List of Cyber Diver entities: Difference between revisions
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(Created page with "== base.fgd == See List of base entities == tf.fgd == {{ColumnBox|count=4| '''dispenser''' * dispenser_tou...") |
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See [[List of base entities]] | See [[List of base entities]] | ||
== [[Team Fortress 2 | == [[Team Fortress 2.fgd | tf.fgd]] == | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''dispenser''' | '''dispenser''' |
Revision as of 08:33, 24 May 2024
base.fgd
tf.fgd
dispenser
filter
func
- func_capturezone
- func_changeclass
- func_nobuild
- func_nogrenades
- func_proprrespawnzone
- func_regenerate
- func_respawnroom
- func_respawnroomvisualizer
game
info
item
- item_ammopack_full
- item_ammopack_medium
- item_ammopack_small
- item_healthkit_full
- item_healthkit_medium
- item_healthkit_small
- item_teamflag (Causes the game to crash.)
obj
point
team
tf
trigger
Leftover entities
Various entities that the game engine claims to support but are leftovers from other source games. Some use assets that aren't included, some work just fine and some are completely broken.
ai
- ai_ally_speech_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_standoff
- ai_hint
- ai_network
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted
aitesthull
assault
cycler
dynamic
entity
entityflame
env
- env_debughistory
- env_detail_controller
- env_dusttrail
- env_entity_dissolver
- env_fire_trail
- env_global
- env_glow
- env_gunfire
- env_laserdot
- env_movieexplosion
- env_muzzleflash
- env_particle_trail
- env_particlefire
- env_particlesmokegrenade
- env_physwire
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_sniperdot
- env_sporeexplosion
- env_sporetrail
- env_steamjet
- env_tracer
event
fish
funCBaseFlex
func
info
item
logic
monster
npc
path
player
point
populator
scene
scripted
simple
soundent
prop