.46, -88.49, 854.33) Medium burning fire.
(2974.34, 768.07, 904.31) Occasional distant fog horn.

soundscapes_lighthouse.txt

Smalltown (Death Toll)

Name Description DSP Position Number Position Origin Location Description
smalltown_01.woods_start

1

0 Heavy distant combat sounds.
smalltown_01.woods

1

0 Heavy distant combat sounds.
smalltown_01.riverbed

1

(-13336.70, -11634.56, -510.17) Swamp frog loop.
0 Heavy distant combat sounds.
smalltown_01.tunnel Identical to rural.caveclosed.

1

smalltown_01.tunnel_hall Identical to rural.drainagesmall.

1

smalltown_01.tunnel_bigroom Identical to rural.bigroom.

1

smalltown_01.river Identical to rural.river.

1

smalltown_01.caveclosed

1

smalltown_01.caveopen Identical to rural.caveopen.

1

smalltown_01.pumproom Identical to rural.pumproom.

1

smalltown_02.pumproom Identical to rural.pumproom.

1

smalltown_02.drainagesmall Identical to rural.drainagesmall.

1

smalltown_02.drainagemedium

1

smalltown_02.drainagebig Identical to rural.drainagebig.

1

smalltown_02.drainageopen Identical to rural.drainageopen.

1

smalltown_02.trainyardbuilding

1

0 Light close combat sounds.
smalltown_02.woods

1

0 Medium distant combat sounds.
smalltown_03.trainyardbuilding

1

0 Light close combat sounds.
smalltown_03.trainyard

1

0 Light close combat sounds.
smalltown_03.woods_far

1

0 Light close combat sounds.
smalltown_03.woods_medium

1

0 Light close combat sounds.
(-9756.75, -3895.52, 16.99) Large bold burning fire (burning car).
smalltown_03.woods_close

1

0 Light close combat sounds.
smalltown_03.graveyard

1

0 Light close combat sounds.
smalltown_03.church

1

0 Light close combat sounds.
smalltown_03.house

1

0 Light close combat sounds.
(-6956.06, -1823.38, 10.21) Small burning fire.
smalltown_03.town

1

0 (-239.48, -1101.99, -243.29) Medium burning fire.
(-221.18, -1391.90, -159.93) Large bold burning fire (burning car).
(-3283.99, -2058.96, -52.79) Electrical hum from a vending machine.
smalltown_03.towninside Identical to rural.towninside.

1

smalltown_03.townalley Identical to rural.townalley.

1

smalltown_04.town

1

(4306.20, -4515.68, 61.85) Medium burning fire.
smalltown_04.towninside

1

(1871.42, -5544.37, 22.18) Fluorescent light
smalltown_04.townalley

1

(-1128.43, -4921.85, -40.16) Medium burning fire.
smalltown_04.street

1

smalltown_04.house Identical to urban.apartment.

1

smalltown_04.trainyardbuilding Identical to rural.trainyardbuilding.

1

smalltown_05.park

1

(5312.28, -859.43, 9.13) Medium burning fire.
smalltown_05.shack Identical to rural.shack.

1

smalltown_05.town

1

(2656.17, 2919.52, -18.67) Medium burning fire.
(2980.75, 1780.56, -38.36) Medium burning fire.
smalltown_05.boatinterior Identical to rural.boatinterior.

1

smalltown_05.boatexterior

1

(5312.28, -859.43, 9.13) Medium burning fire.
smalltown_05.shoreline

1

(5312.28, -859.43, 9.13) Medium burning fire.
smalltown_05.house Identical to rural.house.

1

soundscapes_smalltown.txt

River (The Sacrifice)

Name Description DSP Position Number Position Origin Location Description
river.shoreline

1

river.fishingboat

1

river.woods

1

river.rooftop

1

river_01.spawn

1

0 Medium burning fire.
1 Gentle water stream.
2 Gentle water stream.
3 Heavy sound of buzzing flies (dead body).
4 Small burning fire.
river_01.shore

1

0 Medium burning fire.
1 Gentle water stream.
2 Frequent sound of critters.
3 Heavy sound of buzzing flies (dead body).
4 Small burning fire.
river_01.street

1

0 Medium burning fire.
1 Frequent sound of critters.
2 Heavy sound of buzzing flies (dead body).
3 Frequent sound of critters.
4 Medium burning fire.
5 Small burning fire.
river_01.alley

1

0 Medium burning fire.
1 Heavy sound of buzzing flies (dead body).
2 Steam gas loop.
3 Frequent sound of critters.
4 Gentle water stream.
5 Medium burning fire.
6 Small burning fire.
river_01.interiors

1

0 Medium burning fire.
1 Heavy sound of buzzing flies (dead body).
2 Steam gas loop.
3 Medium burning fire.
4 Small burning fire.
5 Electrical hum from a vending machine.
river_01.brickfactory

1

0 Steam gas loop.
1 Heavy sound of buzzing flies (dead body).
2 Idle van motor loop.
3 Electrical hum from a vending machine.
4 Small burning fire.
5 Small burning fire.
river_01.checkpoint

1

0 Electrical hum from a vending machine.
1 Idle van motor loop.
2 Electrical hum from a vending machine.
3 Small burning fire.
river_02.woods

1

0 Medium burning fire.
1 Frequent sound of critters.
2 Medium burning fire.
3 Frequent sound of critters.
4 Frequent sound of critters.
river_02.oilbuilding

1

0 Idle van motor loop.
1 Electrical hum from a vending machine.
2 Heavy sound of buzzing flies (dead body).
3 Heavy sound of buzzing flies (dead body).
river_02.bargecrossing

1

0 Gentle water stream.
1 Gentle water stream.
2 Frequent sound of critters.
3 Frequent sound of critters.
4 Often wooden boards and rope squeaking.
5 Heavy sound of buzzing flies (dead body).
6 Medium burning fire.
river_02.freighter

1

0 Gentle water stream.
1 Gentle water stream.
2 Gentle water stream.
3 Fluorescent light.
4 Small burning fire.
river_02.hull

1

0 Heavy sound of buzzing flies (dead body).
river_02.gravelpile

1

0 Infrequent metal squeaking.
1 Infrequent metal squeaking.
river_02.checkpoint

1

0 Fluorescent light.
1 Idle van motor loop.
2 Electrical hum from a vending machine.
3 Leaking water loop.
4 Medium burning fire.
5 Small burning fire.
river_02.highrise

1

0 Water fountain.
1 Fluorescent light.

soundscapes_river.txt

Urban

Name Description DSP Position Number Position Origin Location Description
urban.util_interiorslams

1

urban.util_metalslams

1

urban.util_metalslams_2

1

urban.util_woodfloorsqueaks

1

urban.util_windgust

1

urban.util_distantcombat

1

urban.util_distantexplosions

1

urban.util_rat_scratches

1

urban.util_genericrooftop

1

urban.util_genericexterior_from_interior_1

1

urban.util_genericexterior_from_interior_2

1

urban.util_flies

1

urban.util_steam

1

urban.util_pipes

1

urban.rooftop_1b

1

0 Random far between crow calls.
1 Often mild to heavy interior metal squeaking.
2 Heavy sound of buzzing flies (dead body).
3 Rain on a tarpaulin sheet.
urban.rooftop_1b_interior

1

0 Heavy rainy weather hitting ground outside.
1 Heavy rainy weather hitting ground outside.
(2091.78, 1145.62, 305.90) Heavy sound of buzzing flies (dead body).
(7586.01, 4049.45, 20.73) Heavy sound of buzzing flies (dead body).
urban.rooftop_1b_interior2

1

0 Heavy rainy weather hitting ground outside.
1 Heavy rainy weather hitting ground outside.
5 Flourescent light.
6 Medium burning fire.
(3023.50, 3176.03, 59.38) Pipe plumbing system sounds.
(1747.18, 954.33, 72.05) Electrical hum from a vending machine.
(2853.76, 3473.05, -222.57) Heavy sound of buzzing flies (dead body).
(1740.45, 915.84, 160.03) Heavy sound of buzzing flies (dead body).
(2173.42, 1053.01, 35.40) Heavy sound of buzzing flies (dead body).
urban.underground_1

1

0 Medium burning fire.
1 Humming machine.
2 Pipe plumbing system sounds.
4 Flourescent light.
(3893.85, 4238.32, -511.96) Heavy sound of buzzing flies (dead body).
urban.underground_2

1

0 Medium burning fire.
2 Humming machine.
3 Electrical hum from a vending machine.
4 Flourescent light.
5 Flourescent light.
6 Heavy sound of buzzing flies (dead body).
7 Heavy sound of buzzing flies (dead body).
(4056.33, 4229.33, -300.52) Steam gas loop.
(5780.42, 3697.63, -219.21) Steam gas loop.
urban.underground_3

1

0 Pipe plumbing system sounds.
1 Electrical hum from a vending machine.
2 Flourescent light.
3 Flourescent light.
4 Heavy sound of buzzing flies (dead body).
5 Heavy sound of buzzing flies (dead body).
6 Heavy sound of buzzing flies (dead body).
7 Heavy sound of buzzing flies (dead body).
urban.controlroom

1

0 Humming machine.
1 Humming machine.
2 Computer monitor humming ambient.
3 Generator mechanical hum.
urban.warehouse_1

1

0 Heavy rainy weather hitting ground outside.
1 Heavy rainy weather hitting ground outside.
2 Heavy rainy weather hitting ground outside.
3 Heavy rainy weather hitting ground outside.
4 Flourescent light.
5 Steam gas loop.
urban.steamtunnel

1

0 Steam gas loop.
1 Steam gas loop.
2 Steam gas loop.
3 Steam gas loop.
4 Heavy sound of buzzing flies (dead body).
urban.boilerroom

1

0 Heavy sound of buzzing flies (dead body).
urban.hospital_interior

1

0 Heavy sound of buzzing flies (dead body).
1 Heavy sound of buzzing flies (dead body).
2 Heavy rainy weather hitting ground outside.
3 Heavy rainy weather hitting ground outside.
4 Electrical hum from a vending machine.
5 Flourescent light.
6 Leaking water loop.
urban.flies

1

urban.rooftop

1

urban.street

1

urban.streetrain

1

0 Heavy sound of buzzing flies (dead body).
1 Heavy sound of buzzing flies (dead body).
2 Heavy sound of buzzing flies (dead body).
3 Large bold burning fire (burning car).
4 Medium burning fire.
(3074.21, 4064.64, 61.28) Medium burning fire.
urban.alley

1

urban.alleyrain

1

0 Heavy sound of buzzing flies (dead body).
(2657.18, 1841.60, 61.28) Medium burning fire.
(11818.37, 6007.17, 65.28) Medium burning fire.
(12675.75, 6965.87, 61.28) Medium burning fire.
urban.sewer

1

urban.pipetunnel

1

urban.apartment

1

0 Heavy sound of buzzing flies (dead body).
1 Heavy sound of buzzing flies (dead body).
urban.generatorroom_off

1

6 Pipe plumbing system and steam gas sounds.
7 Pipe plumbing system and steam gas sounds.
urban.generatorroom

1

0 Generator mechanical hum.
1 Generator mechanical hum.
3 Flourescent light.
4 Flourescent light.
5 Flourescent light.
6 Pipe plumbing system and steam gas sounds.
7 Pipe plumbing system and steam gas sounds.
(7254.25, 3786.20, 250.80) Electrical hum from a vending machine.
urban.respawn

1

0 Heavy sound of buzzing flies (dead body).
hospital.respawn

1

urban.rooftopspawn

1

urban.hospitalspawn

1

urban.spawnrain

1

0 Random far between crow calls.
urban.hospital

1

urban.office

1

0 Heavy sound of buzzing flies (dead body).
1 Heavy sound of buzzing flies (dead body).
urban.subway

1

0 Heavy sound of buzzing flies (dead body).
1 Heavy sound of buzzing flies (dead body).
2 Heavy sound of buzzing flies (dead body).
3 Heavy sound of buzzing flies (dead body).
urban.pillarsroom

1

urban.conveniencestore

1

0 Heavy sound of buzzing flies (dead body).
urban.warehouseoutside

1

urban.warehouseinside

1

urban.tankroom

1

urban.powerplant

1

urban.powerplantinside

1

urban.parkinggarage

1

urban.elevator

1

urban.construction

1

urban.finaleinside

1

urban.finaleoutside

1

urban.finaleroof

1

soundscapes_urban.txt

Rural

Name Description DSP Position Number Position Origin Location Description
rural.woods

1

rural.woods3

1

rural.morning

1

rural.bridge

1

rural.smallbuilding

1

rural.smallbuilding2

1

rural.river

1

(-13336.70, -11634.56, -510.17) Swamp frog loop.
rural.caveclosed

1

rural.caveopen

1

rural.traintunnel

1

rural.pumproom

1

rural.bigroom

1

rural.drainagebig

1

rural.drainagesmall

1

rural.drainageopen

1

rural.trainyardentrance

1

rural.trainyardrespawn

1

rural.trainyardbuilding

1

rural.trainyardbuilding2

1

rural.trainyardbuilding2window

1

rural.trainyard

1

rural.trainyard2

1

rural.house

1

rural.town

1

rural.towninside

1

rural.townalley

1

rural.boatinterior

1

rural.boatexterior

1

6 Frequent sound of critters.
7 Frequent sound of critters.
(3848.49, -4641.39, -259.87) Gentle water stream.
rural.shoreline

1

(4040.44, -2637.33, -21.18) Regularly coyote calls and screeching owls.
(3874.10, -6037.81, -95.56) Frequent seagull calls.
(3874.10, -6037.81, -95.56) Occasional distant fog horn.
rural.town_02

1

rural.shack

1

rural.combat_far_heavy

1

0 Heavy distant combat sounds.
rural.combat_far_medium

1

0 Medium distant combat sounds.
rural.combat_close_light

1

0 Light close combat sounds.

soundscapes_rural.txt


Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation