Hammer++: Difference between revisions
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==Other games/mods tested== | ==Other games/mods tested== | ||
* {{gmod|4}}: [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md How to use Hammer++ with Garry's Mod]. | * {{gmod|4}}: [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md How to use Hammer++ with Garry's Mod]. | ||
* {{portal2|4}}: Works under {{csgo|3|nt=1}} version. Must be installed onto {{csgo|3|nt=1}} and game configuration pointed to {{portal2|3}} assets. {{csgo|3|nt=1}} Prime Status | * {{portal2|4}}: Works under {{csgo|3|nt=1}} version. Must be installed onto {{csgo|3|nt=1}} and game configuration pointed to {{portal2|3}} assets. {{csgo|3|nt=1}} Prime Status not necessary. [[Installing Hammer++ for Portal 2]]. | ||
* {{l4d2|4}}: Half-works under {{csgo|3|nt=1}} version. Same method as {{portal2|3}}. Certain models will be shown as <span style="color: red">'''ERRORs'''</span>. | * {{l4d2|4}}: Half-works under {{csgo|3|nt=1}} version. Same method as {{portal2|3}}. Certain models will be shown as <span style="color: red">'''ERRORs'''</span>. | ||
* {{mapbase|4}}: Works using {{src13|3}} version. | * {{mapbase|4}}: Works using {{src13|3}} version. | ||
* Momentum Mod: Likely to work using {{csgo|3|nt=1}} version. | * Momentum Mod: Likely to work using {{csgo|3|nt=1}} version. | ||
* {{dods|4}}: Works using {{src13mp|3}} version. | * {{dods|4}}: Works using {{src13mp|3}} version. | ||
* {{bms|4}}: Works using {{src13|3}} version. | * {{bms|4}}: | ||
**(2015): Works using {{src13|3}} version. Edits to <code>bms.fgd</code> and porting of BMS assets into {{src13|3}} files is necessary. | |||
**(2020): Likely to work with {{src13|3}} version. Similar method to Portal 2. | |||
==Features== | ==Features== |
Revision as of 14:58, 12 December 2022
Hammer++ is a community-made modification of
Valve Hammer Editor for
Source that provides an updated, feature-rich version of the editor. The trailer and website can be found here.
Hammer++ currently supports the following branches of Source engine:
Counter-Strike: Global Offensive
Team Fortress 2
Counter-Strike: Source
Source 2013 Multiplayer
Source 2013
Other games/mods tested
Garry's Mod: How to use Hammer++ with Garry's Mod.
Portal 2: Works under CS:GO version. Must be installed onto CS:GO and game configuration pointed to Portal 2 assets. CS:GO Prime Status not necessary. Installing Hammer++ for Portal 2.
Left 4 Dead 2: Half-works under CS:GO version. Same method as Portal 2. Certain models will be shown as ERRORs.
Mapbase: Works using Source 2013 version.
- Momentum Mod: Likely to work using CS:GO version.
Day of Defeat: Source: Works using Source 2013 Multiplayer version.
Black Mesa:
- (2015): Works using Source 2013 version. Edits to
bms.fgd
and porting of BMS assets into Source 2013 files is necessary. - (2020): Likely to work with Source 2013 version. Similar method to Portal 2.
- (2015): Works using Source 2013 version. Edits to
Features
- Accurate lighting preview
- Upgraded graphic fidelity
- Significantly better stability
- Particle rendering
- 2D + 3D skybox preview
- New model browser, particle browser, color editor and keybind editor
- Realtime display of fog and ropes
- Variety of new tools such as physics simulation, gizmo manipulation, drawing of polygon shapes and convex brush merging
- New func_instance tools
- Quality of life improvements
- ... and much more!
A more detailed feature list can be found on the website and you can support ficool2 via Ko-fi
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