Entity (Source 2)
		
		
		
		
		
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Note:These types are only from perspective of map editors and are based on FGD definitions or how map compilers deal with them [confirm]
		
	
An entity is an object within 
 Source 2 defined by having characteristics which differentiate it from the world.
Types of entities
| Types | Info | 
|---|---|
| By Form | |
| Point entity | Created at a specific position point on the grid. Some require a model to be selected for them in order to function fully. | 
| Mesh entity | Mesh entities replace the  | 
| Path entity | Only recently added. They can be created with the currently hidden Path Tool (Shift + P). | 
| By Internality | |
| Internal entity | Processed by  Internal entities get special treatment by the map compile tools, and are removed from the final product, usually stored in a special chunk.  | 
| Non-Internal entity | Not processed by  These are typically interactive objects or characters that the player can interact with or that affect gameplay.  | 
Limitations
Main article:  Entity limit
For reasons of memory allocation, there is a limit to the number of entities 
 Source 2 can manage at once. 
The combined size (in bytes) of a map's entity data should also be considered, even if the number of entities is within safe limits. Large amounts of entdata can take a noticeably long time to transmit from server to client, and may lead to crashes.
See also
- Category:Entities
 - Adding Point Entities (part of a series of tutorials)
 - Creating Brush Entities (ditto)
 - Entity creation (a quick reference)
 - Entities in Depth
 - List of Entities
 - Coding Your First Entity
 - Console command dump_entity_sizes
 - Constraint
 - preserved entity
 - Void