BSP
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See also: VMAP, the map file format used in Source 2, which completely replaces the BSP file format used in previous engines.
BSP stands for Binary Space Partitioning.
It can also refer to the following compiled map formats, which have the .BSP file extension:
BSP30, used by GoldSrc.
VBSP, used by Source 1.
BSP38, used by Quake II, of which Source 1's BSP format is based upon.
rBSP, the modified version of Source 1's BSP format used by Titanfall.
Risk of Confusion:rBSPis Respawn Entertainment's modified version of Source's BSP format, whereasRBSPis Raven Software's modified version of Quake III's BSP format!
The BSP file extension is also used by the various other Id Tech 2 and Id Tech 3 map file formats, which are not covered by the scope of this wiki.
BSP can also refer to the various map compilers used to calculate Binary Space Partitioning data:
| Engine | Original official compiler(s) | Modern third-party compilers |
|---|---|---|
| QBSP | QBSP (ericw-tools) | |
| QBSP3 | BSP (Q2Tools-220, formerly 4BSP) QBSP (ericw-tools) | |
| QBSP2 | HLBSP (ZHLT, VHLT, and derivatives) QBSP (ericw-tools, experimental) | |
| VBSP | CSTBSP [ | |
| part of resourcecompiler | N/A |
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