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 Important:Nem chose to construct a brush for every polygon on the map by creating a 1 unit thick wall. The same thing can be said about BSP2MAP.
Important:Nem chose to construct a brush for every polygon on the map by creating a 1 unit thick wall. The same thing can be said about BSP2MAP. Important:Many things are hollow with de_nuke.bsp...
Important:Many things are hollow with de_nuke.bsp...
		
	
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| {{bspviewer|4.1}} 1.5.6 Full is a utility by [[User:Nem|Nem]] is written in C++ .NET that allows you to view and export {{gldsrc|4}} maps.   | |||
| == Requirements == | |||
| * .NET Framework v1.1 (included with .NET Framework 3.5 SP1) | |||
| == Limitations == | |||
| Goldsource maps do not contain as much information about brushwork as Source maps do... | |||
| {{Important|Nem chose to construct a brush for every polygon on the map by creating a 1 unit thick wall. The same thing can be said about [[BSP2MAP]].}}[https://www.youtube.com/watch?v=yA5NJOtXhg8&t=219s https://www.youtube.com/watch?v=yA5NJOtXhg8&t=219s] | |||
| {{Important|Many things are hollow with de_nuke[[.bsp]]...}}[https://www.youtube.com/watch?v=yA5NJOtXhg8&t=228s https://www.youtube.com/watch?v=yA5NJOtXhg8&t=228s] | |||
| == See also == | |||
| * [[Decompiling Maps#GoldSrc]] | |||
| == External links == | |||
| [https://nemstools.github.io/subpages/Comments/BSP_Viewer_v1.5.6_Full.html https://nemstools.github.io/subpages/Comments/BSP_Viewer_v1.5.6_Full.html] | |||
| {{gldsrc sdktools}} | |||
| {{sdktools|0}} | |||
| [[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
| [ | [[Category:Third Party GoldSrc Tools]] | ||
| [[Category:Non-Steam Applications]] | |||
Latest revision as of 21:25, 11 October 2025

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 BSP Viewer 1.5.6 Full is a utility by Nem is written in C++ .NET that allows you to view and export
 BSP Viewer 1.5.6 Full is a utility by Nem is written in C++ .NET that allows you to view and export  GoldSrc maps.
 GoldSrc maps. 
Requirements
- .NET Framework v1.1 (included with .NET Framework 3.5 SP1)
Limitations
Goldsource maps do not contain as much information about brushwork as Source maps do...
 Important:Nem chose to construct a brush for every polygon on the map by creating a 1 unit thick wall. The same thing can be said about BSP2MAP.
Important:Nem chose to construct a brush for every polygon on the map by creating a 1 unit thick wall. The same thing can be said about BSP2MAP.https://www.youtube.com/watch?v=yA5NJOtXhg8&t=219s
 Important:Many things are hollow with de_nuke.bsp...
Important:Many things are hollow with de_nuke.bsp...https://www.youtube.com/watch?v=yA5NJOtXhg8&t=228s
See also
External links
https://nemstools.github.io/subpages/Comments/BSP_Viewer_v1.5.6_Full.html
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