Luxel
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Bug:This command is broken in
,
[confirm] and
Source 2013 Singleplayer and doesn't display correctly, due to missing shaders (see GitHub issues #3803). This issue is not affected in Team Fortress 2 branch games (
,
,
,
,
), most Source 2013 Multiplayer games and both legacy and 2025 version of Source SDK Base 2013.
Remains unfixed on Half-Life 2 (20th anniversary). (tested in:
,
20th,
2012 build)
Bug:This command crashes the game on
Postal III when enabled.
A lightmap pixel. The "lightmap scale" or "luxel scale" is the number of units per luxel.
In Source and
Source 2, luxels can be visualised with
mat_luxels 1
.









Remains unfixed on Half-Life 2 (20th anniversary). (tested in:




