List of Cyber Diver entities: Difference between revisions

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(Created page with "== base.fgd == See List of base entities == tf.fgd == {{ColumnBox|count=4| '''dispenser''' * dispenser_tou...")
 
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{{LanguageBar}}
This is a list of entites avaiable in {{Cdiver|4}}.
== [[Base.fgd/Team Fortress 2 | base.fgd]] ==
== [[Base.fgd/Team Fortress 2 | base.fgd]] ==
See [[List of base entities]]
See [[List of base entities]]


== [[Team Fortress 2 Entities | tf.fgd]] ==
== [[Team Fortress 2.fgd | tf.fgd]] ==
{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''dispenser'''
'''dispenser'''
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'''trigger'''
'''trigger'''
* [[trigger_capture_area]]
* [[trigger_capture_area]]
}}
== [[Cyber Diver.fgd | bs09.fgd]] ==
{{ColumnBox|count=4|
'''bs'''
* [[bs_cgatecore]]
* [[bs_ammomachine]]
* [[bs_medicalmachine]]
* [[bs_keymachine]]
* [[bs_cgatemachine]]
* [[bs_grenadeproj_dballoon]]
* [[bs_grenadeproj_smagazine]]
'''item'''
* [[item_cybersoul]]
'''info'''
* [[info_player_battle_bs09]]
* [[info_player_briefing_bs09]]
* [[info_player_tutorial_bs09]]
'''trigger'''
* [[trigger_nodelay_bs09]]
* [[trigger_teleport_bs09]]
* [[trigger_physics_trap_bs09]]
* [[trigger_recover_bs09]]
'''prop'''
* [[prop_physics_soulgeneratorcore]]
'''func'''
* [[func_player_keepout_bs09]]
'''logic'''
* [[logic_tutorial_chapter]]
}}
}}


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* [[prop_vehicle_driveable]]
* [[prop_vehicle_driveable]]
}}
}}
[[Category:Cyber Diver]]
[[Category:Level Design]]
[[Category:Entities by game]]

Latest revision as of 11:45, 17 August 2024

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This is a list of entites avaiable in Cyber Diver Cyber Diver.

base.fgd

See List of base entities

tf.fgd

dispenser

filter

func

game

info

item

obj

point

team

tf

trigger

bs09.fgd

bs

item

info

trigger

prop

func

logic

Leftover entities

Various entities that the game engine claims to support but are leftovers from other source games. Some use assets that aren't included, some work just fine and some are completely broken.

ai

aiscripted

aitesthull

assault

cycler

dynamic

entity

entityflame

env

event

fish

funCBaseFlex

func

info

item

logic

monster

npc

path

player

point

populator

scene

scripted

simple

soundent

prop