SiN Episodes - List of Entities
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base.fgd
sinepisodes.fgd
Sin Episodes specific entities.
ai
env
info
item
- item_ammo_ar
- item_ammo_ar_grenade
- item_ammo_buckshot
- item_ammo_duag
- item_ammo_flak
- item_ammo_magnum
- item_ammo_rocket
- item_antigen_dispenser
- item_dna_scanner
- item_megahealth
logic
misc
npc
- npc_adbot
- npc_civilian
- npc_count
- npc_druglab_grunt_assault_rifle
- npc_druglab_grunt_elite
- npc_druglab_grunt_pistol
- npc_druglab_grunt_scattergun
- npc_druglab_helicopter
- npc_druglab_elite_jetpack
- npc_druglab_jetpack
- npc_druglab_worker
- npc_generic_actor
- npc_grenade_flash
- npc_hologram
- npc_jc
- npc_jessica
- npc_recombinant_major
- npc_recombinant_minor
- npc_securitybot
- npc_sintek_grunt
- npc_sintek_jetpack
- npc_quadralex
prop
- prop_acetylene_tank
- prop_antigen_canister
- prop_antigen_explosive_barrel
- prop_exploding_barrel
- prop_mutagen_barrel
- prop_oxygen_tank
- prop_oxygen_tank_small
- prop_oxygen_tank_large
- prop_propane_tank
- prop_u4_barrel
- prop_phone
- prop_vehicle_sin
trigger
weapon
ai
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_police
- ai_goal_standoff
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted
assault
combine
cycler
env
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_flare
- env_global
- env_gunfire
- env_muzzleflash
- env_rotorwash
- env_speaker
- env_starfield
- env_terrainmorph
func
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic
info
item
logic
monster
npc
- npc_bullseye
- npc_combine_camera
- npc_crow
- npc_enemyfinder
- npc_grenade_frag
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_launcher
- npc_maker
- npc_missiledefense
- npc_pigeon
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
path
point
player
prop
- prop_combine_ball
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
script
scripted
trigger
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle
weapon