List of L4D Soundscapes

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 that are relevant to the context within the existing text.January 2024
Here is a list of 276 soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here.
Airport (Dead Air)
| Name | Description | DSP | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|---|
| airport.finaleoutside | 1 | ||||
| airport_01.rooftop | Identical to urban.rooftop. | 1 | |||
| urban.airport.rooftop.spawn | Identical to urban.rooftop. | 1 | |||
| airport_01.apartment | 1 | (3418.33, 2239.67, 272.90) | Unsettling wind and metal sounds. | ||
| airport_01.street | 1 | ||||
| airport_01.alley | Identical to urban.alley. | 1 | |||
| airport_01.rooftopspawn | Identical to urban.hospitalspawn. | 1 | |||
| airport_01.inn | Identical to urban.apartment. | 1 | |||
| airport_01.hotel | Identical to urban.apartment. | 1 | |||
| airport_01.greenhouse | 1 | ||||
| airport_02.street | Identical to airport_01.street. | 1 | |||
| airport_02.alley | 1 | (5090.92, 3289.04, 61.51) | Medium burning fire. | ||
| (8962.26, 3601.84, 32.03) | Large echoing windy pipe. | ||||
| airport_02.apartment | 1 | (4910.51, 2638.24, 466.05) | Electrical hum from a vending machine. | ||
| (9295.32, 3890.53, 677.21) | Very windy open rooftop/outdoor area. | ||||
| airport_02.rooftop | 1 | (6274.14, 3824.39, 516.56) | Medium burning fire. | ||
| airport_02.pillarsroom | Identical to urban.pillarsroom. | 1 | |||
| airport_02.office | 1 | (8496.57, 4025.56, 104.33) | Electrical hum from a vending machine. | ||
| airport_02.respawn | Identical to urban.respawn. | 1 | |||
| airport_03.alley | 1 | (-4942.73, -2730.21, 61.32) | Medium burning fire. | ||
| (-4584.35, -910.55, 61.29) | Medium burning fire. | ||||
| 0 | Flourescent light. | ||||
| 1 | Humming machine. | ||||
| 3 | Flourescent light. | ||||
| 4 | Humming machine. | ||||
| 5 | Medium burning fire. | ||||
| airport_03.boilerroom | 1 | 0 | Heavy sound of buzzing flies (dead body). | ||
| airport_03.street | 1 | (-6795.31, -1355.78, 244.03) | Random metal scaffold rattling. | ||
| 0 | Flourescent light. | ||||
| 1 | Humming machine. | ||||
| 3 | Large bold burning fire (burning car). | ||||
| 4 | Flourescent light. | ||||
| 5 | Medium burning fire. | ||||
| airport_03.streetoffices | 1 | 0 | Flourescent light | ||
| 1 | Humming machine | ||||
| 2 | Medium burning fire. | ||||
| 3 | Large bold burning fire (burning car). | ||||
| airport_03.pumproomsmall | 1 | ||||
| airport_03.powerplant | 1 | 0 | Flourescent light. | ||
| 1 | Humming machine | ||||
| 2 | Medium burning fire. | ||||
| 4 | Flourescent light | ||||
| airport_03.powerplantinside | 1 | 0 | Humming machine | ||
| (-3068.72, 2143.31, 45.38) | Steam gas loop. | ||||
| airport_03.controlroom | 1 | 0 | Flourescent light | ||
| 1 | Humming machine. | ||||
| 2 | Humming machine. | ||||
| airport_03.respawn | 1 | 0 | Flourescent light | ||
| 1 | Humming machine | ||||
| 2 | Leaking water loop. | ||||
| airport_03.parkinggarage | 1 | 1 | Medium burning fire. | ||
| airport_03.skybridge | 1 | 0 | Flourescent light. | ||
| airport_03.airportinterior | 1 | ||||
| airport_04.office | 1 | (1145.20, 3943.29, 312.05) | Electrical hum from a vending machine. | ||
| airport_04.baggageclaim | 1 | ||||
| airport_04.terminal | 1 | ||||
| airport_04.conveyor | 1 | ||||
| airport_04.respawn | Identical to urban.respawn. | 1 | |||
| airport_04.ramp | 1 | ||||
| airport_04.bathroom | Identical to urban.respawn. | 1 | |||
| airport_04.ticketing | 1 | ||||
| airport_04.security | 1 | (1818.47, 1358.97, 25.94) | Medium burning fire. | ||
| airport_05.street | Identical to urban.street. | 1 | |||
| airport_05.finaleinside | 1 | ||||
| airport_05.finaleoutside | 1 | (-5060.30, 9600.11, -313.47) | Medium burning fire. | ||
| airport_05.respawn | 1 | (4475.37, 4562.37, 62.17) | Very heavy wind. | ||
| airport_05.finaleroof | Identical to urban.finaleroof. | 1 | 
soundscapes_airport.txt
Farm (Blood Harvest)
| Name | Description | DSP | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|---|
| farm_01.morning | Identical to rural.morning. | 1 | |||
| farm_01.bridge | Identical to rural.bridge. | 1 | |||
| farm_01.smallbuilding | Identical to rural.smallbuilding. | 1 | |||
| farm_01.trainyardentrance | 1 | ||||
| farm_01.trainyardrespawn | Identical to rural.trainyardrespawn. | 1 | |||
| farm_02.trainyardentrance | Identical to rural.trainyardentrance. | 1 | |||
| farm_02.trainyardrespawn | 1 | (-6377.34, -6575.94, 352.26) | Humming machine. | ||
| farm_02.trainyardbuilding2 | 1 | ||||
| farm_02.trainyardbuilding2window | Identical to rural.trainyardbuilding2window. | 1 | |||
| farm_02.trainyard2 | Identical to rural.trainyard2. | 1 | |||
| farm_02.traintunnel | 1 | (-3481.24, -8872.65, 39.14) | Large burning fire. | ||
| farm_02.drainagesmall | Identical to rural.drainagesmall. | 1 | |||
| farm_03.drainagesmall | 1 | ||||
| farm_03.drainagebig | Identical to rural.drainagebig. | 1 | |||
| farm_03.traintunnel | Identical to rural.traintunnel. | 1 | |||
| farm_03.morning | 1 | ||||
| farm_03.house | Identical to rural.house. | 1 | |||
| farm_04.morning | Identical to rural.morning. | 1 | |||
| farm_04.trainyardentrance | 1 | ||||
| farm_04.bridge | 1 | ||||
| farm_04.smallbuilding2 | Identical to rural.smallbuilding2. | 1 | |||
| farm_04.house | Identical to rural.house. | 1 | |||
| farm_05.trainyardentrance | Identical to rural.trainyardrespawn. | 1 | |||
| farm_05.morning | Identical to rural.morning. | 1 | |||
| farm_05.smallbuilding2 | Identical to rural.smallbuilding2. | 1 | 
soundscapes_farm.txt
Garage (Crash Course)
| Name | Description | DSP | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|---|
| garage_01.alley | 1 | 0 | Medium burning fire. | ||
| garage_01.spawn | 1 | 0 | Medium burning fire. | ||
| 1 | Medium burning fire. | ||||
| garage_01.interior | 1 | 0 | Medium burning fire. | ||
| (-3857.41, -9468.37, 35.54) | Steam gas loop. | ||||
| garage_01.checkpoint | 1 | 0 | Steam gas loop. | ||
| garage_01.street | 1 | (-2654.78, -8420.69, 44.05) | Medium burning fire. | ||
| garage_02.checkpoint | 1 | 0 | Steam gas loop. | ||
| garage_02.street | 1 | 0 | Medium burning fire. | ||
| garage_02.alley | Identical to urban.alley. | 1 | |||
| garage_02.interior | 1 | 0 | Medium burning fire. | ||
| (4433.04, 6543.67, 91.26) | Large echoing windy interior. | ||||
| garage_02.finale | 1 | 0 | Looping vehicle diesel engine. | ||
| 1 | Looping vehicle diesel engine. | ||||
| 2 | Looping vehicle diesel engine. | 
soundscapes_garage.txt
Hospital (No Mercy)
| Name | Description | DSP | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|---|
| background_menu.streetrain | 1 | 0 | Random far between crow calls. | ||
| hospital_01.alleyrain | Identical to urban.alleyrain. | 1 | |||
| hospital_01.streetrain | Identical to urban.streetrain. | 1 | |||
| hospital_01.subway | Identical to urban.subway. | 1 | |||
| hospital_01.rooftop_1b_interior2 | Identical to urban.rooftop_1b_interior2. | 1 | |||
| hospital_01.street | Identical to urban.street. | 1 | |||
| hospital_01.rooftop_1b | Identical to urban.rooftop_1b. | 1 | |||
| hospital_01.rooftop_1b_interior | Identical to urban.rooftop_1b_interior. | 1 | |||
| hospital_02.rooftop_1b_interior2 | Identical to urban.rooftop_1b_interior2. | 1 | |||
| hospital_02.underground_2 | Identical to urban.underground_2. | 1 | |||
| hospital_02.underground_1 | Identical to urban.underground_1. | 1 | |||
| hospital_02.underground_3 | Identical to urban.underground_3. | 1 | |||
| hospital_02.pillarsroom | 1 | (8155.77, 3031.04, -147.45) | Heavy sound of buzzing flies (dead body). | ||
| hospital_02.alleyrain | Identical to urban.alleyrain. | 1 | |||
| hospital_02.generatorroom_off | Identical to urban.generatorroom_off. | 1 | |||
| hospital_02.generatorroom | Identical to urban.generatorroom. | 1 | |||
| hospital_02.streetrain | Identical to urban.streetrain. | 1 | |||
| hospital_02.rooftop_1b_interior | 1 | (7611.45, 4382.66, 259.27) | Electrical hum from a vending machine. | ||
| (7775.96, 4061.74, 248.02) | Heavy sound of buzzing flies (dead body). | ||||
| hospital_02.rooftop | Identical to urban.rooftop. | 1 | |||
| hospital_02.controlroom | Identical to urban.controlroom. | 1 | |||
| hospital_02.warehouseoutside | Identical to urban.warehouseoutside. | 1 | |||
| hospital_03.alleyrain | 1 | (12817.86, 8036.78, 125.83) | Steam gas loop. | ||
| hospital_03.rooftop_1b_interior2 | 1 | (11136.49, 5917.66, 86.23) | Medium amount of rain hitting ground. | ||
| (10925.72, 7097.05, 296.03) | Medium amount of rain hitting ground | ||||
| hospital_03.warehouse_1 | 1 | ||||
| hospital_03.steamtunnel | Identical to urban.steamtunnel. | 1 | |||
| hospital_03.boilerroom | Identical to urban.boilerroom. | 1 | |||
| hospital_03.sewer | 1 | (14283.93, 11623.13, -351.96) | Leaking water loop. | ||
| (14278.09, 11623.96, -100.94) | Heavy wind and rain. | ||||
| hospital_03.pipetunnel | 1 | ||||
| hospital_03.streetrain | Identical to urban.streetrain. | 1 | |||
| hospital_03.hospital | 1 | (12662.56, 12319.38, 31.77) | Heavy sound of buzzing flies (dead body). | ||
| (12311.40, 12419.25, 39.79) | Electrical hum from a vending machine. | ||||
| (12882.79, 12341.79, 16.03) | Heavy wind and rain. | ||||
| hospital_03.rooftop_1b_interior | Identical to urban.rooftop_1b_interior. | 1 | |||
| hospital_03.respawn | 1 | ||||
| hospital_04.hospital_interior | 1 | ||||
| hospital_04.hospital_atrium | 1 | (12709.09, 12042.67, 191.22) | Leaking water loop. | ||
| hospital_04.elevator | Identical to urban.elevator. | 1 | |||
| hospital_04.finaleoutside | Identical to urban.finaleoutside. | 1 | |||
| hospital_04.construction | Identical to urban.construction. | 1 | |||
| hospital_04.street | Identical to urban.street. | 1 | |||
| hospital_04.respawn | 1 | ||||
| hospital_05.street | Identical to urban.street. | 1 | |||
| hospital_05.finaleinside | 1 | (5819.67, 8430.61, 5920.03) | Medium amount of rain hitting ground. | ||
| (5819.67, 8430.61, 5920.03) | Heavy sound of buzzing flies (dead body). | ||||
| hospital_05.finaleoutside | Identical to urban.finaleoutside. | 1 | |||
| hospital_05.respawn | 1 | ||||
| hospital_05.finaleroof | Identical to urban.finaleroof. | 1 | |||
| hospital_05.elevatorshaft | 1 | (7200.16, 9297.32, 5920.03) | Leaking water loop. | ||
| (7179.41, 9275.03, 6091.31) | Heavy wind and rain. | 
soundscapes_hospital.txt
Lighthouse (The Last Stand)
| Name | Description | DSP | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|---|
| lighthouse.woods | 1 | (2360.08, -82.87, 173.25) | Water waves hitting the shoreline. | ||
| (2974.34, 768.07, 904.31) | Occasional distant fog horn. | ||||
| (1000.08, -277.44, 1118.27) | Infrequent loud and close-up fog horn. | ||||
| lighthouse.house | 1 | (2360.08, -82.87, 173.25) | Water waves hitting the shoreline. | ||
| (1000.08, -277.44, 1118.27) | Infrequent loud and close-up fog horn. | ||||
| (736.46, -88.49, 854.33) | Medium burning fire. | ||||
| (2974.34, 768.07, 904.31) | Occasional distant fog horn. | 
soundscapes_lighthouse.txt
Smalltown (Death Toll)
| Name | Description | DSP | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|---|
| smalltown_01.woods_start | 1 | 0 | Heavy distant combat sounds. | ||
| smalltown_01.woods | 1 | 0 | Heavy distant combat sounds. | ||
| smalltown_01.riverbed | 1 | (-13336.70, -11634.56, -510.17) | Swamp frog loop. | ||
| 0 | Heavy distant combat sounds. | ||||
| smalltown_01.tunnel | Identical to rural.caveclosed. | 1 | |||
| smalltown_01.tunnel_hall | Identical to rural.drainagesmall. | 1 | |||
| smalltown_01.tunnel_bigroom | Identical to rural.bigroom. | 1 | |||
| smalltown_01.river | Identical to rural.river. | 1 | |||
| smalltown_01.caveclosed | 1 | ||||
| smalltown_01.caveopen | Identical to rural.caveopen. | 1 | |||
| smalltown_01.pumproom | Identical to rural.pumproom. | 1 | |||
| smalltown_02.pumproom | Identical to rural.pumproom. | 1 | |||
| smalltown_02.drainagesmall | Identical to rural.drainagesmall. | 1 | |||
| smalltown_02.drainagemedium | 1 | ||||
| smalltown_02.drainagebig | Identical to rural.drainagebig. | 1 | |||
| smalltown_02.drainageopen | Identical to rural.drainageopen. | 1 | |||
| smalltown_02.trainyardbuilding | 1 | 0 | Light close combat sounds. | ||
| smalltown_02.woods | 1 | 0 | Medium distant combat sounds. | ||
| smalltown_03.trainyardbuilding | 1 | 0 | Light close combat sounds. | ||
| smalltown_03.trainyard | 1 | 0 | Light close combat sounds. | ||
| smalltown_03.woods_far | 1 | 0 | Light close combat sounds. | ||
| smalltown_03.woods_medium | 1 | 0 | Light close combat sounds. | ||
| (-9756.75, -3895.52, 16.99) | Large bold burning fire (burning car). | ||||
| smalltown_03.woods_close | 1 | 0 | Light close combat sounds. | ||
| smalltown_03.graveyard | 1 | 0 | Light close combat sounds. | ||
| smalltown_03.church | 1 | 0 | Light close combat sounds. | ||
| smalltown_03.house | 1 | 0 | Light close combat sounds. | ||
| (-6956.06, -1823.38, 10.21) | Small burning fire. | ||||
| smalltown_03.town | 1 | 0 | (-239.48, -1101.99, -243.29) | Medium burning fire. | |
| (-221.18, -1391.90, -159.93) | Large bold burning fire (burning car). | ||||
| (-3283.99, -2058.96, -52.79) | Electrical hum from a vending machine. | ||||
| smalltown_03.towninside | Identical to rural.towninside. | 1 | |||
| smalltown_03.townalley | Identical to rural.townalley. | 1 | |||
| smalltown_04.town | 1 | (4306.20, -4515.68, 61.85) | Medium burning fire. | ||
| smalltown_04.towninside | 1 | (1871.42, -5544.37, 22.18) | Fluorescent light | ||
| smalltown_04.townalley | 1 | (-1128.43, -4921.85, -40.16) | Medium burning fire. | ||
| smalltown_04.street | 1 | ||||
| smalltown_04.house | Identical to urban.apartment. | 1 | |||
| smalltown_04.trainyardbuilding | Identical to rural.trainyardbuilding. | 1 | |||
| smalltown_05.park | 1 | (5312.28, -859.43, 9.13) | Medium burning fire. | ||
| smalltown_05.shack | Identical to rural.shack. | 1 | |||
| smalltown_05.town | 1 | (2656.17, 2919.52, -18.67) | Medium burning fire. | ||
| (2980.75, 1780.56, -38.36) | Medium burning fire. | ||||
| smalltown_05.boatinterior | Identical to rural.boatinterior. | 1 | |||
| smalltown_05.boatexterior | 1 | (5312.28, -859.43, 9.13) | Medium burning fire. | ||
| smalltown_05.shoreline | 1 | (5312.28, -859.43, 9.13) | Medium burning fire. | ||
| smalltown_05.house | Identical to rural.house. | 1 | 
soundscapes_smalltown.txt
River (The Sacrifice)
| Name | Description | DSP | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|---|
| river.shoreline | 1 | ||||
| river.fishingboat | 1 | ||||
| river.woods | 1 | ||||
| river.rooftop | 1 | ||||
| river_01.spawn | 1 | 0 | Medium burning fire. | ||
| 1 | Gentle water stream. | ||||
| 2 | Gentle water stream. | ||||
| 3 | Heavy sound of buzzing flies (dead body). | ||||
| 4 | Small burning fire. | ||||
| river_01.shore | 1 | 0 | Medium burning fire. | ||
| 1 | Gentle water stream. | ||||
| 2 | Frequent sound of critters. | ||||
| 3 | Heavy sound of buzzing flies (dead body). | ||||
| 4 | Small burning fire. | ||||
| river_01.street | 1 | 0 | Medium burning fire. | ||
| 1 | Frequent sound of critters. | ||||
| 2 | Heavy sound of buzzing flies (dead body). | ||||
| 3 | Frequent sound of critters. | ||||
| 4 | Medium burning fire. | ||||
| 5 | Small burning fire. | ||||
| river_01.alley | 1 | 0 | Medium burning fire. | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| 2 | Steam gas loop. | ||||
| 3 | Frequent sound of critters. | ||||
| 4 | Gentle water stream. | ||||
| 5 | Medium burning fire. | ||||
| 6 | Small burning fire. | ||||
| river_01.interiors | 1 | 0 | Medium burning fire. | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| 2 | Steam gas loop. | ||||
| 3 | Medium burning fire. | ||||
| 4 | Small burning fire. | ||||
| 5 | Electrical hum from a vending machine. | ||||
| river_01.brickfactory | 1 | 0 | Steam gas loop. | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| 2 | Idle van motor loop. | ||||
| 3 | Electrical hum from a vending machine. | ||||
| 4 | Small burning fire. | ||||
| 5 | Small burning fire. | ||||
| river_01.checkpoint | 1 | 0 | Electrical hum from a vending machine. | ||
| 1 | Idle van motor loop. | ||||
| 2 | Electrical hum from a vending machine. | ||||
| 3 | Small burning fire. | ||||
| river_02.woods | 1 | 0 | Medium burning fire. | ||
| 1 | Frequent sound of critters. | ||||
| 2 | Medium burning fire. | ||||
| 3 | Frequent sound of critters. | ||||
| 4 | Frequent sound of critters. | ||||
| river_02.oilbuilding | 1 | 0 | Idle van motor loop. | ||
| 1 | Electrical hum from a vending machine. | ||||
| 2 | Heavy sound of buzzing flies (dead body). | ||||
| 3 | Heavy sound of buzzing flies (dead body). | ||||
| river_02.bargecrossing | 1 | 0 | Gentle water stream. | ||
| 1 | Gentle water stream. | ||||
| 2 | Frequent sound of critters. | ||||
| 3 | Frequent sound of critters. | ||||
| 4 | Often wooden boards and rope squeaking. | ||||
| 5 | Heavy sound of buzzing flies (dead body). | ||||
| 6 | Medium burning fire. | ||||
| river_02.freighter | 1 | 0 | Gentle water stream. | ||
| 1 | Gentle water stream. | ||||
| 2 | Gentle water stream. | ||||
| 3 | Fluorescent light. | ||||
| 4 | Small burning fire. | ||||
| river_02.hull | 1 | 0 | Heavy sound of buzzing flies (dead body). | ||
| river_02.gravelpile | 1 | 0 | Infrequent metal squeaking. | ||
| 1 | Infrequent metal squeaking. | ||||
| river_02.checkpoint | 1 | 0 | Fluorescent light. | ||
| 1 | Idle van motor loop. | ||||
| 2 | Electrical hum from a vending machine. | ||||
| 3 | Leaking water loop. | ||||
| 4 | Medium burning fire. | ||||
| 5 | Small burning fire. | ||||
| river_02.highrise | 1 | 0 | Water fountain. | ||
| 1 | Fluorescent light. | 
soundscapes_river.txt
Urban
| Name | Description | DSP | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|---|
| urban.util_interiorslams | 1 | ||||
| urban.util_metalslams | 1 | ||||
| urban.util_metalslams_2 | 1 | ||||
| urban.util_woodfloorsqueaks | 1 | ||||
| urban.util_windgust | 1 | ||||
| urban.util_distantcombat | 1 | ||||
| urban.util_distantexplosions | 1 | ||||
| urban.util_rat_scratches | 1 | ||||
| urban.util_genericrooftop | 1 | ||||
| urban.util_genericexterior_from_interior_1 | 1 | ||||
| urban.util_genericexterior_from_interior_2 | 1 | ||||
| urban.util_flies | 1 | ||||
| urban.util_steam | 1 | ||||
| urban.util_pipes | 1 | ||||
| urban.rooftop_1b | 1 | 0 | Random far between crow calls. | ||
| 1 | Often mild to heavy interior metal squeaking. | ||||
| 2 | Heavy sound of buzzing flies (dead body). | ||||
| 3 | Rain on a tarpaulin sheet. | ||||
| urban.rooftop_1b_interior | 1 | 0 | Heavy rainy weather hitting ground outside. | ||
| 1 | Heavy rainy weather hitting ground outside. | ||||
| (2091.78, 1145.62, 305.90) | Heavy sound of buzzing flies (dead body). | ||||
| (7586.01, 4049.45, 20.73) | Heavy sound of buzzing flies (dead body). | ||||
| urban.rooftop_1b_interior2 | 1 | 0 | Heavy rainy weather hitting ground outside. | ||
| 1 | Heavy rainy weather hitting ground outside. | ||||
| 5 | Flourescent light. | ||||
| 6 | Medium burning fire. | ||||
| (3023.50, 3176.03, 59.38) | Pipe plumbing system sounds. | ||||
| (1747.18, 954.33, 72.05) | Electrical hum from a vending machine. | ||||
| (2853.76, 3473.05, -222.57) | Heavy sound of buzzing flies (dead body). | ||||
| (1740.45, 915.84, 160.03) | Heavy sound of buzzing flies (dead body). | ||||
| (2173.42, 1053.01, 35.40) | Heavy sound of buzzing flies (dead body). | ||||
| urban.underground_1 | 1 | 0 | Medium burning fire. | ||
| 1 | Humming machine. | ||||
| 2 | Pipe plumbing system sounds. | ||||
| 4 | Flourescent light. | ||||
| (3893.85, 4238.32, -511.96) | Heavy sound of buzzing flies (dead body). | ||||
| urban.underground_2 | 1 | 0 | Medium burning fire. | ||
| 2 | Humming machine. | ||||
| 3 | Electrical hum from a vending machine. | ||||
| 4 | Flourescent light. | ||||
| 5 | Flourescent light. | ||||
| 6 | Heavy sound of buzzing flies (dead body). | ||||
| 7 | Heavy sound of buzzing flies (dead body). | ||||
| (4056.33, 4229.33, -300.52) | Steam gas loop. | ||||
| (5780.42, 3697.63, -219.21) | Steam gas loop. | ||||
| urban.underground_3 | 1 | 0 | Pipe plumbing system sounds. | ||
| 1 | Electrical hum from a vending machine. | ||||
| 2 | Flourescent light. | ||||
| 3 | Flourescent light. | ||||
| 4 | Heavy sound of buzzing flies (dead body). | ||||
| 5 | Heavy sound of buzzing flies (dead body). | ||||
| 6 | Heavy sound of buzzing flies (dead body). | ||||
| 7 | Heavy sound of buzzing flies (dead body). | ||||
| urban.controlroom | 1 | 0 | Humming machine. | ||
| 1 | Humming machine. | ||||
| 2 | Computer monitor humming ambient. | ||||
| 3 | Generator mechanical hum. | ||||
| urban.warehouse_1 | 1 | 0 | Heavy rainy weather hitting ground outside. | ||
| 1 | Heavy rainy weather hitting ground outside. | ||||
| 2 | Heavy rainy weather hitting ground outside. | ||||
| 3 | Heavy rainy weather hitting ground outside. | ||||
| 4 | Flourescent light. | ||||
| 5 | Steam gas loop. | ||||
| urban.steamtunnel | 1 | 0 | Steam gas loop. | ||
| 1 | Steam gas loop. | ||||
| 2 | Steam gas loop. | ||||
| 3 | Steam gas loop. | ||||
| 4 | Heavy sound of buzzing flies (dead body). | ||||
| urban.boilerroom | 1 | 0 | Heavy sound of buzzing flies (dead body). | ||
| urban.hospital_interior | 1 | 0 | Heavy sound of buzzing flies (dead body). | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| 2 | Heavy rainy weather hitting ground outside. | ||||
| 3 | Heavy rainy weather hitting ground outside. | ||||
| 4 | Electrical hum from a vending machine. | ||||
| 5 | Flourescent light. | ||||
| 6 | Leaking water loop. | ||||
| urban.flies | 1 | ||||
| urban.rooftop | 1 | ||||
| urban.street | 1 | ||||
| urban.streetrain | 1 | 0 | Heavy sound of buzzing flies (dead body). | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| 2 | Heavy sound of buzzing flies (dead body). | ||||
| 3 | Large bold burning fire (burning car). | ||||
| 4 | Medium burning fire. | ||||
| (3074.21, 4064.64, 61.28) | Medium burning fire. | ||||
| urban.alley | 1 | ||||
| urban.alleyrain | 1 | 0 | Heavy sound of buzzing flies (dead body). | ||
| (2657.18, 1841.60, 61.28) | Medium burning fire. | ||||
| (11818.37, 6007.17, 65.28) | Medium burning fire. | ||||
| (12675.75, 6965.87, 61.28) | Medium burning fire. | ||||
| urban.sewer | 1 | ||||
| urban.pipetunnel | 1 | ||||
| urban.apartment | 1 | 0 | Heavy sound of buzzing flies (dead body). | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| urban.generatorroom_off | 1 | 6 | Pipe plumbing system and steam gas sounds. | ||
| 7 | Pipe plumbing system and steam gas sounds. | ||||
| urban.generatorroom | 1 | 0 | Generator mechanical hum. | ||
| 1 | Generator mechanical hum. | ||||
| 3 | Flourescent light. | ||||
| 4 | Flourescent light. | ||||
| 5 | Flourescent light. | ||||
| 6 | Pipe plumbing system and steam gas sounds. | ||||
| 7 | Pipe plumbing system and steam gas sounds. | ||||
| (7254.25, 3786.20, 250.80) | Electrical hum from a vending machine. | ||||
| urban.respawn | 1 | 0 | Heavy sound of buzzing flies (dead body). | ||
| hospital.respawn | 1 | ||||
| urban.rooftopspawn | 1 | ||||
| urban.hospitalspawn | 1 | ||||
| urban.spawnrain | 1 | 0 | Random far between crow calls. | ||
| urban.hospital | 1 | ||||
| urban.office | 1 | 0 | Heavy sound of buzzing flies (dead body). | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| urban.subway | 1 | 0 | Heavy sound of buzzing flies (dead body). | ||
| 1 | Heavy sound of buzzing flies (dead body). | ||||
| 2 | Heavy sound of buzzing flies (dead body). | ||||
| 3 | Heavy sound of buzzing flies (dead body). | ||||
| urban.pillarsroom | 1 | ||||
| urban.conveniencestore | 1 | 0 | Heavy sound of buzzing flies (dead body). | ||
| urban.warehouseoutside | 1 | ||||
| urban.warehouseinside | 1 | ||||
| urban.tankroom | 1 | ||||
| urban.powerplant | 1 | ||||
| urban.powerplantinside | 1 | ||||
| urban.parkinggarage | 1 | ||||
| urban.elevator | 1 | ||||
| urban.construction | 1 | ||||
| urban.finaleinside | 1 | ||||
| urban.finaleoutside | 1 | ||||
| urban.finaleroof | 1 | 
soundscapes_urban.txt
Rural
| Name | Description | DSP | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|---|
| rural.woods | 1 | ||||
| rural.woods3 | 1 | ||||
| rural.morning | 1 | ||||
| rural.bridge | 1 | ||||
| rural.smallbuilding | 1 | ||||
| rural.smallbuilding2 | 1 | ||||
| rural.river | 1 | (-13336.70, -11634.56, -510.17) | Swamp frog loop. | ||
| rural.caveclosed | 1 | ||||
| rural.caveopen | 1 | ||||
| rural.traintunnel | 1 | ||||
| rural.pumproom | 1 | ||||
| rural.bigroom | 1 | ||||
| rural.drainagebig | 1 | ||||
| rural.drainagesmall | 1 | ||||
| rural.drainageopen | 1 | ||||
| rural.trainyardentrance | 1 | ||||
| rural.trainyardrespawn | 1 | ||||
| rural.trainyardbuilding | 1 | ||||
| rural.trainyardbuilding2 | 1 | ||||
| rural.trainyardbuilding2window | 1 | ||||
| rural.trainyard | 1 | ||||
| rural.trainyard2 | 1 | ||||
| rural.house | 1 | ||||
| rural.town | 1 | ||||
| rural.towninside | 1 | ||||
| rural.townalley | 1 | ||||
| rural.boatinterior | 1 | ||||
| rural.boatexterior | 1 | 6 | Frequent sound of critters. | ||
| 7 | Frequent sound of critters. | ||||
| (3848.49, -4641.39, -259.87) | Gentle water stream. | ||||
| rural.shoreline | 1 | (4040.44, -2637.33, -21.18) | Regularly coyote calls and screeching owls. | ||
| (3874.10, -6037.81, -95.56) | Frequent seagull calls. | ||||
| (3874.10, -6037.81, -95.56) | Occasional distant fog horn. | ||||
| rural.town_02 | 1 | ||||
| rural.shack | 1 | ||||
| rural.combat_far_heavy | 1 | 0 | Heavy distant combat sounds. | ||
| rural.combat_far_medium | 1 | 0 | Medium distant combat sounds. | ||
| rural.combat_close_light | 1 | 0 | Light close combat sounds. | 
soundscapes_rural.txt
| Environment articles: | |
|---|---|
| Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser | 
| Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation | 

























