List of The Ship Entities: Difference between revisions

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(→‎Brush Entities: whoops, it's already there)
(Rewrote the entire list and made sure all entities from the ship.fgd file was added to the list)
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List of [[The Ship]] Entities
{{Back | The Ship Level Creation}}


==Player Origin==
__NOTOC__
[[info_player_deathmatch]]
[[info_teleport_destination]]
[[info_player_start]]


==Weapons==
== base.fgd ==
[[weapon_axe]]
See [[List of base entities]]
[[weapon_baseball_bat]]
[[weapon_bbq_fork]]
[[weapon_blunder]]
[[weapon_candlestick]]
[[weapon_claymore]]
[[weapon_cleaver]]
[[weapon_cooking_pot]]
[[weapon_croquet_mallet]]
[[weapon_crowbar]]
[[weapon_cut_throat]]
[[weapon_flaregun]]
[[weapon_frying_pan]]
[[weapon_ghurka]]
[[weapon_golf_club]]
[[weapon_hammer]]
[[weapon_katana]]
[[weapon_kitchen_knife]]
[[weapon_letter_knife]]
[[weapon_mannequin_arm]]
[[weapon_needle]]
[[weapon_paddle]]
[[weapon_pipe]]
[[weapon_pool_cue]]
[[weapon_purse]]
[[weapon_racquet]]
[[weapon_revolver]]
[[weapon_rolling_pin]]
[[weapon_scalpel]]
[[weapon_screwdriver]]
[[weapon_shank]]
[[weapon_shovel]]
[[weapon_spanner]]
[[weapon_syringe]]
[[weapon_syringe_sleep]]
[[weapon_tommygun]]
[[weapon_truncheon]]
[[weapon_umbrella]]
[[weapon_walking_stick]]
[[weapon_winchester]]
[[weapon_wrench]]
==Point Entities==
[[ai_shipmate]]
[[ai_crewmate]]
[[base_shop]]
[[ship_container]]
[[ship_item_spawn_dest_physical]]
[[ship_item_spawner]]
[[ship_security_camera]]
[[ship_trap]]


==Brush Entities==
==ship.fgd==
[[ship_base_interaction]]
=== [[The Ship]] specific entities. ===
[[ship_security_booth]]
{{ColumnBox | count=4 |
[[ship_trigger_room]]
'''ai'''
[[ship_trigger_weapon_dissolve]]
* [[ai_shipmate]]
* [[ai_shipbase]]
* [[ai_crewmate]]


==See also==
'''func'''
* [[List of base entities]]
* [[func_wheelchair]]


[[Category:Entities]]
'''misc'''
* [[interaction_manager]]
* [[player_overlay_render_location]]
* [[quarry_overlay_render_location]]
* [[base_shop]]
 
'''ship'''
* [[ship_item_spawn_dest_physical]]
* [[ship_item_spawner]]
* [[ship_container]]
* [[ship_security_camera]]
* [[ship_security_booth]]
* [[ship_trigger_area]]
* [[ship_trigger_room]]
* [[ship_trigger_weapon_dissolve]]
* [[ship_base_interaction]]
* [[ship_lift]]
* [[ship_trap]]
* [[ship_security_guard]]
* [[ship_doctor]]
* [[ship_psychiatrist]]
* [[ship_sickbay_receptionist]]
* [[ship_missionstatustracker]]
* [[ship_mrx_talker]]
* [[ship_mission]]
* [[ship_radar_room]]
* [[ship_location_radius]]
 
'''special'''
* [[special_holy_grail]]
* [[special_painting]]
* [[special_helmet]]
* [[special_bible]]
 
'''vfx'''
* [[vfx_ship_explode]]
* [[vfx_ship_paddle]]
* [[vfx_sauna_steam]]
* [[vfx_freezer]]
* [[vfx_ship_waterfall]]
 
'''weapon'''
* [[weapon_hammer]]
* [[weapon_mannequin_arm]]
* [[weapon_pipe]]
* [[weapon_rolling_pin]]
* [[weapon_spanner]]
* [[weapon_truncheon]]
* [[weapon_wrench]]
* [[weapon_cleaver]]
* [[weapon_hunting_knife]]
* [[weapon_kitchen_knife]]
* [[weapon_letter_knife]]
* [[weapon_screwdriver]]
* [[weapon_revolver]]
* [[weapon_axe]]
* [[weapon_katana]]
* [[weapon_pool_cue]]
* [[weapon_frying_pan]]
* [[weapon_shovel]]
* [[weapon_bbq_fork]]
* [[weapon_scalpel]]
* [[weapon_winchester]]
* [[weapon_blunder]]
* [[weapon_tommygun]]
* [[weapon_ghurka]]
* [[weapon_cut_throat]]
* [[weapon_syringe]]
* [[weapon_syringe_sleep]]
* [[weapon_satchel]]
* [[weapon_purse]]
* [[weapon_claymore]]
* [[weapon_racquet]]
* [[weapon_umbrella]]
* [[weapon_needle]]
* [[weapon_cooking_pot]]
* [[weapon_baseball_bat]]
* [[weapon_croquet_mallet]]
* [[weapon_golf_club]]
* [[weapon_paddle]]
* [[weapon_candlestick]]
* [[weapon_walking_stick]]
* [[weapon_shank]]
* [[weapon_short_sword]]
}}
 
=== [[Half-Life 2]] shared entities. ===
{{ColumnBox | count=4 |
'''ai'''
* [[ai_relationship]]
* [[ai_goal_lead]]
* [[ai_goal_lead_weapon]]
* [[ai_goal_follow]]
* [[ai_battle_line]]
* [[ai_goal_standoff]]
* [[ai_goal_assault]]
* [[ai_goal_actbusy]]
* [[ai_goal_actbusy_queue]]
* [[ai_changetarget]]
* [[ai_npc_eventresponsesystem]]
* [[ai_changehintgroup]]
* [[ai_script_conditions]]
* [[ai_citizen_response_system]]
* [[ai_sound]]
 
'''aiscripted'''
* [[aiscripted_schedule]]
 
'''assault'''
* [[assault_rallypoint]]
* [[assault_assaultpoint]]
 
'''combine'''
* [[combine_mine]]
 
'''cycler'''
* [[cycler_actor]]
 
'''env'''
* [[env_gunfire]]
* [[env_rotorwash]]
* [[env_ar2explosion]]
* [[env_starfield]]
* [[env_flare]]
* [[env_extinguisherjet]]
* [[env_muzzleflash]]
* [[env_terrainmorph]]
* [[env_speaker]]
* [[env_citadel_energy_core]]
* [[env_alyxemp]]
* [[env_entity_dissolver]]
 
'''filter'''
* [[filter_combineball_type]]
 
'''func'''
* [[func_combine_ball_spawner]]
* [[func_healthcharger]]
* [[func_recharge]]
* [[func_extinguishercharger]]
* [[func_vehicleclip]]
* [[func_lookdoor]]
* [[func_tank]]
* [[func_tankpulselaser]]
* [[func_tanklaser]]
* [[func_tankrocket]]
* [[func_tankairboatgun]]
* [[func_tankapcrocket]]
* [[func_tankmortar]]
* [[func_tankphyscannister]]
* [[func_monitor]]
* [[func_ladder]]
 
'''generic'''
* [[generic_actor]]
 
'''info'''
* [[info_apc_missile_hint]]
* [[info_teleporter_countdown]]
* [[info_player_deathmatch]]
 
'''item'''
* [[item_dynamic_resupply]]
* [[item_ammo_pistol]]
* [[item_ammo_pistol_large]]
* [[item_ammo_smg1]]
* [[item_ammo_smg1_large]]
* [[item_ammo_ar2]]
* [[item_ammo_ar2_large]]
* [[item_ammo_357]]
* [[item_ammo_357_large]]
* [[item_ammo_crossbow]]
* [[item_box_buckshot]]
* [[item_rpg_round]]
* [[item_ammo_smg1_grenade]]
* [[item_battery]]
* [[item_healthkit]]
* [[item_healthvial]]
* [[item_ammo_ar2_altfire]]
* [[item_suit]]
* [[item_ammo_crate]]
* [[item_item_crate]]
* [[item_healthcharger]]
* [[item_suitcharger]]
 
'''logic'''
* [[logic_choreographed_scene]]
 
'''monster'''
* [[monster_generic]]
 
'''npc'''
* [[npc_vehicledriver]]
* [[npc_bullseye]]
* [[npc_enemyfinder]]
* [[npc_maker]]
 
'''path'''
* [[path_corner]]
* [[path_corner_crash]]
 
'''player'''
* [[player_loadsaved]]
* [[player_weaponstrip]]
* [[player_speedmod]]
 
'''phys'''
* [[phys_constraintsystem]]
 
'''point'''
* [[point_combine_ball_launcher]]
* [[point_bugbait]]
* [[point_camera]]
* [[point_apc_controller]]
 
'''prop'''
* [[prop_combine_ball]]
* [[prop_vehicle]]
* [[prop_vehicle_driveable]]
* [[prop_vehicle_apc]]
* [[prop_vehicle_jeep]]
* [[prop_vehicle_airboat]]
* [[prop_vehicle_cannon]]
* [[prop_vehicle_crane]]
* [[prop_vehicle_prisoner_pod]]
* [[prop_vehicle_choreo_generic]]
 
'''script'''
* [[script_tauremoval]]
* [[script_intro]]
 
'''scripted'''
* [[scripted_sentence]]
* [[scripted_target]]
* [[scripted_sequence]]
 
'''test'''
* [[test_sidelist]]
 
'''trigger'''
* [[trigger_physics_trap]]
* [[trigger_weapon_dissolve]]
* [[trigger_weapon_strip]]
* [[trigger_rpgfire]]
* [[trigger_vphysics_motion]]
* [[trigger_super_armor]]
 
'''vehicle'''
* [[vehicle_viewcontroller]]
 
'''weapon'''
* [[weapon_crowbar]]
* [[weapon_flaregun]]
 
}}
 
[[Category:The Ship]][[Category:Entities]][[Category:Level Design]]

Revision as of 05:16, 23 December 2018

The Ship Level Creation


base.fgd

See List of base entities

ship.fgd

The Ship specific entities.

ai

func

misc

ship

special

vfx

weapon

Half-Life 2 shared entities.

ai

aiscripted

assault

combine

cycler

env

filter

func

generic

info

item

logic

monster

npc

path

player

phys

point

prop

script

scripted

test

trigger

vehicle

weapon