MonitorScreen
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This article is an orphan, meaning that few or no articles link to it (since January 2024). You can help by adding links to this article from other relevant articles.
MonitorScreen is a Pixel shader available in all
Source games. It is intended for use with func_monitor, though any shader can be used. This applies various image effects to the rendered texture, then applies an overlay on top. This shader is unlit.
Supported effects
Shader parameters
- $basetexture <texture>
- The realtime texture to render. Usually
_rt_camera, but a normal texture can be used.
- $texture2transform <matrix>
- Transform the secondary texture.
- $saturation <float>
- Controls the amount of color in the render. 0 makes it fully greyscale, 1 gives full color.