List of The Ship Entities: Difference between revisions

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m (Sorted everything by alphabetical order)
m (Consistent design between entity list pages)
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{{Back | The Ship Level Creation}}
{{Back | The Ship Level Creation}}
 
{{DISPLAYTITLE: The Ship - List of Entities}}
__NOTOC__
__NOTOC__


== base.fgd ==
== [[Base.fgd/The Ship | base.fgd]] ==
See [[List of base entities]]
See [[List of base entities]]


==ship.fgd==
==[[ship.fgd]]==
=== [[The Ship]] specific entities. ===
=== The Ship specific entities. ===
{{ColumnBox | count=4 |
{{ColumnBox | count=4 |
'''ai'''
'''ai'''
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* [[ai_shipbase]]
* [[ai_shipbase]]
* [[ai_shipmate]]
* [[ai_shipmate]]
'''func'''
'''func'''
* [[func_wheelchair]]
* [[func_wheelchair]]
'''misc'''
'''misc'''
* [[base_shop]]
* [[base_shop]]
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* [[player_overlay_render_location]]
* [[player_overlay_render_location]]
* [[quarry_overlay_render_location]]
* [[quarry_overlay_render_location]]
'''ship'''
'''ship'''
* [[ship_base_interaction]]
* [[ship_base_interaction]]
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* [[ship_trigger_room]]
* [[ship_trigger_room]]
* [[ship_trigger_weapon_dissolve]]
* [[ship_trigger_weapon_dissolve]]
'''special'''
'''special'''
* [[special_bible]]
* [[special_bible]]
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* [[special_holy_grail]]
* [[special_holy_grail]]
* [[special_painting]]
* [[special_painting]]
'''vfx'''
'''vfx'''
* [[vfx_freezer]]
* [[vfx_freezer]]
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* [[vfx_ship_paddle]]
* [[vfx_ship_paddle]]
* [[vfx_ship_waterfall]]
* [[vfx_ship_waterfall]]
'''weapon'''
'''weapon'''
* [[weapon_axe]]
* [[weapon_axe]]
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}}
}}


=== [[Half-Life 2]] shared entities. ===
=== Half-Life 2 shared entities. ===
{{ColumnBox | count=4 |
{{ColumnBox | count=4 |
'''ai'''
'''ai'''
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* [[ai_script_conditions]]
* [[ai_script_conditions]]
* [[ai_sound]]
* [[ai_sound]]
'''aiscripted'''
'''aiscripted'''
* [[aiscripted_schedule]]
* [[aiscripted_schedule]]
'''assault'''
'''assault'''
* [[assault_assaultpoint]]
* [[assault_assaultpoint]]
* [[assault_rallypoint]]
* [[assault_rallypoint]]
'''combine'''
'''combine'''
* [[combine_mine]]
* [[combine_mine]]
'''cycler'''
'''cycler'''
* [[cycler_actor]]
* [[cycler_actor]]
'''env'''
'''env'''
* [[env_alyxemp]]
* [[env_alyxemp]]
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* [[env_speaker]]
* [[env_speaker]]
* [[env_terrainmorph]]
* [[env_terrainmorph]]
'''filter'''
'''filter'''
* [[filter_combineball_type]]
* [[filter_combineball_type]]
'''func'''
'''func'''
* [[func_combine_ball_spawner]]
* [[func_combine_ball_spawner]]
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* [[func_tankrocket]]
* [[func_tankrocket]]
* [[func_vehicleclip]]
* [[func_vehicleclip]]
'''generic'''
'''generic'''
* [[generic_actor]]
* [[generic_actor]]
'''info'''
'''info'''
* [[info_apc_missile_hint]]
* [[info_apc_missile_hint]]
* [[info_teleporter_countdown]]
* [[info_teleporter_countdown]]
* [[info_player_deathmatch]]
* [[info_player_deathmatch]]
'''item'''
'''item'''
* [[item_ammo_357]]
* [[item_ammo_357]]
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* [[item_suit]]
* [[item_suit]]
* [[item_suitcharger]]
* [[item_suitcharger]]
'''logic'''
'''logic'''
* [[logic_choreographed_scene]]
* [[logic_choreographed_scene]]
'''monster'''
'''monster'''
* [[monster_generic]]
* [[monster_generic]]
'''npc'''
'''npc'''
* [[npc_bullseye]]
* [[npc_bullseye]]
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* [[npc_maker]]
* [[npc_maker]]
* [[npc_vehicledriver]]
* [[npc_vehicledriver]]
'''path'''
'''path'''
* [[path_corner]]
* [[path_corner]]
* [[path_corner_crash]]
* [[path_corner_crash]]
'''player'''
'''player'''
* [[player_loadsaved]]
* [[player_loadsaved]]
* [[player_speedmod]]
* [[player_speedmod]]
* [[player_weaponstrip]]
* [[player_weaponstrip]]
'''phys'''
'''phys'''
* [[phys_constraintsystem]]
* [[phys_constraintsystem]]
'''point'''
'''point'''
* [[point_apc_controller]]
* [[point_apc_controller]]
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* [[point_camera]]
* [[point_camera]]
* [[point_combine_ball_launcher]]
* [[point_combine_ball_launcher]]
'''prop'''
'''prop'''
* [[prop_combine_ball]]
* [[prop_combine_ball]]
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* [[prop_vehicle_jeep]]
* [[prop_vehicle_jeep]]
* [[prop_vehicle_prisoner_pod]]
* [[prop_vehicle_prisoner_pod]]
'''script'''
'''script'''
* [[script_intro]]
* [[script_intro]]
* [[script_tauremoval]]
* [[script_tauremoval]]
'''scripted'''
'''scripted'''
* [[scripted_sentence]]
* [[scripted_sentence]]
* [[scripted_sequence]]
* [[scripted_sequence]]
* [[scripted_target]]
* [[scripted_target]]
'''test'''
'''test'''
* [[test_sidelist]]
* [[test_sidelist]]
'''trigger'''
'''trigger'''
* [[trigger_physics_trap]]
* [[trigger_physics_trap]]
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* [[trigger_weapon_dissolve]]
* [[trigger_weapon_dissolve]]
* [[trigger_weapon_strip]]
* [[trigger_weapon_strip]]
'''vehicle'''
'''vehicle'''
* [[vehicle_viewcontroller]]
* [[vehicle_viewcontroller]]
'''weapon'''
'''weapon'''
* [[weapon_crowbar]]
* [[weapon_crowbar]]
* [[weapon_flaregun]]
* [[weapon_flaregun]]
}}
}}


[[Category:The Ship]][[Category:Entities]][[Category:Level Design]]
[[Category:The Ship]][[Category:Entities]][[Category:Level Design]]

Revision as of 09:52, 10 August 2021

The Ship Level Creation


base.fgd

See List of base entities

ship.fgd

The Ship specific entities.

ai

func

misc

ship

special

vfx

weapon

Half-Life 2 shared entities.

ai

aiscripted

assault

combine

cycler

env

filter

func

generic

info

item

logic

monster

npc

path

player

phys

point

prop

script

scripted

test

trigger

vehicle

weapon