List of SE1 entities: Difference between revisions

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(Added more entities to the list. Changed the look of the table to reflect that of other entity list pages.)
(Added a list of all the HL2 entities within SinEpisodes.fgd.)
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== SinEpisodes.fgd ==
== SinEpisodes.fgd ==
=== [[Sin Episodes]] specific entities. ===
{{ColumnBox | count=4 |
{{ColumnBox | count=4 |
'''ai'''
'''ai'''
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'''info'''
'''info'''
* [[info_challenge]]
* [[info_challenge]]
* [[info_target_crash]]
'''item'''
'''item'''
* [[item_ammo_ar]]
* [[item_ammo_ar]]
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'''npc'''
'''npc'''
* [[npc_adbot]]
* [[npc_adbot]]
* [[npc_civilian]]
* [[npc_count]]
* [[npc_count]]
* [[npc_druglab_grunt_assault_rifle]]
* [[npc_druglab_grunt_assault_rifle]]
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* [[npc_druglab_worker]]
* [[npc_druglab_worker]]
* [[npc_generic_actor]]
* [[npc_generic_actor]]
* [[npc_grenade_flash]]
* [[npc_hologram]]
* [[npc_hologram]]
* [[npc_jc]]
* [[npc_jc]]
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'''weapon'''
'''weapon'''
* [[weapon_assault_rifle]]
* [[weapon_assault_rifle]]
* [[weapon_chaingun]]
* [[weapon_grenade]]
* [[weapon_magnum]]
* [[weapon_magnum]]
* [[weapon_npc_pistol]]
* [[weapon_rocket_launcher]]
* [[weapon_scattergun]]
* [[weapon_scattergun]]
* [[weapon_smg]]
* [[weapon_sniper_rifle]]
}}
}}


=== [[Half-Life 2]] shared entities. ===
{{ColumnBox | count=4 |
'''ai'''
* [[ai_battle_line]]
* [[ai_changehintgroup]]
* [[ai_changetarget]]
* [[ai_citizen_response_system]]
* [[ai_goal_actbusy]]
* [[ai_goal_actbusy_queue]]
* [[ai_goal_assault]]
* [[ai_goal_follow]]
* [[ai_goal_lead]]
* [[ai_goal_lead_weapon]]
* [[ai_goal_police]]
* [[ai_goal_standoff]]
* [[ai_relationship]]
* [[ai_script_conditions]]
* [[ai_sound]]
'''aiscripted'''
* [[aiscripted_schedule]]
'''assault'''
* [[assault_assaultpoint]]
* [[assault_rallypoint]]
'''combine'''
* [[combine_mine]]
'''cycler'''
* [[cycler_actor]]
'''env'''
* [[env_alyxemp]]
* [[env_ar2explosion]]
* [[env_citadel_energy_core]]
* [[env_flare]]
* [[env_global]]
* [[env_gunfire]]
* [[env_muzzleflash]]
* [[env_rotorwash]]
* [[env_speaker]]
* [[env_starfield]]
* [[env_terrainmorph]]
'''func'''
* [[func_combine_ball_spawner]]
* [[func_healthcharger]]
* [[func_lookdoor]]
* [[func_monitor]]
* [[func_recharge]]
* [[func_tank]]
* [[func_tankairboatgun]]
* [[func_tankapcrocket]]
* [[func_tanklaser]]
* [[func_tankmortar]]
* [[func_tankphyscannister]]
* [[func_tankpulselaser]]
* [[func_tankrocket]]
* [[func_vehicleclip]]
'''generic'''
* [[generic_actor]]
'''info'''
* [[info_apc_missile_hint]]
* [[info_snipertarget]]
* [[info_teleporter_countdown]]
'''item'''
* [[item_ammo_crate]]
* [[item_dynamic_resupply]]
* [[item_healthvial]]
* [[item_item_crate]]
* [[item_suitcharger]]
'''logic'''
* [[logic_choreographed_scene]]
'''monster'''
* [[monster_generic]]
'''npc'''
* [[npc_bullseye]]
* [[npc_combine_camera]]
* [[npc_crow]]
* [[npc_enemyfinder]]
* [[npc_grenade_frag]]
* [[npc_heli_avoidbox]]
* [[npc_heli_avoidsphere]]
* [[npc_heli_nobomb]]
* [[npc_launcher]]
* [[npc_maker]]
* [[npc_missiledefense]]
* [[npc_pigeon]]
* [[npc_seagull]]
* [[npc_sniper]]
* [[npc_spotlight]]
* [[npc_turret_ceiling]]
* [[npc_turret_floor]]
* [[npc_turret_ground]]
'''path'''
* [[path_corner]]
* [[path_corner_crash]]
'''point'''
* [[point_apc_controller]]
* [[point_bugbait]]
* [[point_camera]]
'''player'''
* [[player_loadsaved]]
* [[player_speedmod]]
* [[player_weaponstrip]]
'''prop'''
* [[prop_combine_ball]]
* [[prop_vehicle]]
* [[prop_vehicle_airboat]]
* [[prop_vehicle_apc]]
* [[prop_vehicle_cannon]]
* [[prop_vehicle_crane]]
* [[prop_vehicle_driveable]]
* [[prop_vehicle_jeep]]
* [[prop_vehicle_prisoner_pod]]
'''script'''
* [[script_intro]]
* [[script_tauremoval]]
'''scripted'''
* [[scripted_sentence]]
* [[scripted_sequence]]
* [[scripted_target]]
'''trigger'''
* [[trigger_physics_trap]]
* [[trigger_rpgfire]]
* [[trigger_vphysics_motion]]
* [[trigger_waterydeath]]
* [[trigger_weapon_dissolve]]
* [[trigger_weapon_strip]]
'''vehicle'''
* [[vehicle_viewcontroller]]
'''weapon'''
* [[weapon_brickbat]]
* [[weapon_flaregun]]
}}
[[Category:Entities]][[Category:Level Design]]
[[Category:Entities]][[Category:Level Design]]

Revision as of 14:35, 7 April 2018

SiN Episodes Level Creation

base.fgd

See List of base entities

SinEpisodes.fgd

Sin Episodes specific entities.

ai

env

info

item

logic

misc

npc

prop

trigger

weapon

Half-Life 2 shared entities.

ai

aiscripted

assault

combine

cycler

env

func

generic

info

item

logic

monster

npc

path

point

player

prop

script

scripted

trigger

vehicle

weapon