List of Wilson Chronicles entities: Difference between revisions
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__NOTOC__[[Category:Entity lists]] | __NOTOC__[[Category:Entity lists]] |
Revision as of 06:08, 1 March 2024

This article or section needs to be cleaned up to conform to a higher standard of quality because:
add missing entities
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
This is a list of all Wilson Chronicles entities that can be placed through
Hammer.

ai_*
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
aiscripted_*
assault_*
cycler_*
env_*
- env_flare
- env_global
- env_gunfire
- env_muzzleflash
- env_rotorwash
- env_speaker
- env_sporeexplosion
- env_starfield
- env_terrainmorph
func_*
- func_bulletshield
- func_lookdoor
- func_monitor
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
generic_*
grenade_*
info_*
- info_radar_target
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
item_*
- item_ammo_357
- item_ammo_ak47
- item_ammo_beretta
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_g36c
- item_ammo_glock
- item_ammo_m4
- item_ammo_mp5
- item_ammo_uranium
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_longjump
- item_m4_grenade
- item_rpg_round
- item_suit
- item_suitcharger
logic_*
monster_*
npc_*
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_launcher
- npc_maker
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
path_*
player_*
point_*
prop_*
- prop_door_rotating
- prop_thumper
- prop_vehicle
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_prisoner_pod
scripted_*
script_*
trigger_*
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_weapon_dissolve
- trigger_weapon_strip