Category:Ru/Level Design: Difference between revisions
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==Приступая к работе== | |||
*[[Mapping Overview:ru|Обзор]] | |||
*[[Your First Map:ru|Ваша первая карта]] | |||
*[[Inputs and Outputs:ru|Система Inputs и Outputs]] | |||
== Приступая к работе == | |||
* [[ | |||
* | |||
* [[Inputs and Outputs:ru|Система Inputs и Outputs | |||
== Общее == | == Общее == | ||
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* [[Optimization (level design):ru|Оптимизация]] | * [[Optimization (level design):ru|Оптимизация]] | ||
* {{en}} [[Hammer Face Edit Dialog|Инструмент Face Edit]] | * {{en}} [[Hammer Face Edit Dialog|Инструмент Face Edit]] | ||
* [[Displacement:ru| | * [[Displacement:ru|Создание поверхности (ландшафт)]] | ||
* {{en}} [[Prop Types Overview|Обзор | * {{en}} [[Prop Types Overview|Обзор типов Пропов]] | ||
* {{en}} [[Skybox (2D)|2D | * {{en}} [[Skybox (2D)|2D Skybox'ы (небо)]] | ||
* [[Grouping and VisGrouping:ru|Grouping и VisGrouping]] | * [[Grouping and VisGrouping:ru|Grouping и VisGrouping]] | ||
* [[Entity Hierarchy (parenting):ru|Иерархия | * [[Entity Hierarchy (parenting):ru|Иерархия энтитей]] | ||
* {{en}} [[Filter Applications|Применение фильтров]] | * {{en}} [[Filter Applications|Применение фильтров]] | ||
* {{en}} [[List of entities|Список энтитей]] | * {{en}} [[List of entities|Список энтитей]] | ||
* {{en}} [[Prefab|Создание и | * {{en}} [[Prefab|Создание и использование префабов]] | ||
* [[Adding Water:ru|Добавление | * [[Adding Water:ru|Добавление воды]] | ||
== Освещение == | == Освещение == | ||
* [[Lighting:ru|Освещение]] | * {{en}} [[Lighting:ru|Освещение]] | ||
* {{en}} [[HDR Lighting Basics| | * {{en}} [[HDR Lighting Basics|Основы HDR освещения]] | ||
* {{en}} [[Intermediate Lighting|Усовершенствованное | * {{en}} [[Intermediate Lighting|Усовершенствованное освещение]] | ||
* {{en}} [[Advanced Lighting|Расширенное | * {{en}} [[Advanced Lighting|Расширенное освещение]] | ||
== Соединяющие зоны == | == Соединяющие зоны == | ||
<!--* [[Ramps and Stairs | <!--* [[Ramps and Stairs]]--> | ||
* [[Doors:ru|Двери]] | * [[Doors:ru|Двери]] | ||
* {{en}} [[Working Ladders | * {{en}} [[Working Ladders|Леснтницы]] | ||
<!--* [[Moving Platforms | <!--* [[Moving Platforms]]--> | ||
* {{en}} [[Elevators|Лифты]] | * {{en}} [[Elevators|Лифты]] | ||
* [[Teleporters:ru|Телепорты]] | * [[Teleporters:ru|Телепорты]] | ||
== Детализация == | == Детализация == | ||
* {{en}} [[Environmental Lighting, Sun, Weather, & Outdoors|Освещение, | * {{en}} [[Environmental Lighting, Sun, Weather, & Outdoors|Освещение, солнце, погода и открытое пространство]] | ||
* {{en}} [[Displacement Grass|Размещение | * {{en}} [[Displacement Grass|Размещение травы]] | ||
* [[Glass & Windows:ru| | * [[Glass & Windows:ru|Стекла и окна]] | ||
* {{en}} [[Cables and Ropes| | * {{en}} [[Cables and Ropes|Провода и веревки]] | ||
* {{en}} [[Sound and Music|Звуки и | * {{en}} [[Sound and Music|Звуки и музыка]] | ||
== Специальные эффекты == | == Специальные эффекты == | ||
<!--* [[Buttons | <!--* [[Buttons]]--> | ||
* {{en}} [[Physics|Физика]] | * {{en}} [[Physics|Физика]] | ||
* {{en}} [[Physics Entity Overview|Обзор | * {{en}} [[Physics Entity Overview|Обзор физических энтитей]] | ||
* [[Trains:ru|Поезда]] | * [[Trains:ru|Поезда]] | ||
* {{en}} [[Beams and Lasers|Лучи и | * {{en}} [[Beams and Lasers|Лучи и лазеры]] | ||
* {{en}} [[Explosions (level design)|Взрывы]] | * {{en}} [[Explosions (level design)|Взрывы]] | ||
* [[Dust, Fog, & Smoke:ru|Пыль, | * [[Dust, Fog, & Smoke:ru|Пыль, тыман и дым]] | ||
* {{en}} [[Color correction (concept)| | * {{en}} [[Color correction (concept)|Коррекция цвета]] | ||
* [[Lists of Special Effects in level design | * {{en}} [[Sprite|Спрайты]] | ||
* {{en}} [[Lists of Special Effects in level design|Список специальных эффектов]] | |||
== NPCs и AI == | |||
* {{en}} [[Introduction_to_AI|Введение в AI]] | |||
* {{en}} [[Nodegraph|Конструкция путей]] | |||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
== | ==Игры== | ||
:{{source}} [[Source Mods Level Creation:ru|Source Mods]] | |||
{{ | *Source Engine: | ||
:{{as}} [[Alien Swarm Level Creation:ru|Alien Swarm]] | |||
{{ | :{{css}} [[Counter-Strike: Source Level Creation:ru|Counter-Strike: Source]] | ||
:{{dm}} [[Dark Messiah Level Creation:ru|Dark Messiah of Might and Magic]] | |||
{{ | :{{dods}} [[Day of Defeat: Source Level Creation:ru|Day of Defeat: Source]] | ||
:{{hl2}} [[Half-Life 2 Level Creation:ru|Half-Life 2]] | |||
{{ | :{{l4d}} [[Left 4 Dead Level Creation:ru|Left 4 Dead]] | ||
:{{l4d2}} [[Left 4 Dead 2 Level Creation:ru|Left 4 Dead 2]] | |||
{{l4d}} [[Left 4 Dead Level Creation:ru| | :{{portal}} [[Portal Level Creation:ru|Portal]] | ||
:{{portal2}} [[:Category:Portal 2 Level Design:ru|Portal 2]] | |||
{{l4d2}} [[Left 4 Dead 2 Level Creation:ru| | :{{Sin Emergence}} [[SiN Episodes Level Creation:ru|SiN Episodes: Emergence]] | ||
:{{tf2}} [[Team Fortress 2 Level Creation:ru|Team Fortress 2]] | |||
{{ | :{{ship}} [[The Ship Level Creation:ru|The Ship]] | ||
*GoldSource Engine: | |||
:{{HL1}} [[Half-Life Level Creation:ru|Half-Life]] | |||
:{{ricochet}} [[Ricochet Level Creation:ru|Ricochet]] | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
{{category cell|background-color=white|border-color=lightgray}} | {{category cell|background-color=white|border-color=lightgray}} | ||
== Завершение == | == Завершение == | ||
* [[3D_Skybox:ru|3D | * [[3D_Skybox:ru|3D Skybox'ы (небо)]] | ||
* {{en}} [[Cubemaps|Cubemaps | * {{en}} [[Cubemaps|Cubemaps]] | ||
* {{en}} [[Optimization (level design)|Оптимизация]] | * {{en}} [[Optimization (level design)|Оптимизация]] | ||
* {{en}} [[Expert compile mode| | * {{en}} [[Expert compile mode|Продвинутая компиляция моделей]] | ||
* {{en}} [[Bspzip| | * {{en}} [[Bspzip||Внедрение пользовательского контента]] | ||
* [[Pre-publication evaluation:ru|Пред-релизные подготовки]] | * [[Pre-publication evaluation:ru|Пред-релизные подготовки]] | ||
== | == О дизайне == | ||
* {{en}} [[Color Theory in Level Design|Теория | * {{en}} [[Color Theory in Level Design|Теория цвета в разработке уровней]] | ||
* {{en}} [[Map Compiling Theory|Теория | * {{en}} [[Map Compiling Theory|Теория компиляции карт]] | ||
* {{en}} [[Decompiling_Maps|Декомпиляция карт]] | |||
* {{en}} [[Decompiling_Maps|Декомпиляция | |||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== Решение | == Решение проблем == | ||
* {{en}} [[Troubleshooting Level Design|Решение | * {{en}} [[Troubleshooting Level Design|Решение проблем в дизайне карт]] | ||
* [[:Category:Level Design FAQ:ru| | * [[:Category:Level Design FAQ:ru|Создание карт FAQ]] | ||
* {{en}} [[Showbudget|Использование | * {{en}} [[Showbudget|Использование панели Showbudget]] | ||
* {{en}} [[Compile Errors|Ошибки | * {{en}} [[Compile Errors|Ошибки компиляции]] | ||
* [[Source SDK FAQ:ru|Source SDK FAQ]] | * [[Source SDK FAQ:ru|Source SDK FAQ]] | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | |||
==[[:Category:Hammer:ru|Редактор карт]]== | |||
* [[Hammer What's New:ru|Что нового]] | |||
* [[Hammer Hotkey Reference:ru|Горячие клавиши] | |||
* {{en}} [[Hammer Feature Requests|Запросы функций]] | |||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
| Line 144: | Line 131: | ||
== Внешние Ссылки == | == Внешние Ссылки == | ||
* {{en}} [[Level Design Video Tutorials|Видео | * {{en}} [[Level Design Video Tutorials|Видео руководства по разработке уровней]] - Список видео руководств по Source маппингу. | ||
* {{en}} [[Mapping Sites|Маппинг | * {{en}} [[Mapping Sites|Маппинг сайты]] - Сайты о маппинге, включая руководства, статьи | ||
* {{en}} [[General Sites|Основные | * {{en}} [[General Sites|Основные сайты]] - Сайты по широкому кругу вопросов, включая маппинг | ||
* {{en}} [[Map Archive Sites|Сайты с | * {{en}} [[Map Archive Sites|Сайты с архивами карт]] - Сайты, на которых можно скачать карты для Valve игр | ||
* [[File Hosting Sites:ru|Сайты - Файл | * [[File Hosting Sites:ru|Сайты - Файл хостинги]] - Список надежных сайтов для хостинга пользовательских карт | ||
* {{en}} [[Image Hosting Sites|Сайты - Графические | * {{en}} [[Image Hosting Sites|Сайты - Графические хостинги]] - Список надежных сайтов для хостинга скриншотов пользовательских карт | ||
* [[News Site List:ru|Список | * [[News Site List:ru|Список новостных сайтов]] - Список сайтов для рекламы и обсуждения | ||
{{category end}} | {{category end}} | ||
Revision as of 03:47, 18 January 2012
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Игры
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ЗавершениеThis category has been marked as a candidate for speedy deletion for the following reason:
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Решение проблемThis category has been marked as a candidate for speedy deletion for the following reason:
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Редактор карт
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Внешние СсылкиThis category has been marked as a candidate for speedy deletion for the following reason:
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Subcategories
This category has the following 16 subcategories, out of 16 total.
A
- Ru/Abstract Mapping (22 P)
- Ru/AI (4 P)
D
- Ru/Dota 2 (empty)
E
G
- Ru/GoldSrc Mods Level Design (empty)
H
- Ru/Half-Life 2 level design (empty)
I
- Ru/Internal entities (1 P)
L
- Ru/Level Design FAQ (19 P)
P
- Ru/Portal 2 Level Design (63 P)
- Ru/Portal level design (empty)
R
- Ru/Ricochet Level Design (empty)
S
- Ru/Skybox (32 P)
- Ru/Sound System (10 P)
Pages in category "Ru/Level Design"
The following 159 pages are in this category, out of 159 total.
A
B
C
- Ru/Cables and Ropes
- Ru/Choosing Player Models
- Ru/Color correction (concept)
- Ru/Color Theory in Level Design
- Ru/Compile Errors
- Ru/Controlling portals
- Ru/Counter-Strike/Level Design
- Ru/Counter-Strike: Global Offensive/Game Modes/Co-op Strike
- Ru/Counter-Strike: Global Offensive/Game Modes/Danger Zone
- Ru/Counter-Strike: Global Offensive/Game Modes/Wingman
- Ru/Counter-Strike: Source Level Creation
- Ru/Creating a Bomb Defusal Map
- Ru/Creating a box dropper
- Ru/Creating a Curved Hallway
- Ru/Creating a portal elevator
- Ru/Creating a Portal Radio
- Ru/Creating a portal/object fizzler
- Ru/Creating a Room
- Ru/Creating a rotating portalgun
- Ru/Creating a wall light
- Ru/Creating Brush Entities
- Ru/Creating Portal turrets
- Ru/Creating turbine
- Ru/Cubemaps
- Ru/Custom Testchamber Signs
L
- Ru/L4D Level Design Basics Tutorial
- Ru/L4D Level Design/Additional Finale Components
- Ru/L4D Level Design/Advanced Nav Editing
- Ru/L4D Level Design/Breakable Walls
- Ru/L4D Level Design/Checkpoint Rooms
- Ru/L4D Level Design/Checkpoints
- Ru/L4D Level Design/Clip Brushes
- Ru/L4D Level Design/Elevators
- Ru/L4D Level Design/Finale Events Part 1
- Ru/L4D Level Design/Finale Events Part 2
- Ru/L4D Level Design/Finale Events Part 3
- Ru/L4D Level Design/Getting Started
- Ru/L4D Level Design/Ladders
- Ru/L4D Level Design/Level Organization
- Ru/L4D Level Design/Level Standards
- Ru/L4D Level Design/Nav Flow
- Ru/L4D Level Design/Nav Meshes
- Ru/L4D Level Design/Panic Events
- Ru/L4D Level Design/Versus Maps
- Ru/L4D Level Design/Visibility
- Ru/L4D Level Design/Your First L4D Level
- Ru/Leak
- Ru/Left 4 Dead 2 Level Creation
- Ru/Left 4 Dead 2 Sky List
- Ru/Left 4 Dead Infected Populations
- Ru/Level Design Overview
- Ru/Lighting
- Ru/Lightmap
- Ru/List of entities
- Ru/List of L4D Soundscapes
- Ru/List of Skyboxes
- Ru/List of Team Fortress 2 Entities
M
P
R
S
T
- Ru/Team Fortress 2/Basic Map Construction
- Ru/Team Fortress 2/Creating a Payload Map
- Ru/Team Fortress 2/Docs/Level Design/Flag Based Goal Systems
- Ru/Team Fortress 2/Docs/Level Design
- Ru/Team Fortress 2/King of the Hill
- Ru/Team Fortress 2/Mapper's Reference
- Ru/TF2/Creating Respawning Dispensers
- Ru/TF2/Making an Arena map
- Ru/TF2/Modifying the Respawn Time
- Ru/TF2/Team-Specific Barriers
- Ru/TF2/Territorial Control
- Ru/Tool textures (Source)
- Ru/Troubleshooting Level Design