特效系统

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Revision as of 09:08, 27 June 2025 by WoShiGeNiCheng (talk | contribs) (Created page with "{{LanguageBar|Special Effects|title=特效系统}} {{Abstract Coding}} {{Abstract Mapping}} == 地图特效 == === 文章 === * {{L|Dust, Fog, & Smoke|灰尘、雾效与烟雾}} * {{L|Explosions|爆炸效果}} === 实体 === 以下特效可直接通过实体添加到地图中,无需修改代码或配置文件: * {{L|env_beam}} - 激光或光柱(另见{{L|env_laser}}) * {{L|env_blood}} - 血迹飞溅 * {{L|env_bubbles}} - 生成指定区域内的气泡 * {{L|env...")
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Abstract Coding series Discuss your thoughts - Help us develop the articles or ideas you want

Levels & XP | Optimization | Procedural Textures | Sights & Sniperrifles | Special effects | Vehicles | Threads | Save Game Files | Night Vision | Non-offensive Weapons | Dynamic Weapon Spawns | Dynamic Weapon Spawns (Advanced)

概括性的地图制作(en)系列 讨论你的想法——帮助我们写你需要的文章和想法

弹药 | 生物 | 蚁狮 | 光束和激光 | 线缆和绳子 | 动态的天空与云雾 | 颜色理论 | 战斗 | 联合军 | Compression (Source 1) | | 尘土、雾、烟 | 升降机 | 关卡转换 | 环境光效、太阳、天气、室外 | 爆炸 | 火焰 | 植被 | 玻璃和窗户 | Headcrab | Health | 梯子 | 光效 | 优化] | 物理 | 视网膜扫描仪 | 声效和音乐 | 特效 | 地形 | 火车 | 机枪塔 | | Weapons | 僵尸

地图特效

文章

实体

以下特效可直接通过实体添加到地图中,无需修改代码或配置文件:

模型特效

代码控制

镜头特效